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Running people over and shooting them

Should we mention in the article somewhere that it's not like GTA where you can freely get your gun out and start shooting people or running over people (and if you do try to everyone will just jump out of the way)?

I was just wondering as people might think that because it's an M-rated/18-rated video game and because it's by Rockstar people might think you can do what you can do in True Crime and GTA —Preceding unsigned comment added by Charlr6 (talkcontribs) 21:21, 18 May 2011 (UTC)

Might be worth mentioning if you can find a reliable source that states dissimilarities between La Noire and GTA, in a review etc. - X201 (talk) 08:13, 19 May 2011 (UTC)
Kotaku posted this (sorry for the horrible URL - it's straight from Google Reader) which highlights and comments on the differences in levels of violence. Chimpanzee+ Us | Ta | Co 10:06, 19 May 2011 (UTC)

Well there isn't anything showing the differences between GTA and LA Noire, but I have seen videos and reviews that say you can't run over people and randomly start shooting people. The Game Trailers review (http://www.gametrailers.com/video/review-l-a-noire/713929) talks about it though. --Charlr6 (talk) 16:14, 19 May 2011 (UTC)

I have added this into "gameplay" as it is gameplay with a link to the article I mentioned.

"Unlike Grand Theft Auto while not on a mission you can't freely get your weapon out and start shooting people as you are only allowed your weapon when necessary in missions. You also can't run people over, if you do try they will all jump out of the way and you will always miss them." --Charlr6 (talk) 16:14, 19 May 2011 (UTC)

There is a grammar mistake in the current version of this part. It says "You also cannot run people over, and if you do try too the pedestrians will always jump out of the way". It should be "if you do try to", as this is an ellipsis for "if you do try to run people over". -- QRS III (talk) 17:04, 19 May 2011 (UTC)

What? That's a blatant lie, the pedestrians do not jump out of the way. You can easily run them over, do they never seem to die. They just go into a ragdoll state for a few seconds then get back up.--86.87.28.191 (talk) 18:04, 22 May 2011 (UTC)
Oops, that was by accident. I'll change it.--Charlr6 (talk) 17:46, 19 May 2011 (UTC)
Woah, they do in fact die. Didn't notice that at first.--86.87.28.191 (talk) 19:23, 26 May 2011 (UTC)

You can run civillians over in the game, I've just done it! —Preceding unsigned comment added by 74.198.164.141 (talk) 02:12, 20 May 2011 (UTC)

Then why in two reviews I have watched and some others which I have read have they said you can't? I have even seen gameplay footage of people running out of the way and not being hit at all. Unless it was a glitch or maybe it was during some mission for you, but unless you have a special version I know for a fact because of the reviews I have read and gameplay footage I have watched that you can't run over people or kill them.--Charlr6 (talk) 14:39, 20 May 2011 (UTC)
You know for a fact because you read a review? Maybe you should actually play the game, because I have & yes you can run over civillians. 86.46.47.224 (talk) 04:39, 27 May 2011 (UTC)
A) why would they lie in the reviews? and b) I have played it and you can't, if anything you can tap them but you can never run over and kill the civillians, you just have a little message pop up and says that it isn't appriciated and will lower your rank but you can never kill a civilian by running them over. You cannot run over and kill civilians, you cannot run over and kill them and for their body to remain on the floor with blood pouring out. And I read it in two reviews, why don't you check out the link to the review I posted? You can hit civillians with your car but you can never kill them.--Charlr6 (talk) 14:49, 29 May 2011 (UTC)
You apparently dont know what "fact" means. I too own this game and played it a lot and have run over many pedestrians. They will try to dodge you but not all of them make it. They will die when hit hard enough too, not just get back up. I've actually jumped my car through the air and landed it right on a civilian. — Preceding unsigned comment added by 63.240.83.3 (talk) 00:44, 30 May 2011 (UTC)
I know what fact means, but you can't go round killing people like in GTA. You can't kill every single person. I didn't create the game or the reviews that I mentioned, but how can you not trust reviews? Why would all of them, which are reviewers from websites such as IGN or Gametrailers lie about it? You can't go round freely killing people unless you are sick and want to have a bad score on your game. --Charlr6 (talk) 11:12, 4 June 2011 (UTC)
I'm sure the reviewers aren't intentionally lying, but that doesn't mean they aren't wrong. With their cat-like reflexes it is pretty difficult to hit and kill pedestrians - but it's not impossible. The reviewers probably just tried a couple of times and assumed you couldn't do it. Maybe wording like this would be suitable: "Unlike in Grand Theft Auto titles, players are encouraged to drive responsibly and avoid injuring pedestrians or damaging property. Players can only use weapons during specific action sequences in the game, discouraging players from killing civilians." Chimpanzee+ Us | Ta | Co 08:40, 6 June 2011 (UTC)
I have played the game myself and have also been able to run over civilians quite easily. The game penalizes you for it though. So if reviewers are out there saying it isn't possible, then they are indeed being dishonest. Jefferson76 (talk) 20:45, 8 July 2011 (UTC)

It's BROKED

http://www.guardian.co.uk/technology/gamesblog/2011/may/19/la-noire-overheating —Preceding unsigned comment added by 81.105.104.201 (talk) 21:57, 19 May 2011 (UTC)

Some of the hyperlinks re-direct to articles unrelated to that person. For example, Michael Silver directs to an American writer rather than the actor Michael B. Silver —Preceding unsigned comment added by 92.18.209.144 (talk) 18:22, 23 May 2011 (UTC)

Edit request from 67.87.73.212, 26 May 2011

change rusty galloway to finbarr "rusty" galloway 67.87.73.212 (talk) 05:57, 26 May 2011 (UTC)

 Done - X201 (talk) 08:02, 26 May 2011 (UTC)

Could someone add to the article please?

A collection of short stories from noted crime authors, all based on the L.A. Noire universe, will be made available as an eBook download next month. http://www.gamasutra.com/php-bin/news_index.php?story=34476 http://www.rockstargames.com/newswire/article/15701/announcing-an-original-short-fiction-series-in-honor-of-la-noire.html 86.46.47.224 (talk) 04:17, 27 May 2011 (UTC)

 Done - X201 (talk) 08:01, 27 May 2011 (UTC)

What the game is about

"players being given an open-ended challenge to solve a series of murder mysteries" This isn't what the game is about, that happens in the Homicide desk and is one of 5 different desks. It also isn't "Open-ended". — Preceding unsigned comment added by 92.18.214.69 (talk) 10:46, 31 May 2011 (UTC)

 Done - X201 (talk) 10:51, 31 May 2011 (UTC)

Edit request from Kevinscottallen, 2 June 2011

Cast addition Please list Kevin Scott Allen as the HOBO in L.A. Noire. Sources http://www.mediabistro.com/fishbowlla/tag/kevin-scott-allen, http://www.imdb.com/title/tt1764429/


Kevinscottallen (talk) 22:36, 2 June 2011 (UTC)

Not done for now: You say that Kevin Scott Allen voiced the HOBO, whereas IMDb list that he voiced "Various". Please be more specific about the changes you want. GaneshBhakt (talk) 05:04, 3 June 2011 (UTC)

Edit Request DLC Correction from Tenkai300

Chicago Piano is not a UK Exclusive. It was Released on May 16th, 2011 to the public on the Xbox Live Marketplace in the US. PSN Eventually got the DLC as soon as the Store was back online. — Preceding unsigned comment added by Tenkai300 (talkcontribs) 04:23, 4 June 2011 (UTC)

Edit Request for Cast to be added

[l Larry Sullivan] as A.D.A. Leonard Petersen

Source: http://www.imdb.com/name/nm0837942/

— Preceding unsigned comment added by 72.29.197.226 (talkcontribs) 02:37, 9 June 2011

No Synopsis?

Grand Theft Auto 4 has a synopsis, why not L.A. Noire? I'll be happy to make it if I get the go-ahead. Or, someone else could always work on it. S51438 (talk) 01:44, 11 June 2011 (UTC)

They usually form by someone creating an initial one, then other people just chip away at it and add bits to it. Make a start. Anything is (almost) better than nothing. - X201 (talk) 09:38, 11 June 2011 (UTC)

Edit request

The first sentence in the gameplay section is not completed. "The game takes place in 1947 Los Angeles, a city of glamour, fame, and wealth, but also where crime, vice, and corruption are rife. The player assumes the role of He starts off as a patrolman, then advances to traffic detective, homicide, vice, and finally arson investigator. Each rank gives the player a partner who will help Phelps in his investigations, fights, and arrests". Please fix it thanks - — Preceding unsigned comment added by 70.82.218.25 (talkcontribs) 01:30, 13 June 2011

 Done - X201 (talk) 07:49, 13 June 2011 (UTC)

Edit request from Patelj27b, 13 June 2011

Vincent Kartheiser also had a voice-over role in this game as Walter Clemens. Please add him to the voice list credits. This can be verified by either looking at the IMDB entry for the game or for Vincent Kartheiser's entry in IMDB. The Cast source code below has been modified to have him at the end of the list.

Cast

Patelj27b (talk) 14:20, 13 June 2011 (UTC)

Done GaneshBhakt (talk) 07:21, 16 June 2011 (UTC)

Uncredited developers

There's some buzz about uncredited developers of the game, e.g., [1], [2], and [3]. Are those reliable sources? I'm not familiar with gaming publications. /ƒETCHCOMMS/ 21:26, 21 June 2011 (UTC)

The first two are cast iron sources, not so sure about the last one. If ever you need to check; reliable, and unreliable video game sources are listed at WP:VG/RS, and according to that, the last one is also a reliable source. - X201 (talk) 07:51, 22 June 2011 (UTC)

Noire?

Why do the spell noir with an "e" on the end? — Preceding unsigned comment added by 98.221.120.104 (talk) 02:48, 27 June 2011 (UTC)

You'd have to ask the publisher. Padillah (talk) 19:56, 5 July 2011 (UTC)
One version of the story goes that it was a spelling mistake that stuck. - X201 (talk) 21:58, 5 July 2011 (UTC)
In French noir is masculine (le noir);by adding "la" (L.A.) it takes the feminine form thus necessitating an "e" on the end to identify it as such. Basically it's a play off the article "la" and L.A. 71.165.132.84 (talk) 21:49, 6 February 2012 (UTC)
I'm sure I read that it was a mistake that stuck, as X201 says. Someone made the error early on but the makers liked the way it looked so they kept it. That was how the story went anyway.78.86.61.94 (talk) 05:52, 14 May 2012 (UTC)
Actually, it makes sense. In French, cities are usually described as feminine because the word "city" is feminine. So it makes sense that "noir" would take feminine form, as it goes with "Los Angeles". — Preceding unsigned comment added by 198.103.167.20 (talk) 19:11, 28 August 2012 (UTC)

Trivia - Charmed House

Strangely, the house used for exterior shots in the TV show 'Charmed' appears in this game. Does this have a place in the article? I think its quite an interesting piece of trivia. Not sure why they included it! Maybe the developers are Charmed fans? — Preceding unsigned comment added by 188.222.237.62 (talk) 15:39, 2 September 2011 (UTC)

Engine

To the IP user that keeps changing the engine to RAGE. L.A.Noire does not use the RAGE engine, it uses a bespoke in house engine built by Team Bondi. Your assumption, that because the RAGE Technology Group are listed in the game's credits, that the game must therefore use the RAGE engine is wrong on three counts. Firstly it is a WP:OR assumption that because the RAGE group are listed then it must be a RAGE game. The RAGE group work on a number of projects, not just the RAGE engine alone. Secondly Rockstar wanted the game out of the door and called in help from various Rockstar divisions - Rockstar North, Rockstar San Diego, Rockstar Leeds and The RAGE Technology Group - in order to get the game finished.

Thirdly, T. K Rose, one of the Team Bondi developers that created the L.A. Noire credits site that you linked to as your reference, stated in this forum post that "L.A. Noire is built entirely on an in-house engine here in Sydney ... L.A. Noire does not run on Rockstar’s RAGE engine." So if the person who campaigned for fair credits has listed the RAGE Tech Group in the credits list, but also said that it wasn't a RAGE engine game, then I think we can beilieve him when he says RAGE Tech worked on the game but it wasn't the RAGE engine. - X201 (talk) 20:59, 9 November 2011 (UTC)

Hearsay

All of this section is from an anonymous source and therefore cannot be credible:

likely to work together again.[57] Speaking about this situation, an unnamed source who worked with Team Bondi stated that "I've heard a lot about Rockstar's disdain for Team Bondi, and it has been made quite clear that they will not publish Team Bondi's next game. Team Bondi are trying to find another publisher for their next title, but the relationship with Rockstar has been badly damaged -- Brendan treats L.A. Noire like a success due to his vision but I think Rockstar are the ones who saved the project. They continued to sink money into L.A. Noire, and their marketing was fantastic. Without their continued support, Team Bondi would have gone under several years ago."[58] The same source also claimed that: "Rockstar also made a huge contribution to the development; their producers were increasingly influential over the last two years of the game's development, and overruled many of the insane decisions made by Team Bondi management. At a lower level, Rockstar also pitched in with programmers, animators, artists, QA, etc. Part of the conflict between Team Bondi and Rockstar was due to Rockstar's frustration with Team Bondi's direction, and eventually Team Bondi's management in turn resented Rockstar for taking lots of creative control. It's also worth pointing out that Rockstar used to be very keen on making Team Bondi something like 'Rockstar Sydney' - the more they worked with Team Bondi management, the more they came to understand that this was a terrible idea. I have a few logs (see below) that show the relationship souring." — Preceding unsigned comment added by 124.149.185.81 (talk) 21:46, 21 November 2011 (UTC)

It is considered credible because the sources used for this article have been considered to be reliable by a large consensus of Wikipedia users. Just because a source within an article is anonymous doesn't mean that what they say must be removed from an article, if that were the case we would have to wipe the articles on numerous scandals. I've altered the wording in the lead in to the section and added references, and balanced it by adding Brendan MacNamara's replies when questioned about the game, and the making of it.. - X201 (talk) 09:30, 22 November 2011 (UTC)

Wikipedia is supposed to be a credible source fro information not gossip. By any basic standards of journalism you can not quote unattributed sources as fact. If that were the case you could make claims about anything and anyone with no recourse to rebuttal. For instance "having a few logs of a couple of emails" when a project of this size would likely have literally millions of email and using a couple of them to support your case in no way proves anything. Its an example of using limited facts to prove a hypothesis which as I said has no credibility. — Preceding unsigned comment added by 59.167.243.181 (talk) 00:12, 8 December 2011 (UTC)

COPYVIO

Please note that a fair amount of the wording in the "Staff Complaints" section - particularly the description of McNamara's "firey" blog, is taken word for word from this page. I'm only a lowly IP so I can't slap the copyvio tag on the page, so maybe someone can go in there and police it? 68.146.72.113 (talk) 04:50, 1 February 2012 (UTC)

The direct quotes of the source are OK, but I've reworded the section that was a copy of the CVG reporter's words. I've made the source quote stand out to highlight that its their words and not article text. - X201 (talk) 09:33, 1 February 2012 (UTC)
Archive 1Archive 2