Talk:Heavy Rain/Archive 2
Location/Setting
[edit]The article mentions that the game city remains nameless. While they do never specifically mention the name of the city, several maps and other items (such as badges, signs, etc) all match Philadelphia exactly (especially the map in Shelby's office) which shows an actual chunk of Philly's layout, complete with actual existing landmarks such as Hahnemann University Hospital and Washington Square. Isn't this enough to confirm the game takes place in Philadelphia? IndigoAK200 (talk) 02:31, 31 March 2010 (UTC)
- The game is purposely left unidentified (I believe one of the dev articles states this fact), though I know in the development section that the Philly inspiration is stated. --MASEM (t) 02:38, 31 March 2010 (UTC)
- No, it is not left unidentified. The maps are of South Philly, Jackson Neville's ID card has him registered to South Philly, the skyline is Philly's, and the license plates on the cop cars are PA government/municipal plates, while the civilian plates are PA plates on the rear, and the vanity plates on the front of cars have the Keystone State symbol on them. The game is definitively and logically set in Philadelphia, PA. The setting doesn't matter ultimately though. The story would be just as relevent in any location, since the city isn't really the main focus of the story.
Character section needs expansion
[edit]like the heading says, character section needs expansion. ALso it's a bit confusing because not many will know what it means to be played. was the game meant to be played by this person, did this person play this specific character in the demo? i dont know, it sounds ridiculous, but it is a bit confusing.Bread Ninja (talk) 15:45, 9 April 2010 (UTC)
Another thing that bothers me is the section "Future", is there a better name to put it? or maybe not make a "future" Section and just keep it in media.Bread Ninja (talk) 15:47, 9 April 2010 (UTC)
- What needs expanding about the characters? That's all we learn about them, for the most part, within the game. --MASEM (t) 17:03, 9 April 2010 (UTC)
- more relationship-wise about the other characters. Also, can someone please explain what it means to be played for these characters. it's really bad explaining.Bread Ninja (talk) 17:42, 9 April 2010 (UTC)
- There is no relationship of the characters at the start of the game - whatever relationship there is is developed in the plot. Also, I linked the term player character to the section, as that describes what that is. --MASEM (t) 17:56, 9 April 2010 (UTC)
- more relationship-wise about the other characters. Also, can someone please explain what it means to be played for these characters. it's really bad explaining.Bread Ninja (talk) 17:42, 9 April 2010 (UTC)
- that is far different than from here. and that article still doesnt explain how they are player characters.Bread Ninja (talk) 18:01, 9 April 2010 (UTC)
- Ok, you're talking about the "played" used later about the specific actors. That's different and it wasn't clear what you were asking. Check the last line of the first para of the character sections: it says "Except for Madison Paige, their actors contributed both their voices and likeness to the characters" which is the concept of how they "played" those roles. --MASEM (t) 18:35, 9 April 2010 (UTC)
- that is far different than from here. and that article still doesnt explain how they are player characters.Bread Ninja (talk) 18:01, 9 April 2010 (UTC)
- Sounds too.....gamer-toned. let's jsut stick with saying that they are voiced and there likeness or whatever.Bread Ninja (talk) 18:40, 9 April 2010 (UTC)
Origami Killer Poster
[edit]Is both an image and separate section for heavy rain's beta title really important to have it's own section and image?Bread Ninja (talk) 15:51, 14 May 2010 (UTC)
- I don't believe it is. It is too short and should be merged into one of the more developed sections. As for the image, I have no opinion on that. --The Taerkasten (talk) 18:13, 16 May 2010 (UTC)
What in the world is trying to be said here?
[edit]Check out the final "Reception" paragraph, right before the "Sales" information. It's basically just a fantastically poorly written summary of two critics. There are sentences in the paragraph that fail to communicate a coherent thought. It's hilarious. Who the heck posts like that? DerekTK (talk) 06:28, 20 July 2010 (UTC)
- Cleaned up a bit. Geoff B (talk) 11:35, 20 July 2010 (UTC)
Source delivery
[edit]http://uk.ps3.ign.com/articles/111/1112836p1.html http://uk.ps3.ign.com/articles/111/1112819p1.html http://uk.ps3.ign.com/articles/111/1113321p1.html Three nice sources for some intrepid soul to incorporate into the article. Cheers, Axem Titanium (talk) 10:51, 17 August 2010 (UTC)
- http://ps3.ign.com/articles/115/1153279p1.html One more for you! Axem Titanium (talk) 17:40, 3 March 2011 (UTC)
Developers Explain Plot Holes
[edit]It looks like every single plot hole was created because they removed a bunch of scenes a couple months before finishing the game, and they didn't do much to try to fix these holes. This was explained in a video, which is currently watchable on YouTube. http://www.youtube.com/watch?v=jxpdGB6Gbac Would we be able to at least mention that the plot holes were all due to deleted scenes. The biggest thing is that the paranormal connections between Scott Shelby and Ethan Mars was removed, causing a lot of confusion in who the origami killer was. They removed the paranormal link between SS and EM to make the story seem more realistic. (On a side note, I would really like to see a "Director's Cut Edition" retaining many of these deleted scenes, even if they wouldn't be in the full quality the rest of the game was in.) Oh, and Madison Paige was paranoid because she was a reporter in the most recent Gulf War. Should we put some of this info up in the article? (At least explaining why there were plot holes, i.e. talking about removing the paranormal parts of the game.) —Preceding unsigned comment added by Amish Gramish (talk • contribs) 18:52, 6 November 2010 (UTC)
- Probably unnecesarry, since the negative reviews citing the Swiss-cheese plot and and other shortcomings of the game have been overlooked or removed. There's really no need to include excuses for accusations that aren't even listed. I'm reminded of the line in Portal 2 where GLADOS explains that her apology would have sounded insane if Chell hadn't understood the insult, which is why she had to make sure to call her garbage a second time during the apology: explaining a flaw that you haven't even achnolwedged the existence of will just look bizarre. 214.3.138.234 (talk) 14:18, 20 May 2011 (UTC)Steve
- I concur with the previous editor. If the accusations of plot-holes have been removed, there is no need even though it is quite an interesting point. U21980 (talk) 19:36, 31 May 2011 (UTC)
The location
[edit]While it is commonly accepted that Heavy Rain takes place in Philadelphia, I think it's worth pointing out that the letter Lauren hands to Shelby is addressed to "Springfield, PA". Perhaps this is the location after all? 109.76.104.66 (talk) 18:46, 20 April 2011 (UTC) U21980 (talk) 19:38, 31 May 2011 (UTC)
- I do not know the city that well, but are there any sequences in game that tend to support that. I think there was a point where Jayden goes to meet Madjack in a neighborhood in Philadelphia, so I suppose it would make sense. Though the manual does not list a location for some reason.U21980 (talk) 19:38, 31 May 2011 (UTC)
So, can I add the envelope thing to the article, or would that count as original research? 109.78.32.122 (talk) 12:29, 8 August 2011 (UTC)
Having played the game again just last week, it takes place definitely 100% in Philadelphia - the map on Shelby's wall and the map in Jayden's ARI are undisputably Philly, with the Franklin Institute area clearly visible in the upper left (And, on Shelby's wall, the street names are exactly what they would be in Philadelphia). However, I believe my saying could count as original research, and it would have to be cited elsewhere... but I could be wrong. --Golbez (talk) 13:25, 8 August 2011 (UTC)
- I wouldn't call it OR, but misattributing what David Cage has said: he clearly stated the game is inspired by Philly (to the point of touring the city for location ideas), but it is not meant to be taken as Philly. --MASEM (t) 13:28, 8 August 2011 (UTC)
- Then he shouldn't have used an exact map of Philly, right down to the street names. :) But that said, sure, it's an alternate-universe unnamed city inspired heavily by Philadelphia. --Golbez (talk) 13:50, 8 August 2011 (UTC)
Date Format
[edit]Because Quantic Dreams is based on European, the dates in this article should be in international format (dd month yyyy) and not changed to english, as per WP:STRONGNAT. --MASEM (t) 17:27, 2 June 2011 (UTC)