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Back story

I decided to write up the back story, since it's a pretty good one as far as video games go, and it'll be useful for whoever writes the Halo 2 article too. I'll finish up the weapons section and the multiplayer section and make 'em look good soon.

EastNile 07:36, 13 Aug 2004 (UTC)

Moved info

I've just moved some stuff about the game that another user added to Halo; but I don't know enough about the game to know which bits are important and integrate it properly. Anybody? —Paul A 01:15, 14 Oct 2003 (UTC)

This is the moved text, minus stuff that's already in the article:

<bclokquote>It boasts the worlds most realistic grass(!) Set in a time when light speed travel is possible, Earth has colonies set up all over the galxy. It has a research laboratory nearby that is called REACH. However, all contact is lost with it. It was attacked by a group of aliens that went by the name of the Covenant. Super soldiers called Spartan II were all destroyed except one, which went on to attack the Covenant after landing on a derelict land, in the shape of a ring.

I don't think it's worth going into too much of the fictional history behind the game. Evercat 01:17, 14 Oct 2003 (UTC)

The "amazingness" doesn't belong on Wikipedia, anyway. RickK 01:17, 14 Oct 2003 (UTC)

I'm a huge fan of the game and you can feel free to delete that info. It doesn't go into enough detail to make it worth typing. Really, it would take up too much space. There's a pre-quil novel out, so it's a pretty extensive universe. Iamthecheese 00:59, Dec 3, 2003 (UTC)

Online

It says the PC version adds online play; can't you play Halo on X-box live? --Sam

It is possible to play Halo on Xbox Connect, but this is an unsupported hack which is totally unrelated to Xbox live --HunterX 03:50, 28 Jun 2004 (UTC)

Animals

In case i was on acid when i played this game i'll ask here but isnt this stuff about animals just total bollocks? --Ævar Arnfjörð Bjarmason 19:21, 2004 May 14 (UTC)

Uh, in what way? Evercat 17:34, 15 May 2004 (UTC)
Wasnt it supposed to wipe out all life not all 'animals' --Ævar Arnfjörð Bjarmason 11:04, 2004 May 16 (UTC)
Perhaps. I don't recall. Was plant life going to be affected? Evercat 11:20, 16 May 2004 (UTC)
There were going to be animals, as shown in the E3 2000 trailer (this was before Halo was aimed for an Xbox release), but I guess Bungie had to remove them due to time constraints with releasing Halo with the Xbox's initial release.
I do wonder if we're all talking at cross purposes here. The original phrasing was to make clear that Halo contained the flood by wiping out all animal life. The flood don't use plants as hosts, as far as I can see. I assume we're all aware that humans, covenant, etc, all fall under "animal life". Evercat 01:20, 24 May 2004 (UTC)
What's the point? In the game, the quote is basically "any life form with sufficient biomass". The wording should be "life" in general, as in an obvious case, most ecostystems won't survive without their non-plant life anyway, even if the Flood didn't use plants specifically. Regardless, the sci-fi friendly idea that "all life" will be eliminated is one that gets the idea across very well, and without these mix-ups. Gspawn 19:43, 25 January 2006 (UTC)

Sections

This might be off topic with what's going on here, but I think we should break up the sections of this entry. Clearly, the Halo universe expands beyond the first Xbox game. I think there should, at a minimum, be an entry for hte first game, one for the upcoming sequel, one for the books, and this entry for redirection to the specific sections. We could also have sections devoted to the PC/Mac versions and maybe one for the UNSC forces (I already created one for the Covenant

I moved most of the stuff on the books to there own pages. I also created some pages for vehicles, such as the Warthog (halo). I added the " (halo) " on the end as a disambig as well. Greyengine5 14:28, 2004 Jul 23 (UTC)

Game AI

Halo's AI was quite sophisticated for its time. For example, the more cowardly types of enemies would panic when one of their superiors was killed. If a speeding vehicle came at them, they could dive out of the way, and they could take cover from explosives or suppressive fire.

I feel that the aforementioned examples are rather easy to implement and are in no way a mark of how sophisticated the AI was: they just happen to be quite evident to the player. Well-written and -trained Neural Networks and Genetic Algorithms (which exist in a few strategy games) can make the game's AI far more advanced than what the concerned part of the article implies.

It also appears to me that some parts of the article are needlessly biased, but it is a little too early to place an NPOV template :).

--GatesPlusPlus 15:48, 15 Oct 2004 (UTC)


Does anyone else feel that the Covenant weapons should be discussed in equal detail? They're pretty commonly used, especially in the PC version. Also, the fuel rod gun and flamethrower should be listed, or at least mentioned. I know the fuel rod gun's discussed elsewhere in Wikipedia. --LtNOWIS ~


Section removal

I removed the section - == See also == which only refers to List of Xbox games. This list can be linked from the Xbox entry itself but from Xbox games the category should be sufficient. BFunk 14:36, 12 Nov 2004 (UTC)

A proposal

This article is awfully long. I suggest branching out a few sections (e.g. Weapons) to their own articles, as well as moving the backstory to the Halo (video game series) article. I would do it myself, but I am not too familiar with the subject. However, in is present state this article is annoyingly hard to read. --Grm wnr 00:41, 26 Nov 2004 (UTC)

What's awful about it? Be specific - you say it's hard to read? Or is it just long and rambling? I already mentioned that the story and future developments sections overlap. I've moved the weapons info to List of weapons in the Halo universe, now that section should be deleted. But what are the specific problems? I haven't read the whole article... It does seem like it's trying to cover a lot. LockeShocke 01:49, Nov 26, 2004 (UTC)
Your edit helped a lot. I would suggest doing the same with the "Vehicles" section, since it also overlaps a lot with Halo 2. It should go either in its own article (List of vehicles in the Halo universe) or into your new list, which should then be called List of weapons and vehicles in the Halo universe. As I mentioned, the backstory section seems out of place too. New article or merge with Halo (video game series), since it's common to all Halo games. The Books section is already over there, so it should only be mentioned very briefly here. I'm not implementing this myself right now, because I want a second opinion on those changes, but I think they would be very helpful in making the article describe the game itself, not the fictional universe around it. --Grm wnr 23:49, 26 Nov 2004 (UTC)
I'm still in the process of cleaning up my series of edits for the weapons list, taking off the merge notices, etc. And the weapons article I created is around 33 kb, I think. At any rate, it does beg for more articles to be created along the same vein, but this is a slippery slope. We could make a Story of Halo: Combat Evolved and a Story of Halo 2, and then a List of vehicles in the Halo universe, then a List of Covenant species. Then, would each of Halo: Combat Evolved and Halo 2 link to their respective story pages? For example, if you go to, say United States and look under economy, you'll see a summary and a link to a full article. I think that's a noble goal to work towards (a summary and a link to a more in-depth article). We need to hammer out a list of the other main articles to make before we get going. I tried to solicit the help of a few others, but haven't heard back, and I forgot their usernames so it's all the same... I appreciate your continuing interest. LockeShocke 03:42, Nov 27, 2004 (UTC)
I'm continuing this discussion to your special Halo project page at User:LockeShocke/Halo --Grm wnr 01:08, 28 Nov 2004 (UTC)

SPARTAN Project

Should there be a separation of the original SPARTAN and SPARTAN II Projects? In the "Conversations From The Universe" booklet in Halo 2, Cortana makes a mention that the original Spartan members where former civilians, not born and raised into warfare like Master Chief, and weren't as conditioned (Cortana actually mentions "brainwashed") as the Spartan IIs.--YoungFreud 18:32, 25 Dec 2004 (UTC)

(Yeah, I'm finishing a lot of old questions today...) The SPARTAN-I program is pretty well detailed from the Haunted Apiary / ILB story. If you want S-1 info, check there. As far as the Halo games go, the S-1s haven't ever appeared or really been referenced in the story ('cept for the Conversations booklet). Gspawn 19:55, 25 January 2006 (UTC)

Timeline of Halo article?

Does anyone else think it might be a good idea to spin-off a separate article that can encompass the history of events that occur in the video games and novels? My concern is that this main Halo article has veered slightly off-topic by trying to include the entire backstory of the Halo universe. For instance, the following sections, which comprise a large chunk of the article, are totatally tangential to the first video game.

3.2.2 Early Conflicts
3.2.3 The human colonization of the Orion Arm
3.2.4 The Covenant Wars begin
3.2.5 The fall of the Outer Colonies
3.2.6 The Cole Protocol
3.2.7 The SPARTAN Project
3.2.8 The Battle of Reach

If this stuff was moved to a new article, people who wanted to read the entire backstory could be linked there. -- NormanEinstein 13:51, 18 Mar 2005 (UTC)

Definatly. That would free up a lot of space. --OGoncho 07:07, 28 May 2005 (UTC)

Game Engine

Is there a name for the engine that Halo uses? -- User:Psi edit

Halo is (to my knowledge) built using a custom physics engine designed in-house. There was never really a name credited to it officially, although it's basically referred to as the Halo engine as of Stubbs the Zombie's usage and release. Gspawn 19:52, 25 January 2006 (UTC)

Another Easter Egg?

When I finished the game on legendary, when the ship is blowing up and the master chief is escaping, the camera switches to a marine and an elite fighting each other for a gun. They realize halo will blow up, the marine says "this is it" (or something like that) and they embrace (the elite puts his hand on the marines behind).

I dont think they show this for other difficulties

nope, they dont, but it has definitely been discovered already, and it's not an easter egg. According to the easter egg artitcle "n computing, Easter eggs are messages, graphics, sound effects, or an unusual change in program behaviour, that occur in a program in response to some UNDOCUMENTED set of commands, mouse clicks, keystrokes or other similar stimuli intended as a joke or to display program credits" The ending is not undocumented as it appears to everyone who completes the game on legendary, as opposed to the meg egg which you have to follow complicated instructions to get there. They have a link to the video here --------> [1]

We can add this info to the article anyways.
It should be noted that it isn't just any Marine, it's Sergeant Johnson (or his model). This is another example of Sgt. Johnson's indestructablity, since he and the Elite are almost at ground zero of the reactor meltdown, and what I really think what the Gunnery Sgt. is referring to when he asks how he got off Halo.--YoungFreud 19:49, 17 Jun 2005 (UTC)
The book explains that he had regenerative powers, but how he regenerated after being in the middle of world destroying nuclear explosion is beyond me.--Zxcvbnm 21:47, 17 Jun 2005 (UTC)
This is probably almost unnecessary, but just in case anyone wonders, the idea is that Johnson IS indestructible. As in many other tales, there's one hero who can die any number of times and always find his way back into the story somehow. And if you read the novels, you'll find confirmation that the "elite hugging" scene really is an easter egg anyway, as Johnson escaped the explosion alongside some comrades, as detailed in 'First Strike'. Gspawn 19:50, 25 January 2006 (UTC)
Well, it's not an easter egg so much as a joke. --OGoncho 09:43, 3 February 2006 (UTC)
Aren't Easter Eggs often a joke of some sort? Why not mention it, it seems to conform to the definiton just fine, aside from the slightly dubious "undocumented" aspect.--- Grandpafootsoldier June 18, 2006
Beating the game on Legendary hardly qualifies as an "Undocumented set of commands, mouse clicks, keystrokes or other similar stimuli," while it may be very difficult, it is certainly not undocumented. I think of it as being more of a reward for the people who actually succeed in beating it on that setting, rather than an Easter egg, which is a reward for people who spend time looking for Easter eggs (just like in a real Easter egg hunt). Hargle 01:01, 19 June 2006 (UTC)
That dubious undocumented aspect is exactly what defines an Easter Egg. You have to hunt for them. Anyone who beats the final section on legendary gets the alternate ending. It's not an Easter Egg, but probably worth mentioning anyway. Ace of Sevens 01:11, 19 June 2006 (UTC)

Biased?

Halo's gameplay is characterized by several features which set it apart from less acclaimed first-person shooter games. Many of these, such as recharging shields and a limited inventory of weapons, have been widely imitated since the game's release.

That reads pretty biased and innacurate. Many of these features have appeared dozens of times BEFORE HALO. HALO was really just the first one to do it all in one game.

While the first sentence could do with an edit ("Halo's gameplay is characterised by a handful of key features", the second is accurate; it certainly doesn't imply that Halo was the first, merely that it was the one which kicked off the copying. I can count the number of pre-Halo FPSes with auto-recharging shields and numerically limited inventories on one hand. There's been an absolute rash of them since the game's release. Sockatume 19:13, 22 Jun 2005 (UTC)


The level is so frustrating and tedious that some consider it to be one of (if not the) worst designed level in modern shooter history.

My least favorite sentence of the whole article.

I'm sorry if this sounds biased, but it is a fairly accurate description of the view many reviewers and players have of that particular level. If there is a way to perhaps change the tone of that sentence a bit without completely removing it that would the best route, as I do think the complaints about the Library level are worth mentioning. They seem to come up quite often during discussion of the pros and cons of this game. Grandpafootsoldier 12:20, Jun 18, 2006

Megg

Have just hacked the following out of the article. No attempt was made by its author to fit it into the existing description of how to trigger the Megg. If don't like what's there - edit it. Don't stick in an alternate description of the same thing.

"------------------------------------ This sequence of steps is overly complex. Here are the important parts:

  1. You must be playing on Legendary
  2. At the beginning of Pillar of Autumn, leave the cry tube and climb to the yellow cryo tank. Stand on top of it for a few moments.
  3. Play through the level until you get to the bridge. Trigger the cutscene with Keyes.
  4. Leave the bridge so that you get the pistol and trigger the checkpoint. Getting the AR is not required, but is probably helpful.
  5. Go onto the bridge and kill anyone to trigger the invisible marines.
  6. The secret room is now open. If you were standing in the middle of the bridge facing back towards the rest of the level, it would be on the right.

So anyone trying to trigger this, don't kill yourself trying to do anything crazy. The only thing that you really need to do out of the ordinary is stand on the yellow crate for a short time. I've heard five seconds, but that may not be the case."

Anyway, if I've the time, I'll edit it myself. But I'm not au fait with the Megg (having only played on the PC) so it'd be better if someone else did it. --Plumbago 15:13, 12 August 2005 (UTC)


As the history of the Halo universe is relevant to 3-4 articles on Halo games, various books, and many articles about characters and events within this setting, would it make sense to create a separate page to describe it? Ojw 14:54, 13 August 2005 (UTC)

Arbiter's connection to halo

I labeled the arbiter's role as a commander on Halo to be speculation. The reasoning for this is that there has been extensive and inconclusive debate on numerious websites including several threads of discussion on h.b.o. and its story page. I will provide links if requested. --Oni Ookami AlfadorTalk|@ 05:39, 4 December 2005 (UTC)

In the Limited Edition of Halo 2's manual, there is a message from the "Supreme Commander of the Fleet of Paticular Justice". It contains details such as "The disgrace and blasphamy at Halo was an abomination caused by my error," suggesting that this is the Elite who would become the Arbiter. --OGoncho 10:36, 4 December 2005 (UTC)

Advanced Techniques

Regarding the advanced techniques section that was recently added, I commented it out, but did not delete it entirely until this question is resolved: It sounds a lot like fancruft to me, and would belong in a fansite or walkthrough, not something of particular value to the article. In case the arguement is made regarding the warthog jump and such, those have become almost iconic to those who play halo, or even just the xbox, and are wildly known almost to the point of meme status. I wanted to make sure my line of thinking was right before anything got truly deleted however.--Oni Ookami AlfadorTalk|@ 19:39, 13 December 2005 (UTC)

I don't think game tips belong on Wikipedia, WP:NOT Gamefaqs.--Zxcvbnm 21:45, 13 December 2005 (UTC)

Good, so long as I'm not the only one I'll remove.--Oni Ookami AlfadorTalk|@ 22:00, 13 December 2005 (UTC)

Easter Eggs Cleanup

(moved from "Another Easter Egg")

Sorry to butt in, but the Easter Eggs section at the moment is no longer about Easter Eggs at all- it's about a few exploitable ghame glitches. Someone needs to read up on the definition of Easter Egg before continuing with that work. I'm going to edit, and the Megg will top the list, for obvious reasons. gspawn 22:47, 14 December 2005 (UTC)

Please don't edit pre-existing sections. Also, please keep new comments at the bottom of a section.--Oni Ookami AlfadorTalk|@ 22:56, 14 December 2005 (UTC)

And of the part where I placed topics above the contents bar under it by giving them proper headings, instead of having some jutting above the bar for no reason? gspawn 23:11, 14 December 2005 (UTC)
They are all old conversation that might as well be archived, but shouldn't be altered in any way. Regarding your observations and edits regarding easter eggs though, I have to say, good catch. You're right in saying that glitch exploits definitely dont fall under what should be considered an easter egg.--Oni Ookami AlfadorTalk|@ 23:41, 14 December 2005 (UTC)

Corpse humping

Sorry - having corpse humping in the article is bad enough (though it has a long and noble history ...), but the new material on "pooing" is getting silly. Removed. --Plumbago 18:10, 16 January 2006 (UTC)

Iain M. Banks, Culture Orbitals vs. Larry Niven

I would say that the reference to Iain M. Banks should be removed in favor of Larry Niven. In Ringworld, Niven posits a structure remarkably similar (in fact, almost identical) to the Halo's, except for scale (the Ringworlds are far larger if I'm not mistaken). Niven's jargon used to describe directions is used at least once by Cortana (Spinwards/Anti-spinwards). Ringworld was written in 1970, whereas the first of The Culture novels, Consider Phlebas, was written in 1987 -- a full seventeen years later. 67.160.30.127 02:20, 25 January 2006 (UTC)

True, Niven is where Banks gets his inspiration from. However, as you've correctly observed, Niven's ringworlds are much, much larger. Banks talks about smaller, Halo-sized orbitals in his "A Few Notes On The Culture" (though written some time before Halo appeared). Might be better to revise the text to reflect input from both Niven and Banks. I'll have a go. --Plumbago 11:09, 25 January 2006 (UTC)

Halo that Was

I'd really like to see more on this page about the Halo that was. There were a good three or four years where halo was going to be an open ended guerilla war. It wasnt until well after MS bought them out that they realized it was @#$@#$ impossibly difficult and that they needed to rescope the game into something linear. I enjoyed the hell out of Halo, but I still remember Halo more for what it could've been than what it was. rektide 2 Feburary 2005

Rather minor edits with (in?)significant impact

I simply had to add the word cyborg before "super-soldier" since it comes straight from the manual and the word cyborg didn't even appear anywhere else in the article. Also, the phrasing "Following the takeover, Halo was released exclusively for Microsoft's Xbox game console on November 15, 2001 in North America," Kind of implies it was initially being designed for the Xbox as well, which it was not. Lastly, anyone with subwoofers can clearly hear the heartbeat of low health in Halo. A minor detail, but the heartbeat itself is a minor detail.

My first edit of any Wiki entry. Feel free to yell at me if I goofed. --Rip-Saw 08:10, 6 February 2006 (UTC)

Halo 3 NOT confirmed

Halo 3 has not yet been confirmed, and no promitional materials exist. Quotes about release windows have been disproven on numerous occasions. See the Halo 3 section of the Halo game series page if you wanna read more. This material needs to be deleted here, because it is both off-topic (there's some anti-H3 and "H2 sucks" ranting) and misleading (the "promotional materials" are bad photoshop jobs where people flipped part of the 2 in Halo 2 over to make it look like a 3). Gspawn 19:42, 16 February 2006 (UTC)

And just in cast, yes ^this^ was written before e3. ;) gspawn 14:20, 22 May 2006 (UTC)

The Books

The halo books are canon. Why someone put that they weren't, I don't know, but they are canon. The writers of the three books worked closely with the halo developers & creators, an the books have the bungie emblem on them. -Alex, 12.220.157.93 19:54, 12 March 2006 (UTC).

The second book, The Flood, went along with the first game perfectly, while The Fall of Reach explained all of the events prior to the game. The latest installment, however, does not seem to go along with the games, seeing as how John finds more Spartans, ect.

This is readily explained if you look at both the games and the books as canon, but as different media. It takes a leap of faith, but here it is: In the games, John is the sole surviving spartan (as far as the player is concerned). The games are about one man's quest to save (or redeem) mankind. The novels are more about backstory and exposition, and generally about the intricacies of the SPARTAN force and humanity in general, and thus do not have the "one man" focus. It should be obvious after Halo 2's story weaving that MC will always be the only Spartan on the game (Spartans are present before and after Halo in the novels, and just before Halo 2, but do not appear in either game). However, in the prequel novel for Halo 3 and any potential successor novels, I guarantee you'll see lots of SPARTANs. That's really just how the titles are set up. All of the events are completely canon on both media, save the games' notion that John is the sole surviving SPARTAN (for the purposes of setting up the "one man" tone). gspawn 14:18, 22 May 2006 (UTC)

I think that the game isn't neccesarilly stating that John is the last Spartan, but merely the only one that is mentioned, which gives it that feel. I think that they exist in the game world, but are never seen or mentioned. So, it is really all cannon.

Back of Halo game case, and inside manual 2-3 times: "You are the sole surviving SPARTAN". Back of at least 2 of the Halo novels: "sole survivng SPARTAN" (or close to it). Chief was DEFINATELY, before the novels, intended to be the last SPARTAN left alive. Personally I think the other SPARATANS were "cooked up" by the authors and allowed to stay in because of the non-interference- they'll never appear in the games, so it doesn't really affect anything. Gspawn 16:02, 26 June 2006 (UTC)

Why I believe this is not yet a Good Article

I like Halo, but I disagree that this is a Good Article right now. Primarily, it needs a style edit (you should not address the reader/player as "you" in the article), it only contains three sources, none of which support key assertions such as, "Many FPS games (on various platforms) following in the wake of Halo's initial release have been, whether erroneously or not, hailed as "Halo-killers", so great has the impact been not only on the Xbox community but the gaming community as a whole. As such it is regarded as a benchmark in FPS games, something to be looked up to and, if possible, equal or better it." and "Halo's gameplay is characterized by several features which set it apart from less acclaimed first-person shooter games. It was the first game to combine features such as recharging shields and a limited inventory of weapons, and has been widely imitated since the game's release." See also my comments in the peer review. I realize that Good Article criteria is less stringent than FA criteria, but I don't think this is quite there yet. — TKD::Talk 03:40, 20 March 2006 (UTC)

I think the article's miles off being a good article at present. Its content is good in parts, but needs some editing down a bit, but its structure could really be worked on. For instance, I've just promoted the Storyline section that was languishing near the bottom of the article. The Gameplay section is a bit of a mess, and would benefit from separating single and multiplayer for a start. What's disappointing to me is that the article looked and read better in the past. It seems to have bloated badly since then. Just my two cents. Cheers, --Plumbago 09:51, 24 March 2006 (UTC)
I agree, I originally added the {{tone}} tag to the Easter Eggs section. Then I came here and found out that the unencyclopidic tone might be throughout the entire article. I've since moved the tag to the top of the page. --TheKoG (talk|contribs) 14:43, 24 March 2006 (UTC)
I've just trimmed the Easter Egg section somewhat. But that's just the start. The article has always tended towards a FAQ, but it needs to be hemmed in before its too late ... --Plumbago 18:04, 24 March 2006 (UTC)
And game titles should be italised. Skinnyweed 01:43, 3 May 2006 (UTC)

hAl0 soundtrack

Can someone please tell me, where to download this Halo soundtrack...the music are sick:P better than Halo 2.

Thanks

>x<ino 18:25, 3 May 2006 (UTC)

Try iTunes. Note: Looking for free (re: illegal) downloads in a public space is stupid, so I'll assume you're not doing that. You can purchase the album in any number of outlets, including Amazon, so it's not hard to find. gspawn 14:10, 22 May 2006 (UTC)

You know what would be awesome? Using this talk page for article related issues, not to request crap. --Oni Ookami AlfadorTalk|@ 06:16, 30 May 2006 (UTC)

Dreamcast?

This game is in Category:Cancelled Dreamcast games. Can anyone explain this? ~ Hibana 22:57, 21 May 2006 (UTC)

The game was developed for Mac, PC, then Xbox (and in that order and as said by Bungie at many points), but for no others. Contrary to popular rumor, the game was also never even considered for the Playstation. If that's there, you can delete it too. gspawn 14:06, 22 May 2006 (UTC)

Xbox 360 Upgrade

The graphics are finer when you pop the disc in an xbox 360. Shouldnt this be noted?

Though it was. Oh-well, yes it should be noted. The game runs faster, looks better, etc. Gspawn 15:54, 26 June 2006 (UTC)

This wasn't really something that Bungie did on purpose, its just the fact that its running on a better system. They mentioned this in one of there updates shortly after the 360 launch. --Rubiksphere 10:19, 29 July 2006 (UTC)

Exploits

This section should be referenced (it is Wikipedia:original research)--Zxcvbnm 01:00, 7 July 2006 (UTC)

Exploits

A number of small glitches in the game have made room for exploits, where said glitches are often (but not always) used to the advantage of the player. One such secret is the "Blood Gulch Hack", where it is possible for the player to jump inside a rock using a Warthog or Scorpion tank.

I had to remove a reference to a template that is now marked for speedy deletion. This template marked this page as a speedy deletion candidate, and this page definitely is not speedyable. Jesse Viviano 17:18, 29 July 2006 (UTC)
Oops; that was my fault; I forgot to noinclude-guard the speedy deletion tag. — TKD::Talk 17:59, 29 July 2006 (UTC)

However, the secrets are not limited to the multiplayer maps. One example of a campaign map secret is in the level "Assault on the Control Room". Towards the end of the level, the character passes through a large, open canyon area on a narrow bridge. It is possible to jump from this bridge down into the canyon without taking fatal damage. It's also possible to distract an Elite before he gets into his Banshee, then fly the Banshee to the canyon floor. Either way, the player skips a minor segment of the level.

Another exploit, albeit not very major, is the ability to "weapon-mix". Weapon-mixing is achieved on single-player maps, by activating a checkpoint while in the middle of swapping weapons. One such mix is the MA5B Assault Rifle and the M6D Pistol. If one was to be wielding the Pistol, and swap it for the MA5B while a checkpoint was activated, they would usually be left with an image of the Rifle only halfway or so pointed forward. If they then fired / melee attacked / threw a grenade, they would then have the weapon pointed normally. However, while looking like an Assault Rifle, and meleeing the same way, the mixed weapon fires Pistol shots and can zoom in like the pistol. It also has the ammunition capacity (12) of the Pistol. Other weapon mixes are possible too, however they are "deactivated" when the player changes weapons (Y button on Xbox) or picks up a new weapon (X button on Xbox).

[minor edit- Since this is a section of removed text, it should be offset from the comment about it. Added a tiny bit of formatting for clarity.]Gspawn 16:16, 9 July 2006 (UTC)