Talk:Comparison of 3D computer graphics software
This article is rated List-class on Wikipedia's content assessment scale. It is of interest to the following WikiProjects: | ||||||||||||||
|
Revised the version numbers of some of the software as stated on their webpages, as of this writing.
misc shortcomings
[edit]I just removed some erroneous data regarding Linux systems, especially since it is trivial to extract a package built for one distro and run it on another - although satisfying dependencies may take a little work.
Should the Operating System section (or a new section) also mention on what CPU architectures it runs?
Is someone planning on filling in the "features" section? Some random thoughts on that:
Command-line?
Polygon/Basic Curves/NURBS
Something really exhausting: import/export formats?
74.85.42.110 (talk) 01:51, 6 December 2008 (UTC)
- I'm not really sure what the idea was behind adding that section. Someone put it in and never developed it. The problem with something like that is where do you draw the line on features? The first challenge would be deciding if after market plug-ins count as features?BcRIPster (talk) 01:57, 6 December 2008 (UTC)
- The Comparison of vector graphics editors article has a similar structure to what I'd like to see here. 74.85.42.110 (talk) 02:12, 6 December 2008 (UTC)
- Adding the available architectures the software runs on sounds like a necessary thing in such a comparison. Maybe it's best to draw the line to what's delivered when installing. And not counting plug ins that can be installed at any time but don't get delivered when the program is installed. Plugins that come with the software but are packaged and have to be unpacked or 'installed' should also count. Plugin's that have to come from the CD internet or any other place where the program gets installed in a seperate or integrated into the install procedure way should be flagged with something. Features are a tricky question here.
- Maybe this can give some clues: http://wiki.cgsociety.org/index.php/Comparison_of_3d_tools
- Saw it a while ago on BlenderNation: http://www.blendernation.com/cg-society-3d-comparison-chart/
- Thelennonorth (talk) 10:49, 16 October 2009 (UTC)
pointless article, should be deleted
[edit]Wikipedia is not a shopping guide, it's an encyclopedia, and the information here cannot ever be complete and up-to-date. —Preceding unsigned comment added by 24.37.141.122 (talk) 21:39, 18 May 2009 (UTC)
- Don't agree that it's pointless, do agree that it cannot be complete and up-to-date. Thelennonorth (talk) 10:56, 16 October 2009 (UTC)
- Not a shopping guide? I've been using it as a Consumer Reports for software all these years. I'm too young and pretty to go to Wikijail!! Yappy2bhere (talk) 03:07, 23 October 2009 (UTC)
- Why shouldn't a potential purchaser use an encyclopedia to research his/her options? Encyclopedias are not for ivory towers, they are for people to use to find the information they need, including those wishing to select a product. FreeFlow99 (talk) 10:09, 6 March 2013 (UTC)
Sketchup
[edit]Sketchup Basic isnt mentioned (freeware) —Preceding unsigned comment added by 91.182.198.201 (talk) 07:03, 25 August 2009 (UTC)
Imports/exports
[edit]The comparison should mention which imports and exports can be done with the programs. This allows the reader to see which program combinations are possible. Eg sketchup http://sketchup.google.com/support/bin/answer.py?hl=en&answer=36217 can import 3ds; allowing blender, ... to be combined with it. This program combination is eg handy for when GPS data is to be imbedded to a model —Preceding unsigned comment added by 91.176.210.145 (talk) 10:37, 4 September 2009 (UTC)
- I added some info, but it appears it will get crowdy fast, perhaps imports and exports column are best divided into subheaders where file formats are placed. A simple yes/no can then be placed per program for each format —Preceding unsigned comment added by 91.176.210.145 (talk) 12:13, 4 September 2009 (UTC)
- A good approach would be to use the column headers for the programs and rows for the file format.
- Because there are a lot of file formats, this can be a good way to structure the support.
- Then in each cell, there can be yes, no or some extra info.
- Thelennonorth (talk) 13:46, 9 October 2009 (UTC)
- Why not putting the file formats on a separate table if there are so many? Thelennonorth (talk) 10:55, 16 October 2009 (UTC)
- The melange of formats suits me fine, but then I only scan for particular formats I need and the formats I want, and ignore the rest. Sorting them into a large, sparse table would only make it more difficult to compare more relevant features in the existing tables. Still, it would be helpful if 3D formats followed 2D formats in the laundry list (though evidently not so helpful that I'd take the time to do it myself). Yappy2bhere (talk) 03:07, 23 October 2009 (UTC)
- On second thought, I think it would be more useful to see them subdivided something like this:
Wireframe | Animation | Rendering | Imports | Exports | |
Solid Edge | ? | ? | ? | ||
IGES, STEP, DXF, JT, ACIS (SAT), Microstation, CATIA (V4/V5), Parasolid, Autocad, STL, XML | |||||
ProE, SolidWorks, NX, SDRC, Inventor, MDS | PDF, EMS, XGL |
|- ! SketchUp | style="background:#9EFF9E;color:black;vertical-align:middle;text-align:center;" class="table-yes"|Yes || style="background:#9EFF9E;color:black;vertical-align:middle;text-align:center;" class="table-yes"|Yes || style="background:#9EFF9E;color:black;vertical-align:middle;text-align:center;" class="table-yes"|Yes | colspan="2" style="padding:0px;" | |- | colspan="2" | JPG, PNG, TIF, TGA, BMP, SKP, SKP+KMZ |- | width="50%" | | width="50%" | 3DS, DWG, DXF, DEM, DDF |}
- (Does this look right in IE?) Yappy2bhere (talk) 05:00, 23 October 2009 (UTC)
- Agree.Suggest put this information, including can edit, import or export Open Design Alliance file format .dwg.--Lagoset (talk) 10:01, 24 November 2014 (UTC)
I just expanded the Features table
[edit]Formally, that is. It was waaaaay too skinny to be useful, so I twiddled field widths a bit and let the table fill the display width. There doesn't seem to be any rhyme or reason to how it's done - does anyone know of a policy or rationale addressing this.
Also, does anyone know what the DDF file format is, or why Google included it in SketchUp?
Yappy2bhere (talk) 03:07, 23 October 2009 (UTC)
- Perhaps the expansion could be taken further, to include, for example :
- Keyframe Animation
- NURBS Modelling
- Sub Divisions
- Polygonal Modelling
- Renderers Included
- Particle (or similar tools)
- and so on....
- I do not know a lot about such matters, but I am curious to know what others think of this?
Price should be replaced by license
[edit]The "price" column should be replaced by a "license" column to reflect different degrees of "free". An example can be found here: Comparison of raster graphics editors. —Preceding unsigned comment added by 93.196.33.31 (talk) 19:24, 15 June 2010 (UTC)
Missing software
[edit]This software is missing in the article:
- K-3D
- MakeHuman
- Poser —Preceding unsigned comment added by 93.40.182.39 (talk) 11:40, 5 April 2011 (UTC)
- Anim8or
- Sculptris
- Daz Studio — Preceding unsigned comment added by 98.22.138.33 (talk) 01:23, 5 February 2017 (UTC)
- FreeCAD — Preceding unsigned comment added by 2A02:6D40:3491:A701:18B4:BCEB:8EDC:FDC (talk) 13:53, 7 December 2020 (UTC)
- Salome based on opencascade [1] — Preceding unsigned comment added by 2A02:6D40:3491:A701:18B4:BCEB:8EDC:FDC (talk) 13:57, 7 December 2020 (UTC)
https://en.wikipedia.org/wiki/Salome_(software) — Preceding unsigned comment added by 2A02:6D40:3491:A701:18B4:BCEB:8EDC:FDC (talk) 14:27, 7 December 2020 (UTC) Salome_(software)
Comparison of approach
[edit]This article tells us nothing about the usability of these products. Differing products use different approaches to take the user from idea to 3D model; it would be useful if these approaches were compared. For example, I started using Sketchup 8 a few months ago as it sounded easy to learn and sufficient for my needs. I soon discovered that to get anywhere I had to load multiple plugins (perhaps my needs were not as simple as I thought). Although many claim that Sketchup 8 is 'intuitive' I did not find it so; it was not obvious how to accomplish all sorts of things. I have just opened Sketchup for the first time in months and got that sinking feeling just looking at the workspace. The vertical axis does not even start off being vertical and the tools to change perspective are enough to make one seasick. Part of the problem is that a 3D model is being represented on a 2D screen and cursor movements in just 2 axes is not enough to describe object commands in 3 axes. Perhaps what I need is a system designed more for engineers where I can design 2D objects on a 2D space that is nicely square on, then extrude 2D shapes with commands rather than cursor movements? It would be nice to have some comparison in this article of these sorts of features between the packages.FreeFlow99 (talk) 10:33, 6 March 2013 (UTC)
Split the table in proprietary vs free
[edit]Application | Latest release date and version |
Developed by | Platforms | Mainly Used For | License |
---|---|---|---|---|---|
3ds Max | "2016" | Autodesk | Microsoft Windows | Modeling, Animation (Video Games), Lighting, Rendering | Proprietary |
AC3D | 2014-03-03 v 7.2.17 |
Inivis | Linux, Mac OS X, Microsoft Windows | Modeling | Proprietary |
Bryce | 2010-12-23 7.1.0.109 |
DAZ 3D | Microsoft Windows, Mac OS X | Animation, Landscape Modeling, Fractal Geometry | Proprietary |
Carrara | 2010-04-21 8.0 |
DAZ 3D | Microsoft Windows, Mac OS X | Animation, Modeling | Proprietary |
Cheetah 3D | 2013-12-30 v 6.3 |
Dr. Martin Wengenmayer | Mac OS X | Animation, Modeling | Proprietary |
Cinema 4D | R17 |
MAXON | Mac OS X, Microsoft Windows, Amiga OS[2] | Animation, Lighting, Modeling, Visual 3D Effects, Rendering, Simulation | Proprietary |
CityEngine | v 2013 |
Procedural | Mac OS X, Microsoft Windows, Linux | Procedural Modeling of 3D Cities | Proprietary |
Clara.io | 2013-07-09 |
Exocortex | Mozilla FireFox, Google Chrome, Microsoft Internet Explorer | Modeling, Animation, Rendering | Proprietary |
Cobalt | 2009-12-11 v8 SP2r3 |
Ashlar-Vellum | Mac OS X, Microsoft Windows | Modeling, Computer Aided Design, Animation | Proprietary |
Electric Image Animation System | 2009-05 v8.0. |
EIAS3D | Mac OS X, Microsoft Windows | Animation, Lighting, Rendering, Film, Television, Visual 3D Effects | Proprietary |
form-Z / form-Z Renderzone Plus | 2013-10-11 7.3 |
autodessys, Inc. | Mac OS X, Microsoft Windows | Animation, Modeling, Lighting, Render, Fabrication, Set Design | Proprietary |
Hexagon | 2008-05-20 2.5 |
DAZ 3D | Microsoft Windows, Mac OS X | Subdivision Modeling, UV Mapping | Proprietary |
Houdini | 2015-01-15 v 14 |
Side Effects Software | Microsoft Windows, Mac OS X, Linux | Animation, Lighting, Modeling, Visual 3D Effects | Proprietary |
IClone | 2014 v 6.0 |
Reallusion | Microsoft Windows | Animation, Film and Television Previz, Videogame Asset Creation, Lighting, Visual 3D Effects | Proprietary |
LightWave 3D | 2014 v 11.6.2 |
NewTek | Mac OS X, Microsoft Windows, Amiga OS[3] | Modeling, Animation, Lighting, Rendering, Film and Television Previz, Videogame Asset Creation | Proprietary |
MASSIVE | ? v 3.5 |
Massive Software | Microsoft Windows, Linux | Artificial Intelligence in Models | Proprietary |
Maya | 2014 "2015" |
Autodesk | Microsoft Windows, Mac OS X, Linux | Modeling, Animation (Video), Lighting, Rendering, Visual 3D Effects | Proprietary |
Metasequoia | 2011-05 2.4.13 (Metasequoia), R2.4a (MetasequoiaLE) |
O. Mizno | Microsoft Windows | Modeling | Proprietary |
MODO | 2014-04-24 v 901 |
The Foundry | Mac OS X, Microsoft Windows, Linux | Modeling, Animation, Rendering | Proprietary |
Mudbox | v 2015 |
Autodesk | Mac OS X, Microsoft Windows, Linux | Lighting, Sculpting (the deformation of the model) | Proprietary |
Pro/Engineer | September 2009 2009 Wildfire 5.0 |
Parametric Technology Corporation | Microsoft Windows, HP-UX, Unix | Modeling | Proprietary |
Remo 3D | v 2.5.1 | Remograph | Microsoft Windows, Linux | Modeling, Virtual Reality, Real-time modeling, Video Game Creation, Computer Aided Design | Proprietary |
Rhinoceros 3D | v 5 | McNeel | Microsoft Windows, Mac OS X in beta | Modeling, Computer Aided Design | Proprietary |
Sculptris | 2011-07-22 v Alpha 6 |
Pixologic | Mac OS X, Microsoft Windows | Sculpting, Texturing | Proprietary |
Shade 3D | 2014 v 14.1.2 |
Shade3D | Mac OS X, Microsoft Windows | Modeling, Rendering, Animation | Proprietary |
Silo | 2008-08-13 v 2.1 |
Nevercenter | Mac OS X, Microsoft Windows | Modeling | Proprietary |
SketchUp / SketchUp Pro | 2015-02-5 v 15.3.331 (Win64) v 15.3.330 (Win32) v 15.3.329 (Mac) |
Trimble Navigation | Mac OS X, Microsoft Windows | Computer Aided Design | Proprietary |
Softimage | "2015" (Final Release) |
Autodesk | Microsoft Windows, Linux | Modeling, Animation, Video Game Creation, Lighting, Rendering, Visual 3d Effects | Proprietary |
Solid Edge | 2014-08-08 ST7 |
Siemens PLM Software | Microsoft Windows | Computer Aided Design | Proprietary |
solidThinking | 2014 v 2014 |
solidThinking | Mac OS X, Microsoft Windows | Modeling | Proprietary |
SolidWorks | 2014-09-09 v 2015 |
Dassault Systèmes | Microsoft Windows | Computer Aided Design | Proprietary |
SpaceClaim | 2014-11-19 v 2015 |
SpaceClaim Corporation | Microsoft Windows | Computer Aided Design | Proprietary |
Swift 3D | 2009-06-03 v6.0 (Final Release) |
Electric Rain | Mac OS X, Microsoft Windows | Modeling, Animation | Proprietary |
TopSolid | 7.9 2014 |
Missler Software | Microsoft Windows | Computer Aided Design/ Computer Aided Manufacturing | Proprietary |
trueSpace | 2009-05-25 v 7.61 |
Caligari Corporation | Microsoft Windows, AmigaOS | Animation, Modeling | Proprietary |
E-on Vue | v 2014 |
E-on Software | Mac OS X, Microsoft Windows | Animation, Landscape Modeling, Lighting | Proprietary |
Verto Studio 3D | 2012-10-9 v 1.3.1 |
Michael L. Farrell | Mac OS X, iOS | Mobile Modeling, Texture Mapping, Lighting | Proprietary |
ZBrush | 2015-01-29 v 4R7 |
Pixologic | Mac OS X, Microsoft Windows | Modeling, Texturing, Lighting, Sculpting (the deformation of the model), Rendering | Proprietary |
Application | Latest release date and version |
Developed by | Platforms | Mainly Used For | License |
---|---|---|---|---|---|
AOI | 2013-09-23 v 3.0 |
Peter Eastman | Java Virtual Machine supported platforms | Animation, Lighting, Modelling, Rendering | GNU GPLv2 |
Blender | 2015-11-03 v 2.76b |
Blender Foundation | Microsoft Windows, Mac OS X, Linux, BSD, Solaris, AmigaOS 4, MorphOS | Animation, Lighting, Modeling, Rendering, Video Game Creation, Visual 3D Effects, Sculpting, Basic Post-Production Video Editing, Motion Tracking, Python Scripting, Fluid Simulation, Particles, Physics, Compositing | GNU GPLv2+ / Apache 2.0 [4] |
POV-Ray | 2013-11-06 v 3.7 |
The POV-Team | Mac OS X, Microsoft Windows, Linux, AmigaOS | Lighting, Visual 3D effects | GNU AGPLv3 |
Wings3d | 2014-04-14 1.5.3 |
Dan Gudmundsson (maintainer) | Mac OS X, Microsoft Windows, BSD, Linux | Modeling, Sculpting (the deformation of the model), UV mapping | BSD |
References