Talk:Command & Conquer 3: Tiberium Wars/Archive 2
This is an archive of past discussions about Command & Conquer 3: Tiberium Wars. Do not edit the contents of this page. If you wish to start a new discussion or revive an old one, please do so on the current talk page. |
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Concerns over lack of sources
I was just reading through the article and while it's a reasonable article, it seems to contain a lot of information which is either based on rumours or is lacking in sources. We should maybe look at cutting back some of the article until EA reveal more concreate details. It also seems to be a bit flabby, rather badly worded in places and as Someguy-021 says possible POV based in parts. S.Skinner 12:47, 12 July 2006 (UTC)
Found some new pics that should be added to the article.
http://pc.ign.com/articles/721/721138p1.html Pho3nix-
New Images?
Its been awhile since any new game images have been added, there are now plenty of gameplay images floating around the net from GC, someone should probably add one or two to the article. In particluar, I think a screenshot showing off the Nod and GDI bases could be good, but really anything would be an improvement. -Derek 65.188.254.26 22:31, 24 August 2006 (UTC)
new pic
I added a new screenshot because i noticed that there were no real in-game screenshots.
Userbox heads-up
I made this little protest piece:
Frank Klepacki is a featured article candidate, by the way. --Zeality 21:57, 31 August 2006 (UTC)
Mike Verdu Leipziger Games Convention interview
A link to the recent interview with Mike Verdu, executive producer of Command & Conquer: Tiberium Wars; http://www.gamereplays.org/community/index.php?showtopic=133473
In it, some details are revealed such as that the Zones will no longer be having a significant impact on gameplay as was initially announced, and also that Tiberium Wars will not be featuring the famous types of installation procedures as seen in for example Command & Conquer: Tiberian Dawn and Command & Conquer: Tiberian Sun. 80.201.104.250 13:43, 2 September 2006 (UTC)
Navy's are gone
Theyre taking navies out come on Jamhaw 18:27, 5 September 2006 (UTC)jamhaw
The Tiberian series of C&C games never had navy units. Only the RA series has navy units. Unicyclopedia 05:36, 6 September 2006 (UTC)
- yeah so navies are cool and they were planning for them originally besides whats so bad about navies. Jamhaw 14:51, 6 September 2006 (UTC)jamhaw
- Where is this comming from? I thought they had images of carriers? Voice-of-All 15:15, 6 September 2006 (UTC)
- They did have carriers, there is link to them further up the page. As for the absence of navies in C&C: Thats not entirely true, C&C did have navies, its just that they didn't really translate into battlefield units. There was the gunboat, those phibs from Rengade, and that carrier greg burdet did his into movie broadcast off of. Then there were the hovercrafts, although admitedly they were not usable as units. In this case though the navy does not really fit into the canon; in firestorm it was noted that sea based tiberium had virtually eliminated all ship travel because ships could not pass through them. TomStar81 (Talk) 09:26, 9 September 2006 (UTC)
- Actually I disagrea I thought it made it dangerous and I think it would be pretty cool trying to avoid hiting the tiberium patches. Jamhaw 20:21, 9 September 2006 (UTC)jamhaw
you cant really have navies in tiberium series becuase the worlds oceans are clogged by Tiberium Algae
you cant really have navies in tiberium series becuase the worlds oceans are clogged by Tiberium Algae
- You can because there oviusley not completley clogged and also you repeated yourself Jamhaw 18:33, 2 November 2006 (UTC)jamhaw
Generals
Way way to much on Generals some should be there sure but the whole nicknamed it Age of Generals and so on does not need to be there some sure not that much. Also we could add feautures that were cut or that people wanted and they have that sort of thing Jamhaw 18:26, 15 September 2006 (UTC)jamhaw
Where in the world is Anton Slavick
Where is he they cant have not brought him backJamhaw 21:33, 19 October 2006 (UTC)jamhaw
Intro doesn't make sense to me
- Command & Conquer 3: Tiberium Wars[1] is the long-awaited sequel to Command & Conquer 2: Tiberian Sun and its expansion pack Firestorm. Taking place at the advent of and during the "Third Tiberium War", the Brotherhood of Nod - now a superpower with a majority support of the world's population - launches an unexpected worldwide offensive against the Global Defense Initiative, abruptly ending a period of seventeen years of silence and crippling GDI forces everywhere. With the odds tipped in Nod's favor this time, GDI field commanders rally their troops and begin to combat the Brotherhood's sudden and mysterious reemergence, trying to restore lost hope.
Am I the only person having trouble understanding the intro? I did play C&C1 and I think 2 and also RA but I'm not a big fan. Nor did I bother to read the article. Regardless, the intro should stand by itself. And currently it doesn't to me. At first it suggests NOD are now a superpower with a majority support in the world. Then it says they've been silent and suddenly reemerge. How can a superpower with a majority support in the world suddenly reemerge? Perhaps a lot of people supported their cause but the actual organisation (i.e. Kane etc) was underground and hadn't been heard from for 17 years? In this case, I would hardly call them a superpower. Nil Einne 20:17, 29 October 2006 (UTC)
- Nod is described as a superpower because it can effectively muster a military force and a political influence on the world which in practice is totally parallel with that of a superpower in the conventional and traditional sense of the word. Like explained further down in the article, the uncanny power of the Brotherhood of Nod stems from the tremendous synergy that exists between the relatively small inner cult-like circles of Nod (hardcore "acolytes" of this globalized society who are initiated into all its secrets and ways), and a tremendously large shell surrounding those inner circles which consists out of literally millions upon millions of members, who can range from anything to loosely affiliated symphatizers to converts to fanatics to militants etc etc., and who are of all nationalities, social standings and ethnic backgrounds that you can imagine.
- On the flip side, GDI is by far and wide the largest and the most powerful military and political organization in the history of human civilization. In the words of executive producer Mike Verdu: " GDI is what you would get if all the countries of the United Nations Security Council would merge together both politically and militarily into one single superstate. " That effectively means that GDI has, at the very least, the combined power of the United States of America, the People's Republic of China, the United Kingdom, France and Russia. And the Brotherhood of Nod has proven capable of not only taking this superstate on, but also to utterly match them in terms of military prowess and political influence on human society when it actually comes down to it.
- I thus invite you to put two and two together. The reason why that power can be so quiet nonetheless for a prolonged period of time is because nothing will move without the inner circles first setting it into motion. And those same inner cirlces have been very, very quiet for a period of seventeen years. Until now. 217.136.185.41 13:07, 31 October 2006 (UTC)
I had enough of spam links.
planetcnc.gamespy.com/static.php?page=CnC3&game=10 http://www.cncden.com/cnc3_news.shtml http://www.gamereplays.org/cnc3/ http://www.cncnz.com/ CNCNZ.com http://www.cnc-source.com/gallery/categories.php?cat_id=86 http://www.cnc3forums.com/ http://www.cncgeneralsworld.com/cnc3/ http://www.cnc3.ru/ C&C3.Ru
This sites are contributed a lot to Command & Conquer and has much better content that the other unpopular and most of them are spam or new site. So they wont be listed in wiki. Make sure you read this link http://en.wikipedia.org/wiki/Wp:not.
http://www.apathbeyond.com/forum/index.php?showtopic=8310 is a dead link.
Thank you for your patience.
--SkyWalker 09:25, 8 November 2006 (UTC)
- I've re-added several sites which contribute in a notable fashion to the C&C community as a whole. I would also like to know on what you are basing the assumption that sites such as C&C Infiltration and CnCVision supposedly are "spam sites". Until a satisfactory answer is provided to that question, they will be re-added to the article.
- Thank you for your cooporation. 81.240.49.117 10:36, 8 November 2006 (UTC)