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MiHoYo

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MiHoYo Co., Ltd.
Native name
上海米哈游网络科技股份有限公司
IndustryVideo games
Founded
  • January 2011; 13 years ago (2011-01) (as MiHoYo Studio)
  • 13 February 2012; 12 years ago (2012-02-13) (Company)
Founders
  • Cai Haoyu (CEO, actual controller)
  • Liu Wei (President,[1] Chairman of the Board, Party Secretary)
  • Luo Yuhao (Vice President)
HeadquartersShanghai, China
Number of locations
9
Area served
Worldwide
Key people
  • Yin Chunbo (Vice President)
  • Zhang Qinghua (Art Director)
  • Cai Jinhan (Music Director)
Products
ServicesMiyoushe
HoYoLAB
Total assets$7 billion
Number of employees
5000[2] (2022)
Websitewww.mihoyo.com
Shanghai Mihoyo Network Technology Co., Ltd.
Simplified Chinese上海米哈游网络科技股份有限公司
Traditional Chinese上海米哈遊網絡科技股份有限公司
Transcriptions
Standard Mandarin
Hanyu PinyinShànghǎi Mǐhāyóu Wǎngluò Kējì Gǔfèn Yǒuxiàn Gōngsī

MiHoYo Co., Ltd. (stylized as miHoYo; Chinese: 米哈游; pinyin: Mǐhāyóu), is a Chinese video game development and publishing company founded in 2012 and headquartered in Shanghai. The company is best known for developing the Honkai series, Tears of Themis, and Genshin Impact. In addition to games, MiHoYo has created various products such as animated series, novels, comics, music, and merchandise.

Following the global success of Genshin Impact, that became one of the highest-grossing mobile games of 2021, the company launched a global publishing subsidiary in 2022 called Cognosphere (trading as HoYoverse) aimed at expanding content production outside China. HoYoverse is based in Singapore and has since done business globally under the brand including under operations in Montreal, Los Angeles, Tokyo, and Seoul.[3]

Etymology

[edit]

The letters "H" and "Y" in MiHoYo's name come from the names of 2 of 3 founders, Cai Haoyu and Luo Yuhao, and the letter "O" was added based on the fact that names of famous companies such as Facebook, Google and Microsoft contain that letter. Due to "HoYo" already being registered, "mi" named from the VOCALOID software Hatsune Miku was prepended to the name. Hatsune Miku was picked because of her popularity among otaku.[4]

History

[edit]

MiHoYo began with three computer science students from Shanghai Jiao Tong University who shared an interest in technology and ACG (anime, comics, and games) culture: Cai Haoyu, Liu Wei, and Luo Yuhao (罗宇皓). Before establishing the MiHoYo name, the three have worked on projects together. Their first project was an open-source literature community which won them scholarships worth CNY 200,000 at a competition.

In 2010, the team developed an isometric tile-based game engine called the "Misato Engine" or "Misato2D" using Adobe Flash Player. Katsuragi Misato, a character from the Japanese franchise Neon Genesis Evangelion, inspired the name.[5] Using an upgraded version of the engine,[6] they developed a game called Legend of Saha (娑婆物语)[7] for a Flash game development competition held during the second China Game Developers Conference (CGDC) in July of that year. The team won a cash prize of CNY 30,000 provided by Shanda Games. Shanda Games later outsourced them to develop a mini-game called Bubble Hero (泡泡英雄).[8][9][10]

Studio business

[edit]

In January 2011,[9] the three students set up the MiHoYo studio in the D32 university dormitory at their campus. Later that year, Liu Wei, representing the group, participated in the New Entrepreneur Talents (新新创业达人) competition and won third place. MiHoYo was awarded a 50-square-meter office, located at No. 100 Qinzhou Road, with a term of six months and a CNY 100,000 interest-free loan from the Eaglet Program (雏鹰计划) of the Shanghai Technology Entrepreneurship Foundation for Graduates (上海市大学生科技创业基金会).[11][12] They moved from the dormitory to the office in December.[13] Each person had a desk against the wall, and a large table filled with comics and light novels sat at the center of the room.[10][14][15]

Neither of the three students had artistic ability, so Zhang Qinghua (张庆华), also known as CiCi, is contacted via the Tencent social media. At that time, Zhang was an undergraduate student at the Guangdong University of Technology, School of Art and Design, Department of Animation.[16] He was in the second half of his senior year when he met MiHoYo's founders at his internship. The first character he was commissioned to design was Kiana Kaslana, the main character of FlyMe2theMoon. As the only artist on the team, he created every artwork for their early titles.[17][18] Zhang recounted his experience of working at the team's dormitory:[19]

I stayed in Wei's dormitory for some time. When I went out or fetched water, I had to secretly avoid the dormitory supervisor. When I finished my art work and was about to return to Guangzhou to graduate, the day I walked out of the dormitory with my luggage, the supervisor took the initiative to say goodbye to me. In fact, she knew that I was not a student here, but she did not chase me away. This [was] my first impression of Shanghai, [which was] very good.

当时还在大伟哥宿舍借宿过一段时间,出门或者打水都要偷偷避开宿管。等我做完美术工作要回广州毕业时,提着行李走出宿舍的那天,宿管主动和我打招呼道别,其实她知道我不是这里的学生但也并没有赶我。这是我对上海的最初印象,挺好的。

FlyMe2theMoon

[edit]

MiHoYo launched FlyMe2theMoon on 28 September 2011, on the App Store as an independent developer.[20] Fly Me to the Moon, the ending theme song of the Neon Genesis Evangelion anime series, served as the basis of the game's concept. It inspired the team to create a puzzle game about a "magical girl flying [to] the moon."[17][18] The game was developed using the Cocos2D software and the Box2D physics engine. The game's song titled "Moon Trip" was composed by VOCALOID music producer Yu Jianliu (裕剣流) and Lemonjolly wrote the lyrics. Yu used the Hatsune Miku voicebank for the song.[21][22]

FlyMe2theMoon received little financial success, and the three founders only had a monthly income of CNY 4,000.[14] In search of an investor, Wei Liu represented the team in various university startup contests. The non-mainstream status of anime and gaming culture in China posed a challenge, and that their group was only composed of university graduates also made it difficult. After being turned down in these contests, they eventually got an angel investment of CNY 1,000,000 from Hangzhou Skye Network Technology Co., Ltd. (杭州斯凯网络科技有限公司). It was MiHoYo's only outside funding.[13][18]

Company founding and Houkai Gakuen

[edit]

On 13 February 2012, Shanghai Mihoyo Network Technology Co., Ltd. (上海米哈游网络科技股份有限公司) was officially established.[23] Jin Zhicheng (靳志成), a member of the FlyMe2theMoon development team, left in March to take up a job offer at Cisco Systems (China) Research & Development Co., Ltd. (思科系统(中国)研发有限公司). He transferred his equities to Liu Wei and Luo Yuhao.[24][25] During that time, Jin did a small amount of program development work and did not participate in company management. Qinghua Zhang first worked as an artist at 4399 Network Co., Ltd. (4399网络股份有限公司) before he joined MiHoYo Co., Ltd. in February 2012 as an art director and a supervisor. Cai Haoyu legally represents the company and serves as its chairman and general manager; he is also the controlling shareholder and the actual controller. Liu Wei and Luo Yuhao serve as directors.[16] Cai is largest shareholder of MiHoYo as he controls 41% of its shares; Liu and Luo control 22.6% and 21.4%, respectively. Hangzhou Miyi Investment Co., Ltd. (杭州米艺投资有限公司) has the remaining 15% of the shares.[26]

Moving on from FlyMe2theMoon, the team envisioned a more successful game. Inspired by the side-scrolling shooter game Zombie Town and their shared interest in the Japanese anime-manga series Highschool of the Dead, they created their first game since the company's founding, Houkai Gakuen, also known as Zombiegal Kawaii.[17] The project began in December 2011, and it took the team three months to create four or five demos for the game. The game was developed with the Unity engine (versions 3.2 to 3.5) and the Autodesk Maya computer graphics software. Within the next eight months, they expanded the gameplay with adjusted values and added systems. The game's first version came in November 2012,[27] and the first public testing was in December.[16]

Houkai Gakuen 2

[edit]

There are many reasons why we made Houkai Gakuen. When making this type of game, there was not much thought into the details. We wanted to make a game we want to play so we did it. We discovered that the top-ranking games at the App Store didn't have the types of games we wanted to play, so we made our own. The reason is that simple.

为什么要做《崩坏学园》这款游戏,有很多的理由。做这款游戏当时没有想游戏细分的问题,没有想太多,我们就想做一款自己喜欢玩的游戏,所以我们就做了。我们自己想玩游戏的时候,发现AppStore畅销榜上的游戏没有一款是我们想玩的,于是做款自己想玩的游戏,理由就是这么简单。

— Cai Haoyu, 2014[27]

Houkai Gakuen 2, also known as Guns Girl Z, a pick-up-and-play arcade action game, was launched in June 2013. Later in August, the team began working on server architecture design and generation. The work on the peripheral system and game graphics came in November. Compared to Houkai Gakuen, the development time of Houkai Gakuen 2 was shorter because it used the underlying data, art assets, and core gameplay of the previous game, thus shortening the research and development needed.[16] The core gameplay was further developed by copying and then converting the system of the game Puzzle and Dragons (智龙迷城) into an action game, a process that took three months. The content taken from Houkai Gakuen got expanded with the addition of new characters, weapons, and clothing sets. The testing came on 26 January 2014, and the game was released in March on the Bilibili platform.[27]

Though the game had some financial success, it had many technical problems such as top-up failure and server downtime that were difficult to manage for a team composed of only seven people. Eventually, the company ended up employing its players as staff.[17] Within the same year, the Honkai Impact 3rd project began at the same time the company envisioned creating the "Honkai universe".[28][29]

Honkai Impact 3rd

[edit]

The Honkai Impact 3rd project began in June 2014.[16] On 6 July, Cai Haoyu attended the GameLook Game Open Day conference in Shanghai, where he made a speech on the development and promotion of Houkai Gakuen 2.[30] In the speech, he mentioned that the team was working on the third version of Houkai Gakuen and that its core gameplay was in progress.

In March 2015, MiHoYo started developing its engines for the game. They created a physics-based animation system; it can simulate the performance of various bodies based on physical formulas, showing more realistic character movements and destructive scene effects. It can also correct abrupt transitions between animations, making the animations smoother and more natural. In addition, MiHoYo developed its technologies for 3D modeling, light mapping, and real-time and pre-rendering systems. Content production for the game began in October 2015.[16] Creative influences on the combat gameplay were the game series Bayonetta and Devil May Cry.[31] The development team also studied games like Guilty Gear Xrd that used 3D cel-shading. Since no member on the team knew how to do 3D projects, transitioning from 2D to 3D was a challenge. Creating the artwork, model, and animation of Kiana Kaslana took six months. After a test run, the team discarded the work and restarted from scratch to establish the current system.[17]

Honkai Impact 3rd had its internal iOS beta in March 2016,[32] launched in September,[13] publicly tested, and then released in October.[33][16] Recurring characters such as Kiana Kaslana, Raiden Mei, and Bronya Zaychik appear in a story different from previous games. Its gameplay involves role play and hack-and-slash action and also features gacha mechanics. In addition to the game, it was followed by multiple supplementary media such as an anime series, graphic novels, comics, and promotional videos. Though MiHoYo's early titles were successful within Asia, the company did not reach global success until the release of Honkai Impact 3rd.[34] Months after its release in Mainland China, the following servers opened: 22 February 2017, for Japan; 18 May 2017, for Taiwan; 17 October 2017, for South Korea; 1 November 2017, for Southeast Asia; 28 March 2018, for North America and Europe. After being a mobile-exclusive game, Honkai Impact 3rd was made available for PC on 26 December 2019.[35]

Company growth and risks

[edit]

Within two years after the release of Honkai Impact 3rd, the seven-person company grew to include around 200 employees.[28] Over 100 were involved in research and development.[31] The average age of these employees was 29 years old; people under the age of thirty accounted for 84% of the company's employees.[36][16] Four years later, the employee count grew to over 1,000.[37]

On 15 February 2017, MiHoYo filed for an initial public offering (IPO) to the China Securities Regulatory Commission when the company was planning to raise over a billion Yuan. During the process, several concerns were under attention, including the company's dependence on a single intellectual property, the Honkai series. The main source of MiHoYo's revenue was Houkai Gakuen 2, accounting for 96.34%. The risk is that the company may not be able to continue to launch new products to meet the needs of players or update the content of their games, and they could face the loss of users. Another issue is that the company might fail to grasp changes in preferences, and the Honkai series loses appeal.[16] On 19 December, MiHoYo submitted an updated prospectus that included Honkai Impact 3 in its revenue, accounting for 98.82% with Houkai Gakuen 2.[38] Due to unknown reasons, MiHoYo withdrew its IPO application in 2020.[24][33][39]

Official gamer forums

[edit]
HoYoLAB wordmark

In November 2018, MiHoYo launched its official gamer community Miyoushe[40] (米游社), also known as MiHoYo BBS.[41][42] While used to disseminate official game information and event peripherals, it also features practical tools for players, such as calculators and character-building simulations. It also serves as a content creation platform for players.[43] MiHoYo Forums, the global counterpart of MiHoYo BBS, launched on 16 January 2020. It was announced as the official forum for Genshin Impact. Later, it got a new brand, "HoYoLAB." The HoYoLAB app had its closed beta testing starting on 1 June 2021,[44] and launched on 15 July.[45] In the Chinese forums, the mascot Miyouji (米游姬) was revealed on 30 April 2020.[46] Miyouji has different themed costumes following MiHoYo's games, such as Houkai Gakuen 2, Honkai Impact 3rd, Tears of Themis, and Genshin Impact.[47] Alongside Miyouji is the rabbit that appears in the forum's logo. HoYoLAB's mascot is Mimo, who also appears as the logo.

Tears of Themis

[edit]

Tears of Themis is an adventure visual novel game developed and published by MiHoYo that combines romance and detective elements. The game released its first PV on 29 July 2019. It started its pre-registration on 29 July 2020, and officially went live on 30 July 2020. The game had a closed beta test for its international version in April and May 2021, and opened its pre-registration in June, reaching over 650,000 pre-registrations. The game received the Pocket Gamer People's Choice Award in 2022. The game takes place in the year 2030, in a sci-fi setting of the fictional city of Stellis. The player plays as a female defense lawyer who works with four male love interests to solve cases.

Genshin Impact

[edit]

When Honkai Impact 3rd went online and achieved a measure of results in September 2016, we began to think—and continued to think for around half a year—about what our next product was going to look like. For most of the first half of 2017, we were very anxious. What sort of product would we find "exciting" and "out of imagination?" So we returned to the beginning, to the question of "what sort of game would we want to play?" During that period, the thing we were playing most was open-world games, and these games all featured huge worlds and exploration experiences that surpassed our expectations. So, since we want to play these games, and are willing to make this sort of game, why don't we just do it? It was with this simple feeling that we began working on this project in 2017. But we realized later on that we had greatly underestimated the difficulty of creating an open world.

2016年9月,《崩坏3rd》上线並取得一定成绩之后。在接下来半年里,我们一直在思考下一款产品应该做成什么样子。整个 2017 年上半年我们都非常地焦灼,到底做什么样的产品才会让我们自己觉得 exciting、觉得 out of imagination。这又回到了我们的初心,就是我们自己想玩什么东西。那段时间,我们玩最多的是主机的开放世界游戏,这些游戏所带来的都是非常宏大的世界观和超出预期的探索体验。那么既然我们自己想玩这样的游戏,而且又愿意去做这样的游戏,我们就去做吧。就是抱著这样一个非常简单的想法,我们从 2017 年开始做这个项目。但后来我们才发现,我们大大低估了开放世界的制作难度。

— Liu Wei, 2020[48]

Genshin Impact began its development in January 2017 with the working title "崩坏4" (pinyin: Bēnghuài 4; "Honkai 4th").[49][50] At that time, producer Cai Haoyu considered creating a new project to enhance MiHoYo's core research and development capabilities and present products with significant quality improvement to players in the future. The idea of creating an open-world game came out of that. During the next seven months, the team tried several prototypes. After Cai played Nintendo's The Legend of Zelda: Breath of the Wild, the team took inspiration from the game's world exploration experience. Other inspirations came from the random events of Grand Theft Auto, the strategy in Divinity: Original Sin, and game developer Naughty Dog.[51]

The production team initially had 150 people. They underestimated the difficulty of creating an open world, so it grew to 300 people by mid-2019,[51] then 500 by April 2020,[52] and then 700 by February 2021.[53] The research and development cost of the project began with 25 million USD and then exceeded 100 million, which was recouped two weeks after the game's release.[13][54] Much of the game's budget was invested in music production. Yu-Peng Chen joined the project as a music producer and composed the scores for the Mondstadt and Liyue regions.[55] Zhang Qinghua served as the senior art director.[56]

Genshin Impact had its first beta testing in June 2019, focused on core gameplay mechanisms and the Mondstadt region.[57] In early 2020, the overseas promotion of the game was affected by the COVID-19 pandemic. Development also got delayed by a month as working from home was almost impossible, and employees could not access office equipment.[58] The second beta testing came in March and featured Liyue, and then the third beta testing came in July. The game was released on 28 September 2020.[59]

Lumi and N0va Desktop

[edit]

Lumi (stylized as YoYo Lumi) is a virtual actress and YouTuber created by MiHoYo, and is an attempt by MiHoYo in another field of the anime culture. Lumi uses Unreal Engine and motion capture technology to achieve high-quality cell-shading and rendering, as well as realistic movements, facial expressions, and skin texture. On 14 May 2020, the bilibili account "VAN0va" uploaded the first dance video "N0va LookDev Test", which was not initially announced as a MiHoYo work. Later, MiHoYo officially revealed its identity with Lumi on 4 August 2020, when it released the dynamic desktop wallpaper software "N0va Desktop". On 15 July 2022, Lumi launched her first live stream on bilibili, which immediately topped the bilibili live stream popularity list. The half-hour live stream attracted a total of 6.6 million viewers. Lumi is part of MiHoYo's N0va Desktop project, which allows users to interact with Lumi on their desktop or mobile devices. The N0va Desktop app was released for PC in August 2020, and for Android devices in December 2020.

HoYoverse rebranding and personnel changes

[edit]

On 14 February 2022, MiHoYo announced the launch of a new brand "HoYoverse" for markets outside Greater China, which would be operated by a Singaporean company Cognosphere Pte., Ltd. established in 2021. Cai Haoyu served as the company's CEO.[60] The company also appointed Jim Yang, former General Manager (Shanghai) of Supercell, as the President of HoYoverse. The official statement said that HoYoverse's goal is "to create and deliver immersive virtual world experiences for global players", including technology research in areas such as artificial intelligence, cloud computing, and industrial capability building. On 18 July 2022, HoYoverse announced the opening of its new headquarters in Jurong East, Singapore, which will serve as the base for its metaverse-related operations announced earlier this year. HoYoverse will build a team of hundreds of people at its Jurong East office. HoYoverse has also set up studios in Montreal, Los Angeles, Singapore, Tokyo, Seoul and other places. However, starting from 2022, some of HoYoverse's collaboration events and merchandises outside China in some regional markets still mention MiHoYo, or jointly refer to "MiHoYo / HoYoverse".

In September 2023, the board of directors of MiHoYo passed a resolution that Cai Haoyu would no longer serve as the legal representative and chairman of MiHoYo, and his position would be taken over by Liu Wei. Several media reported that Cai would move to North America, and has been interested in the large language models.[61][62] MiHoYo responded to the press that Cai would "continue to devote himself to the research and application of cutting-edge technology, the development of new projects, and the connection of domestic and overseas R&D resources."[63]

Honkai: Star Rail

[edit]

Honkai: Star Rail is a turn-based role-playing video game developed and published by MiHoYo as part of its Honkai series. The game is set in a space fantasy universe, where the player assumes the role of a Trailblazer who follows the guidance of Akivili, the Aeon of Trailblaze, and travels across various planets using a train called the Astral Express. The game features fantasy elements with myths and legends integrated into a space sci-fi story. The game was first announced on social media on 5 October 2021, and began its "Origin Test" phase on 8 October. The game entered its "Jump Test" phase on 10 February 2023, for PC, Android and iOS platforms, and launched on 26 April 2023. The game was then ported to PlayStation 5 on 11 October 2023, with the PlayStation 4 version still yet to be announced.[64][65]

Zenless Zone Zero

[edit]

Zenless Zone Zero is an urban fantasy action role-playing game with roguelike elements developed and published by MiHoYo, set in a futuristic world where a strange natural disaster called the Hollows has taken place. Only one metropolis, New Eridu, managed to withstand the disaster. It leverages vital technology and resources to combat the Hollow threat. Within New Eridu, players assume the role of a Proxy, an expert adept in navigating the perilous Hollow terrains, offering guidance to those who have to enter these dangerous zones. The game released its first trailer on 13 May 2022, and opened for pre-registration and closed beta recruitment. The game had its first closed beta test, known as the "Tuning Test", on 5 August 2022. A second closed beta, known as the "Equalizing Test", was held on 24 November 2023. A third closed beta, known as the "Amplifying Test", was held on 18 April 2024. A technical test for the PS5 was announced on 9 April and was held on 25 April 2024. The game was launched simultaneously on 4 July 2024 for PC, mobile, and PS5 platforms.[66][67]

Games and products

[edit]
Year
English Chinese Japanese
2011 FlyMe2theMoon
2012 Zombiegal Kawaii 崩坏学园
Bēnghuài Xuéyuán
2014 Guns Girl Z 崩坏学园2
Bēnghuài Xuéyuán 2
崩壊学園[note 1]
Houkai Gakuen
2016 Honkai Impact 3rd 崩坏3
Bēnghuài 3
崩壊3rd
Houkai 3rd
2018 MiHoYo BBS 米游社[note 2]
Mǐyóushè
2020 HoYoLAB
Tears of Themis 未定事件簿
Wèidìng Shìjiànbù
未定事件簿
Mitei Jikenbo
N0va Desktop 人工桌面
Réngōng Zhuōmiàn
Genshin Impact 原神
Yuánshén
原神
Genshin
2023 Honkai: Star Rail 崩坏:星穹铁道
Bēnghuài: Xīngqióng Tiědào
崩壊:スターレイル
Houkai: Sutaa Reiru
2024 Zenless Zone Zero 绝区零
Jué Qū Líng
ゼンレスゾーンゼロ
Zenresu Zoon Zero

Company activities

[edit]

Cultural promotion

[edit]

In September 2020, MiHoYo established strategic cooperation with Zhangjiajie to promote cultural tourism in the city with the help of Genshin Impact. The topography of Zhangjiajie's karst landscapes inspired the level designs of Jueyun Karst and Mt. Tianheng. After the agreement, two life-size Teleport Waypoints were installed at the Zhangjiajie National Forest Park and Huangshi Village (黄石寨).[68][69] Next, MiHoYo cooperated with Huanglong for ecological environment protection. Huanglong's multicolored pools served as the inspiration for the level design of Luhua Pool in Liyue.[70]

Charity and aid

[edit]

In November 2020, MiHoYo and the China Social Welfare Foundation (中国社会福利基金会) jointly launched the Yiqi Shouhu (弈起守护) charity program. During the event, all profits from Tears of Themis charity gift packs were donated to the foundation as relief for children with autism.[71]

On 12 July 2021, the Xinhuo Charity Program (薪火公益计划) was jointly launched by the China Youth Development Foundation and Shanghai Mihoyo Network Technology Co., Ltd. The project is committed to paying attention to and supporting the development of youth education. The first phase involved Tongzi Primary School (桐梓小学) in Yunnan Province, which got support from various aspects such as hardware conditions, educational facilities, teacher training, etc. The project also aims to provide school uniforms for all students and launch a teacher training program for seventeen primary schools in Yanjin County.[72][73]

On 23 July 2021, MiHoYo delivered disaster relief supplies to Xinmi County in Henan Province. Henan Province experienced flooding due to heavy rainfall, affecting hundreds of people.[74]

In February 2022, Shanghai experienced a COVID-19 outbreak that led to a city-wide lockdown until June. In March, MiHoYo responded to the critical stage of the epidemic control by purchasing batches of supplies and donating them to the Caohejing (漕河泾) and Hongmei (虹梅) communities in Xuhui District. In April, the second batch of supplies included 10,000 sets of protective equipment, 10,000 bottles of hand sanitizer gel, 40,000 N95 masks, and 100,000 pieces of disinfection wipes.[75] MiHoYo also donated pillows and peripheral products for children at a makeshift hospital at Shilong Road (石龙路). In response to employees' needs, the company distributed food packages and epidemic prevention supplies to employees affected by the lockdown. The packages included fruits, vegetables, and disinfection and protection materials. Also provided were mental health counseling services.[76]

On 15 August 2022, MiHoYo released a video about the second phase of the Xinhuo Charity Program, which showed the completed construction of Tongzi Primary School's new building from the first phase. Students can study in the multimedia classrooms of the building with upgraded hardware. Furthermore, new street lamps were installed on the campus for the safety of the students at night. The second phase also included the construction of a waterway, flush toilet, bathroom, and solar-powered water stations for the student and staff dormitory in Bazha Village Central Primary School (巴扎乡中心学校) in Qinghai Province. The construction expects completion in the second half of 2022.[77]

In November 2022, MiHoYo collaborated with the Taofen Foundation (韬奋基金会) to jointly launch the Yuejian Weiming (阅见未名) charity project. More than 37,000 books worth 2 million Yuan were donated to a number of primary schools in Dali Bai Autonomous Prefecture and Lancang Lahu Autonomous County of Yunnan Province. Aside from books, postcards written by Tears of Themis players were also given to students.[78][79]

Investments

[edit]

On 4 March 2021, MiHoYo signed an agreement of strategic cooperation with Ruijin Hospital to build the MiHoYo Joint Laboratory of Encephalopathy Center of Ruijin Hospital (瑞金医院脑病中心米哈游联合实验室), also called the Ruijin-MiHoYo Laboratory.[80] The two parties will combine their respective advantages in medical research and information technology to jointly develop brain-computer interface technology research. Lü Baoliang (吕宝粮), a professor from the Department of Computer Science and Engineering of Shanghai Jiao Tong University, heads the laboratory; he was also the supervisor of MiHoYo co-founder Cai Haoyu's master's thesis. The laboratory began with the research project "Clinical Research on Brain-Computer Interface Neuromodulation and Treatment of Refractory Depression."[81][82]

In early 2022, MiHoYo and NIO Capital led the first funding round for Energy Singularity, raising nearly CNY 400 million. Energy Singularity was established in 2021 in Shanghai, China. The company focuses on the research and development of HTS (High-Temperature Superconductor) magnets, plasma physics, and artificial intelligence technologies to commercialize fusion energy. Using the funded capital, the company will develop an experimental tokamak device planned to be operational by 2024.[83]

On 20 May 2022, MiHoYo participated in a funding round for Oriental Space Technology (Shandong) Co., Ltd., which raised CNY 400 million. The company focuses on aerospace technology and will develop a launch vehicle and a reusable liquid oxygen and kerosene rocket engine using the raised funds. The plan is for the rocket to launch in mid-2023.[84][85][86][87]

Committees

[edit]

In May 2021, MiHoYo established the Communist Youth League Committee under Shanghai Mihoyo Network Technology Co., Ltd. The committee aims to integrate youth into company development and partake in the innovation and publicization of traditional Chinese culture. The committee created comics and travel maps with the help of Genshin Impact material to promote Xuhui District cultural tourism landmarks. The character Paimon was formally named "Xuhui Youth Culture Star Promoter."[88][89]

In September 2021, Shanghai Mihoyo Network Technology Co., Ltd. got promoted from a party branch to a party committee under the Chinese Communist Party (CCP). The committee has five members, including Liu Wei as the committee secretary and MiHoYo vice president Yin Chunbo (殷春波).[90]

On 8 July 2022, Shanghai Mihoyo Network Technology Co., Ltd. had its first trade union congress. MiHoYo vice president Yin Chunbo was elected as the chairman of the first session of MiHoYo's trade union committee. The meeting stated MiHoYo's establishment of a trade union not only helps safeguard the legitimate rights and interests of employees, promotes the high-quality development of enterprises and industries, but also serves the economic development of trade union organizations.[91]

Rankings and certification

[edit]

In August 2021, MiHoYo Technology (Shanghai) Co., Ltd. was selected as a "Key National Cultural Export Enterprise" along with Genshin Impact as a "Key National Cultural Export Project" for the 2021-2022 period. Previously, the company and Honkai Impact 3rd was selected for those titles in 2019. The annual List of National Cultural Export Key Enterprises and Key Projects is organized by the offices of the Ministry of Commerce, Ministry of Finance, Ministry of Culture and Tourism, and the Central Propaganda Department.[92]

In August 2022, MiHoYo obtained information security certifications for ISO/IEC 27001 and ISO/IEC 27701 issued by the British Standards Institution (BSI). According to MiHoYo's official announcement published in October 2022, the company had "undergone a comprehensive assessment, including strict on-site audits."[93]

On 26 November 2021, the Internet Society of China released the China Internet Enterprise Comprehensive Strength Index (中国互联网企业综合实力指数) for 2021. MiHoYo was listed as one of "China's Top 100 Internet Enterprises with Comprehensive Strength"; MiHoYo ranked 23rd on the list, 1st among Shanghai game companies, and 3rd among Shanghai internet companies. It was also the fifth consecutive time MiHoYo was included in the list.[94]

On 24 November 2022, the Shanghai Cultural and Creative Industry Promotion Association (上海市文化创意产业促进会) and Shanghai First Financial Media Co., Ltd. (上海第一财经传媒有限公司)—under the guidance of the Shanghai Municipal Committee Propaganda Department—announced Shanghai Mihoyo Yingtie Technology Co., Ltd. as one of the Top Ten Cultural Enterprises, company co-founder Liu Wei as one of the Top Ten People of the Year, and Genshin Impact as one of the Top Ten Cultural Brands of Shanghai.[95][96]

On 28 December 2022, Guangming Daily and Economic Daily jointly announced the "Top 30 National Cultural Enterprises" with Shanghai Mihoyo Network Technology Co., Ltd. included in the list. MiHoYo was praised by Guangming Daily as "a representative scientific and technological innovation enterprise driven by Shanghai's innovation and entrepreneurship policies."[97][98]

In February 2023, during the 2022 China Game Industry Annual Conference (2022年度中国游戏产业年会), hosted by the China Audio-Video and Digital Publishing Association and sponsored by the National Press and Publication Administration (NPPA),[99] announced MiHoYo as a recipient of two awards. The company was selected as one of the Top Ten "Going Global" Game Enterprises, and the game Genshin Impact as one of the Top Ten Outstanding Mobile Games. MiHoYo and Genshin Impact were also nominated for several other awards.[100][101]

[edit]

MiHoYo also operates under the subsidiaries Shanghai Mihoyo Yingtie Technology and Shanghai Mihoyo Tianming Technology; the former is the publisher of Genshin Impact, Honkai: Star Rail, and Zenless Zone Zero, while the latter is the developer of Tears of Themis. The global subsidiary Cognosphere Pte., Ltd. known as HoYoverse is the co-publisher of Honkai Impact 3rd, Tears of Themis, Genshin Impact, Honkai: Star Rail and Zenless Zone Zero.

Cognosphere (HoYoverse)

[edit]

Cognosphere Pte., Ltd. (Chinese: 识隙之城私人有限公司) stylized as COGNOSPHERE, and doing business as HoYoverse, is a global entertainment brand and publishing company based in Singapore. The company was established in 2021 to provide virtual world experiences to global players.[102][103] It is known for publishing a variety of games, most notably Honkai Impact 3rd, Tears of Themis, Genshin Impact, Honkai: Star Rail, and Zenless Zone Zero.[104][105] On top of this, HoYoverse runs the community platform HoYoLAB.[106] HoYoverse has employees across offices in multiple locations, including Singapore, Los Angeles, Montreal, Tokyo, and Seoul.[107]

HoYoverse, operated by Cognosphere Pte., Ltd., was established in 2021.[102] On 14 February 2022, the company announced its foray into global game publishing by taking over the publishing of several titles developed by miHoYo, including Honkai Impact 3rd, Tears of Themis, and Genshin Impact. HoYoverse stated its goal is "to create and deliver an immersive virtual world experience to players worldwide through a variety of entertainment services."[108]

On 18 July 2022, HoYoverse announced the establishment of its headquarters in Singapore. According to the official announcement, "the Singapore office will serve as a key hub for HoYoverse's global distribution and operation efforts, working closely with other offices and providing technical support for game development." Additionally, the company has set up offices in Los Angeles, Montreal, Tokyo, and Seoul.[108][107]

In 2022, HoYoverse appointed Jim Yang, a former General Manager of Supercell (China), as its President, residing in Singapore.[109]

Subsidiary companies

[edit]
Established Name Ref.
2014 米哈游科技(上海)有限公司
MiHoYo Technology (Shanghai) Co., Ltd.
[110]
2016 上海吼美科技有限公司
Shanghai Houmei Technology Co., Ltd.
[111]
2017 上海米哈游天命科技有限公司
Shanghai Mihoyo Tianming Technology Co., Ltd.
[112]
2017 霍尔果斯圣芙蕾雅科技有限公司
Khorgas Sheng Fuleiya Technology Co., Ltd.
[113]
2018 上海交宅科技有限公司
Shanghai Jiaozhai Technology Co., Ltd.
[114][115]
2019 上海羽渡尘科技有限公司
Shanghai Yuduchen Co., Ltd.
[116]
2019 上海米哈游影铁科技有限公司
Shanghai Mihoyo Yingtie Technology Co., Ltd.
[117]
2019 上海米哈游重装小兔科技有限公司
Shanghai Mihoyo Zhongzhuang Xiaotu Technology Co., Ltd.
[118]
2020 上海米哈游派蒙科技有限公司
Shanghai Mihoyo Paimeng Technology Co., Ltd.
[119]
2020 上海米哈游阿尔戈科技有限公司
Shanghai Mihoyo A'erge Technology Co., Ltd.
[120]
2020 上海米哈游璃月科技有限公司
Shanghai Mihoyo Liyue Technology Co., Ltd.
[121]
2020 上海米哈游海渊城科技有限公司
Shanghai Mihoyo Haiyuan Cheng Technology Co., Ltd.
[122]
2021 上海米哈游袖缠云科技有限公司
Shanghai Mihoyo Xiuchanyun Technology Co., Ltd.
[123]
2021 上海米哈游姬米花科技有限公
Shanghai Mihoyo Jimihua Technology Co., Ltd.
[124][125]
2021 深圳旭阳流辉科技有限公司
Shenzhen Xuyang Liuhui Technology Co., Ltd.
[126]
2021 北京米哈游香罗百福科技有限公司
Beijing Mihoyo Xiangluo Baifu Technology Co., Ltd.
[127]
2021 杭州博识尊科技有限公司
Hangzhou Boshizun Technology Co., Ltd.
[128]
2021 上海米哈游墨染香科技有限公司
Shanghai Mihoyo Moranxiang Technology Co., Ltd.
[129]

See also

[edit]
  • Kuro Games, a similar game developer based in Guangzhou

Notes

[edit]
  1. ^ Released in Japan without serial number.
  2. ^ Released in Mainland China only.

References

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Further reading

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