Kid Icarus: Of Myths and Monsters
Kid Icarus: Of Myths And Monsters | |
---|---|
Developer(s) | |
Publisher(s) | Nintendo |
Producer(s) | Gunpei Yokoi |
Designer(s) | Masafumi Sakashita |
Programmer(s) | Hideyo Kawaguchi |
Series | Kid Icarus |
Platform(s) | Game Boy |
Release | |
Genre(s) | Platform |
Mode(s) | Single-player |
Kid Icarus: Of Myths and Monsters is a platform game developed and published by Nintendo for the Game Boy. It is a sequel to Kid Icarus (1986) for the Nintendo Entertainment System. It was released in North America on November 1991, and in Europe on May 21, 1992. Despite being developed in Japan, it did not launch there until on February 8, 2012 through the 3DS Virtual Console and retained its original English localization; this project was determined to commemorate the release of Kid Icarus: Uprising, followed by its re-release in Europe on March 8, and North America on July 19.[2] The story of Of Myths and Monsters is influenced by Greek and Roman mythology, and follows the angel soldier Pit on his quest for three sacred treasures. His objective is to defeat the demon Orcos, who has invaded the kingdom of Angel Land. The game features the core gameplay mechanics of its predecessor. Players explore two-dimensional environments while collecting items and fighting monsters. Of Myths and Monsters was named the 18th best Game Boy game by Nintendo Power, and commended by critics for its gameplay, graphics, and music.
Gameplay
[edit]Kid Icarus: Of Myths and Monsters is a side-scrolling platformer. It largely retains the gameplay of its predecessor, Kid Icarus. The player controls the young angel Pit, whose main weapon is a bow with an unlimited supply of arrows. The game's two-dimensional levels contain collectable items and obstacles such as enemies and traps.[4] Pit's objective is to reach the end of three stages—the underworld tower, the overworld and the sky world tower – each of which is separated into three areas and a labyrinthine fortress.[5] Upon completing one of a stage's areas, the player has the option of saving their progress, and Pit's health bar may be expanded if he has defeated enough enemies.[3][6]
Unlike in Kid Icarus, the levels scroll freely in all four directions, which enables the player to explore previously visited environments. Pit can flap his wings in mid-air to slow his descent.[7] In each area, there are hidden doors that lead to eight different types of chambers. In shops and black markets, the player may buy items such as healing potions in exchange for hearts, which are left behind by destroyed monsters.[3] Information centers provide hints, hot springs restore Pit's health, and bat chambers give the player an opportunity to earn hearts. Treasuries hold items that can be obtained in a game of chance.[8] In the sacred chamber, the weather god Zeus presents Pit with additional physical strength depending on the number of enemies defeated. The sacred training center has Pit take part in a test of endurance. His success will be awarded with one of three weapons, which will become active if his health is high enough: the protective crystals shield from enemies, and the fire arrows and long bow increase the vertical and horizontal range of the arrows, respectively. During the course of the game, the player must find and defeat guardian monsters in the fortresses to retrieve three sacred treasures—the Wings of Pegasus, the Silver Armor and the Light Arrows. These are special items, which grant Pit new abilities in the final stage, the sky palace.[3][5]
Plot
[edit]The game is set in the Greek mythological fantasy world Angel Land that is ruled by the goddess Palutena. Palutena has a nightmare, which a soothsayer interprets as a foreshadowing of an invasion by the demon Orcos and his minions. The goddess summons Pit—the leader of her army—and commands him to enter a special training that will give him the power to use Angel Land's three sacred treasures. To keep these safe from Orcos while Pit is on his mission, Palutena has them protected by three fortress guardians. After Pit has finished his training and defeated the guardians, the goddess equips him with the sacred treasures.[9] Orcos appears and turns Palutena to stone, but Pit defeats him and saves her, restoring peace to Angel Land. In the ending, Pit soars into the sky. As in the Greek myth of Icarus, he flies too close to the sun and loses his wings.[10]
Development
[edit]Kid Icarus: Of Myths and Monsters was designed by Masafumi Sakashita,[11] and developed by Nintendo in co-operation with the external company Tose. It was programmed by Hideyo Kawaguchi.[12] It was released in North America in November 1991, and in Europe on May 21, 1992.[13][14] As such, it is one of the few first-party Nintendo games that were not published in Japan.[15]
Reception
[edit]The game has been met with generally favorable reviews. A writer of the UK publication Nintendo Magazine System awarded it a score of 71 percent, and described it as a "fairly jolly adaptation of the NES platform game [that] provides the fun, but is now getting rather long in the tooth".[16] Joystiq's JC Fletcher said that it "advances significantly beyond its predecessor", yet "remains unquestionably Kid Icarus, the same weird game about shooting snakes falling out of inverted clay pots".[7] A GamePro reviewer with the pseudonym "The Great McGillicuty" found the game's controls to be precise and accurate, and gave its gameplay the magazine's maximum score of five points. He said that the "music sets the mood", and that the graphics were fine in black and white, due to its large sprites and detailed backgrounds.[4] IGN editor Audrey Drake called the game an "awesome sequel" because of its improvements over the gameplay of the original Kid Icarus. Although she found it to be "not as punishing ... and, perhaps, not as memorable" as the NES game, she thought that Of Myths and Monsters was "a solid title that has undeservedly been all-but-forgotten".[17] GameZone's David Sanchez believed that it "faithfully captured the magic of the first game", and demanded a downloadable re-release for the Nintendo 3DS handheld console.[18] Of Myths and Monsters is 18th in Nintendo Power's list of the 20 best Game Boy games.[19] It remained the last installment in the Kid Icarus series for 21 years, until the 2012 third-person shooter Kid Icarus: Uprising for the Nintendo 3DS.[20][21] The 3DS Virtual Console re-release was scored 8/10 in a NintendoLife review.[2]
References
[edit]- ^ "Game Boy (original) Games" (PDF). Nintendo of America. Archived from the original (PDF) on April 2, 2016. Retrieved October 24, 2024.
- ^ a b "Kid Icarus: Of Myths and Monsters". NintendoLife. March 9, 2012. Archived from the original on March 11, 2012. Retrieved March 9, 2012.
- ^ a b c d "The Items". Kid Icarus: Of Myths and Monsters Instruction Booklet. Nintendo of America. November 1991. pp. 13–20.
- ^ a b The Great McGillicuty (May 1992). "Pro Reviews – Kid Icarus: Of Myths and Monsters". GamePro. No. 34. IDG Communications. p. 72.
- ^ a b "A Guide to Angel Land". Kid Icarus: Of Myths and Monsters Instruction Booklet. Nintendo of America. November 1991. pp. 11–12.
- ^ "How to Play Kid Icarus". Kid Icarus: Of Myths and Monsters Instruction Booklet. Nintendo of America. November 1991. pp. 9–10.
- ^ a b Fletcher, JC (October 16, 2008). "Virtually Overlooked: Kid Icarus: Of Myths and Monsters". Joystiq. AOL. Archived from the original on October 21, 2012. Retrieved July 5, 2011.
- ^ "Rooms". Kid Icarus: Of Myths and Monsters Instruction Booklet. Nintendo of America. November 1991. pp. 21–24.
- ^ "The Tale of Kid Icarus". Kid Icarus: Of Myths and Monsters Instruction Booklet. Nintendo of America. November 1991. pp. 3–6.
- ^ Thomas, Lucas M. (January 26, 2011). "You Don't Know Kid Icarus". IGN. IGN Entertainment. Archived from the original on July 5, 2011. Retrieved July 5, 2011.
- ^ "Classification Database – Kid Icarus: Of Myths and Monsters". Attorney-General's Department Classification Branch. July 9, 1997. Archived from the original on July 27, 2011. Retrieved July 27, 2011.
- ^ "Interview Series 2 – 戦場よりIを込めて". Creators Station. Fellows. Archived from the original on September 19, 2011. Retrieved June 25, 2011.
- ^ "Classic System Games: Complete List" (PDF). Nintendo of America. Archived from the original (PDF) on December 21, 2010. Retrieved July 5, 2011.
- ^ "Game Boy Pelilista" (in Finnish). Nintendo of Europe; Amo Oy. Archived from the original on October 24, 2007.
- ^ Dawson, James (January 31, 2012). "Kid Icarus: Of Myths and Monsters Announced for the Japanese eShop". Nintendo World Report. Archived from the original on September 6, 2021. Retrieved March 16, 2021.
- ^ "Game Boy Game Index". Nintendo Magazine System. No. 1. EMAP. October 1992. p. 110.
- ^ Drake, Audrey (January 31, 2011). "Bringing the Game Boy to the 3DS". IGN. IGN Entertainment. Archived from the original on July 26, 2011. Retrieved July 26, 2011.
- ^ Sanchez, David (June 5, 2011). "Top 10 Game Boy Games That Need the 3DS Treatment". GameZone. Intergi LLC. Archived from the original on June 21, 2011. Retrieved July 26, 2011.
- ^ "Top 20 Games For Each Nintendo System". Nintendo Power. No. 231. Future US. August 2008. p. 71.
- ^ McWhertor, Michael (July 12, 2010). "The New Kid Icarus May Explore Another Dimension: Multiplayer". Kotaku. Gawker Media. Archived from the original on July 15, 2010. Retrieved July 5, 2011.
- ^ Gifford, Kevin (July 14, 2010). "More on The Making of Kid Icarus: Uprising". 1Up.com. UGO Entertainment. Archived from the original on February 11, 2012. Retrieved July 6, 2011.
External links
[edit]- 1991 video games
- Game Boy games
- Kid Icarus
- Nintendo Research & Development 1 games
- Side-scrolling platformers
- Single-player video games
- Tose (company) games
- Video game sequels
- Video games about angels
- Video games about demons
- Video games about nightmares
- Video games based on multiple mythologies
- Video games produced by Gunpei Yokoi
- Virtual Console games for Nintendo 3DS
- Virtual Console games