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Draft:List of Dungeons & Dragons 4th edition monsters

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Dungeons & Dragons 4th edition (see editions of Dungeons & Dragons) was released in 2008. The first book containing monsters to be published was the Heroic Tier adventure Keep on the Shadowfell, followed closely by the release of the first set of "core" rulebooks.

WTC 21718 – Keep on the Shadowfell (2008)

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Keep on the Shadowfell was the first official product from the 4th edition Dungeons & Dragons line.[1] It is part one of a three part series of adventures. The monsters appear in the 80-page adventure book booklet and are organized as they appear in the adventure encounters.

ISBN 978-0-7869-4850-5

Creature Page Other Appearances Variants Description
Kobold 16–17,25–28 Monster Manual (2008) Kobold slinger, kobold minions, kobold dragonshields, kobold skirmisher, kobold wyrmpriest Small reptilian humanoids
Drake 30,42 Monster Manual (2008) Guard drake Small carnivorous reptiles similar in form to the theropod dinosaurs
Human 30 Monster Manual (2008) Human rabble
Gnome 31 Monster Manual (2008) Gnome skulk Small and slender humanoids
Halfling 31 Monster Manual (2008) Halfling slinger Small humanoids
Rat 38,54 Monster Manual (2008) Rat swarm, giant rats Example of a monster posing little threat to the characters in the game,[2]: 22  suitable for play at lowest level.[3]
Goblin 38–40,42,44 Monster Manual (2008) Goblin sharpshooters, goblin warriors, goblin cutters Small green humanoids

{{D&D creature list

Name=Hobgoblin PageNumber=40,64,66–68,69 OtherAppearances=Monster Manual (2008) Variants=Hobgoblin torturer, hobgoblin soldiers, hobgoblin grunts, hobgoblin archer, hobgoblin warcaster, hobgoblin warchief Description=Normal size humanoids covered in coarse fur. Muscular humanoids somewhat taller than humans with reddish skin and canine teeth.[2]: 215} 
Zombies 46,48,60,71,74 Monster Manual (2008) Zombies, zombie rotters, gravehound zombies, corruption corpses Undead decomposed corpses
Skeleton 50,60,79 Monster Manual (2008) Skeleton warriors, decrepit skeletons Undead decomposed corpses to the bone. Reviewer Jamie Thomson found the skeleton warriors "beings similar to Tolkien's ringwraiths".[4]
Ochre Jelly 54 Monster Manual (2008) Resembles a giant amoeba
Kruthik 56–57 Monster Manual (2008) Kruthik hatchlings, kruthik young, kruthik adult Four-legged reptilians with natural plate armor covering most of their body
Blue Slime 59
Spider 65 Monster Manual (2008) Deathjump spider
Gelatinous Cube 70 Monster Manual (2008)
Ghoul 74 Monster Manual (2008) Undead decomposed corpses. Undead with "terrible claws".[2]: 175 
Homunculus 75 Monster Manual (2008) Clay scout Clay scouts are small flying gargoyle-like creatures made from clay
Vampire Spawn 76 Monster Manual (2008) Pale undead humanoids with fangs
Dark One 77 Monster Manual (2008) Dark creeper Small humanoids from the Shadowfell plane
Deathlock Wight 79 Monster Manual (2008) Varies but generally an undead corrupted corpse resembling his living form

WTC 21720 – Monster Manual (2008)

[edit]

This is the first monster book for the Dungeons & Dragons 4th edition, published in 2008. This book features an alphabetical listing of monsters on page 3, an introduction on pages 4–7, the monster descriptions on pages 8–275, instructions for converting some monsters into NPCs and PCs on pages 276–279, a glossary on pages 280–283, and a list of the monsters in the book ranked by level on pages 284–287.

ISBN 978-0-7869-4852-9

Creature Page Other Appearances Variants Description
Aboleth 8–9 Aboleth lasher, aboleth slime mage, aboleth overseer Large eel-like aberrations with potent psionic abilities
Aboleth Servitor 9 Human aberrations with translucent and slimy skin
Astral Stalker 10 Humanoid abomination with large claws and skull-like face
Atropal 10–11 Floating humanoid abomination resembling a Ghoul. Tyler Linn of Cracked.com identified the atropal as one of "15 Idiotic Dungeons and Dragons Monsters" in 2009, describing it as "a stillborn god-fetus risen from the dead to confuse everyone at the end of 2001: A Space Odyssey." He comments: "Despite possessing godlike powers and being metal as fuck, the Atropal at its core is still just a dead fetus. Here's a general rule for undead creatures: If the thing wasn't any kind of threat when it was alive, it's probably not going to be any more of a problem in its slower, decomposing form."[5] Screen Rant compiled a list of the game's "10 Most Powerful (And 10 Weakest) Monsters, Ranked" in 2018, calling this one of the strongest, saying "An atropal might not be the most powerful creature on this list but it is easily the most fearsome to look at."[6] The atropal appeared on the 2018 Screen Rant top list at #20 on " Dungeons & Dragons: The 20 Most Powerful Creatures, Ranked", and Scott Baird highlighted that "You may think that you can protect yourself from the negative energy aura with magic, but the atropal can cast greater dispelling at will."[7]
Blood Fiend 11–12 Four-arm humanoid abomination with large claws
Phane 12–13 Half-cat half-humanoid abomination with a misty consistence
Tarrasque 12–13 Huge tyrannosaurus-like abomination with horns. Ranked among the strongest monsters in the game by Scott Baird from Screen Rant, "the ultimate challenge for many players".[8] Rob Bricken from io9 named the tarrasque as the 10th most memorable D&D monster.[9] The tarrasque appeared on the 2018 Screen Rant top list at No. 5 on " Dungeons & Dragons: The 20 Most Powerful Creatures, Ranked", and Scott Baird highlighted that "The tarrasque is currently the most powerful creature in the 5th edition of Dungeons & Dragons, where it is matched only by Tiamat in terms of its combat prowess."[10]
Angel 14–17 Angel of battle, angel of protection, angel of valor, angel of valor cohort,angel of valor veteran, angel of valor legionnaire, angel of vengeance Varies but generally humanoid forms with wings
Archon 18–21 Fire archon emberguard, fire archon blazesteel, fire archon ash disciple, ice archon hailscourge, ice archon rimehammer, ice archon frostshaper Varies but generally humanoid forms made up from an element
Azer 22–23 Azer warrior, azer foot soldier, azer rager, azer taskmaster, azer beastlord Resembles a dwarf with brass-colored skin, and hair and beard of flames
Balhannoth 24 Large worm-like aberration with tentacles
Banshrae 25 Banshrae dartswarmer, banshrae warrior Humanoids with insect-like features
Basilisk 26 Venom-eye basilisk, stone-eye basilisk Large six (sometimes eight)-legged lizard. Based on the creature from medieval bestiaries.[11] In the original Monster Manual it is described as a reptilian monster whose gaze can turn creatures to stone.[12]
Bat 27 Shadowhunter bat, fire bat Large bat-like creatures
Battlebriar 28 Warthorn battlebriar, earthrage battlebriar Plant creatures resembling large frogs with claws and large teeth
Bear 29 Cave bear, dire bear
Beetle 30 Fire beetle, tangler beetle, rot scarab swarm
Behemoth 31 Macetail behemoth, bloodspike behemoth Bloodspike behemoth resembles a large reptile similar in form to the Stegosaurus stenops and macetail behemoth resembles a large reptile similar in form to the Euoplocephalus tutus
Beholder 32–33 Beholder eye of flame, beholder eye tyrant Resembles a floating orb of flesh with a large mouth, single central eye, and lots of smaller eyestalks on top with deadly magical powers. A "creature that looks at you and is destroying you by the power of its magical eyes".[13] A terrible beast, but depicted as "a cuddly rosy ball with too many eyes".[14] Designed to counter magic-using characters while being a formidable opponent for a whole party due to its versatility.[11] Considered one of "the game's signature monsters" by Philip J. Clements.[15]: 133  A "classic",[16] "iconic", as well as "one of the most feared and fearsome monsters of the game", present through all editions.[17]: 5, 40–41, 65 
Berbalang 34 Medium-sized blue demon-like humanoid with bat wings
Boar 35 Dire boar, thunderfury boar
Bodak 36 Bodak skulk, bodak reaver Humanoids with smooth grayish-black skin and a featureless face
Boneclaw 37 Resembles humanoids who are half skeletal and half without skin with three-fingered huge claws
Bulette 38 Bulette, dire bulette Large armored mole-like creature. Also called land shark, inspired by a plastic toy from Hong Kong.[11] In his 2019 book The Monsters Know What They're Doing, author Keith Ammann called bulettes "brutes tailor-made to give your players jump scares" and found its preferences and aversions for the meat of different humanoid races "ludicrous".[18]: 157–158 
Cambion 39 Cambion hellsword, cambion hellfire magus Archetype devil appearance
Carrion Crawler 40 Carrion crawler, enormous carrion crawler Large yellow and green worm-like aberration
Chimera 41 Appears to be an amalgam of a goat, lion and a dragon with three heads. The chimera is based on the chimera of Greek mythology as found in the Iliad by Homer,[19][20] "stronger than a centaur but weaker than a sphinx".[21] Present in the game since the earliest edition.[17]: 45 
Choker 42 Cavern choker, feygrove choker Resembles small greyish-black humanoids
Chuul 43 Chuul juggernaut Large pale yellow lobster-like aberrations
Colossus 44 Godforged colossus Large animated statues
Crocodile 45 Visejaw crocodile, feymire crocodile
Cyclops 46–48 Cyclops guard, cyclops warrior, cyclops impaler, cyclops rambler, cyclops hewer, cyclops battleweaver, cyclops storm shaman Single eyed giants
Dark One 49 Keep on the Shadowfell (2008) Dark creeper, dark stalker Small humanoids from the Shadowfell plane
Death Knight 50–51 Death knight (human fighter),death knight (dragonborn paladin) A "powerful undead warrior",[22]: 167  Shannon Applecline considered this creature created by Charles Stross one of the game's especially notable monsters.[23]: 38 
Demon 52–58 Balor, barlgura, evistro (carnage demon), glabrezu, goristro, hezrou, immolith, marilith, mezzodemon, vrock Varies. Many were based on figures from Christian demonology.[24] Considered among the "standard repertoire of "Monsters"" by Fabian Perlini-Pfister.[25] In a review of Planescape Monstrous Compendium Appendix II for Arcane magazine, the reviewer cites the culture of the tanar'ri as helping "give the Planes a solid base of peoples".[26] Featuring a highly-muscled man-like body and bat wings,[17]: 53  the balor is based on and renamed from the Balrog from J.R.R. Tolkien's legendarium.[11]
Destrachan 59 Destrachan, destrachan far voice Large reptiles similar in form to the theropod dinosaurs
Devil 60–67 Bearded devil (barbazu), bone devil (osyluth), chain devil (kyton),ice devil (gelugon), imp, legion devil grunt, legion devil hellguard, legion devil veteran, legion devil legionnaire,pit fiend, spined devil (spinagon),succubus, war devil (malebranche) Varies. Many were based on figures from Christian demonology.[24] Imps are minor fiends which could be created from larvae.[27]
Devourer 68–69 Spirit devourer, viscera devourer, soulspike devourer Undead humanoids of varied forms but generally with exposed ribcage. A giant skeleton that is holding a small figure prisoner in their ribcage, this creature is highlighted by reviewer Kaneda for characters to steer away from.[28]
Displacer Beast 70 Displacer beast, displacer beast packlord Resembles six-legged black puma with a pair of black tentacles sprouting from its shoulders. Based on the alien Coeurl from the short story Black Destroyer by A. E. van Vogt.[11][17]: 71  David M. Ewalt, in his book Of Dice and Men, discussed several monsters appearing in the original Monster Manual, describing displacer beasts as looking like "pumas with thorn-covered tentacles growing out of their shoulders".[2] Rob Bricken from io9 named the displacer beast as the 2nd most memorable D&D monster.[9]
Doppelganger 71 Doppelganger sneak, doppelganger assassin Humanoids able to change shape
Dracolich 72–73 Dracolich, blackfire dracolich, runescribed dracolich Resembles undead dragon skeleton. Ranked among the strongest monsters in the game by Scott Baird from Screen Rant.[8] It was also one of the first new creatures introduced for the Forgotten Realms campaign setting.[29]
Dragon 74–85 Young black dragon, adult black dragon, elder black dragon, ancient black dragon, young blue dragon, adult blue dragon, elder blue dragon, ancient blue dragon, young green dragon, adult green dragon, elder green dragon, ancient green dragon, young red dragon, adult red dragon, elder red dragon, ancient red dragon, young white dragon, adult white dragon, elder white dragon, ancient white dragon Resembles a reptile-like winged creature with magical or unusual abilities. Powerful and intelligent, usually winged reptiles with magical abilities and breath weapon.[30] The different subraces, distinguished by their colouring, vary in power.[31] The dragon has been referred to as the "iconic creature for D&D adventurers to conquer".[32]: 34 [33]
Dragonborn 86–87 Dragonborn soldier, dragonborn gladiator, dragonborn raider, dragonborn champion Normal size humanoids with dragon features. Within the setting of Dungeons & Dragons 4th Edition, they frequently appear as mercenaries, and make excellent sorcerers, warlords, paladins, and fighters.[34][35] The dragonborn were introduced to the core rules of Dungeons & Dragons 4th Edition in an attempt to reflect contemporary trends in fantasy fiction and appeal to newer players.[36][37] In addition, it reflected a perception among the game's designers that it should be possible to play dragon-like creatures in a game with "Dragons" in the title.[36][38] Richard Baker, who helped design 4th Edition, noted that the introduction of dragonborn to the core rules allowed them to "grow the D&D world by allowing the mix of characters to evolve in the new edition."[38]
Dragonspawn 88–89 Redspawn firebelcher, blackspawn gloomweb, bluespawn godslayer Varies but spawned from corrupted dragon eggs
Drake 90–92 Keep on the Shadowfell (2008) Spiretop drake, guard drake, needlefang drake swarm, pseudodragon, spitting drake, rage drake Varies. The pseudodragon is "a miniature dragon that also has a tail stinger"[30] Reviewer Philippe Tessier found it "very nice" and interesting when made available as a familiar.[16]
Drider 93 Drider fanglord, drider shadowspinner Drows which have been transformed from the waist down so they have the lower body of a spider
Drow 94–95 Drow warrior, drow arachnomancer, drow blademaster, drow priest Dark elves. Made famous R. A. Salvatore's Drizzt novels, these dark elves from the game influenced subsequent works of fantasy.[11] Drow have a gender-based caste system that says "a great deal about attitures towards gender roles in the real world".[15]: 34 
Dryad 96 Dryad, briar witch dryad Resembles humanoids with tree-like features. Based on the dryad from classical sources.[11] The dryad appears as a player character class in Tall Tales of the Wee Folk in the "DM's booklet" (1989).[39]: 146 
Dwarf 97 Dwarf bolter, dwarf hammerer Small size humanoids. Based on Tolkien's version of the dwarf.[40][15]: 78  Often depicted as "short, stout, and fond of ale", "bearded masters of metalworking" and "predisposed towards a "good" moral alignment", "tend to embody an extreme vision of masculinity".[15]: 58, 67, 78, 165 
Efreet 98–100 Efreet fireblade, efreet cinderlord, efreet flamestrider, efreet pyresinger, efreet karadjin Giants with reddish skin and horns and body part flesh and flame. A depiction of an "evil [...] efreet" already appeared in the original Dungeons & Dragons (1974) edition, another "enormous, devilish red" one was the main feature of the cover of the 1st edition Dungeon Master's Guide. Within the game's cosmology they were based on the Plane of Fire, centered around the "fabled City of Brass".[17]: 20–21, 85, 87, 244–245 
Eidolon 101 Eidolon Resembles a large human-like creature of stone covered in runes
Eladrin 102–103 Eladrin fey knight, eladrin twilight incanter, bralani of autumn winds, ghaele of winter High elves
Elemental 104–105 Firelasher, rockfire dreadnought, earthwind ravager, thunderblast cyclone Varies but composed of one of the four classical elementals of air, earth, fire, or water. Powerful creatures in the game;[41] a characteristic of the air elemental is the ability of rapid movement.[2]: 141 
Elf 106 Elf archer, elf scout Slender humanoids with pointed ears. Based on Tolkien's version of the elf,[40] "quick but fragile", with senses surpassing a human's, often depicted as "effeminate" and "predisposed towards a "good" moral alignment".[15]: 14, 26, 68 
Ettercap 107 Ettercap fang guard, ettercap webspinner
Ettin 108 Ettin marauder, ettin spirit-talker Two-headed giants
Flameskull 109 Flameskull, great flameskull Floating skull on flames
Fomorian 110–111 Fomorian warrior, fomorian painbringer Deformed giants
Foulspawn 112–113 Foulspawn grue, foulspawn mangler, foulspawn berserker, foulspawn seer, foulspawn hulk Corrupted humanoids
Galeb Duhr 114 Galeb duhr earthbreaker, galeb duhr rockcaller Boulder-like creature
Gargoyle 115 Gargoyle, nabassu gargoyle Resembres grotesque stone statues
Ghost 116–117 Phantom warrior, trap haunt, wailing ghost (banshee), tormenting ghost Varies. Inspired by Gothic fiction, a typical denizen of the Ravenloft setting.[42]
Ghoul 118–119 Keep on the Shadowfell (2008) Ghoul, horde ghoul, abyssal ghoul, abyssal ghoul hungerer, abyssal ghoul myrmidon Undead decomposed corpses
Giant 120–125 Death giant, death titan, hill giant, earth titan, fire giant, fire giant forgecaller, fire titan, storm giant, storm titan Large to huge humanoids. Overlarge powerful humanoids with a self-involved social focus,[18]: 8  usually presented as the "bad guys".[43] Based on mythological figures and Tolkien, their stone-throwing ability indicates their creative roots in wargaming.[19][11]
Gibbering Beast 126–127 Gibbering mouther, gibbering abomination, gibbering orb amorphous aberrations covered with eyes and mouths. A creature with many eyes and mouths. Witwer et al. found Erol Otus' early depiction "perversely beautiful", the artist's surrealist style very suited for this bizarre monster.[17]: 94–97 
Githyanki 128–129 Githyanki warrior, githyanki mindslicer, githyanki gish Tall and gaunt humanoids with almost skeletal features. Xenophobic humanoids[15]: 20–21  with gaunt stature, leathery yellow skin and fangs. Inhabitants of the Astral Plane, and ancient enemies of the githzerai, githyanki are considered to "boast some excellent twists" as non-player characters, but "little more than dextrous, not to mention ugly, egg layers" as PCs by reviewer Trenton Webb[44][45] Introduced by Charles Stross[24][23]: 38  in White Dwarf No. 12, and officially included in the game in Fiend Folio (1981) and featured on its cover.[17]: 127–129  The name was borrowed the name from a fictional race in George R. R. Martin's Dying of the Light. The githyanki/illithid relationship was inspired by Larry Niven's World of Ptavvs.[46][47] The githyanki were voted among the top ten best monsters from that White Dwarf's "Fiend Factory" column.[48] Shannon Applecline considered the githyanki one of the game's especially notable monsters.[23]: 38  Scott Baird of the website TheGamer commented on the nature of the relationship of the githyanki to the mind flayers: "Despite their wicked reputation, the Githyanki have an important role to play in protecting the Prime Material Plane. The Githyanki despise Mind Flayers and their armies might be the only thing holding them back. The trailer for Baldur's Gate 3 shows just how scary a single Mind Flayer ship can be, and that could happen a thousand times over if the Githyanki aren't around."[49]
Githzerai 130–131 Githzerai cenobite, githzerai zerth, githzerai mindmage Tall and gaunt humanoids with almost skeletal features. Designed by Charles Stross,[24][23]: 38  these humanoids are the ancient and fervent enemies of mind flayers and githyanki, based on the plane of Limbo. A playable species in the Planescape campaign setting, reviewer Johnny L. Wilson found them a new take on the niche usually occupied by elves.[45][50] Shannon Applecline considered the githzerai one of the game's especially notable monsters.[23]: 38 
Gnoll 132–133 Gnoll huntmaster, gnoll claw fighter, gnoll marauder, gnoll demonic scourge Hyenas-like humanoids. Richard W. Forest assumed them to be inspired from but not resembling the gnoles conceived by Lord Dunsany,[11] while Gary Gygax himself stated that although Dunsany's "gnole" is close", he came up with the name as "a cross between a gnome and a troll", and the description was his original creation. He wanted to create a humanoid opponent in the game to fit in between the hobgoblin and bugbear in power.[51] Gnolls were considered one of the "five main "humanoid" races" in AD&D by Paul Karczag and Lawrence Schick.[39]: 92 
Gnome 134 Keep on the Shadowfell (2008) Gnome skulk, gnome arcanist Small and slender humanoids. Player character race "often stereotyped as buffoons, illusionists, mad inventors, and many characters play them as intentionally "wacky" or anachronistic"; often conforms to the trickster archetype. "predisposed towards a "good" moral alignment".[15]: 23, 31, 67 
Bugbear 135–141 Bugbear warrior, bugbear strangler Stocky hairy humanoids. The bugbear is a hairy cousin of the goblin.[52]
Goblin 135–141 Keep on the Shadowfell (2008) Goblin cutters, goblin blackblade, goblin warriors, goblin sharpshooters, goblin hexer, goblin skullcleaver, goblin underboss Small green humanoids. Based primarily on the goblins portrayed in J.R.R. Tolkien's Middle-Earth.[53] Considered one of the "five main "humanoid" races" in AD&D by Paul Karczag and Lawrence Schick.[39]: 92  Presented as "evil" and "predisposed towards a society of brutal regimes where the strongest rule" in the game.[15]: 48, 66, 134  Suitable oponent for characters of lowest level.[3]
Hobgoblin 135–141 Keep on the Shadowfell (2008) Hobgoblin grunts, hobgoblin warrior, hobgoblin archer, hobgoblin soldiers, hobgoblin warcaster, hobgoblin commander, hobgoblin hand of bane Normal size humanoids covered in coarse fur
Golem 142 Flesh golem, stone golem Varies. The clay golem is based on the golem of Medieval Jewish folklore,[19] while the flesh golem is related to Frankenstein's monster as Universal's 1931 film, seen in e.g. being empowered by electricity.[11] All golems are inspired by Gothic fiction more generally; a typical denizen of the Ravenloft setting,[42] and "classic" monster of the game.[16] The influence of Dungeons & Dragons has led to the inclusion of golems in other tabletop role-playing as well as in video games.[54]
Gorgon 143 Iron gorgon, storm gorgon Magical beasts resembling a bull. "iron plated bull", based on early modern bestiaries, with only the name being derived from the Classical counterpart.[21][19]
Grell 144 Grell, grell philosopher Aberration resembling a floating brain with a frontal beak and ten tentacles originating on its underside. "terrifying beaked, tentacled monsters that populate the realm of Underdark".[55] Tyler Linn of Cracked.com listed the grell among the "15 Most Idiotic Monsters In Dungeons & Dragons History" and found that it's movement by floating contributed to it looking ridiculous.[56]
Grick 145 Grick, grick alpha Large snake-like aberrations with beak and four barbed tentacles originating at the base of the beak
Griffon 146–147 Hippogriff, hippogriff dreadmount, griffon, rimefire griffon Creatures with the forequarters, wings and head of an eagle, hindquarters of various forms depending on type of griffon. Originally based on the creature from Persian mythology[42] the adapted hippogriff "was among the earliest fantasy beasts introduced into the Dungeons & Dragons universe":[57] An artistic representation drawing inspiration from real eagles and horses was used for the cover of the third booklet of the original Dungeons & Dragons (1974) edition and became one of "the game's earlies ambassadors" through use of that cover in advertisments.[17]: 20–21, 27, 39  Gary Gygax used a story in which he received a letter asking how many eggs a Hippogriff could lay as an example of the encyclopedic knowledge which fans expected him to have over every detail of gameplay.[58]
Grimlock 148 Grimlock minion, grimlock follower, grimlock ambusher, grimlock berserker Gray skinned humanoids without eyes or eye sockets
Guardian 149 Shield guardian, battle guardian Constructs of various materials and humanoid form
Hag 150–151 Howling hag, bog hag, night hag, death hag Resemble wretched old women. Based on the pervasive figure from folklore, with "different interpretations of the monster around the world" being worked into different variants in the game, allowing each "a little more personality".[59] In the view of Stag and Trammel, hags in D&D represent misogynistic and ageist tendencies in their authors.[27][60] SyFy Wire in 2018 called it one of "The 9 Scariest, Most Unforgettable Monsters From Dungeons & Dragons", saying that "There are endless horrific possibilities when it comes to hags."[61] The night hag is a powerful hag from Hades, propagating evil by creating larvae.[27] Don Turnbull referred to the night hag as "splendid" and notes that the illustration of the night hag is the best drawing in the book.[62] It has been described as comparable to the Alp of folklore, although "considered a more Judeo-Christian demonic influence".[63]: 33 
Halfling 152–153 Keep on the Shadowfell (2008) Halfling slinger, halfling stout, halfling thief, halfling prowler Small humanoids. Based on and renamed from the hobbit in J.R.R. Tolkien's works.[11][23]: 27  The hobbit first appeared as a player character class in the original 1974 edition of Dungeons & Dragons.[63]: 62  Later the game began using the name "halfling" as an alternative to "hobbit" for legal reasons.[64] The "halfling" appeared as a player character race in the original Player's Handbook (1978).[39]: 84–85 
Harpy 154 Harpy, bloodfire harpy Humanoid creatures with avian wings and talons for feet and hands. Based on the creature from Greek mythology.[25]
Helmed Horror 155 Helmed horror, greater helmed horror Resembles an animated suit of armor
Homunculus 156–157 Clay scout, iron defender, iron cobra Varies
Hook Horror 158 Hook horror Bipedal subterranean monster that looks like a vulture-like humanoid with bony hooks in place of hands. The hook horror was first published in White Dwarf #12 (April–May 1979), and was originally submitted by Ian Livingstone.[47] It was voted among the top ten monsters from the magazine's "Fiend Factory" column and reprinted in Best of White Dwarf Articles (1980).[48][65][66] Ed Greenwood, in his review of the Fiend Folio for Dragon magazine, considered the hook horror as one of the creatures with "strange appearances and little else; there is no depth to their listings" and that it was one of the creatures which "seem incomplete".[67]
Horse 159 Riding horse, warhorse, celestial charger
Hound 160–161 Hell hound, shadow hound, wild hunt hound Varies.
Human 162–163 Keep on the Shadowfell (2008) Human rabble, human lackey, human bandit, human guard, human berserker, human mage
Hydra 164–165 Fen hydra, mordant hydra, primordial hydra Large snake-like creatures with multiple heads. Based on the creature from classical sources,[11][20] with Heracles' famed method of slaying it adapted into a vulnerability against fire, but not with the less well-known poisonous bite, showing how the game mostly focusses on the well-known traits of mythological creatures.[21] Present in the game since its inception.[17]: 26 
Hyena 166 Hyena, cacklefiend hyena
Kobold 167–169 Keep on the Shadowfell (2008) Kobold minions, kobold skirmisher, kobold slinger, kobold dragonshields, kobold wyrmpriest, kobold slyblade Small reptilian humanoids. "[S]hort subterranean lizard-men",[2]: 66  considered one of the "five main "humanoid" races" in AD&D by Paul Karczag and Lawrence Schick,[39]: 92  and ranked among the weakest monsters in the game by Scott Baird from Screen Rant.[8]
Kruthik 170–171 Keep on the Shadowfell (2008) Kruthik hatchlings, kruthik young, kruthik adult, kruthik hive lord Four-legged reptilians with natural plate armor covering most of their body
Kuo-toa 172–173 Kuo-toa guard, kuo-toa marauder, kuo-toa harpooner, kuo-toa monitor, kuo-toa whip Fish-like humanoids.
Lamia 174 Lamia Varies
Larva Mage 175 Larva mage A mass of worms and maggots taking the form of a mage
Lich 176–177 Lich (human wizard), lich (eladrin wizard) Undead spellcasters. Emaciated[16] undead spellcaster,[55] a "classic" monster of the game.[16]
Lich Vestige 176–177 Animated remains of a former lich
Lizardfolk 178–179 Greenscale hunter, greenscale darter, greenscale marsh mystic, blackscale bruiser Reptilian humanoids. A player character race in some settings.[68][69] Reviewer Chris Gigoux described them by saying "Lizard Men aren't bad, [...] they're just a simple folks, struggling to survive."[70] In 2020, Comic Book Resources counted the lizardfolk as # 1 on the list of "10 Powerful Monster Species That You Should Play As", stating that "Along with the ability to manufacture their own weapons from the natural environment around them, they provide an excellent role-playing experience and have some pretty awesome tricks up their sleeve."[71] An image of a lizard man by Greg Bell functioned as the logo in the early phase of TSR Hobbies,[17]: 42–43, 47, 81  while "the bloodied bodies of lizard men" overcome by a group of adventurers featured on the cover of the 1st edition Player's Handbook, considered "arguably the most iconic piece of art in all of RPGdom" by Reactor magazine commentator Saladin Ahmed.[72]
Lycanthrope 180–181 Wererat, werewolf Shapechanger humanoids. Afflicted shapechangers, whose condition could be transmitted like a disease;[73] some available as player character races.
Depiction of the werewolf is related to those in 1930s and 1940s Hollywood movies like The Wolf Man.[11] Ranked sixth among the ten best low-level monsters by the authors of Dungeons & Dragons For Dummies: "a classic monster", interesting due to shapechanging because "players can never be entirely sure whether that surly villager might indeed be the great black wolf who attacked their characters out in the forest."[74] The presence of lyncanthropes in the gaming system is one of the elements that has led Christian fundamentalists to condemn Dungeons & Dragons and to associate it with the occult.[75] Screen Rant has described the operation of lycanthropy in the game as an aspect that "makes no sense" because it is often a positive development for a character. "It is possible for a character to be infected with lycanthropy in Dungeons & Dragons and it comes highly recommended, as the benefits outweigh the negatives". It notes that "[i]n exchange for learning how to control your condition, you gain Damage Reduction, +2 to your Wisdom stat, the Scent ability, Low-Light Vision, a new Hit Dice, the Iron Will feat, and the ability to transform into a more powerful form".[76] An illustration in one edition of the Monster Manual implied that the beast in Disney's Beauty and the Beast was a lycanthrope, with a creature having a resemblance to the Beast attacking a human resembling that film's antagonist, Gaston.[77] Present in the game since its inception, an image of a werewolf's face by Gygax' childhood friend Tom Keogh was "[a]lmost certainly the oldest piece of art" in the original D&D.[17]: 26–27 
Magma Beasts 182–183 Magma claw, magma hurler, magma strider, magma brute Varies
Manticore 184 Manticore Based on its mythological counterpart, including the barbed tail, the manticore appeared in the game from its earliest edition.[57]: 44 [78]: 268  Large magical beasts with the body of a lion, dragon wings, and a somewhat humanoid head
Marut 185 Marut blademaster, marut concordant Astral humanoids
Medusa 186–187 Medusa archer (female), medusa warrior (male), medusa shroud of zehir (female) Scaly skinned humanoids with powerful gaze. Based on the creature from classical sources[11][25] but translated into species of monsters[52][20] originated from "humans seeking eternal youth".[21] Reviewer Allan Rausch found their portrayal as "a woman with snakes for hair" up to 2nd edition less compelling than their less human-like depiction in 3rd edition.[79] Part of the game from its very beginning, a medusa was already depicted in the playtest material from 1973 for the original edition.[17]: 21 
Mind Flayer 188–189 Mind flayer infiltrator, mind flayer mastermind Humanoid aberrations with psionic powers and octopus-like heads. "Squid-headed humanoids", considered one of "the game's signature monsters" by Philip J. Clements.[15]: 133  Reviewer Julien Blondel described them as vile brain-eating creatures full of psionic energy. He found them delightful creatures for a sadistic Dungeon Master to use, and a useful bridge between classic game worlds and the planes, as illithids abound in both.[80]
Minotaur 190–191 Minotaur warrior, minotaur cabalist, savage minotaur Bull-like Humanoids. Based on the creature from Greek mythology,[11][25][21][81] but translated from a singular creature into a species.[20] In 2021, Comic Book Resources counted the minotaur as one of the "7 Underused Monster Races in Dungeons & Dragons", stating that "far from just brutal monsters. Many are lawful by nature, which means, surprisingly, Minotaurs make for some good Paladins. They also, obviously, make for some good Barbarians, Monks and Fighters. There's a lot of potential with Minotaurs. People hate and fear them, but you might be able to play that to your advantage...or fight against the stereotypes."[82] The minotaur was among the monsters featured as trading cards on the back of Amurol Products candy figure boxes.[17]: 161, 163 
Mummy 192–193 Mummy guardian, mummy lord (human cleric), giant mummy Based on the creature from Gothic fiction and appearances in more contemporary entertainment, a typical denizen of the Ravenloft setting.[42][59] In his review of the Monster Manual in the British magazine White Dwarf #8 (August/September 1978), Don Turnbull noted that the mummy was revised from its previous statistics, and could now cause paralysis on sight (as a result of fear).[62]
Naga 194–195 Guardian naga, bone naga, dark naga, primordial naga Varies but snake-like creatures. Snake-like magical creatures with humanoid head. Based on the nāga from Indian mythology.[25]
Nightmare 196 Nightmare Resembles black horse with flaming hair
Nightwalker 197 Nightwalker Humanoid being formed of shadow
Ogre 198–199 Ogre thug, ogre bludgeoneer, ogre savaga, ogre skirmisher, ogre warhulk Brutish and dull-witted humanoids. Large, powerful humanoid creatures, with slightly below average intelligence.[18]: 249, 257 [83] Typical bad guys in the game,[43] who can be used to teach "players about fighting big, powerful, stupid monsters, which is an iconic D&D experience".[74]: 356 
Oni 200–201 Oni night haunt, oni mage Ogre-like humanoids with horns
Ooze 202 Keep on the Shadowfell (2008) Ochre jelly, gelatinous cube Amorphous creatures that dwell in dungeons. "D&D's large variety of monstrous oozes and slimes took their original inspiration from Irvin S. Yeathworth Jr's The Blob" movie. In the artificial dungeon environment of the game, they function as a "clean up crew". The gelatinous cube, "a living mound of gelatinous jelly",[2]: 138  was considered especially suited for that role, as it fi exactly in the standard grid for tactical combat. Considered an "iconic monster".[11]
Orc 203–205 Orc drudge, orc warrior, orc raider, orc berserker, orc eye of Gruumsh, orc bloodrager, orc chieftain Savage humanoids that revel in combat. Directly adapted from the orc in J.R.R. Tolkien's works.[11] Considered one of the "five main "humanoid" races" in AD&D by Paul Karczag and Lawrence Schick.[39]: 92  Presented as "evil" and "savage raiders" in the game.[15]: 48, 95 
Orcus 206–210 Orcus, aspect of Orcus, Doresain, the Ghoul King, deathpriest hierophant, deathpriest of Orcus, crimson acolyte Orcus, Demon Prince of the Undead, and the members of his cult. Inspired by its real-world mythological counterpart.[17]: 52 
Otyugh 211 Otyugh Creature that lives in piles of waste. Also known as gulguthra.[84] Game designer Don Turnbull rated the otyugh as a "most interesting creation".[62]
Owlbear 212 Owlbear, winterclaw owlbear A creature with the front half of an owl and the back half of a bear. Newly created for the game early on inspired by a Hong Kong–made plastic toy,[85][17]: 66  the owlbear was well-received as a useful and memorable monster.[9][86][87]
Panther 213 Fey panther, spectral panther
Purple Worm 214 Purple worm, elder purple worm Enormous armored "worms" that burrow through the ground. The "dread purple worm" attacks with both ends,[78]: 268  maw and stinger. This "iconic monster" and original creation of Dungeons & Dragons is present all editions of the game.[17]: 26, 28–29 
Quickling 215 quickling runner, quickling zephyr Fey creatures that can move incredibly fast. Small, intelligent, chaotic and speedy, it appeared on Geek.com's list of "The most underrated monsters of Advanced Dungeons & Dragons".[88]
Rakshasa 216–218 Rakshasa warrior, rakshasa archer, rakshasa assassin, rakshasa noble, rakshasa dread knight Feline humanoids that can alter their appearance. Based on the creature from Hindu mythology.[42]
Rat 219 Keep on the Shadowfell (2008) Giant rat, dire rat, rat swarm
Roc 220–221 Roc, phoenix, thunderhawk Enormous birds of prey. Phoenixes and thunderhawks have ties to the Elemental Chaos. An enormous bird, based on a mythological creature probably of Persian origin, known from Sindbad the Sailor.[19]
Roper 222 Roper A creature that roughly resembles a stalagmite when at rest. A dangerous inhabitant of the Underdark[89] with "murderous behavior".[90] One of the original creations for the game, Witwer et al. rated them among the "iconic D&D monsters".[17]: 39, 45 
Rot Harbinger 223 Rot harbinger, rot slinger Undead creatures that spread rot with their claws.
Sahuagin 224–225 Sahuagin guard, sahuagin raider, sahuagin priest, sahuagin baron Shark-like humanoids that live in the sea.
Salamander 226–227 Salamander lancer, salamander firetail, salamander archer, salamander noble Evil creatures associated with the element of fire.
Satyr 228 Satyr rake, satyr piper Goat-like humanoids of fey origin. Based on the satyr from classical sources.[11]
Scorpion 229 Stormclaw scorpion, hellstinger scorpion
Shadar-Kai 230–231 Shadar-kai chainfighter, shadar-kai gloomblade, shadar-kai witch, shadar-kai warrior Humanoids of darkness and shadow.
Shambling mound 232 Shambling mound, stormrage shambler Animated mass of vines and foliage. Ben Woodard considered its ability to move "the base creepiness of the creep".[91]
Shifter 233 Longtooth shifter, razorclaw shifter Offspring of humans and lycanthropes
Skeleton 234–235 Keep on the Shadowfell (2008) Decrepit skeleton, skeleton, blazing skeleton, boneshard skeleton, skeletal tomb guardian Reanimated bones that serve their creator. The skeleton was ranked second among the ten best low-level monsters by the authors of Dungeons & Dragons For Dummies: "introduces players to the special advantages and weaknesses of undead monsters". They also thank Ray Harryhausen for people knowing what fighting skeletons ought to look like.[74] Screen Rant ranked the tiny skeleton one of the weakest D&D creatures, saying "[skeletons] go all the way down to Tiny-sized creatures, which means that it is possible for your party of adventurers to fight a group of skeletons that are the same size as action figures."[8]
Skull Lord 236 Skull lord Three-headed skeletal creature that commands lesser undead.
Slaad 237–239 Slaad tadpole, grey slaad (rift slaad), red slaad (blood slaad), blue slaad (talon slaad), green slaad (curse slaad), black slaad (void slaad) Frog-like beings of pure chaos. Ed Greenwood considered the slaadi "worthy additions to any campaign".[67] GameSpy author Allan Rausch described the slaadi as "remorseless reptilian killing machines", but "For many years, slaad were a joke -- because of their artwork", which showed them as "six-foot tall carnivorous frogs". With the Planescape setting they "were reinterpreted artistically to be less frog-like and much more fearsome".[79] Shannon Applecline considered the githzerai one of the game's especially notable monsters.[23]: 38 
Snake 240–241 Deathrattle viper, crushgrip constrictor, flame snake, shadow snake
Sorrowsworn 242–243 Sorrowsworn soulripper, sorrowsworn reaper, sorrowsworn deathlord, shadowraven swarm Gaunt humanoids drawn to places of conflict.
Specter 244 Specter, voidsoul specter Twisted undead creatures driven to madness. Inspired by Gothic fiction, a typical denizen of the Ravenloft setting.[42]
Sphinx 245 Sphinx Winged lion-like creature tasked with guarding a specific location. Based on Egyptian and Classical mythology, an example of the diverse cultures amalgamated into D&D.[21][92]
Spider 246–247 Keep on the Shadowfell (2008) Deathjump spider, bloodweb spider swarm, blade spider, demonweb terror
Stirge 248 Stirge, dire stirge, stirge swarm Bat-like creatures that feed on blood.[52] "[P]esky" because while small they are dangerous to characters as a swarm. Present in the game since its earliest edition.[17]: 44 
Swordwing 249 Swordwing, crownwing Insect-like humanoids that collect a specific type of item.
Tiefling 250 Tiefling heretic, tiefling darkblade Humans that made a pact with infernal creatures. Descendants of a union between a human and a demon or devil; popular as player characters, as they allow for "identity tourism" of a racial outsider.[15]: 35  Johnny L. Wilson called tieflings "the paranoid, loner obverse" of halflings, who "believe that life is out to get them". In the game they are "suited to be great thieves" and "point persons" due to favourable saving throw bonuses.[45]
Treant 251 Treant, blackroot treant Animated tree with roughly humanoid features. Blackroot treants are undead creatures that appear wilted and dying. Based on the Ent by J. R. R. Tolkien,[11][23]: 27  and renamed due to copyright reasons.[17]: 71 
Troglodyte 252–253 Troglodyte warrior, troglodyte mauler, troglodyte impaler, troglodyte curse chanter Reptilian humanoids that leave beneath the earth. Based on the stock character of the primitive caveman, Gary Gygax portrayed the troglodyte in the game as more monstrous, with chaotic and evil behaviour, offensive smell and lizard-like characteristics.[93] The troglodyte was among the monsters featured as trading cards on the back of Amurol Products candy figure boxes.[17]: 161, 163 
Troll 254–255 Troll, war troll, fell troll Ugly, brutish humanoids that will eat anything that moves. A characteristic denizen of AD&D worlds.[94] Their appearance and powerful regenerative ability is taken from Three Hearts and Three Lions by Poul Anderson rather than from their mythological or Tolkienesque counterparts.[11][19] Considered one of the "five main "humanoid" races" in AD&D by Paul Karczag and Lawrence Schick.[39]: 92 
Umber Hulk 256 Umber hulk, shadow hulk Insect-like creatures that burrow through the earth. Present in the game since the earliest edition.[17]: 45 
Unicorn 257 Unicorn, dusk unicorn Fey creatures that resemble horses, but with a single horn on their head. Based on the creature from medieval bestiaries.[11][42] The Dungeons & Dragons animated series featured Uni the unicorn as a well-received "mascot" and "cute animal sidekick".[95]
Vampire 258–259 Keep on the Shadowfell (2008) Vampire lord (human rogue), vampire spawn fleshripper, vampire spawn bloodhunter Humanoid undead that feed on the blood of others. Depiction is related to those in 1930s and 1940s Hollywood Dracula movies,[11] as well as folklore[59] and Gothic fiction; a typical denizen of the Ravenloft setting,[42][94] and "classic" monster of the game.[16]
Vine Horror 260 Vine horror, vine horror spellfiend Roughly humanoid plant creatures formed of vines.
Warforged 261 Warforged soldier, warforged captain Magic constructs that possess sentience.
Wight 262–263 Keep on the Shadowfell (2008) Deathlock wight, wight, battle wight, battle wight commander, slaughter wight Undead creature that feeds on the life force of others. Thin humanoid undead.[96] Directly adapted from the barrow-wight in Tolkien's The Lord of the Rings,[11][23]: 27  while the concept is inspired Icelandic sagas.[97] Rob Bricken of io9 identified the wight as one of "The 12 Most Obnoxious Dungeons & Dragons Monsters".[98]
Wolf 264 Gray wolf, dire wolf
Worg 265 Worg, guulvorg Evil, intelligent creatures related to wolves. Worgs are giant wolves inspired by the wargs in the works of J.R.R. Tolkien; the name was changed for legal reasons, while both word an concept ultimately go back to Old Norse idea of varg, which can refer to wolves in their violent aspect.[97]
Wraith 266–267 Wraith, mad wraith, sword wraith, dread wraith Undead creatures that feed on souls and spawn more wraiths from their victims. Inspired by and renamed from the Nazgul from J.R.R. Tolkien's legendarium,[99] as well as by Gothic fiction, a typical denizen of the Ravenloft setting.[42]
Wyvern 268 Wyvern, fell wyvern Bipedal, dragon-like creature with a poisonous tail stinger.[30]
Yuan-Ti 269–273 Yuan-ti malison sharp-eye, yuan-ti malison incanter, yuan-ti malison disciple of Zehir, yuan-ti abomination, yuan-ti anathema, snaketongue initiate, snaketongue zealot, snaketongue warrior, snaketongue assassin, snaketongue celebrant Evil, snake-like humanoids that live in jungles. Snaketongues are cultists who believe the yuan-ti are emissaries of the god Zehir. A species of "cult-like snake people"[100] and among "D&D's most popular and iconic monsters".[101] The original yuan-ti castes were the abominations, the halfbreeds, and the purebloods, which first appeared in the module Dwellers of the Forbidden City (1981),[102][103][104] In the adventure, the characters are hired to find an object taken to a lost oriental-style city, which has been taken over by a cult of snake-worshipers, the yuan-ti, and their servants, the mongrelmen and tasloi.[39]: 101  The types have been summarized by A.V. Club as "a human-eating snake, or human-snake hybrid eater of humans and snakes, or other human-snake hybrids."[105] Snakes and snake-worship used in fiction have been criticized as characteristic of Orientalism.[106] The publication history, digital and print, of yuan-ti falls into this pattern as they serve as uncomplicated antagonists in "exotic" settings.[18][107][108] Graeme Barber, a game designer noted for his critique of racism in Dungeons & Dragons,[109] used yuan-ti in his contribution to the book Candlekeep Mysteries. Controversy arose after Wizards of the Coast, according to Barber, altered his depiction of yuan-ti.[110] Summarizing his critique of the simplistic portrayal, Barber wrote, "Yuan-ti are evil because evil."[111] Keith Ammann, in his 2019 book The Monsters Know What They're Doing, commented of the yuan-ti purebloods that "Yuan-ti have had hundreds of generations to live and adapt on their own, so they'll have the same self-preservation instinct as any evolved species."[18] TheGamer.com in April 2021 listed the yuan-ti pureblood as #2 on their list of "10 Most Underrated Races That Are Better Than You Think".[112] CBR.com listed the yuan-ti pure blood as #5 on their list of "Top 10 Playable Species In D&D".[113]
Zombie 274–275 Keep on the Shadowfell (2008) Zombie rotter, zombie, gravehound, corruption corpse, rotwing zombie, chillborn zombie, zombie hulk Undead creatures animated from the corpses of the deceased. Based on the zombie from folklore as well as more contemporary entertainment.[59]

WTC 21828 – Forgotten Realms Campaign Guide (2008)

[edit]

Released in August 2008, this book details the Forgotten Realms campaign setting. It includes unique creatures, such as the zairtail, as well as a number of servants of the various groups and cults across the Realms. The table below is organized by the order the creatures first appear.

ISBN 978-0-7869-4924-3

Creature Page Other Appearances Variants Description
Goblin 8–9, 22, 25–26 Keep on the Shadowfell (2008), Monster Manual (2008) Goblin cutter, goblin warrior, goblin hexer, goblin skullcleaver, goblin blackblade Small green humanoids
Starved Dog 23 Starved dog
Zombie 24 Keep on the Shadowfell (2008), Monster Manual (2008) Zombie rotter, zombie Undead creatures animated from the corpses of the deceased
Hobgoblin 26–27 Keep on the Shadowfell (2008), Monster Manual (2008) Hobgoblin archer, hobgoblin soldier Normal size humanoids covered in coarse fur
Elf 30 Monster Manual (2008) Elf archer Slender humanoids with pointed ears
Human 31, 34 Monster Manual (2008) Human gang member, human bandit, bandit leader
Lizardfolk 34 Monster Manual (2008) Greenscale marsh mystic Reptilian humanoids
Naga 239 Banelar naga
Church of Shar 241 Dark moon monk
Kir-Lanan 241 Kir-lanan wing
Felljaw 243 Felljaw
Haraevor 243–244 Haraevor
Mordrin 244 Mordrin
Tentacled Torment 245 Tentacled torment
Dracolich 247 Fettered dracolich
Draegloth 249–250 Draegloth, draegloth favored one
Direhelm 252–253 Direhelm
Doomsept 253 Doomsept
Jordaini Enforcer 256 Jordaini enforcer
Gibberling 257 Gibberling bunch, plaguechanged gibberling bunch Screen Rant reviewer Scott Baird ranked them among the weakest monsters in the game, which have a scary description, but lack the stats to back up this impression.[8]
Malaugrym 258 Aberrant, shapechanging, magical humanoid
Shade 260 Shade For reviewer Philippe Tessier a monster in the spirit of Fiend Folio.[114]
Thaalud 262 Thaalud
Veserab 263 Veserab
Order of Blue Fire 264–266 Knight accordant, loremaster accordant, commander accordant
Sharn 264 Sharn
Ghoul 267 Plaguechanged ghoul
Lycanthrope 270–271 Wereserpent
Scathebeast 272–273 Scathebeast calf, scathebeast adult, scathebeast watcher, scathebeast bull, scathebeast giant
Dread Warrior 274 Dread warrior
Warlock Knights of Vaasa 276–278 Warlock executor, warlock knight vindicator, warlock knight luminary
Shardsoul 278–279 Shardsoul slayer, shardsoul avatar
Zairtail 280–281 Zairtail swarm, zairtail firetongue, zairtail gazer, zairtail bonebreaker, zairtail cutter
Zhent Mercenary 283 Zhent soldier, Zhent Black Sun adept, Zhent war mage

WTC 21783 – Adventurer's Vault (2008)

[edit]

This book, published in September 2008, details various weapons, armor, vehicles, mounts, and other magical items. All of the monsters found in this book are mounts and/or creatures summoned through the use of magic items. The table below is organized by the order the creatures first appear.

ISBN 978-0-7869-4978-6

Creature Page Other Appearances Variants Description
Camel 11
Elephant 12, 182 Elephant, marble elephant
Giant Ant 12 Larger versions of mundane ants.
Giant Lizard 12 Giant draft lizard, giant riding lizard Larger versions of mundane lizards
Horse 13, 182 Sea horse, skeletal horse, obsidian steed, pearl sea horse
Rhinoceros 13
Shark 13 Dire shark, riding shark
Behemoth 13, 182 Trihorn behemoth, jade macetail behemoth The trihorn behemoth is probably modeled after the triceratops. The jade macetail behemoth is a gem-like version of an ankylosaurus.
Bloodstone Spider 181
Ebony Fly 181
Golden Lion 181
Ivory Goat of Travail 181
Onyx Dog 182

239667200 – Monster Manual 2 (2009)

[edit]

ISBN 978-0-7869-5101-7

253840000 – Monster Manual 3 (2010)

[edit]

ISBN 978-0-7869-5490-2

253840000 – Dark Sun Creature Catalog (2010)

[edit]

ISBN 978-0-7869-5494-0

244650000 – Monster Vault (2010)

[edit]

A boxed set that includes a book with a revised and streamlined core listing of monsters for the Dungeons & Dragons 4th edition game, published in 2010 as part of the Essentials line. The book features an introduction on pages 4–11, the monster descriptions on pages 12–295, an appendix of animals on pages 296–304, a glossary on pages 305–312, and a list of the monsters in the book ranked by level on pages 313–319.

ISBN 978-0-7869-5631-9

Creature Page Other Appearances Variants Description
Angel 12–15 Monster Manual (2008) Angel of protection, angel of battle, angel of valor veteran, angel of vengeance Varies but generally humanoid forms with wings
Archon 16–19 Monster Manual (2008) Earth archon, fire archon, ice archon, water archon Varies but generally humanoid forms made up from an element
Basilisk 20–23 Monster Manual (2008) Mesmeric-eye basilisk, venom-eye basilisk, wilt-eye basilisk, basilisk, abyssal basilisk Large six (sometimes eight)-legged lizard
Beholder 24–27 Monster Manual (2008) Beholder gauth, beholder, beholder eye tyrant Resembles a floating orb of flesh with a large mouth, single central eye, and lots of smaller eyestalks on top with deadly magical powers
Bulette 28–31 Monster Manual (2008) Young bulette, bulette, dire bulette Large armored mole-like creature
Carrion Crawler 32–35 Monster Manual (2008) Carrion crawler scuttler, carrion crawler, carrion crawler putrefier, enormous carrion crawler Large yellow and green worm-like aberration
Cyclops 36–39 Monster Manual (2008) Cyclops crusher, cyclops guard, cyclops rambler, cyclops hewer Single eyed giants. One-eyed giants[115] based on Greek mythology.[19] Ranked tenth among the ten best mid-level 4th Edition monsters by the authors of Dungeons & Dragons 4th Edition For Dummies.[115]
Death Knight 40–43 Monster Manual (2008) Death knight, death knight blackguard
Demon 44–49 Monster Manual (2008) Dretch lackey, babau, vrock, abyssal eviscerator, hezrou, marilith, balor Varies
Devil 50–55 Monster Manual (2008) Imp, succubus, chain devil (kyton), legion devil hellguard, legion devil veteran, ice devil (gelugon), pit fiend Varies
Displacer Beast 56–59 Monster Manual (2008) Displacer beast, savage displacer beast, displacer beast pack lord Resembles six-legged black puma with a pair of black tentacles sprouting from its shoulders
Doppelganger 60–63 Monster Manual (2008) Doppelganger sneak, doppelganger infiltrator, doppelganger master assassin Humanoids able to change shape
Dragon 64–79 Monster Manual (2008) Fledgling white dragon, young white dragon, young black dragon, young green dragon, young blue dragon, young red dragon, deathbringer dracolich, elder white dragon, elder black dragon, elder green dragon, elder blue dragon, elder red dragon, dracolich doomlord Resembles a reptile-like winged creatures with magical or unusual abilities
Dragonborn 80–81 Monster Manual (2008) Dragonborn mercenary, dragonborn soldier Normal size humanoids with dragon features
Drake 82–85 Keep on the Shadowfell (2008), Monster Manual (2008) Guard drake, spitting drake, pseudodragon, bloodseeker drake, rage drake, ambush drake Varies
Drider 86–89 Monster Manual (2008) Drider, drider shadowspinner, drider fanglord Drows which have been transformed from the waist down so they have the lower body of a spider
Dryad 90–93 Monster Manual (2008) Dryad recluse, dryad hunter, dryad witch, bough dryad Resembles humanoids with tree-like features
Duergar 94–99 Duergar scout, duergar guard, duergar thug, duergar raid leader, duergar infernal consort, devil-bred duergar, duergar underlord Dwarves corrupted by devil patrons. An "evil and avaricious" dwarven subrace,[116]: 152  Backstab reviewer Michaël Croitoriu found them interesting as a player character option.[43]
Dwarf 100–101 Monster Manual (2008) Dwarf warrior, dwarf clan guard Small size humanoids
Efreet 102–105 Monster Manual (2008) Efreet fireblade, efreet cinderlord, efreet flamestrider Giants with reddish skin and horns and body part flesh and flame
Elemental 106–109 Lesser air elemental, lesser earth elemental, lesser fire elemental, lesser water elemental Varies but composed of one of the four classical elementals of air, earth, fire, or water
Elf 110–117 Monster Manual (2008) Elf archer, elf scout, elf hunter, elf noble guard, eladrin bow mage, eladrin fey knight, eladrin twilight incanter, eladrin battle dancer, drow stalker, drow venomblade, drow arachnomancer Slender humanoids with pointed ears
Ettin 118–121 Monster Manual (2008) Ettin thug, ettin wrath chanter, ettin hunter, ettin marauder Two-headed giants
Gargoyle 122–125 Monster Manual (2008) Gargoyle rake, gargoyle, gargoyle rock hunter, nabassu gargoyle, rocktempest gargoyle Resemble grotesque stone statues
Ghoul 126–129 Keep on the Shadowfell (2008), Monster Manual (2008) Ghoul, ravenous ghoul, abyssal ghoul, abyssal ghoul devourer, abyssal ghoul hungerer Undead decomposed corpses that hunger for flesh
Giant 130–137 Monster Manual (2008) Hill giant, hill giant hunter, hill giant earth shaman, earth titan, frost giant, frost giant marauder, frost titan, fire giant flamecrusher, fire giant, fire giant forgecaller, fire titan Large to huge humanoids
Githyanki 138–141 Monster Manual (2008) Githyanki warrior, githyanki mindslicer, githyanki raider, githyanki legionary Tall and gaunt humanoids with almost skeletal features
Gnoll 142–147 Monster Manual (2008) Gnoll huntmaster, deathpledged gnoll, gnoll blood caller, fang of Yeenoghu, gnoll gorger, demon-eye gnoll, gnoll far fang, gnoll pack lord, gnoll demon spawn Hyena-like humanoids
Gnome 148–151 Keep on the Shadowfell (2008), Monster Manual (2008) Gnome spy, gnome illusionist, gnome assassin, gnome entropist Small and slender humanoids
Goblin 152–159 Keep on the Shadowfell (2008), Monster Manual (2008) Goblin sniper, goblin beast rider, goblin cutthroat, goblin hex hurler, hobgoblin beast master, hobgoblin battle guard, hobgoblin spear soldier, hobgoblin warmonger, hobgoblin commander, bugbear thug, bugbear backstabber Varies
Golem 160–163 Monster Manual (2008) Flesh golem, stone golem, iron golem Varies
Hag 164–167 Monster Manual (2008) Bog hag, green hag, night hag Resemble wretched old women
Halfling 168–169 Keep on the Shadowfell (2008), Monster Manual (2008) Halfling thief, halfling trickster Small humanoids
Human 170–173 Keep on the Shadowfell (2008), Monster Manual (2008) Human goon, common bandit, town guard, human thug, human transmuter, human duelist
Hydra 174–177 Monster Manual (2008) Hydra, flamekiss hydra, venom-maw hydra Large snake-like creatures with multiple heads
Kobold 178–181 Keep on the Shadowfell (2008), Monster Manual (2008) Kobold tunneler, kobold slinger, kobold quickblade, kobold dragonshield Small reptilian humanoids
Lich 182–185 Monster Manual (2008) Lich necromancer, lich remnant, lich soulreaver Undead spellcasters
Lizardfolk 186–191 Monster Manual (2008) Poisonscale needler, poisonscale brawler, greenscale raider (level 3 soldier), greenscale trapper, greenscale raider (level 4 skirmisher), greenscale bog mystic, blackscale crusher Reptilian humanoids
Lycanthrope 192–195 Monster Manual (2008) Scurrying wererat, frenzied werewolf Shapechanger humanoids
Manticore 196–199 Monster Manual (2008) Manticore striker, manticore impaler, manticore spike hurler, manticore sky hunter Large magical beasts with the body of a lion, dragon wings, and a somewhat humanoid head
Medusa 200–203 Monster Manual (2008) Medusa bodyguard (male), medusa venom arrow (female), medusa spirit charmer (female) Scaly skinned humanoids with powerful gaze
Mind Flayer 204–207 Monster Manual (2008) Mind flayer thrall master, mind flayer unseen, concordant mind flayer Humanoid aberrations with psionic powers and octopus-like heads
Minotaur 208–211 Monster Manual (2008) Minotaur soldier, minotaur charger, minotaur magus, demonic savage minotaur Bull-like humanoids
Mummy 212–215 Monster Manual (2008) Shambling mummy, moldering mummy, mummy tomb guardian, royal mummy
Ogre 216–219 Monster Manual (2008) Ogre, ogre hunter, ogre mercenary, ogre juggernaut, arena-trained ogre Brutish and dull-witted humanoids
Ooze 220–223 Keep on the Shadowfell (2008), Monster Manual (2008) Ochre jelly, green slime, gelatinous cube, black pudding, black pudding spawn Amorphous creatures that dwell in dungeons
Orc 224–229 Monster Manual (2008) Battletested orc, orc savage, orc archer, orc reaver, orc rampager, orc pummeler, orc storm shaman Savage humanoids that revel in combat
Otyugh 230–233 Monster Manual (2008) Otyugh, charnel otyugh, neo-otyugh Tentacled creatures that live in piles of waste
Owlbear 234–237 Monster Manual (2008) Young owlbear, owlbear, trained owlbear, wind-claw owlbear, winterclaw owlbear A creature with the front half of an owl and the back half of a bear
Purple Worm 238–241 Monster Manual (2008) Adult purple worm, purple worm tunneler Enormous armored "worms" that burrow through the ground
Rakshasa 242–245 Monster Manual (2008) Rakshasa warrior, rakshasa archer, rakshasa mage Feline humanoids that can alter their appearance
Roper 246–249 Monster Manual (2008) Impaling roper, cave roper, crag roper A creature that roughly resembles a stalagmite when at rest.
Rust Monster 250–253 Rust monster, gluttonous rust monster, young rust monster swarm An original invention for the game and its artificial underground world, the appearance of the rust monster was inspired by a plastic toy from Hong Kong.[117] It was ranked among the most memorable as well as obnoxious creatures in the game, terrifying to certain characters and their players not due to their ability to fight but to destroy their items.[11][9][98][17][2] Chris Sims of the on-line magazine Comics Alliance referred to the rust monster as "the most feared D&D monster".[118]
Skeleton 254–257 Keep on the Shadowfell (2008), Monster Manual (2008) Decrepit skeleton, blazing skeleton, skeletal legionary, skeletal tomb guardian Reanimated bones that serve their creator.
Stirge 258–261 Monster Manual (2008) Stirge, stirge suckerling, death husk stirge, dire stirge, stirge suckerling swarm Bat-like creatures that feed on blood.
Tiefling 262–263 Monster Manual (2008) Tiefling fury, tiefling occultist Humans that made a pact with infernal creatures.
Treant 264–267 Monster Manual (2008) Bramblewood treant, treant, treant grove guardian, blackroot treant Animated tree with roughly humanoid features. Blackroot treants are undead creatures that appear wilted and dying.
Troglodyte 268–271 Monster Manual (2008) Troglodyte mauler, troglodyte grunt, troglodyte thrasher, troglodyte impaler Reptilian humanoids that leave beneath the earth.
Troll 272–275 Monster Manual (2008) Troll, battle troll, bladerager troll, ghost troll render Ugly, brutish humanoids that will eat anything that moves.
Umber Hulk 276–279 Monster Manual (2008) Umber hulk, umber hulk tunneler, umber hulk bewilderer, deep hulk Insect-like creatures that burrow through the earth.
Vampire 280–283 Keep on the Shadowfell (2008), Monster Manual (2008) Elder vampire spawn, vampire night witch, master vampire Humanoid undead that feed on the blood of others.
Wraith 284–287 Monster Manual (2008) Wraith, mad wraith, wraith figment, sovereign wraith Undead creatures that feed on souls and spawn more wraiths from their victims.
Yuan-Ti 288–291 Monster Manual (2008) Yuan-ti malison stalker, yuan-ti malison sharp-eye, yuan-ti abomination, yuan-ti malison chanter Evil, snake-like humanoids that live in jungles. Snaketongues are cultists who believe the yuan-ti are emissaries of the god Zehir.
Zombie 292–295 Keep on the Shadowfell (2008), Monster Manual (2008) Grasping zombie, hulking zombie, flesh-crazed zombie, zombie shambler Undead creatures animated from the corpses of the deceased.
Bear 296 Monster Manual (2008) Bear, dire bear
Crocodile 297 Monster Manual (2008) Crocodile
Horse 297 Monster Manual (2008) Horse
Hyena 298 Monster Manual (2008) War hyena
Rat 298–299 Keep on the Shadowfell (2008), Monster Manual (2008) Dire rat, scurrying rat swarm
Shark 299 Adventurer's Vault (2008) Shark
Snake 300–301 Monster Manual (2008) Spitting cobra, deathrattle viper, crushgrip constrictor, snake swarm
Spider 301–303 Keep on the Shadowfell (2008), Monster Manual (2008) Spider swarm, deathjump spider, doomspinner spider, cave spider
Wolf 304 Monster Manual (2008) Gray wolf, dire wolf

283640000 – Monster Vault: Threats to the Nentir Vale (2011)

[edit]

A sourcebook for monsters and NPCs from the Nentir Vale setting for the Dungeons & Dragons 4th edition game, published in 2011 as part of the Essentials line. The book features an introduction (including details on the Nentir Vale) on pages 4–13, the monster descriptions on pages 14–121, a glossary on pages 122–125, and a list of the monsters in the book ranked by level on pages 126–127.

ISBN 978-0-7869-5838-2

Creature Page Other Appearances Variants Description
Abyssal Plague Demons 14–16 Plague Demon Chaos Hound, Plague Demon Chaos Footsoldier, Plague Demon Chaos Beast, Plague Demon Chaos Bender, Plague Demon Chaos Knight, Plague Demon Chaos Vanguard Demons from a dead universe
Barrowhaunts 17–19 Uthelyn the Mad, Lingering Warrior Spirit, Lingering Monster Spirit, Adrian "Iceheart" Reginold, Joplin the Sly, Boldos Grimehammer, Cassian d'Cherevan Fallen undead adventurers
Bitterstrike 20–23 Entry includes Treant Vassal, Satyr Vassal, Tigerclaw Vassal, Frost Witch Vassal, Wild Coldscale Drake The White Wyrm of Winterbole
Blackfang Gnolls 24–26 Blackfang Feaster, Maldrick Scarmaker, Blackfang Gravedigger, Blackfang Howler, Blackfang Render; entry includes Blackfang Hyena Pack A fearsome band of gnolls
Bloodfire Ooze 27 Oozes created from blood and demon ichor
Boggle 28–29 Secret of the Slavers Stockade (1981), Monster Manual II (1983), Monstrous Compendium Annual Volume Two (1995), Monster Manual II (2002) Boggle Sight Stealer, Boggle Blink Trickster, Boggle Chase Trickster, Boggle Body Snatcher Malicious fey tricksters
Cadaver Collector 30–31 Monster Manual III (2004) Entry includes Gokof, Hobgoblin Necromancer Constructs that collect corpses. Bleeding Cool called the cadaver collector "nightmare fuel".[119]
Calastryx 32–33 Entry includes Emberdark Kobold Pillager Three-headed red dragon
Clan Bloodspear 34–37 Field Folio (1981; Ogrillon only), Greyhawk Ruins (1990; Ogrillon only), Monstrous Manual (1993; Ogrillon only), Dungeon #83 (2000; Ogrillon only), Fiend Folio (2003; Half-troll only) Bloodspear Grenadier, Queen Msuga, Rohka the Blood Witch, Bloodspear Krull, Bloodspear Ogrillon, Bloodspear Shiv, Bloodspear Half-Troll, Bloodspear Savage Throng Hateful orc clan
Daggerburg Goblins 38–41 Daggerburg Ruffian, Mistmane Bugbear, Warlord Delderosh, Daggerburg Theurge, Daggerburg War Mage, Daggerburg Zealot, Daggerburg Slayer, Daggerburg Captain, Kabo Bomble, Daggerburg Reaper; entry includes Battle Worg Plundering goblins
Dark Drake of the Moon Hills 42–43 Dark Drake of the Moon Hills, Hellghost Dark Drake, Adderbrood Dark Drake Malicious drakes
Dythan's Legion 44–47 Legatus Dythan, Dythan's Legion Vanguard, Dythan's Legion Warrior, Dythan's Legion Archer, Dythan's Legion Dragoon; entry includes Arkhosian Siege Tower, Liondrake Dragonborn legionnaires
Fell Court 48–51 Fell Court Blackheart, Melech Ambrose, Fell Court Ruffian, Fell Court Underboss, Fell Court Creep, Fell Court Hellmage Tiefling outcasts
Felldrake 52–53 Monster Manual II (2002) Leaping Felldrake, Crested Felldrake, Hissing Felldrake, Tri-Horned Felldrake Drakes altered by tieflings
Frost Witches 54–56 Frost Witch, Frost Witch Harpy, Clenderi; entry includes Icicle Swarm, Frozen Cauldron Guardian Servants of Cryonax
Gravelstoke Family 57–59 Vincent Gravelstoke, Tovin Gravelstoke, Mikus Gravelstoke, Xander Gravelstoke, Alesia Gravelstoke Family of assassins
Gray Company 60–62 Halvath Cormarrin, Gray Company Mist Mage, Gray Company Fallen Hero, Gray Company Recruit, Gray Company Soldier Grim soldiers seeking to restore Nerath's greatness
Harken's Heart 63–65 Harken's Heart Acolyte, Harken's Heart Druid, Harken's Heart Defender, Harken's Heart Hierophant Ruthless druids
Hound of Ill Omen 66–67 Fiend Folio (1981), Monstrous Compendium Annual Volume Three (1996) Hound of Ill Omen, Bregga; entry includes Hill Clan Apparition Ghostly hounds
Hunter Spiders 68–70 Ti'irtha, Drow Spider Totemist, Drow Razorscourge, Drow Darklasher Drow exiled to the surface world
Hurly-Burly Brothers 71 Rival troll brothers
Iron Circle 72–75 Iron Circle Dark Adept, Iron Circle Commander, Iron Circle Brigand, Iron Circle Spy; entry includes Tar Devil Harrier, Tar Devil Brawler, Tar Devil Guard Mysterious mercenaries
Mages of Saruun 76–78 Mage of Saruun, Saruun Apprentice, Saruun Underdark Adept, Warped Mage of Saruun; entry includes Bronze Warder, Saruun Bat Wizards obsessed with the Underdark
Mooncalf 79–81 Monster Manual II (2002) Mooncalf Harvester, Mooncalf, Mooncalf Sire, Mooncalf Rogue Predators from the Far Realm
Penanggalan 82–83 Fiend Folio (1981), Monstrous Compendium – Fiend Folio Appendix (1992), Oriental Adventures (2001) Penanggalan, Penanggalan Head Swarm, Penanggalan Bodiless Head Flying undead head with entrails
Peryton 84–85 Monster Manual (1977), Monstrous Compendium – Forgotten Realms Appendix II (1991), Monstrous Manual (1993), Monstrous Compendium: Monsters of Faerûn (2001), Hoard of the Dragon Queen (2014) Peryton, Elder Peryton Birds with the heads of stags
Phantom Brigade 86–88 Phantom Brigade Knight-Commander, Phantom Brigade Squire, Phantom Brigade Armiger, Phantom Brigade Justiciar, Phantom Brigade Banneret, Phantom Brigade Templar Ghostly knights of Nerath
Ragewind 89 Monstrous Compendium – Planescape Appendix II (1995; as Sword Spirit), Monster Manual II (2002) Undead entities created from the wrath of fallen warriors
Raven Roost Bandits 90–93 Erzoun, Raven Roost Harrier, Samminel, Raven Roost Grenadier, Geriesh, Raven Roost Cutthroat, Raven Roost Outlaw Veteran, Raven Roost Sharpshooter, Raven Roost Highwayman Bandits of Raven Roost Manor
River Rats 94–96 Kelson, Lower Quays Guttersnipe, Razorclaw Jack, Lowtown Urchin, Lowtown Kneebreaker, Market Green Grifter Street thugs
Scroll Mummy 97 Construct created from discarded magic items
Shadowmire 98–99 Master of evil in the Witchlight Fens
Tigerclaw Barbarians 100–103 Scargash, Tigerclaw Hordeling, Tigerclaw Brave, Tigerclaw Scout, Tigerclaw Fang-Wielder, Tigerclaw Shaman; entry includes Sabertooth Tiger, Primal Sabertooth Tiger Shifter raiders
Treants of the Nentir Vale 104–107 Winterbole Frostbeard, Winterbole Sapling, Winterbole Rimeneedle, Wood Woad Juggernaut, Mysteriphal, Wood Woad Druid Treants of the Winterbole and Harken Forests
Twig Blight 108–109 The Sunless Citadel (2000), Monster Manual II (2002), Dungeons & Dragons Starter Set (2014) Twig Blight Seedling, Twig Blight Swampvine, Twig Blight, Twig Blight Swarm Small plants that feed on blood
Vampiric Mist 110–111 Monster Manual II (1983; Crimson death only), Monstrous Compendium – Forgotten Realms Appendix (1989; Crimson death only), Monstrous Compendium – Greyhawk Appendix (1990; Vampiric mist only), Monstrous Manual (1993), Monster Manual II (2002; Crimson death only) Vampiric Mist, Vampiric Mist Corruptor, Crimson Deathmist, Chillborn Vampiric Mist Bloodthirsty mist
Vestapalk 112–113 Entry includes Tiktag Green dragon of destiny
Wandering Tower 114–116 Entry includes Mirror Mimic, Blood Raven Swarm, Living Walls Huge mimic. The living wall appeared on Geek.com's list of "The most underrated monsters of Advanced Dungeons & Dragons".[88]
Witchlight Lizardfolk 117–119 Lizardfolk Mire Scout, Lizardfolk Bog Walker, Lizardfolk Fen Spy, Lizardfolk Shocker, Lizardfolk Dreadtail, Lizardfolk Dreadnought, Lizardfolk Chief, Lizardfolk Marsh Mystic Lizardfolk of the Witchlight Fens
Wolf Runners 120–121 Sylish Kreed, Eveni Redblade, Wolf Runner Swiftarrow Bandits of the Trade Road

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