Draft:List of Dungeons & Dragons 3.5 edition monsters
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Dungeons & Dragons version 3.5 (see editions of Dungeons & Dragons) was released in 2003. The first book containing monsters to be published was the Monster Manual, released along with the other two "core" rulebooks.
WTC 17755 – Monster Manual (2003)
[edit]This was the initial monster book for the Dungeons & Dragons 3.5 edition, published in 2003. It includes all of the monsters from the previous third edition Monster Manual, revising them for the version 3.5 rules, as well as including a small number of monsters not in the previous Monster Manual. This book features an alphabetical listing of monsters on pages 3–4, an introduction on pages 5–7, the monster descriptions on pages 8–289, instructions for improving the monsters in the book on pages 290–294 and making monsters on pages 295–302, skills and feats for monsters on pages 303–304, a glossary on pages 305–317, and a list of the monsters in the book ranked by challenge rating on pages 318–319.
Creature | Page | Other Appearances | Variants | Description | |||||
---|---|---|---|---|---|---|---|---|---|
Aboleth | 8–9 | Includes a description of the aboleth mage, an aboleth 10th-level wizard | |||||||
Achaierai | 9–10 | CJ Miozzi included the achaierai on The Escapist's list of "The Dumbest Dungeons & Dragons Monsters Ever (And How To Use Them)".[1] | |||||||
Allip | 10 | ||||||||
Angel | 10–13 | Described are the astral deva, planetar, and solar. Celestials from the Outer Planes, "charming creatures protecting the universe against evil".[2] | |||||||
Animated object | 13–14 | Described are the tiny, small, medium, large, huge, gargantuan, and colossal animated object | |||||||
Ankheg | 14–15 | ||||||||
Aranea | 15–16 | ||||||||
Archon | 16–19 | Described are the lantern archon, hound archon, and trumpet archon. Includes a description of the hound archon hero, a hound archon 11th-level paladin | |||||||
Arrowhawk | 19–20 | Described are the juvenile, adult, and elder arrowhawk | |||||||
Assassin vine | 20 | ||||||||
Athach | 21 | ||||||||
Azer | 21–22 | ||||||||
Barghest | 22–23 | Includes a description of the greater barghest, an advanced barghest | |||||||
Basilisk | 23–24 | Includes a description of the abyssal greater basilisk, an advanced basilisk. Based on the creature from medieval bestiaries.[3] In the original Monster Manual it is described as a reptilian monster whose gaze can turn creatures to stone.[4] | |||||||
Behir | 25 | ||||||||
Beholder | 25–27 | Described are the gauth and the beholder. A large orb dominated by a central eye and a large toothy maw, with 10 smaller eyes on stalks sprouting from the top of the orb; the large eye negates all magic and the smaller eyes cause a variety of magical effects. A "creature that looks at you and is destroying you by the power of its magical eyes".[5] A terrible beast, but depicted as "a cuddly rosy ball with too many eyes".[6] Designed to counter magic-using characters while being a formidable opponent for a whole party due to its versatility.[3] Considered one of "the game's signature monsters" by Philip J. Clements.[7]: 133 A "classic",[8] "iconic", as well as "one of the most feared and fearsome monsters of the game", present through all editions.[9]: 5, 40–41, 65 | |||||||
Belker | 27 | ||||||||
Blink dog | 28 | ||||||||
Bodak | 28 | ||||||||
Bugbear | 29 | Hairy cousin of the goblin.[10] | |||||||
Bulette | 30 | Also called land shark, inspired by a plastic toy from Hong Kong.[3] In his 2019 book The Monsters Know What They're Doing, author Keith Ammann called bulettes "brutes tailor-made to give your players jump scares" and found its preferences and aversions for the meat of different humanoid races "ludicrous".[11]: 157–158 | |||||||
Carrion crawler | 30–31 | ||||||||
Celestial creature | 31–32 | Template; sample celestial creature is a celestial lion | |||||||
Centaur | 32–33 | Based on the creature from Greek mythology.[3][12][13] | |||||||
Chaos beast | 33 | ||||||||
Chimera | 34 | The chimera is based on the chimera of Greek mythology as found in the Iliad by Homer,[14][15] "stronger than a centaur but weaker than a sphinx".[13] Present in the game since the earliest edition.[9]: 45 | |||||||
Choker | 34–35 | ||||||||
Chuul | 35–36 | ||||||||
Cloaker | 36 | An original creation for the game's artificial underground environment, this monster was designed as a trap for unwary player characters; it looks like a living cloak with teeth.[3] | |||||||
Cockatrice | 37 | Based on the creature from medieval bestiaries.[3] | |||||||
Couatl | 37–38 | Based on the creature from Mesoamerican religion.[16] | |||||||
Darkmantle | 38 | ||||||||
Delver | 39 | ||||||||
Demon | 40–48 | Described are the babau, balor, bebilith, dretch, glabrezu, hezrou, marilith, nalfeshnee, quasit, retriever, succubus, and vrock. Tanar'ri were renamed from demons in response to moral panic,[17]: 83–84 [18] many were based on figures from Christian demonology.[19] Considered among the "standard repertoire of "Monsters"" by Fabian Perlini-Pfister.[12] In a review of Planescape Monstrous Compendium Appendix II for Arcane magazine, the reviewer cites the culture of the tanar'ri as helping "give the Planes a solid base of peoples".[20] The succubus is a typical example of a demon, belonging to the "standard repertoire of "Monsters"",[12] and one of those contributing to the moral panic;[21]: 106 [17] also an instance of the sexist tropes the game draws on which presented female sexuality as inherently dangerous.[7]: 17, 94 Rob Bricken of io9 identified the succubus as one of "The 12 Most Obnoxious Dungeons & Dragons Monsters".[22] Featuring a highly-muscled man-like body and bat wings,[9]: 53 the balor is based on and renamed from the Balrog from J.R.R. Tolkien's legendarium.[3] Reviewer Philippe Tessier found the quasit "very nice" and interesting when made available as a familiar.[8] | |||||||
Derro | 49 | ||||||||
Destrachan | 49–50 | ||||||||
Devil | 50–58 | Described are the barbed devil (hamatula), bearded devil (barbazu), bone devil (osyluth), chain devil (kyton), erinyes, hellcat (bezekira), horned devil (cornugon), ice devil (gelugon), imp, lemure, and pit fiend. Don Turnbull considered the devils the most prominent among the new monsters introduced in the Monster Manual: "they are all pretty strong and compare not unfavourably in this respect with the Demons we already know".[23] Renamed from devils in response to moral panic.[17]: 83–84 [18] Many were based on figures from Christian demonology.[19] Lemure are among lowest of fiends, these "living piles of rotting flesh that look like puddles of pink skin" are one inital incarnation of evil souls when arriving at the lower planes. Screen Rant reviewer Scott Baird ranked them among the weakest monsters in the game.[24] The erinyes are based on the figures from Greek mythology.[12] | |||||||
Devourer | 58–59 | A giant skeleton that is holding a small figure prisoner in their ribcage, this creature is highlighted by reviewer Kaneda for characters to steer away from.[25] | |||||||
Digester | 59 | ||||||||
Dinosaur | 60–62 | Described are the deinonychus, elasmosaurus, megaraptor, triceratops, and tyrannosaurus. Considered among the "standard repertoire of "Monsters"",[12] and among the 12 most underrated monsters, "a creature as large and fearsome as a dragon but without all the hype".[26] | |||||||
Dire animal | 62–66 | Described are the dire ape, dire badger, dire bat, dire bear, dire boar, dire lion, dire rat, dire shark, dire tiger, dire weasel, dire wolf, and dire wolverine | |||||||
Displacer beast | 66–67 | Includes a description of the displacer beast pack lord, an advanced displacer beast. A magical creature resembling a puma with a tentacle growing from each shoulder, it hates all forms of life, and always appears 3 feet from its actual position. Based on the alien Coeurl from the short story Black Destroyer by A. E. van Vogt.[3][9]: 71 David M. Ewalt, in his book Of Dice and Men, discussed several monsters appearing in the original Monster Manual, describing displacer beasts as looking like "pumas with thorn-covered tentacles growing out of their shoulders".[27] Rob Bricken from io9 named the displacer beast as the 2nd most memorable D&D monster.[28] | |||||||
Doppelganger | 67–68 | ||||||||
Dragon, true | 68–88 | Powerful and intelligent, usually winged reptiles with magical abilities and breath weapon.[29] The different subraces, distinguished by their colouring, vary in power.[30] The dragon has been referred to as the "iconic creature for D&D adventurers to conquer".[31]: 34 [32] | |||||||
Chromatic dragons | 70–78 | Described are the black dragon, blue dragon, green dragon, red dragon, and white dragon. For each type of dragon, stats are given for the wyrmling, very young, young, juvenile, young adult, adult, mature adult, old, very old, ancient, wyrm, and great wyrm variety | |||||||
Metallic dragons | 79–88 | Described are the brass dragon, bronze dragon, copper dragon, gold dragon, and silver dragon. For each type of dragon, stats are given for the wyrmling, very young, young, juvenile, young adult, adult, mature adult, old, very old, ancient, wyrm, and great wyrm variety | |||||||
Dragon turtle | 88 | Present in the game since its inception.[9]: 26 | |||||||
Dragonne | 89 | Present "in every edition of the game", James Wyatt stated it was "probably the oldest manifestation in the game of the idea of a half-dragon". Renamed to liondrake in 5th edition.[33] | |||||||
Drider | 89–90 | ||||||||
Dryad | 90–91 | Based on the dryad from classical sources.[3] The dryad appears as a player character class in Tall Tales of the Wee Folk in the "DM's booklet" (1989).[34]: 146 | |||||||
Dwarf | 91–93 | Described are the hill dwarf, the deep dwarf, and the duergar. Based on Tolkien's version of the dwarf.[35][7]: 78 Often depicted as "short, stout, and fond of ale", "bearded masters of metalworking" and "predisposed towards a "good" moral alignment", "tend to embody an extreme vision of masculinity".[7]: 58, 67, 78, 165 The duergar are an "evil and avaricious" dwarven subrace,[36]: 152 Backstab reviewer Michaël Croitoriu found them interesting as a player character option.[37] | |||||||
Eagle, giant | 93 | ||||||||
Eladrin | 93–95 | Described are the bralani and ghaele. Celestials from the Outer Planes, "charming creatures protecting the universe against evil".[2] | |||||||
Elemental | 95–101 | Described are the air elemental, earth elelemental, fire elemental, and water elemental. For each type of elemental, stats are given for the small, medium, large, huge, greater, and elder variety. Powerful creatures in the game;[38] a characteristic of the air elemental is the ability of rapid movement.[21]: 141 | |||||||
Elf | 101–104 | Described are the high elf, half-elf, aquatic elf, drow, gray elf, wild elf, and wood elf. Based on Tolkien's version of the elf,[35] "quick but fragile", with senses surpassing a human's, often depicted as "effeminate" and "predisposed towards a "good" moral alignment".[7]: 14, 26, 68 The drow were made famous R. A. Salvatore's Drizzt novels, these dark elves from the game influenced subsequent works of fantasy.[3] Drow have a gender-based caste system that says "a great deal about attitures towards gender roles in the real world".[7]: 34 Half-elves are "loosely based off of Elrond Half-elven".[39] | |||||||
Ethereal filcher | 104–105 | ||||||||
Ethereal marauder | 105 | ||||||||
Ettercap | 106 | ||||||||
Ettin | 106–107 | ||||||||
Fiendish creature | 107–108 | Template; sample fiendish creature is a fiendish dire rat | |||||||
Formian | 108–111 | Described are the formian worker, formian warrior, formian taskmaster, formian myrmarch, and formian queen | |||||||
Frost worm | 111–112 | ||||||||
Fungus | 112–113 | Described are the shrieker and violet fungus. Author Ben Woodard called D&D's fungi horrific in their variety, not only due to their poisonous nature but their creepy ability to move.[40] Scott Baird from Screen Rant ranked the man-sized shrieker among the weakest monsters in the game, at "the bottom of the mushroom monster food chain": They "can be used as cheap alarm systems for Underdark societies, but they possess no combat abilities of their own. The only thing a shrieker can do is shriek".[24] | |||||||
Gargoyle | 113–114 | ||||||||
Genie | 114–116 | Described are the djinni, efreeti, and janni. Based on notions from Middle Eastern culture,[41] genies in the game are powerful elemental spirits from the Inner Planes, each of the four classical elements having its own subspecies of genie: djinn for air, dao for earth, efreet for fire. The djinn and efreet have namesakes from Arabic folklore also associated with air and fire, respectively. The dao were newly invented for the game altogether to fill the gap for the remaining element.[11]: 485–493 A depiction of an "evil [...] efreet" already appeared in the original Dungeons & Dragons (1974) edition, another "enormous, devilish red" one was the main feature of the cover of the 1st edition Dungeon Master's Guide. Within the game's cosmology they were based on the Plane of Fire, centered around the "fabled City of Brass".[9]: 20–21, 85, 87, 244–245 | |||||||
Ghost | 116–118 | Template; sample ghost is a 5th-level human fighter. Inspired by Gothic fiction, a typical denizen of the Ravenloft setting.[16] | |||||||
Ghoul | 118–119 | Described are the ghoul and ghast. Undead with "terrible claws".[21]: 175 | |||||||
Giant | 119–125 | Described are the cloud giant, fire giant, frost giant, hill giant, stone giant, and storm giant. Includes a description of the frost giant jarl, an 8th-level blackguard. Overlarge powerful humanoids with a self-involved social focus,[11]: 8 usually presented as the "bad guys".[37] Based on mythological figures and Tolkien, their stone-throwing ability indicates their creative roots in wargaming.[14][3] | |||||||
Gibbering mouther | 126 | A creature with many eyes and mouths. Witwer et al. found Erol Otus' early depiction "perversely beautiful", the artist's surrealist style very suited for this bizarre monster.[9]: 94–97 | |||||||
Girallon | 126–127 | ||||||||
Githyanki | 127–128 | Xenophobic humanoids[7]: 20–21 with gaunt stature, leathery yellow skin and fangs. Inhabitants of the Astral Plane, and ancient enemies of the githzerai, githyanki are considered to "boast some excellent twists" as non-player characters, but "little more than dextrous, not to mention ugly, egg layers" as PCs by reviewer Trenton Webb[42][43] Introduced by Charles Stross[19][17]: 38 in White Dwarf No. 12, and officially included in the game in Fiend Folio (1981) and featured on its cover.[9]: 127–129 The name was borrowed the name from a fictional race in George R. R. Martin's Dying of the Light. The githyanki/illithid relationship was inspired by Larry Niven's World of Ptavvs.[44][45] The githyanki were voted among the top ten best monsters from that White Dwarf's "Fiend Factory" column.[46] Shannon Applecline considered the githyanki one of the game's especially notable monsters.[17]: 38 Scott Baird of the website TheGamer commented on the nature of the relationship of the githyanki to the mind flayers: "Despite their wicked reputation, the Githyanki have an important role to play in protecting the Prime Material Plane. The Githyanki despise Mind Flayers and their armies might be the only thing holding them back. The trailer for Baldur's Gate 3 shows just how scary a single Mind Flayer ship can be, and that could happen a thousand times over if the Githyanki aren't around."[47] | |||||||
Githzerai | 129–130 | Designed by Charles Stross,[19][17]: 38 these humanoids are the ancient and fervent enemies of mind flayers and githyanki, based on the plane of Limbo. A playable species in the Planescape campaign setting, reviewer Johnny L. Wilson found them a new take on the niche usually occupied by elves.[43][48] Shannon Applecline considered the githzerai one of the game's especially notable monsters.[17]: 38 | |||||||
Gnoll | 130–131 | Richard W. Forest assumed them to be inspired from but not resembling the gnoles conceived by Lord Dunsany,[3] while Gary Gygax himself stated that although Dunsany's "gnole" is close", he came up with the name as "a cross between a gnome and a troll", and the description was his original creation. He wanted to create a humanoid opponent in the game to fit in between the hobgoblin and bugbear in power.[49] Gnolls were considered one of the "five main "humanoid" races" in AD&D by Paul Karczag and Lawrence Schick.[34]: 92 | |||||||
Gnome | 131–133 | Described are the rock gnome, svirfneblin, and forest gnome. Player character race "often stereotyped as buffoons, illusionists, mad inventors, and many characters play them as intentionally "wacky" or anachronistic"; often conforms to the trickster archetype. "predisposed towards a "good" moral alignment".[7]: 23, 31, 67 | |||||||
Goblin | 133–134 | Based primarily on the goblins portrayed in J.R.R. Tolkien's Middle-Earth.[50] Considered one of the "five main "humanoid" races" in AD&D by Paul Karczag and Lawrence Schick.[34]: 92 Presented as "evil" and "predisposed towards a society of brutal regimes where the strongest rule" in the game.[7]: 48, 66, 134 Suitable oponent for characters of lowest level.[51] | |||||||
Golem | 134–137 | Described are the clay golem, flesh golem, iron golem, and stone golem. Includes a description of the greater stone golem, an advanced stone golem. The clay golem is based on the golem of Medieval Jewish folklore, though changed from "a cherished defender to an unthinking hulk"[52][14] while the flesh golem is related to Frankenstein's monster as Universal's 1931 film, seen in e.g. being empowered by electricity.[3] All golems are inspired by Gothic fiction more generally; a typical denizen of the Ravenloft setting,[16] and "classic" monster of the game.[8] The influence of Dungeons & Dragons has led to the inclusion of golems in other tabletop role-playing as well as in video games.[53] | |||||||
Gorgon | 137–138 | "iron plated bull", based on early modern bestiaries, with only the name being derived from the Classical counterpart.[13][14] | |||||||
Gray render | 138 | ||||||||
Grick | 139 | ||||||||
Griffon | 139–140 | Originally based on the creature from Persian mythology.[16] | |||||||
Grimlock | 140–141 | ||||||||
Guardinal | 141–143 | Described are the avoral and leonal. Powerful neutral good celestials[54] from Elysium, each a humanoid with some animalistic characteristics. Arcane magazine cites the culture of the guardinals as helping "give the Planes a solid base of peoples".[20] | |||||||
Hag | 143–144 | Described are the annis, green hag, sea hag. Includes a description of the hag covey, a trio of hags. Immortal wicked and ugly powerful females with magical abilities for deception. Based on the pervasive figure from folklore, with "different interpretations of the monster around the world" being worked into different variants in the game, allowing each "a little more personality".[55] In the view of Stag and Trammel, hags in D&D represent misogynistic and ageist tendencies in their authors.[56][57] SyFy Wire in 2018 called it one of "The 9 Scariest, Most Unforgettable Monsters From Dungeons & Dragons", saying that "There are endless horrific possibilities when it comes to hags."[58] | |||||||
Half-celestial | 144–146 | Template; sample half-celestial is a 9th-level human paladin | |||||||
Half-dragon | 146–147 | Template; sample half-dragon is a half-black dragon 4th-level human fighter | |||||||
Half-fiend | 147–149 | Template; sample half-fiend is a 7th-level human cleric | |||||||
Halfling | 149–150 | Described are the lightfoot halfling, tallfellow, and deep halfling. Based on and renamed from the hobbit in J.R.R. Tolkien's works.[3][17]: 27 The hobbit first appeared as a player character class in the original 1974 edition of Dungeons & Dragons.[59]: 62 Later the game began using the name "halfling" as an alternative to "hobbit" for legal reasons.[60] The "halfling" appeared as a player character race in the original Player's Handbook (1978).[34]: 84–85 | |||||||
Harpy | 150–151 | Includes a description of the harpy archer, a harpy 7th-level fighter. Based on the creature from Greek mythology.[12] | |||||||
Hell hound | 151–152 | Includes a description of the nessian warhound, an advanced hell hound | |||||||
Hippogriff | 152 | Originally based on the creature from Persian mythology.[16] Originally based on the creature from Persian mythology[16] the adapted hippogriff "was among the earliest fantasy beasts introduced into the Dungeons & Dragons universe":[61] An artistic representation drawing inspiration from real eagles and horses was used for the cover of the third booklet of the original Dungeons & Dragons (1974) edition and became one of "the game's earlies ambassadors" through use of that cover in advertisments.[9]: 20–21, 27, 39 Gary Gygax used a story in which he received a letter asking how many eggs a Hippogriff could lay as an example of the encyclopedic knowledge which fans expected him to have over every detail of gameplay.[62]
{{D&D creature list |
Name=Hobgoblin | PageNumber=153–154 | OtherAppearances= | Variants= | Description=Muscular humanoids somewhat taller than humans with reddish skin and canine teeth.[21]: 215} | ||
Homunculus | 154 | ||||||||
Howler | 154–155 | ||||||||
Hydra | 155–157 | Described are the five-headed hydra, six-headed hydra, seven-headed hydra, eight-headed hydra, nine-headed hydra, ten-headed hydra, eleven-headed hydra, and twelve-headed hydra. Based on the creature from classical sources,[3][15] with Heracles' famed method of slaying it adapted into a vulnerability against fire, but not with the less well-known poisonous bite, showing how the game mostly focusses on the well-known traits of mythological creatures.[13] Present in the game since its inception.[9]: 26 | |||||||
Inevitable | 158–160 | Described are the kolyarut, marut, and zelekhut | |||||||
Invisible stalker | 160–161 | ||||||||
Kobold | 161–162 | "[S]hort subterranean lizard-men",[21]: 66 considered one of the "five main "humanoid" races" in AD&D by Paul Karczag and Lawrence Schick,[34]: 92 and ranked among the weakest monsters in the game by Scott Baird from Screen Rant.[24] | |||||||
Kraken | 162–163 | ||||||||
Krenshar | 163 | ||||||||
Kuo-toa | 163–165 | "evil fish-men"[34]: 89 | |||||||
Lamia | 165 | ||||||||
Lammasu | 165–166 | Includes a description of the golden protector, a lammasu with the celestial template and the half-dragon template | |||||||
Lich | 166–168 | Template; sample lich is an 11th-level human wizard. Emaciated[8] undead spellcaster,[63] a "classic" monster of the game.[8] | |||||||
Lillend | 168 | ||||||||
Lizardfolk | 169 | A player character race in some settings.[64][65] Reviewer Chris Gigoux described them by saying "Lizard Men aren't bad, [...] they're just a simple folks, struggling to survive."[66] In 2020, Comic Book Resources counted the lizardfolk as # 1 on the list of "10 Powerful Monster Species That You Should Play As", stating that "Along with the ability to manufacture their own weapons from the natural environment around them, they provide an excellent role-playing experience and have some pretty awesome tricks up their sleeve."[67] An image of a lizard man by Greg Bell functioned as the logo in the early phase of TSR Hobbies,[9]: 42–43, 47, 81 while "the bloodied bodies of lizard men" overcome by a group of adventurers featured on the cover of the 1st edition Player's Handbook, considered "arguably the most iconic piece of art in all of RPGdom" by Reactor magazine commentator Saladin Ahmed.[68] | |||||||
Locathah | 169–170 | ||||||||
Lycanthrope | 170–179 | Described are the werebear, wereboar, wererat, weretiger, and werewolf.
Each type is a template, with 1st-level human warrior as a sample lycanthrope for each. Additional samples include: the werewolf lord, a 10th-level human fighter; and the hill giant dire wereboar. Afflicted shapechangers, whose condition could be transmitted like a disease;[69] some available as player character races. | |||||||
Magmin | 179 | ||||||||
Manticore | 179–180 | Based on its mythological counterpart, including the barbed tail, the manticore appeared in the game from its earliest edition.[61]: 44 [74]: 268 | |||||||
Medusa | 180 | Based on the creature from classical sources[3][12] but translated into species of monsters[10][15] originated from "humans seeking eternal youth".[13] Reviewer Allan Rausch found their portrayal as "a woman with snakes for hair" up to 2nd edition less compelling than their less human-like depiction in 3rd edition.[75] Part of the game from its very beginning, a medusa was already depicted in the playtest material from 1973 for the original edition.[9]: 21 | |||||||
Mephit | 180–185 | Described are the air mephit, dust mephit, earth mephit, fire mephit, ice mephit, magma mephit, ooze mephit, salt mephit, steam mephit, and water mephit. First published in White Dwarf #13 (June/July 1979) under the names of fire imp, molten imp, smoke imp and steam imp, respectively (not including ice and mist mephits), originally submitted by M. Stollery.[76] These "imps" were voted among the top ten monsters from the magazine's "Fiend Factory" column in 1980.[46] | |||||||
Merfolk | 185–186 | ||||||||
Mimic | 186 | An original creation for the game's artificial underground environment, this "iconic monster" looks like a treasure chest and is designed as a trap for unwary player characters.[3] | |||||||
Mind flayer | 186–188 | Includes a description of the mind flayer sorcerer, a mind flayer 9th-level sorcerer. "Squid-headed humanoids", considered one of "the game's signature monsters" by Philip J. Clements.[7]: 133 Reviewer Julien Blondel described them as vile brain-eating creatures full of psionic energy. He found them delightful creatures for a sadistic Dungeon Master to use, and a useful bridge between classic game worlds and the planes, as illithids abound in both.[77] | |||||||
Minotaur | 188–189 | Based on the creature from Greek mythology,[3][12][13][78] but translated from a singular creature into a species.[15] In 2021, Comic Book Resources counted the minotaur as one of the "7 Underused Monster Races in Dungeons & Dragons", stating that "far from just brutal monsters. Many are lawful by nature, which means, surprisingly, Minotaurs make for some good Paladins. They also, obviously, make for some good Barbarians, Monks and Fighters. There's a lot of potential with Minotaurs. People hate and fear them, but you might be able to play that to your advantage...or fight against the stereotypes."[79] The minotaur was among the monsters featured as trading cards on the back of Amurol Products candy figure boxes.[9]: 161, 163 | |||||||
Mohrg | 189 | ||||||||
Mummy | 190–191 | Includes a description of the mummy lord, a mummy 10th-level cleric. Powerful undead usually from desert areas, wrapped in bandages. Based on the creature from Gothic fiction and appearances in more contemporary entertainment, a typical denizen of the Ravenloft setting.[16][55] In his review of the Monster Manual in the British magazine White Dwarf #8 (August/September 1978), Don Turnbull noted that the mummy was revised from its previous statistics, and could now cause paralysis on sight (as a result of fear).[23] | |||||||
Naga | 191–193 | Described are the dark naga, guardian naga, spirit naga, and water naga. Based on the nāga from Indian mythology.[12] | |||||||
Night hag | 193–194 | Powerful hag from Hades, propagating evil by creating larvae.[56] Don Turnbull referred to the night hag as "splendid" and notes that the illustration of the night hag is the best drawing in the book.[23] It has been described as comparable to the Alp of folklore, although "considered a more Judeo-Christian demonic influence".[59]: 33 | |||||||
Nightmare | 194–195 | Includes a description of the cauchemar, an advanced nightmare | |||||||
Nightshade | 195–197 | Described are the nightcrawler, nightwalker, and nightwing | |||||||
Nymph | 197–198 | Based on the nymph from Greek mythology,[3][12] also an instance of the sexist tropes the game draws on which presented female sexuality as inherently dangerous.[7]: 94 Appeared in the movie Futurama: Bender's Game.[80] | |||||||
Ogre | 198–200 | Includes a description of the ogre barbarian, an ogre 4th-level barbarian. Large, powerful humanoid creatures, with slightly below average intelligence.[11]: 249, 257 [81] Typical bad guys in the game,[37] who can be used to teach "players about fighting big, powerful, stupid monsters, which is an iconic D&D experience".[70]: 356 | |||||||
Ogre mage | 200 | ||||||||
Ooze | 201–203 | Described are the black pudding, gelatinous cube, gray ooze, and ochre jelly. Includes a description of the elder black pudding, an advanced black pudding. "D&D's large variety of monstrous oozes and slimes took their original inspiration from Irvin S. Yeathworth Jr's The Blob" movie. In the artificial dungeon environment of the game, they function as a "clean up crew". The gelatinous cube, "a living mound of gelatinous jelly",[21]: 138 was considered especially suited for that role, as it fi exactly in the standard grid for tactical combat. Considered an "iconic monster".[3] | |||||||
Orc | 203–204 | Described are the orc and half-orc. Directly adapted from the orc in J.R.R. Tolkien's works.[3] Considered one of the "five main "humanoid" races" in AD&D by Paul Karczag and Lawrence Schick.[34]: 92 Presented as "evil" and "savage raiders" in the game.[7]: 48, 95 | |||||||
Otyugh | 204–205 | Also known as gulguthra.[82] Game designer Don Turnbull rated the otyugh as a "most interesting creation".[23] | |||||||
Owl, giant | 205 | ||||||||
Owlbear | 206 | Newly created for the game early on inspired by a Hong Kong–made plastic toy,[83][9]: 66 the owlbear was well-received as a useful and memorable monster.[28][84][85] | |||||||
Pegasus | 206–207 | Taken from greek mythology, an example of the diverse cultures amalgamated into D&D.[13][86] Part of the game from its very beginning, a pegasus was already depicted in the playtest material from 1973 for the original edition.[9]: 21 | |||||||
Phantom fungus | 207 | ||||||||
Phase spider | 207–208 | Arachnid as big as a medium-large dog that can shift between dimensions and bite with fangs of deadly poison.[31]: 148–149 | |||||||
Phasm | 208 | ||||||||
Planetouched | 209–210 | Described are the aasimar and tiefling. Tieflings are descendants of a union between a human and a demon or devil; popular as player characters, as they allow for "identity tourism" of a racial outsider.[7]: 35 Johnny L. Wilson called tieflings "the paranoid, loner obverse" of halflings, who "believe that life is out to get them". In the game they are "suited to be great thieves" and "point persons" due to favourable saving throw bonuses.[43] Aasimar are Humanoids "descended from ethereal beings"[87] from the Outer Planes, "charming creatures protecting the universe against evil".[2] A.V. Club reviewer Nick Wanserski found them an interesting player character race "for the chance to be unequivocally good in a way that's difficult to embody in real life".[87] | |||||||
Pseudodragon | 210–211 | "a miniature dragon that also has a tail stinger"[29] Reviewer Philippe Tessier found it "very nice" and interesting when made available as a familiar.[8] | |||||||
Purple worm | 211 | The "dread purple worm" attacks with both ends,[74]: 268 maw and stinger. This "iconic monster" and original creation of Dungeons & Dragons is present all editions of the game.[9]: 26, 28–29 | |||||||
Rakshasa | 211–212 | Based on the creature from Hindu mythology.[16] | |||||||
Rast | 213 | ||||||||
Ravid | 213–214 | ||||||||
Remorhaz | 214–215 | ||||||||
Roc | 215 | An enormous bird, based on a mythological creature probably of Persian origin, known from Sindbad the Sailor.[14] | |||||||
Roper | 215–216 | A dangerous inhabitant of the Underdark[88] with "murderous behavior".[89] One of the original creations for the game, Witwer et al. rated them among the "iconic D&D monsters".[9]: 39, 45 | |||||||
Rust monster | 216 | An original invention for the game and its artificial underground world, the appearance of the rust monster was inspired by a plastic toy from Hong Kong.[90] It was ranked among the most memorable as well as obnoxious creatures in the game, terrifying to certain characters and their players not due to their ability to fight but to destroy their items.[3][28][22][9][21] Chris Sims of the on-line magazine Comics Alliance referred to the rust monster as "the most feared D&D monster".[91] | |||||||
Sahuagin | 217–218 | ||||||||
Salamander | 218–219 | Described are the flamebrother salamander, average salamander, and noble salamander | |||||||
Satyr | 219–220 | Based on the satyr from classical sources.[3] | |||||||
Sea cat | 220–221 | ||||||||
Shadow | 221–222 | Includes a description of the greater shadow, an advanced shadow. In his review of the Monster Manual in the British magazine White Dwarf #8 (August/September 1978), Don Turnbull noted his disappointment that the shadow is of the undead class and thus subject to a cleric's turn undead ability. Turnbull commented, "I used to enjoy seeing clerics vainly trying to turn what wouldn't turn, when Shadows were first met".[23] Rob Bricken of io9 identified the shadow as one of "The 12 Most Obnoxious Dungeons & Dragons Monsters".[22] | |||||||
Shadow mastiff | 222 | ||||||||
Shambling mound | 222–223 | Ben Woodard considered its ability to move "the base creepiness of the creep".[40] | |||||||
Shield guardian | 223–224 | ||||||||
Shocker lizard | 224–225 | ||||||||
Skeleton | 225–227 | Template; sample skeletons include a 1st-level human warrior, a wolf, an owlbear, a troll, a chimera, an ettin, an advanced megaraptor, a cloud giant, and a young adult red dragon. The skeleton was ranked second among the ten best low-level monsters by the authors of Dungeons & Dragons For Dummies: "introduces players to the special advantages and weaknesses of undead monsters". They also thank Ray Harryhausen for people knowing what fighting skeletons ought to look like.[70] Screen Rant ranked the tiny skeleton one of the weakest D&D creatures, saying "[skeletons] go all the way down to Tiny-sized creatures, which means that it is possible for your party of adventurers to fight a group of skeletons that are the same size as action figures."[24] | |||||||
Skum | 228 | ||||||||
Slaad | 228–231 | Described are the red slaad, blue slaad, green slaad, gray slaad, and death slaad. Ed Greenwood considered the slaadi "worthy additions to any campaign".[92] GameSpy author Allan Rausch described the slaadi as "remorseless reptilian killing machines", but "For many years, slaad were a joke -- because of their artwork", which showed them as "six-foot tall carnivorous frogs". With the Planescape setting they "were reinterpreted artistically to be less frog-like and much more fearsome".[75] Shannon Applecline considered the githzerai one of the game's especially notable monsters.[17]: 38 | |||||||
Spectre | 232 | Inspired by Gothic fiction, a typical denizen of the Ravenloft setting.[16] | |||||||
Sphinx | 232–234 | Described are the androsphinx, criosphinx, gynosphinx, and hieracosphinx. Based on Egyptian and Classical mythology, an example of the diverse cultures amalgamated into D&D.[13][86] | |||||||
Spider eater | 234 | ||||||||
Sprite | 235–236 | Described are the grig, nixie, and pixie | |||||||
Stirge | 236–237 | Flying and blood-sucking creatures.[10] "[P]esky" because while small they are dangerous to characters as a swarm. Present in the game since its earliest edition.[9]: 44 | |||||||
Swarm | 237–240 | Described are the bat swarm, centipede swarm, hellwasp swarm, locust swarm, rat swarm, and spider swarm | |||||||
Tarrasque | 240–241 | Ranked among the strongest monsters in the game by Scott Baird from Screen Rant, "the ultimate challenge for many players".[24] Rob Bricken from io9 named the tarrasque as the 10th most memorable D&D monster.[28] The tarrasque appeared on the 2018 Screen Rant top list at No. 5 on " Dungeons & Dragons: The 20 Most Powerful Creatures, Ranked", and Scott Baird highlighted that "The tarrasque is currently the most powerful creature in the 5th edition of Dungeons & Dragons, where it is matched only by Tiamat in terms of its combat prowess."[93] | |||||||
Tendriculos | 241–242 | ||||||||
Thoqqua | 242 | ||||||||
Titan | 242–243 | Based on the powerful beings from Greek mythology.[12] Ranked among the strongest creatures in the game by Scott Baird from Screen Rant, as they "stand above giants and possess even more power in terms of their physical and magical capabilities".[24] Backstab reviewer Michaël Croitoriu thought them truly interesting for powergamers when made available as player characters.[37] | |||||||
Tojanida | 243–244 | Described are the juvenile, adult, and elder tojanida | |||||||
Treant | 244–245 | Based on the Ent by J. R. R. Tolkien,[3][17]: 27 and renamed due to copyright reasons.[9]: 71 | |||||||
Triton | 245–246 | An aquatic race[94] based on the merman in Greek mythology.[14] | |||||||
Troglodyte | 246–247 | Based on the stock character of the primitive caveman, Gary Gygax portrayed the troglodyte in the game as more monstrous, with chaotic and evil behaviour, offensive smell and lizard-like characteristics.[95] The troglodyte was among the monsters featured as trading cards on the back of Amurol Products candy figure boxes.[9]: 161, 163 | |||||||
Troll | 247–248 | Described are the troll and scrag. Includes a description of the troll hunter, a troll 6th-level ranger. Tall green-skinned[96] evil gaunt humanoids. A characteristic denizen of AD&D worlds.[41] Their appearance and powerful regenerative ability is taken from Three Hearts and Three Lions by Poul Anderson rather than from their mythological or Tolkienesque counterparts.[3][14] Considered one of the "five main "humanoid" races" in AD&D by Paul Karczag and Lawrence Schick.[34]: 92 | |||||||
Umber hulk | 248–249 | Includes a description of the truly horrid umber hulk, an advanced umber hulk. Present in the game since the earliest edition.[9]: 45 | |||||||
Unicorn | 249–250 | Includes a description of the celestial charger, a unicorn 7th-level cleric with the celestial creature template. Based on the creature from medieval bestiaries.[3][16] The Dungeons & Dragons animated series featured Uni the unicorn as a well-received "mascot" and "cute animal sidekick".[97] | |||||||
Vampire | 250–253 | Template; sample vampires include a 5th-level human fighter, and a half-elf 9th-level monk/4th-level shadowdancer. Depiction is related to those in 1930s and 1940s Hollywood Dracula movies,[3] as well as folklore[55] and Gothic fiction; a typical denizen of the Ravenloft setting,[16][41] and "classic" monster of the game.[8] | |||||||
Vampire spawn | 253–254 | ||||||||
Vargouille | 254–255 | ||||||||
Wight | 255 | Thin humanoid undead.[98] Directly adapted from the barrow-wight in Tolkien's The Lord of the Rings,[3][17]: 27 while the concept is inspired Icelandic sagas.[99] Rob Bricken of io9 identified the wight as one of "The 12 Most Obnoxious Dungeons & Dragons Monsters".[22] | |||||||
Will-o'-wisp | 255–256 | ||||||||
Winter wolf | 256 | ||||||||
Worg | 256–257 | Worgs are giant wolves inspired by the wargs in the works of J.R.R. Tolkien; the name was changed for legal reasons, while both word an concept ultimately go back to Old Norse idea of varg, which can refer to wolves in their violent aspect.[99] | |||||||
Wraith | 257–258 | Includes a description of the dread wraith, an advanced wraith. Inspired by and renamed from the Nazgul from J.R.R. Tolkien's legendarium,[39] as well as by Gothic fiction, a typical denizen of the Ravenloft setting.[16] | |||||||
Wyvern | 259 | Its tail is equipped with a poisonous tail stinger.[29] | |||||||
Xill | 259–260 | ||||||||
Xorn | 260–261 | Described are the minor xorn, average xorn, and elder xorn | |||||||
Yeth hound | 260–262 | ||||||||
Yrthak | 262 | ||||||||
Yuan-ti | 262–265 | Described are the yuan-ti pureblood, yuan-ti halfblood, and yuan-ti abomination. A species of "cult-like snake people"[100] and among "D&D's most popular and iconic monsters".[101] The original yuan-ti castes were the abominations, the halfbreeds, and the purebloods, which first appeared in the module Dwellers of the Forbidden City (1981),[102][103][104] In the adventure, the characters are hired to find an object taken to a lost oriental-style city, which has been taken over by a cult of snake-worshipers, the yuan-ti, and their servants, the mongrelmen and tasloi.[34]: 101 The types have been summarized by A.V. Club as "a human-eating snake, or human-snake hybrid eater of humans and snakes, or other human-snake hybrids."[87] Snakes and snake-worship used in fiction have been criticized as characteristic of Orientalism.[105] The publication history, digital and print, of yuan-ti falls into this pattern as they serve as uncomplicated antagonists in "exotic" settings.[11][106][107] Graeme Barber, a game designer noted for his critique of racism in Dungeons & Dragons,[108] used yuan-ti in his contribution to the book Candlekeep Mysteries. Controversy arose after Wizards of the Coast, according to Barber, altered his depiction of yuan-ti.[109] Summarizing his critique of the simplistic portrayal, Barber wrote, "Yuan-ti are evil because evil."[110] Keith Ammann, in his 2019 book The Monsters Know What They're Doing, commented of the yuan-ti purebloods that "Yuan-ti have had hundreds of generations to live and adapt on their own, so they'll have the same self-preservation instinct as any evolved species."[11] TheGamer.com in April 2021 listed the yuan-ti pureblood as #2 on their list of "10 Most Underrated Races That Are Better Than You Think".[111] CBR.com listed the yuan-ti pure blood as #5 on their list of "Top 10 Playable Species In D&D".[112] | |||||||
Zombie | 265–267 | Template; sample skeletons include a kobold, a human commoner, a troglodyte, a bugbear, an ogre, a minotaur, a wyvern, an umber hulk, and a gray render. Based on the zombie from folklore as well as more contemporary entertainment.[55] | |||||||
Ape | 268 | ||||||||
Baboon | 268 | ||||||||
Badger | 268 | ||||||||
Bat | 268–269 | ||||||||
Bear, black | 269 | ||||||||
Bear, brown | 269 | ||||||||
Bear, polar | 269 | ||||||||
Bison | 269–270 | ||||||||
Boar | 270 | ||||||||
Camel | 270 | ||||||||
Cat | 270 | ||||||||
Cheetah | 271 | ||||||||
Crocodile | 271 | ||||||||
Crocodile, giant | 271 | ||||||||
Dog | 271–272 | ||||||||
Dog, riding | 272 | ||||||||
Donkey | 272 | ||||||||
Eagle | 272 | ||||||||
Elephant | 272–273 | ||||||||
Hawk | 273 | ||||||||
Horse | 273–274 | Described are the heavy horse, light horse, heavy warhorse, and light warhorse | |||||||
Hyena | 274 | ||||||||
Leopard | 274 | ||||||||
Lion | 274–275 | ||||||||
Lizard | 275 | ||||||||
Lizard, monitor | 275 | ||||||||
Manta ray | 275 | ||||||||
Monkey | 276 | ||||||||
Mule | 276 | ||||||||
Octopus | 276 | ||||||||
Octopus, giant | 276–277 | ||||||||
Owl | 277 | ||||||||
Pony | 277 | ||||||||
Pony, war | 277–278 | ||||||||
Porpoise | 278 | ||||||||
Rat | 278 | Example of a monster posing little threat to the characters in the game,[21]: 22 suitable for play at lowest level.[51] | |||||||
Raven | 278 | ||||||||
Rhinoceros | 278–279 | ||||||||
Shark | 279 | Described are the medium, large, and huge shark | |||||||
Snake | 279–281 | Described are the constrictor snake, giant constrictor snake, and viper snake (tiny, small, medium, large, and huge) | |||||||
Squid | 281 | ||||||||
Squid, giant | 281 | ||||||||
Tiger | 281–282 | ||||||||
Toad | 282 | ||||||||
Weasel | 282 | ||||||||
Whale | 282–283 | Described are the baleen whale, cachalot whale, and orca | |||||||
Wolf | 283 | ||||||||
Wolverine | 283 | ||||||||
Giant ant | 284 | Described are the giant ant worker, giant ant soldier, and giant ant queen | |||||||
Giant bee | 284 | ||||||||
Giant bombardier beetle | 284–285 | ||||||||
Giant fire beetle | 285 | ||||||||
Giant stag beetle | 285 | ||||||||
Giant praying mantis | 285 | ||||||||
Giant wasp | 285 | ||||||||
Monstrous centipede | 286–287 | Described are the tiny, small, medium, large, huge, gargantuan, and colossal monstrous centipede. Giant centipedes are "low-level monsters", one-foot long red many-legged creatures.[21]: 212–213 | |||||||
Monstrous scorpion | 287–288 | Described are the tiny, small, medium, large, huge, gargantuan, and colossal monstrous scorpion. Scorpions have the distinction of having been the very first combat encounter in the first playtest, run by Gary Gygax, of the original version of the game.[21]: 65–66 Scorpion the size of a horse, its stinger carries a deadly poison.[31]: 148–149 | |||||||
Monstrous spider | 288–289 | Described are the tiny, small, medium, large, huge, gargantuan, and colossal monstrous spider |
WTC 17668 – Draconomicon (2003)
[edit]Creature | Page | Other Appearances | Variants | Description |
---|---|---|---|---|
Dracolich | 146 | Ranked among the strongest monsters in the game by Scott Baird from Screen Rant.[24] It was also one of the first new creatures introduced for the Forgotten Realms campaign setting.[113] | ||
Dracolich, Ancient Blue | 147 | |||
Dragon, Battle | 176 | |||
Dragon, Chaos | 177 | |||
Dragon, Ethereal | 179 | |||
Dragon, Faerie | 158 | |||
Dragon, Fang | 159 | |||
Dragon, Ghostly | 161 | |||
Dragon, Ghostly Adult Green | 161 | |||
Dragon, Howling | 180 | |||
Dragon, Oceanus | 181 | |||
Dragon, Planar | 176 | |||
Dragon, Pyroclastic | 182 | |||
Dragon, Radiant | 185 | |||
Dragon, Rust | 186 | |||
Dragon, Shadow | 191 | |||
Dragon, Skeletal | 192 | |||
Dragon, Skeletal Mature Adult Black | 192 | |||
Dragon, Styx | 187 | |||
Dragon, Tarterian | 189 | |||
Dragon, Vampiric | 195 | |||
Dragon, Vampiric Mature Adult Red | 195 | |||
Dragon, Zombie | 197 | |||
Dragon, Zombie Young Adult White | 198 | |||
Dragonkin | 150 | |||
Dragonnel | 150 | |||
Drake, Abyssal | 145 | |||
Drake, Air | 152 | |||
Drake, Earth | 153 | |||
Drake, Elemental | 152 | |||
Drake, Fire | 154 | |||
Drake, Ice | 154 | |||
Drake, Magma | 155 | |||
Drake, Ooze | 156 | |||
Drake, Smoke | 157 | |||
Drake, Storm | 194 | |||
Drake, Water | 157 | |||
Felldrake, Spiked | 160 | |||
Giant, Draconic Fire | 149 | |||
Dragon, Golem | 163 | |||
Golem, Dragonbone | 164 | |||
Golem, Drakestone | 164 | |||
Golem, Ironwyrm | 165 | |||
Half-dragon | 167 | |||
Hoard Scarab | 167 | |||
Landwyrm | 168 | |||
Landwyrm, Desert | 169 | |||
Landwyrm, Forest | 170 | |||
Landwyrm, Hill | 170 | |||
Landwyrm, Jungle | 171 | |||
Landwyrm, Mountain | 172 | |||
Landwyrm, Plains | 172 | |||
Landwyrm, Swamp | 173 | |||
Landwyrm, Tundra | 174 | |||
Landwyrm, Underdark | 175 | |||
Squamous Spewer | 193 | |||
Swarm, Hoard Scarab | 168 |
WTC 17738 – Forgotten Realms – Lost Empires of Faerun (2005)
[edit]This section needs expansion. You can help by adding to it. (December 2009) |
(p160-192) – ISBN 0-7869-3654-1
WTC 17739 – Sandstorm (2005)
[edit]Sandstorm: Mastering the Perils of Fire and Sand was published in 2005, and written by Bruce R. Cordell, Jennifer Clarke Wilkes, and JD Wiker. Sandstorm is an official supplement for the 3.5 edition of Dungeons and Dragons, and includes new content for desert based climate campaigns. The book contains both new playable races and monsters in addition to expanded rules and campaign ideas regarding wastelands and desert environments.
Creature | Page | Other Appearances | Variants | Description |
---|---|---|---|---|
Ashen hulk | 137–138 | |||
Asherati | 139 | |||
Ashworm | 140 | |||
Bhuka | 141 | |||
Camelopardel | 141–142 | |||
Chekryyan | 142–143 | |||
Crawling Apocalypse | 143–144 | |||
Crucian | 144–145 | |||
Cursed Cold One (Gelun) | 145–146 | |||
Desert Devil (Araton) | 147 | |||
Dinosaur | 147–149 | Described are the diprotodon and the protoceratops | ||
Dire Animal | 149–153 | Described are the dire hippopotamus, dire jackal, dire puma, dire tortoise, and dire vulture. | ||
Dragon, Sand | 152–155 | |||
Dry Lich | 155–157 | Template; sample dry lich is a 5th-level asherati cleric/10th-level walker in the waste | ||
Dune Hag | 158 | |||
Dunewinder | 159–160 | |||
Dustblight | 160 | |||
Dustform Creature | 161–162 | Template; sample dustform creature is a giant banded lizard | ||
Dust Twister | 162–163 | |||
Forlorn Husk | 163–164 | |||
Giant Banded Lizard | 164 | |||
Half-Janni | 164–166 | Template; sample half-janni is a 5th-level human fighter | ||
Ironthorn | 166–167 | |||
Lycanthrope, Werecrocodile | 167–168 | |||
Marruspawn | 168–173 | Described are the Marrulurk, Marrusault, and Marrutact | ||
Marruspawn Abomination | 173–175 | |||
Mephit | 175–176 | Described are the glass mephit and the sulphur mephit. | ||
Mirage Mullah | 177 | Template; sample mirage mullah is a 5th-level human fighter | ||
Ooze | 178–179 | Described are the brine ooze and lava ooze | ||
Porcupine Cactus | 179–180 | |||
Saguaro Sentinel | 181 | |||
Sand Golem | 182–183 | |||
Sand Hunter | 183–184 | |||
Scarab Swarm, Death | 184–185 | |||
Scorpion Swarm | 185 | |||
Sphinx | 186–189 | Described are the canisphinx, crocosphinx, saurosphinx, and threskisphinx | ||
Thunderbird | 189 | |||
Troll, Wasteland | 190 | |||
Tumbling Mound | 191 | |||
Waste Crawler (Anhydrut) | 191–192 | |||
Animals | 192–195 | Described are the camel (dromedary camel, two-humped camel, and war camel), hippopotamus, horned lizard, jackal, serval (savannah wildcat), and vulture | ||
Vermin | 195–198 | Described are the brine swimmer, giant ant lion, and giant termite (worker termite, soldier termite, and queen termite) |
WTC 17741 – Lords of Madness (2005)
[edit]Lords of Madness: The Book of Aberrations was published in 2005, and written by Richard Baker, James Jacobs, and Steve Winter. Lords of Madness is an official supplement for the 3.5 edition of Dungeons and Dragons, and includes new content for aberrations. The book contains a chapter on each of six types of monsters, some of which also feature statistics for that particular monster and/or its variants. In Chapter 8, statistics are given for new monsters, on pages 135–172.
Creature | Page | Other Appearances | Variants | Description |
---|---|---|---|---|
Neogi | 89–92 | Adult neogi, neogi spawn, and the great old master | ||
Grell | 107–109 | Grell and grell philosopher | "terrifying beaked, tentacled monsters that populate the realm of Underdark".[63] Tyler Linn of Cracked.com listed the grell among the "15 Most Idiotic Monsters In Dungeons & Dragons History" and found that it's movement by floating contributed to it looking ridiculous.[114] | |
Tsochar | 121–123 | |||
Beholderkin | 135–141 | Hive mother, director, eye of the deep, overseer, and spectator | ||
Cildabrin | 141–142 | |||
Cloaker, shadowcloak elder | 142–144 | |||
Elder brain | 144–146 | A version of a brain in a jar, it was ranked among the strongest monsters in the game by Scott Baird from Screen Rant.[24][93] | ||
Elder eidolon | 146–148 | |||
Gas spore | 148–149 | |||
Gibbering mouther | 150–151 | |||
Half-farspawn | 151–153 | Template; sample creature is a half-farspawn gray render | ||
Hound of the gloom | 153–154 | |||
Illithidae | 154–157 | Embrac, kigrid, and saltor | ||
Mind flayer, alhoon | 157–158 | The alhoon is described as even more powerful than other illithids because it has developed "powerful sorcery to augment their already fearsome psionic powers".[115] | ||
Mind flayer, Ulitharid | 158–159 | |||
Mind flayer, vampire | 160–161 | |||
Pseudonatural creature | 161–162 | Template; sample creature is a pseudonatural hippogriff | ||
Psurlon | 162–165 | Average psurlon, elder psurlon, and giant psurlon | ||
Shaboath | 166 | |||
Shadow creature | 167–168 | Template; sample creature is a shadow choker | ||
Silthilar | 168–170 | |||
Urophion | 170–171 | The Illithiad (1998) | Cross between roper and illithid that looks like a rocky outcropping and has hidden tentacles. | |
Zeugalak | 171–172 |
WTC 17758 – Frostburn (2004)
[edit]Frostburn: Mastering the Perils of Ice and Snow was published in 2004, and written by Wolfgang Baur, James Jacobs, and George Strayton. Frostburn is an official supplement for the 3.5 edition of Dungeons and Dragons, and includes new content for cold based climate campaigns. The book contains both new playable races and monsters in addition to expanded rules and campaign ideas regarding; High altitude, arctic, and Cold environments in general.
Creature | Page | Other Appearances | Variants | Description |
---|---|---|---|---|
Human | 33–34 | Seafarer, Everfrost barbarian, Icefolk, Mountain folk | ||
Dwarves | 34, 122–124 | Glacier Dwarves, Midgard Dwarves | ||
Elves | 34–35 | Snow Elves | ||
Gnomes | 35 | Ice Gnomes | ||
Halflings | 36 | Tundra Halflings | ||
Neanderthals | 36–37, 145–146 | |||
Uldras | 38–40, 158–159 | |||
Branta | 113–114 | Cold Subtype | ||
Chilblain | 114–115 | |||
Dire Animal | 115–121 | Dire Polar Bear, Glyptodon, Megaloceros, Smilodon (Saber-Toothed Tiger), Woolly Mammoth, Zeuglodon | ||
Domovoi | 121–122 | Fire subtype | ||
Elemental Weird | 153–154 | Ice Weird, Snow Weird | ||
Entombed | 128–129 | |||
Frost Folk | 130–131 | |||
Qorrashi Genie | 131,132 | |||
Frostfell Ghost | 132–133 | |||
Giant, Frost | 133–136 | Frost Giant Mauler, Frost Giant Spiritspeaker, Frost Giant Tundra Scout, | ||
Goblin, Snow | 136–137 | |||
Golem, Ice | 137–138 | |||
Ice Beast | 138–140 | Template; sample creature is a Ice Beast Gargoyle | ||
Ice Toad | 140–141 | |||
Icegaunt | 141–142 | |||
Malasynep | 142–143 | Malasynep Mindmage | ||
Marzanna | 33–34 | |||
Orc | 146–147 | Snow Shaman Orc | ||
Pudding, White | 147–148 | |||
Raven, Giant | 148–149 | |||
Rimfire Eidolon | 149–150 | |||
Rusalka | 151 | |||
Shivhad | 152–153 | |||
Snowcloak | 153–154 | |||
Spider, Snow | 154–155 | Small Snow Spider, Medium Snow Spider, Large Snow Spider | ||
Spirit Animal | 155–157 | Template; sample creature is a Spirit Wolf | ||
Tlalusk | 157–158 | Fire subtype | ||
Urskan | 159–160 | |||
Vodyanoi | 160–161 | |||
Winterspawn | 161–162 | |||
Yeti | 162–163 | Abominable Yeti | ||
Yuki-On-Na | 164 | |||
Animal, Arctic | 164–166 | Caribou, Arctic Fox, Sea Otter, Penguin, Seal, Walrus |
(p113-166) – ISBN 0-7869-2896-4
WTC 17867 – Stormwrack (2005)
[edit]This section needs expansion. You can help by adding to it. (December 2009) |
(p135-170)
WTC 17920 – Planar Handbook (2004)
[edit]This section needs expansion. You can help by adding to it. (December 2009) |
(p107-134) – ISBN 0-7869-3429-8
Creature | Page | Other Appearances | Variants | Description |
---|---|---|---|---|
Energon | Xac-yel, xac-yij, xap-yaup, xong-yong, and xor-yost |
WTC 17921 – Monster Manual III (2004)
[edit]This section needs expansion. You can help by adding to it. (December 2009) |
Creature | Page | Other Appearances | Variants | Description |
---|---|---|---|---|
Cadaver collector | Bleeding Cool called the cadaver collector "nightmare fuel".[116] |
WTC 17924 – Libris Mortis – The Book of Undead (2004)
[edit]This section needs expansion. You can help by adding to it. (December 2009) |
(p81-132) – ISBN 0-7869-3433-6
Creature | Page | Other Appearances | Variants | Description |
---|---|---|---|---|
Brain in a jar | Open Grave (2009) | Tyler Linn of Cracked.com identified the brain-in-a-jar as one of "15 Idiotic Dungeons and Dragons Monsters" in 2009, stating: "...It's a brain in a jar. Fuck, just kick it over, who's going to know?"[117] |
WTC 86400 – Eberron Campaign Setting
[edit]This section needs expansion. You can help by adding to it. (December 2009) |
(p275-303) – ISBN 0-7869-3274-0
WTC 88026 – Book of Exalted Deeds (2003)
[edit]This section needs expansion. You can help by adding to it. (December 2009) |
(p157-191)
WTC 17925 – Complete Arcane (2004)
[edit]This section needs expansion. You can help by adding to it. (June 2010) |
(pages unknown) – ISBN 0-7869-3435-2
WTC 88268 – Expanded Psionics Handbook (2004)
[edit]This section needs expansion. You can help by adding to it. (December 2009) |
(p185-218) – ISBN 0-7869-3301-1
WTC 88578 – Races of Faerun (2003)
[edit]This section needs expansion. You can help by adding to it. (December 2009) |
WTC 88581 – Forgotten Realms – Underdark (2003)
[edit]This section needs expansion. You can help by adding to it. (December 2009) |
(p78-99) – ISBN 0-7869-3053-5
WTC 96566 – Forgotten Realms – Serpent Kingdoms (2004)
[edit]This section needs expansion. You can help by adding to it. (December 2009) |
(p62-91) – ISBN 0-7869-3277-5
WTC 96582 – Miniatures Handbook (2003)
[edit]This section needs expansion. You can help by adding to it. (December 2009) |
(p45-72) – ISBN 0-7869-3281-3
WTC 8857972 – Magic of Incarnum (2005)
[edit]This section needs expansion. You can help by adding to it. (December 2009) |
(pages unknown) – ISBN 0-7869-3701-7
WTC 9536500 – Tome of Magic (2006)
[edit]This section needs expansion. You can help by adding to it. (December 2009) |
(pages unknown) – ISBN 0-7869-3909-5
WTC 9537572 – Fiendish Codex I: Hordes of the Abyss (2006)
[edit]Fiendish Codex I: Hordes of the Abyss was published in 2006, and was written by Ed Stark, James Jacobs, and Erik Mona. Fiendish Codex I is an official supplement for the 3.5 edition of Dungeons and Dragons, and includes new content for demons and inhabitants of the Abyss. Chapter 2 contains statistics for new monsters, on pages 27–56, while Chapter 3 contains statistics for 14 demon lords, on pages 57–80.
Creature | Page | Other Appearances | Variants | Description |
---|---|---|---|---|
Armanite | 28–29 | |||
Bar-lgura | 29–31 | Monster Manual II, Book of Vile Darkness | ||
Broodswarm | 31–32 | |||
Bulezau | 33–34 | |||
Chasme | 34–35 | Monster Manual II, Book of Vile Darkness | ||
Dybbuk | 36–37 | |||
Ekolid | 38–39 | |||
Goristro | 40–41 | |||
Guecubu | 41–43 | |||
Lilitu | 43–45 | |||
Mane | 45–46 | Monster Manual, Book of Vile Darkness | ||
Molydeus | 46–48 | |||
Nabassu | 48–51 | Monster Manual II | Described are the juvenile nabassu and mature nabassu | |
Rutterkin | 51–52 | Monster Manual II, Book of Vile Darkness | ||
Sibriex | 52–54 | SyFy Wire in 2018 called it one of "The 9 Scariest, Most Unforgettable Monsters From Dungeons & Dragons", saying that "The sibriex is an extremely intelligent horrifying creature that looks as disgusting and dreadful as it actually is."[118] | ||
Yochlol | 54–56 | |||
Baphomet | 58–59 | Monster Manual II | The demon lord of minotaurs | |
Dagon | 59–61 | Obyrith demon lord of water, sea-dwelling creatures, and secrets | ||
Demogorgon | 61–63 | Eldritch Wizardry, Monster Manual, Book of Vile Darkness | Inspired by its real-world mythological counterpart.[9]: 52 | |
Fraz-Urb'luu | 63–65 | Monster Manual II | ||
Graz'zt | 65–66 | Monster Manual II, Book of Vile Darkness | ||
Juiblex | 66–68 | Monster Manual, Book of Vile Darkness | ||
Kostchtchie | 68–69 | Monster Manual II | ||
Malcanthet | 69–71 | |||
Obox-ob | 71–73 | |||
Orcus | 73–74 | Eldritch Wizardry, Monster Manual, Book of Vile Darkness | Inspired by its real-world mythological counterpart.[9]</ref>: 52 | |
Pale Night | 74–76 | |||
Pazuzu | 76–77 | Monster Manual II | ||
Yeenoghu | 78–79 | Monster Manual, Book of Vile Darkness | ||
Zuggtmoy | 79–80 |
WTC 9537672 – Monster Manual IV (2006)
[edit]This section needs expansion. You can help by adding to it. (December 2009) |
WTC 9537872 – Tome of Battle: The Book of Nine Swords (2006)
[edit]This section needs expansion. You can help by adding to it. (December 2009) |
WTC 9538772 – Fiendish Codex II: Tyrants of the Nine Hells (2006)
[edit]This section needs expansion. You can help by adding to it. (December 2009) |
(p107-140) – ISBN 0-7869-3940-0
WTC 9568172 – Monster Manual V (2007)
[edit]This section needs expansion. You can help by adding to it. (December 2009) |
WTC 9568472 – Dungeonscape (2007)
[edit]This section needs expansion. You can help by adding to it. (December 2009) |
(pages unknown) – ISBN 978-0-7869-4118-6
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