Draft:Generative UI
Submission declined on 18 October 2024 by Bonadea (talk). This submission appears to read more like an advertisement than an entry in an encyclopedia. Encyclopedia articles need to be written from a neutral point of view, and should refer to a range of independent, reliable, published sources, not just to materials produced by the creator of the subject being discussed. This is important so that the article can meet Wikipedia's verifiability policy and the notability of the subject can be established. If you still feel that this subject is worthy of inclusion in Wikipedia, please rewrite your submission to comply with these policies.
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Submission declined on 15 October 2024 by Chaotic Enby (talk). This submission does not appear to be written in the formal tone expected of an encyclopedia article. Entries should be written from a neutral point of view, and should refer to a range of independent, reliable, published sources. Please rewrite your submission in a more encyclopedic format. Please make sure to avoid peacock terms that promote the subject. Declined by Chaotic Enby 36 days ago. |
- Comment: Very minimal rephrasing of a couple of paragraphs, which changed one promotional (and probably LLM generated) wording to another promotional (and probably LLM generated) wording does nothing to address the tone issues. bonadea contributions talk 09:11, 18 October 2024 (UTC)
- Comment: Wording like
Generative AI is revolutionizing game design
is not encyclopedic and makes it sound like you are promoting Generative UI techniques. The entire "Future Trends in Generative UI" is vague and not very encyclopedic either.If you used a LLM to assist you in writing this article, you should manually check the entire text before submitting it, to verify that the prose is consistent with Wikipedia's neutral encyclopedic tone, and that the references do support what is written in the text. Chaotic Enby (talk · contribs) 13:03, 15 October 2024 (UTC)
Generative UI (GUI) is an emerging concept in user experience (UX) design that utilizes artificial intelligence (AI) to automatically generate user interfaces (UIs) tailored to individual users or situations. The core idea is to move beyond static, one-size-fits-all interfaces and create dynamic interfaces that adapt to user needs, preferences, and context.[1]
Generative UI opens up new possibilities for creative problem-solving in engineering by using automated techniques to explore different solutions. Unlike traditional design, where the designer manually searches for the best solution based on their own ideas and requirements, generative design relies on smart systems to handle this process. These systems can refine and complete designs automatically, freeing designers to focus on guiding the process and being creative.[2][3]
In generative design, the designer's role shifts to setting up the rules and constraints that guide the design system. This approach often leads to unique and unexpected solutions, sparking new ideas and enhancing the designer's creativity. Instead of working out every detail, designers shape the overall direction, while the automated tools do the heavy lifting.[2]
History
[edit]Early History
[edit]The concept of generative design has its roots in the mid-20th century when architects and designers began exploring computational approaches to automate and optimize design tasks. The early foundations were laid by pioneers such as Buckminster Fuller and Ivan Sutherland, who used mathematical models and computer graphics, respectively, to push the boundaries of traditional design methods. Sutherland's creation of Sketchpad in 1963, considered the first computer-aided design (CAD) program, marked a significant milestone in enabling designers to interact directly with computers to create and manipulate graphical representations.[4]
Early Developments in Generative UI
[edit]Generative UI has roots in generative design to create design solutions. The emergence of Generative UI started gaining traction in the early 2000s when advancements in artificial intelligence (AI) and machine learning allowed developers to explore automated UI generation. Early approaches focused on rule-based systems and procedural methods for generating basic interface elements, aimed at improving productivity by automating repetitive design tasks[5]
In the 2010s, the growth of deep learning and natural language processing (NLP) enabled more sophisticated Generative UI techniques. The introduction of intelligent design assistants allowed designers to generate user interface components based on natural language descriptions, automating layout generation and component styling. Researchers started exploring how to integrate AI in user interface creation, enabling real-time suggestions for layout improvements and adapting designs based on user input[6][7][8]
Rise of Generative Language Models
[edit]By the 2020s, with the development of powerful language models like GPT-3 and GPT-4, tools such as Uizard[1] and Tailwind Genie[1] could produce dynamic, personalized user interface elements based on user prompts. These tools allowed developers and designers to generate multiple design variations quickly and iteratively, streamlining the prototyping process and making adaptive user interface design more accessible. This marked a significant shift towards using AI not just for automation but also for creativity in user interface design, where AI-generated options could inspire novel solutions.[9]
Ongoing Research and Future Directions
[edit]Research in generative UI continues to evolve rapidly, particularly as artificial intelligence and machine learning techniques advance. Current investigations focus on enhancing the capabilities of generative tools to produce not only static designs but also responsive, context-aware interfaces that adapt in real time to user behavior and preferences. This ongoing research aims to bridge the gap between human creativity and machine intelligence, enabling designers to leverage AI for more innovative solutions.[1] As the field progresses, these developments will likely lead to more sophisticated tools that enhance creativity and streamline the design process, making generative UI an exciting area of exploration for researchers and practitioners alike.[10]
Applications in Industry
[edit]Generative UI is being increasingly adopted across several industries, leveraging AI and machine learning to create dynamic and personalized user experiences. Below are some notable examples from gaming, e-commerce, and healthcare that illustrate how generative design tools are enhancing user interfaces.
Gaming
[edit]Generative AI is being used in game design to support adaptability and personalization. AI-driven engines can generate content in real time, allowing for gameplay experiences that differ from traditional pre-programmed narratives. This approach allows for more flexible gameplay, where elements like levels, enemies, and items may change based on player decisions. For example, Google’s GameNGen demonstrates AI's capacity to replicate classic games and generate gameplay as it learns. These technologies also have applications beyond gaming, in areas such as edutainment, television, and film. Tools like Cybever are used to create 3D environments from sketches, while tools like Notebook LM assist in media production by enabling AI-based scriptwriting and avatar creation.[11]
E-Commerce
[edit]In e-commerce, generative UI is increasingly utilized to enhance customer experiences by dynamically adjusting product layouts and recommendations based on user behavior and preferences. This technology enables a more personalized shopping journey, tailoring the interface to each customer's needs. Platforms like Amazon are increasingly adopting generative UI elements to improve customer experiences, enhance inventory management and customer engagement.[12]
Healthcare
[edit]The healthcare sector is also benefiting from generative UI, particularly in creating user-friendly interfaces for applications and medical devices. For instance, Siemens Healthineers has developed generative design tools to streamline the interface of their medical imaging software, making it more intuitive for radiologists. These tools allow for quick adaptation of interfaces based on user feedback and clinical requirements, improving efficiency in patient care. Additionally, AI-driven systems are being used to generate personalized health recommendations based on patient data, thereby enhancing the overall user experience .[13]
The National Institutes of Health (NIH) has developed an extensible imaging platform (XIP), an open-source software tool for creating imaging applications tailored to the optical imaging community. XIP features user-friendly 'drag and drop' programming tools and libraries, enabling rapid prototyping and application development. It supports GPU acceleration for medical imaging, multidimensional data visualization, and seamless integration of modules for advanced applications. Additionally, XIP applications can operate independently or in client/server mode, promoting interoperability across various academic and clinical environments.[14]
Challenges and Limitations
[edit]Generative UI faces multiple challenges and limitations that can impact its effectiveness. A primary concern is ensuring AI-generated designs truly reflect user needs and expectations; misalignment can lead to user dissatisfaction. Furthermore, maintaining accessibility and usability standards is essential, as generative designs may neglect these critical aspects. Balancing automation with human creativity is another hurdle, as excessive dependence on AI tools risks diminishing originality. Ensuring consistency and coherence across generated designs can be difficult, complicating the design process.
Generative UI also struggles with data privacy concerns, as the models require access to user data for personalization. This raises questions about user consent and data security. Furthermore, integrating generative UI tools with existing design workflows can be complex, often necessitating a steep learning curve for designers. Lastly, the potential for biased outputs exists, especially if the training data reflects societal biases, which can lead to unfair or inappropriate design suggestions.[1]
Future Trends in Generative UI
[edit]Generative UI is evolving with advancements in AI technology, which are leading to the development of more sophisticated design tools. Current trends suggest a move toward increased user personalization, where algorithms can adjust interface elements based on individual preferences and usage patterns. Additionally, the integration of generative UI into virtual and augmented reality applications is underway, aiming to improve user experiences by enabling adaptive interfaces that respond in real time to the environment or user input. These advancements could significantly impact areas such as gaming, e-commerce, and digital art..[1]
References
[edit]- ^ a b c d e f "Generative UI and Outcome-Oriented Design". Nielsen Norman Group. Retrieved 2024-10-14.
- ^ a b Troiano, Luigi; Birtolo, Cosimo (2014-02-20). "Genetic algorithms supporting generative design of user interfaces: Examples". Information Sciences. 259: 433–451. doi:10.1016/j.ins.2012.01.006. ISSN 0020-0255.
- ^ Lee, Seo-young; Law, Matthew; Hoffman, Guy (2024-05-22). "When and How to Use AI in the Design Process? Implications for Human-AI Design Collaboration". International Journal of Human–Computer Interaction: 1–16. doi:10.1080/10447318.2024.2353451. ISSN 1044-7318.
- ^ Sutherland, Ivan Edward (1963). Sketchpad, a man-machine graphical communication system (Thesis thesis). Massachusetts Institute of Technology. hdl:1721.1/14979.
- ^ Batista, Leonardo (November 2005). "Texture classification using local and global histogram equalization and the Lempel-Ziv-Welch algorithm". Fifth International Conference on Hybrid Intelligent Systems (HIS'05). pp. 6 pp. doi:10.1109/ICHIS.2005.102. ISBN 0-7695-2457-5.
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ignored (help) - ^ Fitze, Andy (2020-03-11). "The 2010s: Our Decade of Deep Learning / Outlook on the 2020s". SwissCognitive | AI Ventures, Advisory & Research. Retrieved 2024-10-14.
- ^ Sengar, Sandeep Singh; Hasan, Affan Bin; Kumar, Sanjay; Carroll, Fiona (2024-08-14). "Generative artificial intelligence: a systematic review and applications". Multimedia Tools and Applications. doi:10.1007/s11042-024-20016-1. ISSN 1573-7721.
- ^ Salminen, Joni; Jung, Soon-gyo; Almerekhi, Hind; Cambria, Erik; Jansen, Bernard (2023). "How Can Natural Language Processing and Generative AI Address Grand Challenges of Quantitative User Personas?". In Degen, Helmut; Ntoa, Stavroula; Moallem, Abbas (eds.). HCI International 2023 – Late Breaking Papers. Lecture Notes in Computer Science. Vol. 14059. Cham: Springer Nature Switzerland. pp. 211–231. doi:10.1007/978-3-031-48057-7_14. ISBN 978-3-031-48057-7.
- ^ "Journal of Computational Design and Engineering | ScienceDirect.com by Elsevier". www.sciencedirect.com. Retrieved 2024-10-14.
- ^ Li, Jennifer Li, Yoko (2024-05-14). "How Generative AI Is Remaking UI/UX Design". Andreessen Horowitz. Retrieved 2024-10-14.
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: CS1 maint: multiple names: authors list (link) - ^ Ratican, Jeremiah (October 2024). "Adaptive Worlds: Generative AI in Game Design and Future of Gaming, and Interactive Media". ResearchGate.
- ^ Law, Marcus (2024-09-20). "How Amazon is Using Gen AI to Enhance E-commerce". technologymagazine.com. Retrieved 2024-10-14.
- ^ "Generative AI makes diagnosis easier in radiology". www.siemens-healthineers.com. Retrieved 2024-10-14.
- ^ Paladini, Gianluca (February 2009). Azar, Fred S.; Intes, Xavier (eds.). "An extensible imaging platform for optical imaging applications". Society of Photo-Optical Instrumentation Engineers (Spie) Conference Series. Multimodal Biomedical Imaging IV. 7171. Bibcode:2009SPIE.7171E..08P. doi:10.1117/12.816626.