Draft:BlobCat
Submission declined on 19 November 2024 by Zxcvbnm (talk).
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Submission declined on 16 November 2024 by DoubleGrazing (talk). This submission is not adequately supported by reliable sources. Reliable sources are required so that information can be verified. If you need help with referencing, please see Referencing for beginners and Citing sources. Declined by DoubleGrazing 3 days ago. |
- Comment: I am not convinced that Ntower is a reliable source. It's not on WP:VG/S, and seems to be written by fans on a freelance basis rather than having an official staff. Only two reliably sourced reviews doesn't meet the threshold for video game notability. It's my opinion this is one of those "close, but no cigar" situations. ᴢxᴄᴠʙɴᴍ (ᴛ) 14:50, 19 November 2024 (UTC)
- Comment: Please do not cite social media or other user-generated sources, they are not considered reliable. DoubleGrazing (talk) 16:01, 16 November 2024 (UTC)
BlobCat | |
---|---|
Developer(s) | Christian Wasser (BySamb) |
Publisher(s) | BySamb |
Composer(s) | Ben Zimmermann |
Engine | Unity |
Platform(s) | |
Release | July 8, 2016
|
Genre(s) | Strategy, Puzzle |
Mode(s) | Single-player, multiplayer |
BlobCat is a 2016 strategy and puzzle game developed and published by German indie developer Christian Wasser alias BySamb.[1] Chased by the titular BlobCats, the player is tasked to safely direct the cube-like DiceMice into their mouse hole by placing directional arrows on a square grid. The game is heavily inspired by SEGA's ChuChu Rocket! series.[2][3]
Initially released in July 2016 as a free mobile game,[4] the game later received an expanded paid version released for Windows in 2017[1] and Nintendo Switch in 2018,[5] including additional content such as local and online multiplayer modes. The mobile version of the game was later removed from storefronts.[3]
Gameplay
[edit]Both the BlobCat and slightly faster DiceMice characters move across the top-down grid-based playing field automatically, being led through the stage by changing directions when hitting a wall. Additionally, all characters can follow a path directed by the arrow icons placed by the player to avoid their enemies, who has to make sure that the DiceMice safely reach the end of the stage.[2][3] The gameplay is split across two phases: During the first phase, the player can select any available tile on the grid-based playing field with their cursor to place a limited available number of arrows without any characters moving, while the second phase shows the outcome of the resulting paths. Later stages include an increasing number of enemies and DiceMice. The expanded versions - including all free DLC content - of the game feature a total of 6 worlds, each representing a different setting, amounting into a total of 110 individual stages.[5] A rating system based on the number of available arrows left after beating a stage also rewards the player with one of many collectible stickers per stage if the maximum rating of three stars is achieved.[2]
Additionally, the multiplayer mode of the extended Windows and Nintendo Switch releases lets the player earn in-game currency that can be used to unlock optional skins for the DiceMice.[3]
Development
[edit]BlobCat was developed and designed by German indie game developer Christian Wasser, known under the online alias Samb.[6] Official development of the project started in January 2016,[7] with Wasser aiming to create a spiritual successor to SEGA's ChuChu Rocket! franchise which at the time had been inactive since it's initial 1999 release on the SEGA Dreamcast.[8] He regularly shared the current progress of the project via streams and uploads on the YouTube channel GamingClerks, using donations from his viewership to further finance the game's development.[7]
The mobile version of the game first released in July 2016 for iOS and Android,[4] being continuously supported with free updates. BlobCat's soundtrack was created by German composer Ben Zimmermann.[9]
Shortly after the mobile release, development on an enhanced Steam release of the game began, which eventually released on August 31, 2017. It contains all previous update content, full 3D models of all characters and a new multiplayer mode accessible both locally and online.[1] Further free updates continued to release afterwards, including an additional Halloween-themed set of stages in October 2017, as well as a Steam-native achievement system.[10]
Afterwards, Wasser began developing a final, third version of BlobCat aimed to release on Nintendo Switch, which eventually released to the Nintendo eShop on August 8, 2018,[5] including all previously added features of the game's Steam release.[11] The port runs on the console at a resolution of 1080p while maintaining a frame rate of 60fps[11] and also supports cross-platform play with the Windows release.[12]
Reception
[edit]Publication | Score |
---|---|
Nintendo Life | 6/10 |
Nintendo World Report | 7/10 |
Upon the game's releases for Windows and Nintendo Switch, BlobCat received generally positive reviews. Especially German outlets praised the game, such as Roman Dichter from the German Nintendo-centric online magazine ntower, who gave the game a 7/10 review score and praised it for its entertaining gameplay, varied stages and large amount of content, though he also remarked that the multiplayer mode can at times get a little too confusing.[13]
English-speaking outlets such as Nintendo Life and Nintendo World Report generally gave similar feedback: Jon Wahlgren from Nintendo Life, giving BlobCat a 6/10 score, especially praised the gameplay's similarities to ChuChu Rocket! and positively mentioned the game's overall stage design, while also criticizing it for its sometimes glitchy aspects, stating that "BlobCat’s orientation is maddeningly inconsistent, which casts a rough shadow over the rest of the package".[14] Adam Abou-Nasr of Nintendo World Report gave BlobCat a 7/10 score, also praising the game's similarities to ChuChu Rocket!, while noting that it can't quite reach the same level of quality, especially in regards to the multiplayer mode. He also praised Ben Zimmermann's soundtrack, but criticized that the sometimes drastically varying length of stages hinders it from showing its full potential.[3]
References
[edit]- ^ a b c "BlobCat on Steam". store.steampowered.com. Retrieved 2024-11-16.
- ^ a b c Life, Nintendo (2018-08-29). "Review: BlobCat (Switch eShop)". Nintendo Life. Retrieved 2024-11-16.
- ^ a b c d e "BlobCat Review - Review". Nintendo World Report. Retrieved 2024-11-16.
- ^ a b "BlobCat: All about BlobCat". GMag. Retrieved 2024-11-18.
- ^ a b c "BlobCat for Nintendo Switch - Nintendo Official Site". www.nintendo.com. Retrieved 2024-11-16.
- ^ Technikjournal, Autorenteam (2022-08-19). "Die Welt eines Spieleentwicklers". Technikjournal (in German). Retrieved 2024-11-16.
- ^ a b SambZockt (2016-01-17). Entwicklertagebuch #1 | BlobCat. Retrieved 2024-11-16 – via YouTube. (in German)
- ^ "Wie ist es Videospiele zu entwickeln? GamingClerks - YouTube (in German)". www.youtube.com. Retrieved 2024-11-16.
- ^ "BlobCat Tunes, by Ben Zimmermann". Ben Zimmermann. Retrieved 2024-11-16.
- ^ "BlobCat - Steam News Hub". store.steampowered.com. Retrieved 2024-11-18.
- ^ a b SambZockt (2018-08-02). BlobCat for Nintendo Switch - Release Date Trailer. Retrieved 2024-11-16 – via YouTube.
- ^ "BlobCat für die Nintendo Switch wird Crossplay mit der PC-Version unterstützen". ntower - Dein Nintendo-Onlinemagazin (in German). 2018-04-06. Retrieved 2024-11-18.
- ^ "Test zu BlobCat - Nintendo Switch". ntower - Dein Nintendo-Onlinemagazin (in German). 2018-08-14. Retrieved 2024-11-16.
- ^ Life, Nintendo (2018-08-29). "Review: BlobCat (Switch eShop)". Nintendo Life. Retrieved 2024-11-16.
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