Draft:BepInEx
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Submission declined on 15 January 2024 by DoubleGrazing (talk). This submission provides insufficient context for those unfamiliar with the subject matter. Please see the guide to writing better articles for information on how to better format your submission.
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This article relies largely or entirely on a single source. |
Original author(s) | Bepis and others |
---|---|
Initial release | 11 February 2018 |
Stable release | 5.4.22.1
/ 2 February 2024 |
Preview release | 6.0.0
/ WIP |
Repository | https://github.com/BepInEx/BepInEx |
Written in | C# |
Engine | Unity |
Platform | Cross-platform |
Type | Software library |
License | GNU Lesser General Public License |
Website | docs |
BepInEx is a Mono library to patch and modify XNA and Unity games at runtime.[1] [2] [3]
Working principle
[edit]BepInEx patches the games at runtime using Mono's introspection and debugging facilities.
Notable uses
[edit]This section is empty. You can help by adding to it. |
- ^ BepInEx/BepInEx, BepInEx, 2024-01-13, retrieved 2024-01-13
- ^ "MEA now supports BepInEx and how to use it! [Baldi's Basics] [Tutorials]". GameBanana. Retrieved 2024-03-01.
- ^ "Steam Community :: Guide :: How to make mods with BepInEx". steamcommunity.com. Retrieved 2024-03-01.
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