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ZUN (video game developer)

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ZUN
ZUN in 2016
Born
Jun'ya Ōta (太田 順也)

(1977-03-18) March 18, 1977 (age 47)
Other namesHakurei Kannushi
Occupation(s)Video game developer, writer, composer
Notable workTouhou Project
Children2

Jun'ya Ōta (太田 順也, Ōta Jun'ya), known professionally as ZUN, is a Japanese video game developer and composer, known for creating the Touhou Project bullet hell shoot 'em up video game series through his one-man dojin group Team Shanghai Alice.

ZUN developed the first five Touhou Project games for the Japanese NEC PC-9800 computer series, with the first, Highly Responsive to Prayers, released in August 1997; the series' signature danmaku mechanics were introduced in the second game, Story of Eastern Wonderland (also 1997). The release of Embodiment of Scarlet Devil in August 2002 marked a shift to Microsoft Windows. Numerous sequels followed, including several spin-offs departing from the traditional bullet hell format. He has also collaborated with other circles to produce related print works and music albums.

Touhou Project has become more particularly notable as a prominent source of Japanese dōjin content, with the series spawning a vast amount of fan-made works such as artwork, music, print works, video games, and Internet memes. Because of this, it has gained a large cult following outside of Japan. In 2010, the Guinness World Records called the Touhou Project "the most prolific fan-based shooter series" ever created.[1] The popularity of the series and its derivative works has been attributed in part to the few restrictions placed by ZUN on the use of his content. ZUN is also known as the Hakurei Kannushi (博麗神主),[2] which is also the name he uses for his Twitter account.

Early and personal life

[edit]

ZUN was born in Hakuba on March 18, 1977, and described himself as a "normal countryside kid." His first exposure to video games was when he was around 5 years old, when he played the Game & Watch and arcade games from Hakuba ski resorts.[3] Later, his parents bought him a Famicom Disk System (an add-on for the Nintendo Entertainment System exclusive to Japan). ZUN claimed that SonSon, Super Mario Bros. and Street Fighter II were the games that left the greatest impression on him during this period.[4] As ZUN was born shortly after his grandfather's death and his parents spent most their time working, ZUN was mostly raised by his grandmother, who was particularly strict, and heavily regulated the time he could spend playing video games.[5]

ZUN's first interest in developing video games came during his high school years.[6] While most shoot 'em up games utilise a military or science fiction theme, ZUN wanted a game with a miko main character and a Shinto aesthetic.[7] ZUN was part of his school's orchestra club, and originally wanted to create music for video games. As he did not know anybody else who was making games that he could put his music in, he made his own games for this purpose. Around 2001, he applied to Comiket as a music group under the name of Shanghai Alice Ensemble, but was rejected.[8]

In 2012, ZUN married a mobile game programmer,[9] whom he has a son and daughter with.[10]

ZUN likes to drink beer, and has said that he drinks at least once a day.[11] He has created his own beer (sometimes called ZUN beer),[12] and written reviews for beers in Comptiq.[8] His favourite brand is Kirin.[13]

Career

[edit]

ZUN attended Tokyo Denki University, where he majored in mathematics. It was during university that he created the first Touhou game, Highly Responsive to Prayers. The first five Touhou games were developed for the PC-9800 series of computers, of which ZUN owned the PC-9821 model.[3] While ZUN did make a few games before this, the first one being a copy of Puyo Puyo, these were never published, and are assumed to be lost.[14]

After university, ZUN worked as a programmer at Taito from 1998 to 2007. He got the position by showing his interviewer the Touhou games he had created, after which, he was hired immediately. During his career at Taito, ZUN helped work on Greatest Striker, Magic Pengel: The Quest for Color, Bujingai, Graffiti Kingdom and Exit, as well as some other games that were ultimately cancelled.[15] He left as he did not enjoy working at the company, and Touhou was already successful enough for him to make a living from it.[9] However, he did not initially plan for Touhou to become his life work.[16]

While the Touhou games were initially created as a passion project, ZUN found that they were very successful – the first games he sold were Highly Responsive to Prayers and its sequel, The Story of Eastern Wonderland, at the 1997 Comiket. He brought a combined total of 80 copies, and was surprised when he was able to sell all of them.[17] Touhou games were sold through Comiket until 2004, when the convention Reitaisai was founded.[18] The same year, ZUN wrote Curiosities of Lotus Asia, short stories that appeared in various magazines, which were then put together in a 2010 anthology. This was the first of several pieces of in-universe Touhou literature. Silent Sinner in Blue, the first official Touhou manga, was published in 2007. Literature continues to be produced, with the latest being the on-going Cheating Detective Satori and Lotus Eaters.

Design philosophy

[edit]

ZUN has voiced criticism of the video game industry, saying that games have become easier and less mechanically complex when they try to appeal to a wider audience. However, he noted that the dojin game market has allowed for danmaku and other niche genres to still thrive.[19]

ZUN works alone, and each Touhou game was created from the ground up, including the engine.[20] The only exception to this are the fighting games, the first of which was Immaterial and Missing Power, created in 2003 with dojin group Twilight Frontier. In the game's afterword, ZUN mentioned that he disliked having to manage other workers, and that he produced things "six times more comfortably" when doing so alone.[21]

In the addendum of Unfinished Dream of All Living Ghost (2023), ZUN lauded the efficiency of generative artificial intelligence (AI) but remarked that "the beasts are the ones building a world of mental enrichment and a palpable sense of life". He referred to the case where the means by which artists create passionately their dojin works, which he calls AI's "opposing symbol of imperfection, organicity, and the importance of 'the process' ...", cannot be comparable to AI works.[22]

ZUN has acknowledged that while the Touhou characters have elaborate stories, little detail is given to them in-game, saying that "danmaku is how the story and characters are communicated."[23] Additionally, he has claimed danmaku is meant to be beautiful and aesthetically pleasing, which is also the main reason why the majority of Touhou characters are female. ZUN believes there is a feminine charm to danmaku, which would be lost with male characters, and that the presence of female characters should not be interpreted as fan service.[24]

Games

[edit]

As ZUN Soft

[edit]
Title Genre System Release date Developer(s) Ref(s)
Highly Responsive to Prayers

Tōhō Reiiden (東方靈異伝, lit. "Wondrous Tale")

Block breaker PC-98 August 15, 1997 (Comiket 52) ZUN Soft

Amusement Makers

[25]
Story of Eastern Wonderland

Tōhō Fūmaroku (東方封魔録, lit. "Demon-Sealing Record")

Shoot 'em up PC-98 August 15, 1997 (Comiket 52) ZUN Soft

Amusement Makers

[26]
Phantasmagoria of Dim. Dream

Tōhō Yumejikū (東方夢時空, lit. "Dream Space-Time)

Shoot 'em up PC-98 December 29, 1997 (Comiket 53) ZUN Soft

Amusement Makers

[27]
Lotus Land Story

Tōhō Gensōkyō (東方幻想郷, lit. "Fantasy Land")

Shoot 'em up PC-98 August 14, 1998 (Comiket 54) ZUN Soft

Amusement Makers

[27]
Mystic Square

Tōhō Kaikidan (東方怪綺談, lit. "Bizarre Romantic Story")

Shoot 'em up PC-98 December 30, 1998 (Comiket 55) ZUN Soft

Amusement Makers

[27]

As Team Shanghai Alice

[edit]
Title Genre System Release date Developer(s) Ref(s)
Embodiment of Scarlet Devil

Tōhō Kōmakyō (東方紅魔郷, lit. "Scarlet Devil Land")

Shoot 'em up Microsoft Windows August 11, 2002 (Comiket 62) Team Shanghai Alice [28]
Perfect Cherry Blossom

Tōhō Yōyōmu (東方妖々夢, lit. "Ghostly Dream")

Shoot 'em up Microsoft Windows August 17, 2003 (Comiket 64) Team Shanghai Alice [29]
Imperishable Night

Tōhō Eiyashō (東方永夜抄, lit. "Eternal Night Vignette")

Shoot 'em up Microsoft Windows August 15, 2004 (Comiket 66) Team Shanghai Alice [30]
Immaterial and Missing Power

Tōhō Suimusō (東方萃夢想, lit. "Gathering Reverie")

Fighting Microsoft Windows December 30, 2004 (Comiket 67) Team Shanghai Alice

Twilight Frontier

[31][32]
Phantasmagoria of Flower View

Tōhō Kaeizuka (東方花映塚, lit. "Flower Reflecting Mound")

Shoot 'em up Microsoft Windows August 14, 2005 (Comiket 68) Team Shanghai Alice [33]
Shoot the Bullet

Tōhō Bunkachō (東方文花帖, lit. "Word Flower Album")

Shoot 'em up Microsoft Windows December 30, 2005 (Comiket 69) Team Shanghai Alice [34]
Mountain of Faith

Tōhō Fūjinroku (東方風神録, lit. "Wind God Chronicles")

Shoot 'em up Microsoft Windows August 17, 2007 (Comiket 72) Team Shanghai Alice [35]
Scarlet Weather Rhapsody

Tōhō Hisōten (東方緋想天, lit. "Scarlet Perception Heaven")

Fighting Microsoft Windows May 25, 2008 (Reitaisai 5) Team Shanghai Alice

Twilight Frontier

[36]
Subterranean Animism

Tōhō Chireiden (東方地霊殿, lit. "Earth-Spirit Palace")

Shoot 'em up Microsoft Windows August 16, 2008 (Comiket 74) Team Shanghai Alice [37]
Undefined Fantastic Object

Tōhō Seirensen (東方星蓮船, lit. "Star-Lotus Ship")

Shoot 'em up Microsoft Windows August 15, 2009 (Comiket 76) Team Shanghai Alice [38]
Touhou Hisoutensoku

Tōhō Hisōtensoku ~ Chōdokyū Ginyoru no Nazo wo Oe (東方非想天則 〜 超弩級ギニョルの謎を追え,
lit. "Unperceiving of Natural Law ~ Chase the Enigma of the Gargantuan Guignol")

Fighting Microsoft Windows August 15, 2009 (Comiket 76) Team Shanghai Alice

Twilight Frontier

[39]
Double Spoiler

Daburu Supoiraa ~ Tōhō Bunkachō (ダブルスポイラー 〜 東方文花帖, lit. "Word Flower Album")

Shoot 'em up Microsoft Windows March 14, 2010 (Reitaisai 7) Team Shanghai Alice [40]
Fairy Wars

Yōsei Daisensō ~ Tōhō Sangetsusei (妖精大戦争 〜 東方三月精, lit. "Great Fairy Wars ~ Three Fairies")

Shoot 'em up Microsoft Windows August 14, 2010 (Comiket 78) Team Shanghai Alice [41]
Ten Desires

Tōhō Shinreibyō (東方神霊廟, lit. "Divine Spirit Mausoleum")

Shoot 'em up Microsoft Windows August 13, 2011 (Comiket 80) Team Shanghai Alice [42]
Hopeless Masquerade

Tōhō Shinkirō (東方心綺楼, lit. "Heart Elegant Tower")

Fighting Microsoft Windows May 26, 2013 (Reitaisai 10) Team Shanghai Alice

Twilight Frontier

[43]
Double Dealing Character

Tōhō Kishinjō (東方輝針城, lit. "Shining Needle Castle")

Shoot 'em up Microsoft Windows August 12, 2013 (Comiket 84) Team Shanghai Alice [44]
Impossible Spell Card

Danmaku Amanojaku (弾幕アマノジャク, lit. "Bullet Curtain Amanojaku")

Shoot 'em up Microsoft Windows May 11, 2013 (Reitaisai 11) Team Shanghai Alice [45]
Urban Legend in Limbo

Tōhō Shinpiroku (東方深秘録, lit. "Deep Secret Record")

Fighting Microsoft Windows May 10, 2015 (Reitaisai 12) Team Shanghai Alice

Twilight Frontier

[46]
PlayStation 4 JP: December 8, 2016 [47]
Legacy of Lunatic Kingdom

Tōhō Kanjuden (東方紺珠伝, lit. "Ultramarine Orb Tale")

Shoot 'em up Microsoft Windows August 14, 2015 (Comiket 88) Team Shanghai Alice [48]
Hidden Star in Four Seasons

Tōhō Tenkūshō (東方天空璋, lit. "Heavenly Jade Dipper")

Shoot 'em up Microsoft Windows August 11, 2017 (Comiket 92) Team Shanghai Alice [49]
Antinomy of Common Flowers

Tōhō Hyōibana (東方憑依華, lit. "Spirit Possession Bloom")

Fighting Microsoft Windows December 29, 2017 (Comiket 93) Team Shanghai Alice

Twilight Frontier

[50]
PlayStation 4 April 22, 2021 [51]
Nintendo Switch April 22, 2021 [52]
Violet Detector

Hifū Naitomea Daiarī (秘封ナイトメアダイアリ, lit. "Secret Sealing Nightmare Diary")

Shoot 'em up Microsoft Windows August 10, 2018 (Comiket 94) Team Shanghai Alice [53]
Wily Beast and Weakest Creature

Tōhō Kikeijū (東方鬼形獣, lit. "Oni-Shaped Beast")

Shoot 'em up Microsoft Windows August 12, 2019 (Comiket 96) Team Shanghai Alice [54]
Sunken Fossil World

Tōhō Gōyoku Ibun ~ Suibotsushita Chinshū Jigoku (東方剛欲異聞 ~ 水没した沈愁地獄,
lit. "Strange Tale of Advice ~ Submerged Hell of Sunken Sorrow")

Bullet hell and platformer Microsoft Windows October 24, 2021 Team Shanghai Alice

Twilight Frontier

[55]
Unconnected Marketeers

Tōhō Kōryūdō (東方虹龍洞, lit. "Rainbow Dragon Cave")

Shoot 'em up Microsoft Windows May 4, 2021 Team Shanghai Alice [56]
100th Black Market

Barettofiriatachi no Yamishijō (バレットフィリア達の闇市場, lit. "Bulletphiles' Black Market")

Shoot 'em up Microsoft Windows August 14, 2022 (Comiket 100) Team Shanghai Alice [57]
Unfinished Dream of All Living Ghost

Tōhō Jūōen (東方獣王園, lit. "Beast King Garden")

Shoot 'em up Microsoft Windows August 13, 2023 Team Shanghai Alice

Music CDs

[edit]

ZUN's Music Collection

[edit]
  • Dolls in Pseudo Paradise (蓬莱人形, Hōrai Ningyō, lit. "Hourai Doll"; 2002-12-30)[58]
  • Ghostly Field Club (蓮台野夜行, Rendaino Yakō, lit. "Night Trip to Rendaino"; 2003-12-30)[58]
  • Changeability of Strange Dream (夢違科学世紀, Yumetagae Kagaku Seiki, lit. "Changing Dreams in the Age of Science"; 2004-12-30)[58]
  • Retrospective 53 minutes (卯酉東海道, Bōyu Tōkaidō, lit. "East-West Tōkaidō"; 2006-05-21)[58]
  • Magical Astronomy (大空魔術, Ōzora Majutsu, lit. "Celestial Wizardry"; 2006-08-13)[58]
  • Unknown Flower, Mesmerizing Journey (未知の花 魅知の旅, Michi no Hana, Michi no Tabi, 2011-05-08)[59]
  • Trojan Green Asteroid (鳥船遺跡, Torifune Iseki, lit. "Ruins of Torifune"; 2012-04-30)[60]
  • Neo-traditionalism of Japan (伊弉諾物質, Izanagi Busshitsu, lit. "Izanagi Object"; 2012-08-11)[61]
  • Dr. Latency's Freak Report (燕石博物誌, Enseki Hakubutsushi, lit. "Swallowstone Naturalis Historia"; 2016-05-08)[62]
  • Dateless Bar "Old Adam" (旧約酒場, Kyūyaku Sakaba, lit. "Old Testament Tavern"; 2016-08-13)[63]
  • Rainbow-Colored Septentrion (虹色のセプテントリオン, Nijiiro no Seputentorion, 2021-12-31)[64]
  • Taboo Japan Disentanglement (七夕坂夢幻能, Tanabatazaka Mugen Nou, lit. "Mugen Noh of Tanabata Hill"; 2024-05-03)[65]

Akyu's Untouched Score

[edit]
  • Akyu's Untouched Score vol.1 (幺樂団の歴史1, Yōgakudan no Rekishi 1, lit. "History of Yougakudan 1"; 2006-05-21)[58]
  • Akyu's Untouched Score vol.2 (幺樂団の歴史2, Yōgakudan no Rekishi 2, lit. "History of Yougakudan 2"; 2006-12-31)[66]
  • Akyu's Untouched Score vol.3 (幺樂団の歴史3, Yōgakudan no Rekishi 3, lit. "History of Yougakudan 3"; 2006-12-31)[66]
  • Akyu's Untouched Score vol.4 (幺樂団の歴史4, Yōgakudan no Rekishi 4, lit. "History of Yougakudan 4"; 2007-12-31)[67]
  • Akyu's Untouched Score vol.5 (幺樂団の歴史5, Yōgakudan no Rekishi 5, lit. "History of Yougakudan 5"; 2007-12-31)[67]

Collaborations with Twilight Frontier

[edit]
  • Immaterial and Missing Power OST (幻想曲抜萃, Gensōkyoku Bassui, lit. "Collection of Illusionary Music"; 2005-08-14)[68]
  • Scarlet Weather Rhapsody OST (全人類ノ天楽録, Zenjinrui no Tengakuroku Tōhō Hisōten, lit. "Celestial Music Record of All Humankind"; 2008-08-16)[69]
  • Touhou Hisoutensoku OST (核熱造神ヒソウテンソク, Kakunetsuzōshin Hisōtensoku, lit. "Thermonuclear Titan Hisoutensoku"; 2009-12-30)[70]
  • Hopeless Masquerade OST (暗黒能楽集・心綺楼, Ankoku Nōgakushū, lit. "Dark Noh Collection"; 2013-08-12)[71]
  • Urban Legend in Limbo OST (深秘的楽曲集 宇佐見菫子と秘密の部室, Shinpiteki Gakkyokushū ~ Usami Sumireko to Himitsu no Bushitsu, lit. "A Deeply Mystic Music Collection ~ Sumireko Usami and the Clubroom of Secrets"; 2015-08-14)[72]
  • Urban Legend in Limbo OST 2 (深秘的楽曲集・補 東方深秘録初回特典CD, Shinpiteki Gakkyokushū - Ho ~ Tōhō Shinpiroku Shokai Tokuten CD, lit. "A Deeply Mystic Music Collection Supplement ~ Touhou Shinpiroku First Pressing Special CD"; 2016-12-08)[73]
  • Antimony of Common Flowers OST (完全憑依ディスコグラフィ, Kanzenhyōi Disukogurafi, lit. "Perfect Possession Discography"; 2018-05-06)[74]

References

[edit]
  1. ^ Helland, Christopher (2018). Geemu On! A Preliminary Study Of Indie And Doujin Game Development In Japan. Gamenvironments. p. 44.
  2. ^ "Interview with Touhou Project Founder and Creator, ZUN - Part 1". Otaku Mode. 26 December 2013.
  3. ^ a b "Wait, did ZUN do nothing but play video games before he entered university? An interview with ZUN, the creator of Touhou Project, about his life". Touhou Garakuta Magazine. Archived from the original on 2021-05-18. Retrieved 2021-05-10.
  4. ^ ZUN. Bohemian Archive in Japanese Red. p. 163.
  5. ^ Hidden Star in Four Seasons omake
  6. ^ Hou, Philip (2020-08-03). "Touhou Project: The Most Popular Game Franchise You Know Nothing About". CBR. Retrieved 2021-08-08.
  7. ^ Davison, Pete (8 June 2013). "Curtains for You: The History of Bullet Hell". US Gamer. Archived from the original on 9 October 2018. Retrieved 18 December 2020.
  8. ^ a b Szczepaniak, John. The Untold History of Japanese Game Developers. p. 379.
  9. ^ a b Szczepaniak, John. The Untold History of Japanese Game Developers. p. 377.
  10. ^ "Touhou Project Creator ZUN Gets Married". Anime News Network. Retrieved 2021-04-26.
  11. ^ "Interview with Touhou Project Founder and Creator, ZUN - Part 3". Otaku Mode. 28 December 2013.
  12. ^ "『東方Project』原作者ZUN氏プロデュース「超ZUNビール」が船橋競馬場で1日限定販売。「ニコニコ超会議2024」内で行われたアンケートで見事選ばれ、7月18日(木)限定で船橋競馬場にて販売予定(電ファミニコゲーマー)". Yahoo!ニュース (in Japanese). Retrieved 2024-08-10.
  13. ^ "ZUN AWA Panel: Recap". Word Of The Nerd. 2013. Archived from the original on 2020-08-04.
  14. ^ Szczepaniak, John. The Untold History of Japanese Game Developers. p. 357.
  15. ^ Szczepaniak, John. The Untold History of Japanese Game Developers. pp. 367–370.
  16. ^ Lopez, Azario (26 August 2016). "Touhou Interview: Creator ZUN Talks Past, Present, and Future of his Touhou Project". Dualshockers.
  17. ^ Szczepaniak, John. The Untold History of Japanese Game Developers. p. 363.
  18. ^ Uhl, Will (2014-11-24). "The story of the Touhou sensation". PC Gamer. Retrieved 2021-08-08.
  19. ^ Mountain of Faith omake
  20. ^ Mackey, Bob (18 October 2016). "Interview: ZUN on 20 Years of Touhou Project". US Gamer. Archived from the original on 4 March 2021. Retrieved 28 November 2020.
  21. ^ Immaterial and Missing Power omake
  22. ^ Lemus, Jean-Karlo (August 18, 2023). "Cirno Is Stronger Than AI". Column. Anime News Network. Archived from the original on January 6, 2024. Retrieved January 21, 2024.
  23. ^ Imperishable Night omake
  24. ^ Szczepaniak, John. The Untold History of Japanese Game Developers. p. 362.
  25. ^ "th01_09pmd.txt from 【 the Legend of KAGE 】". Team Shanghai Alice. Archived from the original on 10 June 2019. Retrieved 14 November 2019.
  26. ^ ZUN (11 August 2005). 東方文花帖 ~ Bohemian Archive in Japanese Red. Team Shanghai Alice. pp. 163–167. ISBN 978-4758010375.
  27. ^ a b c "Amusement Makers Official Site". Amusement Makers. Retrieved 17 July 2021.
  28. ^ "★東方紅魔郷 ~ the Embodiment of Scarlet Devil". Team Shanghai Alice. Archived from the original on 21 September 2019. Retrieved 15 December 2019.
  29. ^ "「東方妖々夢 ~ Perfect Cherry Blossom.」". Team Shanghai Alice. Archived from the original on 26 September 2019. Retrieved 15 December 2019.
  30. ^ "東方永夜抄 ~ Imperishable Night". Team Shanghai Alice. Archived from the original on 22 September 2019. Retrieved 15 December 2019.
  31. ^ "東方萃夢想 ~ Immaterial and Missing Power". Team Shanghai Alice. Archived from the original on 18 May 2019. Retrieved 15 December 2019.
  32. ^ "東方萃夢想 ~ Immaterial and Missing Power". Twilight Frontier. Archived from the original on 27 November 2018. Retrieved 15 December 2019.
  33. ^ "東方花映塚 ~ Phantasmagoria of Flower View". Team Shanghai Alice. Archived from the original on 21 September 2019. Retrieved 15 December 2019.
  34. ^ ZUN (29 December 2005). "冬コミ情報". Invisible Games and Japanese. Archived from the original on 15 December 2019. Retrieved 15 December 2019.{{cite web}}: CS1 maint: numeric names: authors list (link)
  35. ^ "東方風神録 ~ Mountain of Faith". Team Shanghai Alice. Archived from the original on 20 September 2019. Retrieved 15 December 2019.
  36. ^ "東方緋想天 〜 Scarlet Weather Rhapsody". Twilight Frontier. Archived from the original on 1 November 2019. Retrieved 15 December 2019.
  37. ^ "東方地霊殿 ~ Subterranean Animism". Team Shanghai Alice. Archived from the original on 3 June 2019. Retrieved 15 December 2019.
  38. ^ "東方星蓮船 ~ Undefined Fantastic Object". Team Shanghai Alice. Archived from the original on 5 August 2019. Retrieved 15 December 2019.
  39. ^ "東方非想天則 〜 超弩級ギニョルの謎を追え". Twilight Frontier. Archived from the original on 31 October 2019. Retrieved 15 December 2019.
  40. ^ ZUN (3 March 2010). "東方Project 第12.5弾". Invisible Games and Japanese. Archived from the original on 28 October 2019. Retrieved 15 December 2019.{{cite web}}: CS1 maint: numeric names: authors list (link)
  41. ^ ZUN (23 July 2010). "夏コミ情報". Invisible Games and Japanese. Archived from the original on 28 October 2019. Retrieved 15 December 2019.{{cite web}}: CS1 maint: numeric names: authors list (link)
  42. ^ "東方神霊廟 ~ Ten Desires". Team Shanghai Alice. Archived from the original on 29 May 2019. Retrieved 15 December 2019.
  43. ^ "東方心綺楼 ~ Hopeless Masquerade". Twilight Frontier. Archived from the original on 20 January 2019. Retrieved 15 December 2019.
  44. ^ "東方輝針城 ~ Double Dealing Character". Team Shanghai Alice. Archived from the original on 9 June 2019. Retrieved 15 December 2019.
  45. ^ ZUN (15 April 2014). "東方Project 第14.3弾". Invisible Games and Japanese. Archived from the original on 15 December 2019. Retrieved 15 December 2019.{{cite web}}: CS1 maint: numeric names: authors list (link)
  46. ^ "東方深秘録 ~ Urban Legend in Limbo". Twilight Frontier. Archived from the original on 6 November 2019. Retrieved 15 December 2019.
  47. ^ "東方深秘録 ~ Urban Legend in Limbo". Twilight Frontier. Archived from the original on 9 November 2018. Retrieved 15 December 2019.
  48. ^ "東方紺珠伝 ~ Legacy of Lunatic Kingdom". Team Shanghai Alice. Archived from the original on 8 June 2019. Retrieved 15 December 2019.
  49. ^ ZUN (20 April 2017). "東方Project 第16弾です". Invisible Games and Japanese. Archived from the original on 23 August 2019. Retrieved 15 December 2019.{{cite web}}: CS1 maint: numeric names: authors list (link)
  50. ^ "東方憑依華 ~ Antinomy of Common Flowers". Twilight Frontier. Archived from the original on 11 October 2019. Retrieved 15 December 2019.
  51. ^ Romano, Sal (1 May 2019). "Touhou Project fighting game Touhou Hyoibana: Antinomy Of Common Flowers coming to PS4". Gematsu.com. Archived from the original on 15 July 2019. Retrieved 15 December 2019.
  52. ^ Romano, Sal (3 May 2019). "Touhou Hyoibana: Antinomy Of Common Flowers coming to Switch". Gematsu.com. Archived from the original on 14 November 2019. Retrieved 15 December 2019.
  53. ^ ZUN (18 July 2018). "東方Project第16.5弾です". Invisible Games and Japanese. Archived from the original on 14 October 2019. Retrieved 15 December 2019.{{cite web}}: CS1 maint: numeric names: authors list (link)
  54. ^ ZUN (17 April 2019). "東方Project第17弾です". Invisible Games and Japanese. Archived from the original on 22 October 2019. Retrieved 15 December 2019.{{cite web}}: CS1 maint: numeric names: authors list (link)
  55. ^ "東方剛欲異聞 ~ 水没した沈愁地獄". Twilight Frontier. Archived from the original on 10 November 2019. Retrieved 15 December 2019.
  56. ^ ZUN (27 February 2021). "東方Project 第18弾". Touhou Yomoyama News. Retrieved 3 March 2021.{{cite web}}: CS1 maint: numeric names: authors list (link)
  57. ^ "東方Project 第18.5弾「バレットフィリア達の闇市場」発表。発売は8月14日,コミックマーケット100にて頒布予定". 4gamer (in Japanese). July 22, 2022.
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