Wooclap
This article contains promotional content. (January 2022) |
Developer(s) | Sebastien Lebbe Jonathan Alzetta |
---|---|
Initial release | 2015 |
Available in | FR, EN, DE, NL, ES, IT |
Type | Educational technology |
Website | www |
Wooclap is a Belgian company specializing in the development of educational tools.
History
[edit]Launched in 2015[1], Wooclap was founded by Jonathan Alzetta and Sébastien Lebbe, engineers from the École Polytechnique in Brussels. Initially self-funded, the company attracted private investors[2] in 2017 to support its development.
In January 2019, Wooclap was named "Innovative Young Company of the Year" by Innoviris[3], the institute for promoting scientific research and innovation in Brussels, winning a €500,000 prize.
Early in 2019, the startup announced raising an additional €1.4 million to expand its features[4][5].
By 2021, Wooclap had reached 1 million users, primarily consisting of teachers and trainers[6]. In September 2023, Wooclap surpassed 50 million users.
In 2023, both the Wooclap and Wooflash platforms integrated artificial intelligence. The AI technology enables the creation of multiple-choice questions (MCQs), polls, and open-ended questions in just seconds.
Research
[edit]Since its launch in 2015, Wooclap has been the subject of numerous research studies on its impact on learning[7][8][9].[10]
2019-08-01
[edit]According to a study at Lille University with 3 teachers and 75 students from the faculty of pharmacy, they deemed that "smartphone or computer improve their education" and that "students reported higher mean scoring preference for Socrative and Wooclap applications compared to traditional and Votar system".[11] The study also shows that for "learning, understanding, participation during class, ease and integration of tools are higher for Wooclap and Socrative compared to Votar and traditional lesson with no significant difference between these 2 tools".[11] During the study, the main difference between each interactive EdTech was that "Wooclap allowed students to ask questions directly through the website or application".[11]
When describing various EdTechs, the study deemed that "money wise, Wooclap app is the most expensive and is very limited in its free use (only 30 students per session). Free license software Votar seems to be the most interesting if we do not want to use a complete system and ask only a few simple questions during a lesson. One of the important advantages of Votar is that its use requires very few materials".[11]
2019-10-02
[edit]A study in Morocco evaluated the familiarity and effectiveness of interactive learning sites with English teachers. [12] The Wooclap app was effectively used in order to increase the amount of participation in the classroom. The study also found that Wooclap was "the least known interactive learning site among the participants" out of "Kahoot!, Quizlet, Quizalize, Wooclap, and Jeopardylabs".[12]
References
[edit]- ^ Misson, Joséphine (2018-05-07). "Wooclap "Make Learning Awesome & Effective"". Wooclap 🇬🇧️. Retrieved 2024-11-19.
- ^ Doucet, Brigitte (2019-03-01). "Wooclap et Kabandy, lauréats "Innovative Starters" 2019 (Bruxelles) • Regional-IT". Regional-IT (in French). Retrieved 2024-11-19.
- ^ Doucet, Brigitte (2019-03-01). "Wooclap et Kabandy, lauréats "Innovative Starters" 2019 (Bruxelles) • Regional-IT". Regional-IT (in French). Retrieved 2024-11-19.
- ^ "Wooclap | Direction des Systèmes d'Information et Binet Réseau". portail.polytechnique.edu. Retrieved 2024-11-19.
- ^ "EdTech : Wooclap dynamise les cours et les rend plus attractifs". L'Etudiant. 2019-01-19. Retrieved 2024-11-19.
- ^ "Wooclap atteint le milestone du million d'utilisateurs cette année". Réseau Entreprendre Bruxelles (in French). 2021-12-07. Retrieved 2024-11-19.
- ^ Catalina-García, Beatriz; García Galera, María del Carmen (2022-01-01). "Innovación y herramientas hi-tech en la docencia del periodismo. El caso de Wooclap". Doxa Comunicación. Revista Interdisciplinar de Estudios de Comunicación y Ciencias Sociales: 19–32. doi:10.31921/doxacom.n34a1141. ISSN 2386-3978.
- ^ Rivadeneira, Jessica; Inga, Esteban (2023-03-14). "Interactive Peer Instruction Method Applied to Classroom Environments Considering a Learning Engineering Approach to Innovate the Teaching–Learning Process". Education Sciences. 13 (3): 301. doi:10.3390/educsci13030301. ISSN 2227-7102.
- ^ Carrasco-Hernández, Antonio; Lozano-Reina, Gabriel; Lucas-Pérez, María Encarnación; Madrid-Garre, María Feliz; Sánchez-Marín, Gregorio (July 2023). "New Active Methodologies to Improve Academic Performance in the University Context: The Wooclap Experience". EDULEARN23 Proceedings. Vol. 1. p. 2062. doi:10.21125/edulearn.2023.0625. ISBN 978-84-09-52151-7.
- ^ Moreno-Medina, Irene; Peñas-Garzón, Manuel; Belver, Carolina; Bedia, Jorge (October 2023). "Wooclap for improving student achievement and motivation in the Chemical Engineering Degree". Education for Chemical Engineers. 45: 11–18. doi:10.1016/j.ece.2023.07.003.
- ^ a b c d Grzych, Guillaume (2019-08-01). "Interactive pedagogic tools: evaluation of three assessment systems in medical education" (PDF). Annales de Biologie Clinique. 77 (4): 429–435. doi:10.1684/abc.2019.1464. PMID 31418704. S2CID 201020608.
- ^ a b Oulaich, Soukaina (2019-10-02). "Pedagogy in the digital age". Proceedings of the 4th International Conference on Smart City Applications. Casablanca Morocco: ACM. pp. 1–9. doi:10.1145/3368756.3369058. ISBN 978-1-4503-6289-4. S2CID 209450669.
External link
[edit]Official Website [1]