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Wikipedia talk:Featured article candidates/Proteus (video game)/archive4

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TFA blurb review

[edit]
Screenshot of a memorial

Proteus is a 2013 exploration and walking simulator video game designed and created by Ed Key and David Kanaga for Microsoft Windows, OS X, and Linux. Versions for the PlayStation 3 video game console and Vita handheld console were co-developed with Curve Studios. Key first conceived Proteus as an open-ended role-playing game, but redesigned it to be "nontraditional and nonviolent", without prescribed goals. The world's flora and fauna emit unique musical signatures that can trigger changes to the background audio as the player moves about the world. Before its full release, Proteus won the prize for Best Audio at the 2011 IndieCade awards. In 2012 it was a finalist for the Independent Games Festival's Nuovo Award and was featured in the "Common Senses" exhibit at New York's Museum of Modern Art. Following its release, critics praised the game, especially for its audio features, although some criticised its brevity and limited replayability. Journalists debated whether Proteus should be described as a video game. (Full article...)

Just a suggested blurb ... thoughts and edits are welcome. (There were a few judgment calls that may not be right.) - Dank (push to talk) 22:09, 5 November 2019 (UTC)[reply]

Looks good! Couple of thoughts:
  • I reworded "created and designed" to "designed and created" for chronology.