Wikipedia:WikiProject Role-playing games/Resources/List of Deadlands sourcebooks
Appearance
This is a list of all sourcebooks for the Deadlands role playing game.
Weird West Classic
[edit]Core Books
[edit]- Deadlands: The Weird West Roleplaying Game
- Core rules and setting for Deadlands. Made obsolete by Weird West Player's Guide, Marshal's Handbook and Tales o' Terror: 1877.
- The Quick & the Dead
- World book for Deadlands. Made obsolete by Marshal's Handbook and Tales o' Terror: 1877.
- Tales o' Terror: 1877
- Metaplot book covering 1876 through 1877.
- Weird West Player's Guide
- Players guide for Deadlands. Updates rules from Deadlands: The Weird West Roleplaying Game.
- Marshal's Guide
- Gamemaster guide. Updates rules from Deadlands: The Weird West Roleplaying Game and The Quick & the Dead.
- Marshall Law
- Gamemaster screen plus adventures book.
- Rascals, Varmints & Critters
- Bestiary for Deadlands.
- Rascals, Varmints & Critters 2: The Book of Curses
- The second bestiary for Deadlands.
- Hexarcana
- Updated and collected rules for magic.
Archetype Books
[edit]- Book o' the Dead
- Archetype book for Harrowed characters.
- Smith & Robards
- Archetype book of Mad Scientists plus mad science equipment.
- Hucksters & Hexes
- Archetype book for Hucksters.
- Ghost Dancers
- Archetype book for Indians and Shaman characters.
- Fire & Brimstone
- Archetype book for divinely blessed characters.
- Law Dogs
- Archetype book for lawmen include Pinkerton Agents and Texas Rangers.
- The Agency: Men in Black Dusters
- Archetype book for Agent characters.
- The Collegium
- Second Mad Scientist Archetype book. Mad science equipment, plot and background book for the Collegium.
- Lone Stars: The Texas Rangers
- Archetype book for Texas Rangers, the Confederacy's law enforcement and military espionage agency.
Location Books
[edit]- The Great Maze
- Location boxed set for the Great Maze.
- City o' Gloom
- Location boxed set for Salt Lake City.
- Lost Angels
- Location book for Lost Angels, California.
- River o' Blood
- Location book for the Mississippi River and New Orleans.
- Boomtowns!
- Boxed set on small towns in the west with miniature scale maps.
- Doomtown or Bust!
- Location book for Gomorra, California, the setting for the Doomtown card game.
- Back East: The North
- Location book for the Eastern United States (North-Eastern United States).
- Back East: The South
- Location book for the Eastern Confederacy (South-Eastern United States).
- South o' the Border
- Location book for Mexico.
- The Great Weird North
- Location book for Canada and Alaska.
- The Black Circle: Unholy Alliance
- Plot and background book and Black River, Bayou Vermillion, and the Whateleys.
Adventures
[edit]- Road to Hell, The
- Part 1 of 3 in the Devil's Tower series. Set in Salt Lake City.
- Heart o' Darkness
- Part 2 of 3 in the Devil's Tower series. Set in Lost Angels.
- Fortress o' Fear
- Part 3 of 3 in the Devil's Tower series. Crossover with Deadlands: Hell on Earth.
- Bloody Ol' Muddy
- Adventure set in Missouri near the Mississippi River.
- Canyon o' Doom
- Adventure set in the Grand Canyon.
- Ghost Busters
- Adventure
- Rain o' Terror
- Adventure
- Dead Presidents
- Adventure
Dime Novels
[edit]Combines a gaming fiction story about the adventures of Harrowed gunslinger Ronan Lynch and an adventure based on the story.
- No.1 Perdition's Daughter (Christmas Special)
- Adventure.
- No.2 Independence Day (Fourth o' July Special)
- Adventure.
- No.3 Night Train (Hallow'een Special)
- Adventure.
- No.4 Strange Bedfellows (Under a Harrowed Moon, #1)
- Part one of three, a Werewolf: The Wild West crossover adventure.
- No.5 Savage Passage (Under a Harrowed Moon, #2)
- Part two of three, a Werewolf: The Wild West crossover adventure.
- No.6 Ground Zero (Under a Harrowed Moon, #3)
- Part three of three, a Werewolf: The Wild West crossover adventure. Bonus: includes a wargame scenario for use with the Deadlands: The Great Rail Wars miniatures rules.
- No.7 The Forbidden God
- Adventure.
- No.8 Adios, A-Mi-Go
- Adventure. A Call of Cthulhu crossover with conversion rules.
- No.9 Skinners
- Adventure.
- No.10 Worms
- Adventure.
Weird West D20
[edit]Core Books
[edit]- Deadlands: D20
- Core D20 conversion
- Horrors o' the Weird West
- Bestiary for Deadlands d20.
Archetype Books
[edit]- The Way of the Gun
- Archetype book for gunslingers
- The Way of the Huckster
- Archetype book for hucksters.
- The Way of the New Science
- Archetype book for mad scientists
- The Way of the Brave
- Archetype book for Indians
- The Way of the Righteous
- Archetype book for divinely blessed characters
- The Way of the Dead
- Archetype book for Harrowed characters
Weird West GURPS
[edit]Core Books
[edit]- GURPS Deadlands: The Weird West
- Core rules book.
Support Books
[edit]- GURPS Deadlands: Hexes
- Spells for Hucksters and Hexslingers and a list of Relics (useable in either GURPS
- or Deadlands Classic)
- GURPS Deadlands: Varmints
- Bestiary for the Weird West.
Dime Novels
[edit]- No.1 Aces and Eights
- Adventure set in New Orleans. Includes conversion rules for Deadlands Classic.
- No.2 Wanted: Undead or Alive
- Adventure.
General
[edit]Supporting Material
[edit]- Deadlands: Epitaph #1
- Supporting material for all Deadlands lines.
- Deadlands: Epitaph #2
- Supporting material for all Deadlands lines.
- Deadlands: Epitaph #3
- Supporting material for all Deadlands lines.
- Deadlands: Epitaph #4
- Supporting material for all Deadlands lines.
Fiction
[edit]- Twisted Tales
- Journal for players to record their adventures.
- A Fistful o' Dead Guys
- Collection of short stories set in the Weird West.
- For a Few Dead Guys More
- Collection of short stories set in the Weird West.
- The Good, the Bad, and the Dead
- Collection of short stories set in the Weird West.
- Deadlands One Shot
- Comic book