Wikipedia:WikiProject Animation/Machinima work group/Source gathering
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This is a holding pen to gather and organize sources for articles that don't yet exist. Listing sources here helps to ascertain notability and to track where topics are mentioned. Obviously, do no create articles unless you can show notability. However, do not remove from this list entries with few or no sources; we may find additional sources later. The point of this page is track sources for nonexistent articles.
- Lue, Waynn (December 7, 2005). "Machinima surfaces on campus". GameSpot. Retrieved 2009-05-22.
- Gonzalez, Lauren (August 31, 2004). "Redefining Games: How Academia Is Reshaping Games of the Future". GameSpot. 18. Retrieved 2009-05-22.
- Jeffries, L.B. (July 16, 2008). "Redefining the Game: A Look at Machinima". PopMatters. Retrieved 2009-05-22.
- Machinima.com staff (November 14, 2003). "Interview: Katherine Anna Kang". Machinima.com. Retrieved 2009-05-22.
- Marino, Paul (2004). 3D Game-Based Filmmaking: The Art of Machinima. Scottsdale, Arizona: Paraglyph Press. ISBN 1932111859.
- Marino, Paul (October 6, 2004). "The Wonderful World of Machinima". The Screen Savers. G4. Retrieved 2009-05-22.
- Krotoski, Alex (January 29, 2006). "Lights, Camera, Joystick". The Age. Fairfax Media. 3. Retrieved 2009-05-22.
- PC Zone staff (April 2004). "Reinventing the Reel". PC Zone (140). 13. ISSN 0967-8220.
- Lee, Raina (November 21, 2006). "Meet The Machinimakers: The 2006 Machinima Festival Report". Gamasutra. 6. Retrieved 2009-05-22.
- Machinima.com staff (September 13, 2000). "Quick 10: Machinima Moments". Machinima.com. Retrieved 2009-05-22.
- PC Zone staff (April 2004). "Reinventing the Reel". PC Zone (140). 13. ISSN 0967-8220.
- Wilonsky, Robert (August 15, 2002). "Joystick Cinema". Houston Press. Village Voice Media. Retrieved 2009-05-22.
- Wisniewski, Adam (May 2001). "Shoot 'em up". Time Out New York (293). 178. ISSN 1084-550X.
- Jeffries, L.B. (July 16, 2008). "Redefining the Game: A Look at Machinima". PopMatters. Retrieved 2009-05-22.
- Nitsche, Michael (2007). "Claiming Its Space: Machinima". Dichtung-Digital Contributions on Digital Aesthetics (37). ISSN 1617-6901. Retrieved 2009-05-22.
- Harwood, Tracy (October 15, 2007). "Hot Picks: Machinima". BBC. Retrieved 2009-05-22.
- Nitsche, Michael (2007). "Claiming Its Space: Machinima". Dichtung-Digital Contributions on Digital Aesthetics (37). ISSN 1617-6901. Retrieved 2009-05-22.
- Grove, Ricky (December 4, 2006). "A Profile and Filmography of Phil Rice (aka 'Overman'): Part 1". Machinima.com. Retrieved 2009-03-21.
- Wisniewski, Adam (May 2001). "Shoot 'em up". Time Out New York (293). 178. ISSN 1084-550X.
- Jeffries, L.B. (July 16, 2008). "Redefining the Game: A Look at Machinima". PopMatters. Retrieved 2009-05-22.
- Machinima.com staff (September 13, 2000). "Quick 10: Machinima Moments". Machinima.com. Retrieved 2009-05-22.
- Marino, Paul (2004). 3D Game-Based Filmmaking: The Art of Machinima. Scottsdale, Arizona: Paraglyph Press. ISBN 1932111859.
- Robertson, Barbara (April 2003). "Films of the Future". Computer Graphics World. 26 (4). 10–11. ISSN 0271-4159. Retrieved 2009-05-22.
- Wilonsky, Robert (August 15, 2002). "Joystick Cinema". Houston Press. Village Voice Media. Retrieved 2009-05-22.
- Wisniewski, Adam (May 2001). "Shoot 'em up". Time Out New York (293). 178. ISSN 1084-550X.
- Marino, Paul (October 6, 2004). "The Wonderful World of Machinima". The Screen Savers. G4. Retrieved 2009-05-22.
- Picard, Martin (2007). "Machinima: Video Game As An Art Form?". Loading... 1 (1). Canadian Game Studies Association. Retrieved 2009-05-08.
- Goddard, Peter (December 1, 2007). "At the galleries". Toronto Star. Retrieved 2009-05-22.
- Scott, A.O. (July 23, 2003). "Video Artists Escape Hollywood Sensibility". The New York Times. Retrieved 2009-05-22.
- Kelland, Matt; Dave Morris; Dave Lloyd (2005). Machinima: Making Movies in 3D Virtual Environments. Cambridge: The Ilex Press. ISBN 1592006507.
- Marino, Paul (October 6, 2004). "The Wonderful World of Machinima". The Screen Savers. G4. Retrieved 2009-05-22.
- Marino, Paul (October 6, 2004). "The Wonderful World of Machinima". The Screen Savers. G4. Retrieved 2009-05-22.
- Picard, Martin (2007). "Machinima: Video Game As An Art Form?". Loading... 1 (1). Canadian Game Studies Association. Retrieved 2009-05-08.
- Machinima.com staff (September 13, 2000). "Quick 10: Machinima Moments". Machinima.com. Retrieved 2009-05-22.
- Harwood, Tracy (October 15, 2007). "Hot Picks: Machinima". BBC. Retrieved 2009-05-22.
- Ball, Ryan (September 19, 2006). "Nanoflix's Stolen Life Trailer online". Animation Magazine. Retrieved 2009-05-06.
- Cincotta, Katie (February 22, 2007). "Genre busters". The Age. Fairfax Media. Retrieved 2009-05-06.
- Rasmussen, Peter (May 7, 2007). "The Making of Stolen Life". Machinima.com. Retrieved 2009-05-22.
- Nitsche, Michael (2007). "Claiming Its Space: Machinima". Dichtung-Digital Contributions on Digital Aesthetics (37). ISSN 1617-6901. Retrieved 2009-05-22.
- Lee, Raina (November 21, 2006). "Meet The Machinimakers: The 2006 Machinima Festival Report". Gamasutra. 6. Retrieved 2009-05-22.
- Lue, Waynn (December 7, 2005). "Machinima surfaces on campus". GameSpot. Retrieved 2009-05-22.
- Horwatt, Elijah (2008). "New Media Resistance: Machinima and the Avant-Garde". CineAction (73–74). 13. ISSN 0826-9866. Retrieved 2009-04-13.
- PC Zone staff (April 2004). "Reinventing the Reel". PC Zone (140). 13. ISSN 0967-8220.
- Scott, A.O. (July 23, 2003). "Video Artists Escape Hollywood Sensibility". The New York Times. Retrieved 2009-05-22.