Wikipedia:Today's featured article/requests/Sonic X-treme
Sonic X-treme
[edit]- This is the archived discussion of the TFAR nomination for the article below. Subsequent comments should be made on the appropriate discussion page (such as Wikipedia talk:Today's featured article/requests). Please do not modify this page.
The result was: scheduled for Wikipedia:Today's featured article/September 13, 2021 by Wehwalt (talk) 21:36, 12 August 2021 (UTC)
Sonic X-treme was a platform game developed by Sega Technical Institute from 1994 until its cancellation in 1996. It was intended to be the first fully 3D Sonic the Hedgehog game and the first original Sonic game for the Sega Saturn. X-treme was conceived as a side-scrolling platform game for the Sega Genesis to succeed 1994's Sonic & Knuckles. Development shifted to the 32X and then the Saturn and Microsoft Windows, and the game was redesigned as a 3D platform game for the 1996 holiday season. The plan was disrupted by company politics, an unfavorable visit by Sega executives, and obstacles using a game engine developed by Sonic Team for Nights into Dreams. The lead designers became ill, prompting the game's producer to cancel the game. A film tie-in with Metro-Goldwyn-Mayer was also canceled. In place of X-treme, Sega released a port of the Genesis game Sonic 3D Blast, but did not release an original 3D Sonic platform game until Sonic Adventure for the Dreamcast in 1998. The cancelation is considered an important factor in the Saturn's commercial failure, as it left the system with no original platform game featuring Sega's mascot. (Full article...)
- Most recent similar article(s): Paper Mario, Sonic the Hedgehog
- Main editors: Red Phoenix, Popcornfud
- Promoted: May 9, 2018
- Reasons for nomination: Sonic X-treme has been FA-status for over three years, and is popular among 'what-if?' discussions on whether its release would've been successful or not, or whether or not its release could've saved the Sega Saturn. In addition, its development has been long documented, and is often cited a major example of development hell.
- Second reason by Red Phoenix: 25 years since cancellation of game. There are, however, no exact dates in regard to this subject; August 1996 is the best estimate we have of the cancellation.
- Support as nominator. Shadowboxer2005 (talk) 11:47, 17 July 2021 (UTC)
- Comment - While I was thinking this would be a good time to put this on the main page as it’s been about 25 years since its cancellation (there is no exact date), I can’t support the blurb as it’s written here. For starters, it was not Chris Senn who contracted pneumonia, but rather programmer Chris Coffin, on a totally different team. (Senn also had an illness, but by this point he was working on a whole different project to make a form of X-treme a PC game). It needs a lot of work, and the image attempted to be used is a copyrighted image. @Shadowboxer2005: Why didn’t you ask me first? Red Phoenix talk 18:22, 19 July 2021 (UTC)
- Edit - I took your advice and rewrote the information to be more accurate, alongside using a free image. @Red Phoenix: Shadowboxer2005 (talk) 23:31, 19 July 2021 (UTC)
- I've rewritten it again. Could maybe use another look, but as I mentioned, this I feel is a good time to have this article on the main page and I do support it being a TFA in the timeframe nominations are running for at this time. Red Phoenix talk 02:17, 23 July 2021 (UTC)
- Edit - I took your advice and rewrote the information to be more accurate, alongside using a free image. @Red Phoenix: Shadowboxer2005 (talk) 23:31, 19 July 2021 (UTC)