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Virtual Realities

From Wikipedia, the free encyclopedia

Virtual Realities is a 1991 role-playing supplement for Shadowrun published by FASA.

Contents

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Virtual Realities is a supplement in which cyberdecking rules are provided for use with the Matrix.[1]

Reception

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Matthew Gabbert reviewed Virtual Realities in White Wolf #29 (Oct./Nov., 1991), rating it a 3 out of 5 and stated that "If deckers aren't your favorite flavor of archetype, this sourcebook might change your mind. If you already feel the call of cyberspace, then slot a copy of Virtual Realities today."[1]

Reviews

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  • Dragon #187 (Nov., 1992)[2]
  • The Shadowrun Supplemental (Vol 1, Issue 1 - 1997)[3]
  • Saga (Issue 9 - Sep 1991)[4]

References

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  1. ^ a b Gabbert, Matthew (October–November 1991). "Capsule Reviews". White Wolf Magazine. No. 29. p. 55.
  2. ^ https://archive.org/details/DragonMagazine260_201801/DragonMagazine187/page/n91/mode/2up
  3. ^ "FASA Reviews | Article | RPGGeek".
  4. ^ "Anmeldelser | Article | RPGGeek".