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Welcome

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Hello, Rl081289, and Welcome to Wikipedia!

Please remember to sign your name on talk pages by clicking or or by typing four tildes (~~~~); this will automatically produce your username and the date. Also, please do your best to always fill in the edit summary field. Below are some useful links to facilitate your involvement.

SMasters

Happy editing! SMasters (talk) 01:37, 10 September 2011 (UTC)[reply]

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Extra Credit

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Kudos on your constructive edits in the first few weeks. You have earned 2 extra credit points for this work. Theredproject (talk) 20:15, 21 September 2011 (UTC)[reply]

Possible Research Topics

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It is surprising that Daguerre's article is so small, though it is already larger than a stub. That is a close call. Don't forget your critical evaluation of an existing Wikipedia article related to the class with suggestions for improving it on the article's discussion page. You can post those under this comment (make sure to add the right number of semicolons to indent your comment to the right). Once you have posted these, please be sure to let me know on my talk page in the section I set up for these two assignments.--Theredproject (talk) 20:58, 21 September 2011 (UTC)[reply]
I added a suggestion on the Type design page. Rl081289 (talk) 00:52, 22 September 2011 (UTC)[reply]
I've actually contributed to Nicolas Jenson's page, but it needs some serious work. I started up on fixing it, and then realized how much more work and research I would have to put in to it, so I also left it as one of my options for the class project. I also left a comment on our class' discussion re my contribs on the Jenson article.Sabinajm (talk) 04:50, 22 September 2011 (UTC)[reply]


check out research topics

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Hello, Rl081289. I was wondering if you would like to check out some of my topics for the research paper on my user page. Comments are welcomed to be posted on my talk page. Nboffa (talk) 05:38, 22 September 2011 (UTC)[reply]

Hey Rl081289, check out my topics i put for research on talk. Let me know what you think! Ellebrager (talk) 05:05, 6 October 2011 (UTC)[reply]

Summary of topics

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William Caslon is known as one of the famous type designers and printers of the 18th century. Born in Cradley, Worcestershire in 1692, William Caslon practiced gunsmithing and engraving in his early days. It was William Bowyer who talked Caslon into starting type designing and printing. When he had developed the type face 'Caslon', it became knownly popular throughout England for designs. The style of his type face was inspired by old roman style. The characteristics included thin to thick strokes which made it extremely legible and friendly to the human eye. The font resulted in a heavier style and look. The texture of Caslon is what made it popular to use among designs.

Most notably, the work of Caslon became connected to other forms of type designs, specifically the workings of John Baskerville who is another type designer/innovator. Much of the works of Caslon served as inspirations for Baskerville which had thinner strokes. The two type faces became known as 'transitional' style which was based off of geometry rather than hand writing. One thing that Caslon is famous for is that printer Benjamin Franklin incorporated the type face into the actual printing of the Declaration of Independence.

Creative director's are known as those who have the responsibility of crafting and shaping visual and artistic aesthetics of a product/design. Many profession fields incorporate the role of a creative director which can include fields in graphic design, fashion, television, cinema, or video games. Creative director's are not necessarily producers or project leaders, but guide them with the assistance of a creative team that brainstorms idea's that can be used to aesthetically support a project.

For example, video games are a common type of media that always has a creative director/team behind the production. Video games involve the shaping and creation of modern day technical graphics. Creative directors involved in the industry of video games have extensive skills on graphic design, specically motion graphics and have experience of working at that speciality for many years (before taking the position, one would generally have a solid reputation of being creative lead graphics designer).

Creative Director Sources

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Video Game Creative Director Sources

  • Newman, Rich. Cinematic game secrets for creative directors and producers: inspired techniques from industry legends. Amsterdam: Focal Press/Elsevier, 2009. Print.
  • Careers in focus:computer and video game design. 2nd ed. New York: Ferguson, 2009. Print.

Film Art Director Sources

  • "Art Directors - Art Directors Guild: Art Director, Graphic Artist, Illustrator, Matte Artist, Model Maker, Digital Artist, Scenic Artist, Set Designer, Title Artist." Art Directors Guild: Art Director, Graphic Artist, Illustrator, Matte Artist, Model Maker, Digital Artist, Scenic Artist, Set Designer, Title Artist. N.p., n.d. Web. 19 Oct. 2011. <http://www.adg.org/?art=adg_1>.

General Creative/Art Director Source/facts


I am still trying to search for more facts and responsibilities of creative/art directors for other fields such as graphic design, music,and possibly television.

Good sources, but put them on the article page, rather than your own talk page, as that way you can benefit from the comments of others who are interested in that page. Also, you will note that there are other relevant comments by previous editors about the issues around creative directors across different disciplines. Good work. --Theredproject (talk) 00:04, 20 October 2011 (UTC)[reply]