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Introduction

device that is used to store data or programs (sequences of instructions) on a temporary or permanent basis for use in an electronic digital computer. Computers represent information in binary code, written as sequences of 0s and 1s. Each binary digit (or “bit”) may be stored by any physical system that can be in either of two stable states, to represent 0 and 1. Such a system is called bistable. This could be an on-off switch, an electrical capacitor that can store or lose a charge, a magnet with its polarity up or down, or a surface that can have a pit or not. Today capacitors and transistors, functioning as tiny electrical switches, are used for temporary storage, and either disks or tape with a magnetic coating, or plastic discs with patterns of pits are used for long-term storage.

Computer memory is divided into main (or primary) memory and auxiliary (or secondary) memory. Main memory holds instructions and data when a program is executing, while auxiliary memory holds data and programs not currently in use and provides long-term storage.


Main memory

The earliest memory devices were electro-mechanical switches, or relays (see computers: The first computer), and electron tubes (see computers: The first stored-program machines). In the late 1940s the first stored-program computers used ultrasonic waves in tubes of mercury or charges in special electron tubes as main memory. The latter were the first random-access memory (RAM). RAM contains storage cells that can be accessed directly for read and write operations, as opposed to serial access memory, such as magnetic tape, in which each cell in sequence must be accessed till the required cell is located.


Magnetic drum memory

Magnetic drums, which had fixed read/write heads for each of many tracks on the outside surface of a rotating cylinder coated with a ferromagnetic material, were used for both main and auxiliary memory in the 1950s, although their data access was serial.


Magnetic core memory

About 1952 the first relatively cheap RAM was developed: magnetic core memory, an arrangement of tiny ferrite cores on a wire grid through which current could be directed to change individual core alignments. Because of the inherent advantage of RAM, core memory was the principal form of main memory until superseded by semiconductor memory in the late 1960s.


Semiconductor memory

There are two basic kinds of semiconductor memory. Static RAM (SRAM) consists of flip-flops, a bistable circuit composed of four to six transistors. Once a flip-flop stores a bit, it keeps that value until the opposite value is stored in it. SRAM gives fast access to data, but it is physically relatively large. It is used primarily for small amounts of memory called registers in a computer's central processing unit (CPU) and for fast “cache” memory. Dynamic RAM (DRAM) stores each bit in an electrical capacitor rather than in a flip-flop, using a transistor as a switch to charge or discharge the capacitor. Because it has fewer electrical components, a DRAM storage cell is smaller than SRAM. However, access to its value is slower and, because capacitors gradually leak charges, stored values must be recharged approximately 50 times per second. Nonetheless, DRAM is generally used for main memory because the same size chip can hold several times as much DRAM as SRAM.

Storage cells in RAM have addresses. It is common to organize RAM into “words” of 8 to 64 bits, or 1 to 8 bytes (8 bits = 1 byte). The size of a word is generally the number of bits that can be transferred at a time between main memory and the CPU. Every word, and usually every byte, has an address. A memory chip must have additional decoding circuits that select the set of storage cells that are at a particular address and either store a value at that address or fetch what is stored there. The main memory of a modern computer consists of a number of memory chips, each of which might hold many megabytes (millions of bytes), and still further addressing circuitry selects the appropriate chip for each address. In addition, DRAM requires circuits to detect its stored values and refresh them periodically.

Main memories take longer to access data than CPUs take to operate on them. For instance, DRAM memory access typically takes 20 to 80 nanoseconds (billionths of a second), but CPU arithmetic operations may take only a nanosecond or less. There are several ways in which this disparity is handled. CPUs have a small number of registers, very fast SRAM that hold current instructions and the data on which they operate. Cache memory is a larger amount (up to several megabytes) of fast SRAM on the CPU chip. Data and instructions from main memory are transferred to the cache, and since programs frequently exhibit “locality of reference”—that is, they execute the same instruction sequence for a while in a repetitive loop and operate on sets of related data—memory references can be made to the fast cache once values are copied into it from main memory.

Much of the DRAM access time goes into decoding the address to select the appropriate storage cells. The locality of reference property means that a sequence of memory addresses will frequently be used, and fast DRAM is designed to speed access to subsequent addresses after the first one. Synchronous DRAM (SDRAM) and EDO (extended data output) are two such types of fast memory.

Nonvolatile semiconductor memories, unlike SRAM and DRAM, do not lose their contents when power is turned off. Some nonvolatile memories, such as read-only memory (ROM), are not rewritable once manufactured or written. Each memory cell of a ROM chip has either a transistor for a 1 bit or none for a 0 bit. ROMs are used for programs that are essential parts of a computer's operation, such as the bootstrap program that starts a computer and loads its operating system or the BIOS (basic input/output system) that addresses external devices in a personal computer (PC).

EPROM (erasable programmable ROM), EAROM (electrically alterable ROM), and flash memory are types of nonvolatile memories that are rewritable, though the rewriting is far more time-consuming than reading. They are thus used as special-purpose memories where writing is seldom necessary—if used for the BIOS, for example, they may be changed to correct errors or update features.


Auxiliary memory

Auxiliary memory units are among computer peripheral equipment. They trade slower access rates for greater storage capacity and data stability. Auxiliary memory holds programs and data for future use, and, because it is nonvolatile (like ROM), it is used to store inactive programs and to archive data. Early forms of auxiliary storage included punched paper tape, punched cards, and magnetic drums. Since the 1980s, the most common forms of auxiliary storage have been magnetic disks, magnetic tapes, and optical discs.


Magnetic disk drives

Magnetic disks are coated with a magnetic material such as iron oxide. There are two types: hard disks made of rigid aluminum or glass, and removable diskettes made of flexible plastic. In 1956 the first magnetic hard drive (HD) was invented at IBM; consisting of 50 21-inch (53-cm) disks, it had a storage capacity of 5 megabytes. By the 1990s the standard HD diameter for PCs had shrunk to 3.5 inches (about 8.9 cm), with storage capacities in excess of 100 gigabytes (billions of bytes); the standard size HD for portable PCs (“laptops”) was 2.5 inches (about 6.4 cm). Since the invention of the floppy disk drive (FDD) at IBM by Alan Shugart in 1967, diskettes have shrunk from 8 inches (about 20 cm) to the current standard of 3.5 inches (about 8.9 cm). FDDs have low capacity—generally less than two megabytes—and have become obsolete since the introduction of optical disc drives in the 1990s.

Hard drives generally have several disks, or platters, with an electromagnetic read/write head for each surface; the entire assembly is called a comb. A microprocessor in the drive controls the motion of the heads and also contains RAM to store data for transfer to and from the disks. The heads move across the disk surface as it spins up to 15,000 revolutions per minute; the drives are hermetically sealed, permitting the heads to float on a thin film of air very close to the disk's surface. A small current is applied to the head to magnetize tiny spots on the disk surface for storage; similarly, magnetized spots on the disk generate currents in the head as it moves by, enabling data to be read. FDDs function similarly, but the removable diskettes spin at only a few hundred revolutions per minute.

Data are stored in close concentric tracks that require very precise control of the read/write heads. Refinements in controlling the heads have enabled smaller and closer packing of tracks—up to 20,000 tracks per inch (8,000 tracks per cm) by the start of the 21st century—which has resulted in the storage capacity of these devices growing nearly 30 percent per year since the 1980s. RAID (redundant array of inexpensive disks) combines multiple disk drives to store data redundantly for greater reliability and faster access. They are used in high-performance computer network servers.


Magnetic tape

Magnetic tape, similar to the tape used in tape recorders, has also been used for auxiliary storage, primarily for archiving data. Tape is cheap, but access time is far slower than that of a magnetic disk because it is sequential-access memory—i.e., data must be sequentially read and written as a tape is unwound, rather than retrieved directly from the desired point on the tape. Servers may also use large collections of tapes or optical discs, with robotic devices to select and load them, rather like old-fashioned jukeboxes.


Optical discs

Another form of largely read-only memory is the optical compact disc, developed from videodisc technology during the early 1980s. Data are recorded as tiny pits in a single spiral track on plastic discs that range from 3 to 12 inches (7.6 to 30 cm) in diameter, though a diameter of 4.8 inches (12 cm) is most common. The pits are produced by a laser or by a stamping machine and are read by a low-power laser and a photocell that generates an electrical signal from the varying light reflected from the pattern of pits. Optical discs are removable and have a far greater memory capacity than diskettes; the largest ones can store many gigabytes of information.

A common optical disc is the CD-ROM (compact disc read-only memory). It holds about 700 megabytes of data, recorded with an error-correcting code that can correct bursts of errors caused by dust or imperfections. CD-ROMs are used to distribute software, encyclopaedias, and multimedia text with audio and images. CD-R (CD-recordable), or WORM (write-once read-many), is a variation of CD-ROM on which a user may record information but not subsequently change it. CD-RW (CD-rewritable) disks can be re-recorded. DVDs (digital video, or versatile, discs), developed for recording movies, store data more densely than does CD-ROM, with more powerful error correction. Though the same size as CDs, DVDs typically hold 5 to 17 gigabytes—several hours of video or several million text pages.


Magneto-optical discs

Magneto-optical discs are a hybrid storage medium. In reading, spots with different directions of magnetization give different polarization in the reflected light of a low-power laser beam. In writing, every spot on the disk is first heated by a strong laser beam and then cooled under a magnetic field, magnetizing every spot in one direction, to store all 0s. The writing process then reverses the direction of the magnetic field to store 1s where desired.


Memory hierarchy

Although the main/auxiliary memory distinction is broadly useful, memory organization in a computer forms a hierarchy of levels, arranged from very small, fast, and expensive registers in the CPU to small, fast cache memory; larger DRAM; very large hard disks; and slow and inexpensive nonvolatile backup storage. Memory usage by modern computer operating systems spans these levels with virtual memory, a system that provides programs with large address spaces (addressable memory), which may exceed the actual RAM in the computer. Virtual memory gives each program a portion of main memory and stores the rest of its code and data on a hard disk, automatically copying blocks of addresses to and from main memory as needed. The speed of modern hard disks together with the same locality of reference property that lets caches work well makes virtual memory feasible.

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