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The Adventure games task force Magazine - Issue 1

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THE ADVENTURE GAMES MAGAZINE
Issue #1, February 27, 2012
Let's Go!

The future of the Adventure games WikiProject wasn't looking bright for the last couple of months... until now. Since the Adventure games WikiProject moved to a Video game taskforce, quite a few people added themselves to the members list, and there was quite a lot of activity. So, we decided to make a monthly Adventure games magazine! In this first issue we will give You an update on the status of our taskforce, a poll, and a Exclusive article on our beloved Monkey Island!


STATUS UPDATE: LOOKIN' GOOD

EXCLUSIVE: MONKEY ISLAND

POLL: YOUR FAVOURITE

) --Khanassassin 15
51, 28 February 2012 (UTC)

Help?

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Hi, Electroguv! I see You're a experienced video game article editor, so I decided to contact You. I have recently been working on Revolution Software/Broken Sword-related articles, and fave promoted 4 to GA. Since I suck badly...really badly at writing plots I have written this overly detailed, 4 pages-long plot section for In Cold Blood. So, could you please cut it the obviously un-needed info and a give it a quick copy-edit? All the very Best, --Khanassassin 13:18, 4 April 2012 (UTC)[reply]

Oh, too bad. I believe you have played BS1, and I really want to nominate it for FAC again - but it needs copy-editing. Could you please give it a quick look? :) All the Best, --Khanassassin 15:58, 6 April 2012 (UTC)[reply]
Thanks. I'm just a big fan of Revolution/Broken Sword (best adventure IMO)/adventure games, and the articles were all start/stub when I started editing. I believe great games deserve high quality articles (when I'm finished with Revolution/mainly Broken Sword articles, I'll probably work on The Curse of Monkey Island, so I might contact you for that, if you don't mind). Best wishes, --Khanassassin 16:03, 6 April 2012 (UTC)[reply]
Yeah, understand. The only bad thing is that I asked Sabre in the past to help me out, and (s)he couldn't, because (s)he never played the game before. Best, --Khanassassin 19:40, 18 April 2012 (UTC)[reply]

A barnstar for you!

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The Barnstar of Diligence
For cleaning up all those refs and formatting issues on video game articles as of late. Kudos! Der Wohltemperierte Fuchs(talk) 18:13, 15 April 2012 (UTC)[reply]

Edge

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Just to say, I haven't forgotten you. I have some Uni work that is having to take precedence this week. Should be able to get the MI stuff to you soon. - X201 (talk) 13:21, 11 May 2012 (UTC)[reply]

Re: Curse

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I'll see what I can dig up. Cheers, Der Wohltemperierte Fuchs(talk) 21:06, 18 May 2012 (UTC)[reply]

Unfortunately my usual avenue has been cut off for the time being :| Going to have to restore my access, so bear with me. Der Wohltemperierte Fuchs(talk) 03:14, 21 May 2012 (UTC)[reply]
Access is still cut off right now. I'm trying to work with the University to get things restored but the gears of education move slowly... Der Wohltemperierte Fuchs(talk) 22:50, 7 June 2012 (UTC)[reply]

You know about Jimmy...

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Hi there, Electroguv. I'm sure you know of out fellow user, JimmyBlackwing. I've noticed that Jimmy has been really "dead" on the Wiki; His last edit was made on March 14! I was just wondering if you know why this is so, as you've collaborated him quite a bit... He was quite active, and just stopped... Best, --Khanassassin 17:36, 15 July 2012 (UTC)[reply]

Re:Mass Effect

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Sorry for the hugely long delay in replying! Been awfully busy (still am really). The way I dealt with those articles, I used "production" essentially as a timeline of basic development information: its announcement, who's working on it, what staff it uses, convention appearances, platform details and the evolution of this up to release. The "Design" section I use to discuss specifics about the game: art style, gameplay design, cinematic tailoring, writing, all the stuff that ultimately goes into the in-game experience. Design is usually cribbed from interviews, and the ability to write that section ultimately depends on how much the developers have actually talked about it. Though with a game such as Mass Effect, that shouldn't be a problem. Production details can often be referenced to generic news posts about the game from news sites such as IGN during development. I hope that helps! -- Sabre (talk) 18:45, 27 July 2012 (UTC)[reply]

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Re: Voyager

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That preview is the reason I decided to create an article. Before I found that, there just wasn't enough information about the game. Thanks, though. JimmyBlackwing (talk) 19:11, 7 December 2012 (UTC)[reply]

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FU3 sales

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Thanks for adding that sales info. I'd be interested in reading the article you took it from--where did you find it? JimmyBlackwing (talk) 23:16, 2 June 2014 (UTC)[reply]

  • Thanks a ton. This is valuable stuff you've found. JimmyBlackwing (talk) 18:36, 3 June 2014 (UTC)[reply]
    • The FU2 sales information isn't from a reliable source, so I can't really cite it. Also, the only sales information from TTLG is that the game eventually "performed well enough to recoup its development costs", which doesn't necessarily contradict your link--especially when you account for global sales over a period of years. But that link does show how poorly FU2 (and British Open Championship Golf) really sold, so it's a shame that I can't use it. JimmyBlackwing (talk) 22:00, 3 June 2014 (UTC)[reply]

MI2 scans

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My earliest magazines date back to 1993, and MI2 was released in 1991—so I don't have anything from the time period. For that, you're going to have to go diving into the CGW Museum. It shouldn't be too hard to dig up material on the game from there. Also, take a look at the Amiga Magazine Rack entry for Monkey Island 2, which has a ton of sources. If the source you want is listed but not scanned there, check Archive.org's Computer Magazines Archive. For example, there's an unscanned Zero preview listed at the Amiga Magazine Rack, and I was able to find it on Archive.org here. Probably just the tip of the iceberg.

That said, I did go looking in my archive for retrospective features on MI2. Despite having a bunch of stuff on LucasArts games in general, I don't appear to have anything on MI2. Sorry; I hope the above sources are enough. JimmyBlackwing (talk) 23:40, 3 June 2014 (UTC)[reply]

  • Even though I find LucasArts adventure games fascinating, and I'd love to see a good topic related to them, I'm going to have to turn you down on that. I don't have the time or desire to write Wikipedia articles anymore. At this point, the only thing that would bring me back is one of the Looking Glass articles being put up for review. So, I apologize, but I can't help. You might be able to find collaborators at WP:VG, though. JimmyBlackwing (talk) 19:29, 6 June 2014 (UTC)[reply]

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Re:Soul Edge

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I've definitely got some stuff, but it will be a few days before I'm set up to scan them. I'll get them to you then. In the meantime, here are some online sources:

That's all I could find online after a cursory glance. JimmyBlackwing (talk) 19:21, 19 September 2015 (UTC)[reply]

Thanks. I don't know how long it will last—I'm technically supposed to be retired! JimmyBlackwing (talk) 23:09, 19 September 2015 (UTC)[reply]
Just about set up again for scanning. Sorry about the wait. JimmyBlackwing (talk) 00:10, 25 September 2015 (UTC)[reply]
Sorry about the delay. Here you go:
  • Next Gen issue 12 contains a preview of the game with some decent information. I thought I'd have to scan it, but I found it online here.
  • Next Gen issue 14 has a review, and it's likewise online here.
  • EGM issue 92 (March 1997): Page 50.
  • OPM Jan 2000 (reference version: {{cite journal | title=The End of the World Survival Guide | date=January 2000 | journal=[[Official U.S. PlayStation Magazine]] | pages=76-85 | volume=3 |issue=4 }}) contains a little mention of the game in its "The End of the World Survival Guide". It's not enough to be worth scanning, since I can just type it out:
  • "These days everyone may be talking about Soul Calibur (the sequel to Soul Blade), but let's not forget the game that started it all. Soul Blade may be over three years old, but in most important ways it still holds up. The different slashes, reversals, sidestepping and combos of this unique weapon-based fighter, plus extras like team battle, survival and time attack modes, earn it a place alongside Tekken 3 and SFA3 in any fighting game collection.
Really sorry it took so long, and in the end I wasn't able to find much. I hope it's useful in some way. JimmyBlackwing (talk) 05:44, 27 September 2015 (UTC)[reply]

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Pix'n Love books

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I'm sorry to say that I do not have access to these books. I do have access to a number of French magazines from the 90s, but mostly Nintendo-related and nothing modern... -Thibbs (talk) 13:35, 22 July 2016 (UTC)[reply]

Re:Your email

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Hey there! Just got your email. Unfortunately, sometimes, there's no quick-and-easy solution to a source problem. When working on Flight Unlimited, I personally bought two documents (the manual and the player's guide) that weren't online. There simply was no other way to get them, and I couldn't write the article without them. The Dean Takahashi book you mentioned was actually easier to get: I just did an interlibrary loan for it, and it showed up after a few weeks. If you live in a country that has Asakura's book in its library system, you can probably get a copy without much trouble. Check WorldCat. If not, you're still in luck: the book is on Amazon for better prices than I paid for the Flight Unlimited materials. Neither of these solutions is ideal, obviously; but Wikipedia sometimes requires you to get your hands dirty. It's all down to how much you want to write an article, really! JimmyBlackwing (talk) 21:38, 22 July 2016 (UTC)[reply]

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The article Ian Livingstone (composer) has been proposed for deletion because it appears to have no references. Under Wikipedia policy, this biography of a living person will be deleted after seven days unless it has at least one reference to a reliable source that directly supports material in the article.

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RE: Halo scans

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Hey, long time no see! I'd love to help, but my magazines are all currently in storage, and in the packing process were thrown completely out of date order. As a result, even getting in there to access them won't guarantee that I'll be able to locate that particular issue (I own hundreds and hundreds of magazines). I might be able to find time in the next couple of weeks, if you're willing to wait. There are a lot of other sources online for Halo's development, in the meantime, if you're hoping to get started before then. It had one of the most-covered development histories of all time—both a boon and a curse for Wikipedia editors! JimmyBlackwing (talk) 23:49, 17 March 2018 (UTC)[reply]

Glad you were able to get your hands on those scans. And yeah, Halo is a huge subject—its development probably deserves its own article, honestly. JimmyBlackwing (talk) 00:58, 28 April 2018 (UTC)[reply]

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Re:Monkey Island 2

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Hey! Wow, that development section is huge. It could practically be split off into its own article (a la Development of Deus Ex). Great work tracking down all this information. Unfortunately, I'm not very active these days—work has kept me busy for most of the year. I just haven't had time for the big Wikipedia projects I once did. Maybe others over on WT:VG could help? Either way, best of luck getting MI2 to GA or FA status. JimmyBlackwing (talk) 18:09, 30 July 2021 (UTC)[reply]

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Rayman 2 (Polish Wikipedia)

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Hello Electroguv, nice to hear from you about my Wiki contributions' influence! The book's Rayman 2 scanned fragment is ready to go, just send me your email and I'll be able to upload the scan. Hope you find it useful. Regards, Ironupiwada (talk) 17:16, 11 August 2021 (UTC)[reply]

Hey thanks for the quick response! Dropped my reply at your talk page. Electroguv (talk) 18:42, 11 August 2021 (UTC)[reply]
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Disputed non-free use rationale for File:Traveller's Tales logo (1995-2004).jpg

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