User talk:Jatejohn91
This user is a student editor in College_of_Staten_Island/History_of_Design_and_Digital_Media_(Fall_2019) . |
Welcome!
[edit]Hello, Jatejohn91, and welcome to Wikipedia! My name is Shalor and I work with the Wiki Education Foundation; I help support students who are editing as part of a class assignment.
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If you have any questions, please don't hesitate to contact me on my talk page. Shalor (Wiki Ed) (talk) 19:51, 3 September 2019 (UTC)
WORK PLAN
[edit]
In my work plan I will going to share my ideas and thoughts on how my article would be more interesting that people would able to engaged themselves and relate to the article Im working on. It's a little difficult since I couldn't find that much relialble sources for it but I will keep digging in and find more and more information about Megan Gaiser. The work plan is basically an outline of my goals how to attain and make it a better and more interesting, understanding how, why, what, and when will exist on his/her behalf, understanding how wide the research project will be, organizing the details I will going to gather that comes from the reliable sources, breaking down what would fit on the article and taking out what's not, taking notes and be careful to not copyright the sources without permission (plagiarism), and achieving the goals I set for the rest of the research I'm planning to work on. I also made a guidelines where I set some steps that I think it would make my research easier and reliable. First, identyfying the purpose of my work plan, I need to know what are my goals, strategy and what I intended to do on my research project. Second, I'll do a lot of research on my article, then breaking them down into pieces where I gathered the main ideas and purposes that I need. Third, writing them down and will going to combine all the information I had and make sure it has reliable sources from someone that has permission for you to use it or the best thing you I can do maybe is to cite the source. Also, my objective will come along while I'm doing my research, it should be specific and precise; basically the one that I am done, I'll take off on my hand and I'll take it off on my list so it won't get me confused. In addition, I need to make sure that all my resources is relevant to the article I am planning to work on, no necessary sources that would ruin my research, keeping it simple and precise to be exact. Lastly, I am going to list the reliable sources on some page where I would able still to find out where I got the information that I had, making sure that it is valid and on point. The success of the reasearch project will contain a lot of information base on what I would able to find on the database through CSI Library and through reliable sources that comes from the internet that can prove it's own reliability. The best move that will get through me on my article is, I am going to search many sources as I can, I am planning to you GoogleBooks, Wiki, Database CSI, some other resources that was proven by other authors. I am going to apply my knowledge about how to use the CSI database the best that I can since it is one of the best reliable sources you can use for your article. It take sometimes to figure out what would be the best reliable sources and it would pay off at the end of the day. Above everything else, the most important thing that I need to keep in mind and to everyone else is that, I need to be careful not to plagiarize/copyright an article that was claimed by someone that is reliable. To end my reasearch, I will make sure everything was smooth and precise, making sure that I have not violated any sources and followed the rules of Wikipedia and will try to review my research project twice before I post it.
RELIABLE SOURCE
[edit]1. "Megan Gaiser, President and CEO of Her Interactive Named to IGDA Women in Games Advisory Board." Women's Health Weekly, 23 Apr. 2009, p. 363. Gale OneFile: Contemporary Women's Issues, https://link.gale.com/apps/doc/A198058892/CWI?u=cuny_statenisle&sid=CWI&xid=fe500208. Accessed 5 Dec. 2019.
It talks about Gaiser's becoming part of the IGDA (International Games Developers Association), It also added her achievements in life as well as becoming the CEO of HER INTERACTIVE.
2. "Her Interactive Creates Dual Executive Leadership Structure." Wireless News, 30 May 2011. Gale General OneFile, https://link.gale.com/apps/doc/A257585529/ITOF?u=cuny_statenisle&sid=ITOF&xid=533cf02b. Accessed 5 Dec. 2019.
The article talks about how Her Interactive made a dual leadership and how to expand their business, along with her partner to built the industry and the game Stuart Moulder.
3. "Megan Gaiser Wins Honorary Trailblazer Award at IndieCade." PR Newswire, 20 Oct. 2011. Gale Academic Onefile, https://link.gale.com/apps/doc/A270413160/AONE?u=cuny_statenisle&sid=AONE&xid=fd55fdf6. Accessed 5 Dec. 2019.
It talks how the Gaiser was recognized by the IndieCade, where Gaiser was presented and recognized by her creativity in the field of gaming industry. She also talks about targeting female players to join the game.
4. "Her Interactive Launches Kickstarter Campaign To Fund Mobile Game." PR Newswire 7 Aug. 2012. Business Insights: Global. Web. 5 Dec. 2019. http://bi.gale.com.proxy.library.csi.cuny.edu/global/article/GALE%7CA298863046/7473ebc09239246694e9dfcb7239dfb1?u=cuny_statenisle
The article show and presented how the Her Interactive was made of. It showed how the organiztion try to capture the hearts of the gamers, but most of the topic was about NANCY DREW the biggest game of all time.
5. "It's No Mystery!; Her Interactive's 'Nancy Drew: Danger by Design' Hits Top Five on Sales Charts." Business Wire, 15 Aug. 2006. Gale General OneFile, https://link.gale.com/apps/doc/A149510970/ITOF? u=cuny_statenisle&sid=ITOF&xid=cdcf1e89. Accessed 5 Dec. 2019.
It indicates when was NANCY DREW debuted as well as hows the progress year by year especially in the year 2006. They also present what kind of person Megan Gaiser is.
6. "Her Interactive Transforms First Nancy Drew Novel into a Windows PC Game Honoring the Series' 75th Anniversary; Nancy Drew: Secret of the Old Clock Hits Store Shelves this Week." Business Wire, 25 July 2005. Gale General OneFile, https://link.gale.com/apps/doc/A134369582/ITOF?u=cuny_statenisle&sid=ITOF&xid=1c84c56f. Accessed 5 Dec. 2019.
It talks about NANCY DREW: Secret of the Old Clock. Also, how people could step in the world of Nancy where they would able to experience how fun and engaging to play NANCY DREW.
7. “Her Interactive Transforms First Nancy Drew Novel into a Windows PC Game Honoring the Series' 75th Anniversary; Nancy Drew: Secret of the Old Clock Hits Store Shelves This Week.” Business Wire, 2005, p. 1.
8. Marie, Meagan. Women in Gaming: 100 Professionals of Play. Penguin, 2018 p. 106-108, https://books.google.com/books?id=0ad2DwAAQBAJ&pg=PA106&dq=megan gaiser&hl=en&newbks=1&newbks_redir=0&sa=X&ved=2ahUKEwiTvp2epKDmAhWKZd8KHdMECOsQ6AEwAXoECAUQAg#v=onepage&q=megan gaiser&f=false.
Most in the article explain and describe Megan Gaiser early career and her struggles before she attain the life she had by now.
9. Places of Invention. Edited by Arthur P. Molella and Anna Karvellas, Smithsonian Institution, 2015 , https://books.google.com/books?id=enJHCgAAQBAJ&pg=PT158&dq=megan gaiser&hl=en&newbks=1&newbks_redir=0&sa=X&ved=2ahUKEwiTvp2epKDmAhWKZd8KHdMECOsQ6AEwAnoECAYQAg#v=onepage&q=megan gaiser&f=false.
I just presented how her colleagues and Gaiser involve girls and woman in the world of game development process.
Links that I'm not sure if it's reliable or not but it's more information about her that I can expand.
10. https://artsandculture.google.com/asset/video-game-nancy-drew-mystery-3-message-in-a-haunted-mansion/WgEI8nKCclXtUA - It talks about her widespread contribution to gaming industry and other achievement in life.
It's most about Nancy Drew again. Also, indicating some Gaiser's awards and the demographics they we're targeting in the game industry.
11. https://www.herinteractive.com/2013/08/megan-gaiser-makes-her-next-move/ - not sure if this reliable but its a good note.
The article talks about how Megan Gaiser makes her next move by leaving her own company as the CEO and current Chief Creative Strategy Officer ( CCSO) to form a new venture.
12. https://www.crunchbase.com/person/megan-gaiser#section-overview
The article talks about how Megan Gaiser is a perfect example of a good leader as well as how she defended herself from people whom she believed doesn't agree on her capabilities as a woman.
13. https://www.pbs.org/kcts/videogamerevolution/impact/girl_games.html
She talks about her struggle to built her own venture. She also telling the story what it means to be in a gaming industry. How did she market and do some research just to make sure that she have a successful industry.
14. https://venturebeat.com/2015/11/02/fostering-creativity-in-yourself-and-in-your-team/
Most of the topic on the article when she was interviewed by Daniel Bernstein, where they talk about Contagious Creativity at Gamesbeat 2015.
15. https://www.pechakucha.com/users/megan-a-gaiser#show
It's just simply shows Megan Gaiser Awards and Achievements working in a gaming industry.
16. https://www.mcvuk.com/megan-gaiser-leaves-her-interactive/
She talks about her passion working on the industry of gaming as well as people that thanks her as part of their inspiration as well as the companies she worked for where they appreciate Megan Gaiser a lot.
- Jatejohn91 please list 15 reliable sources, and annotate each of them. Please see this fellow student's work for an example. I'm glad to see that you have been using the library resources, but please be sure to post a citation or DOI link. I and the other students in the class can access those links because we have CSI logins, but no one else can. I checked the first link, and note that there is a citation at the bottom: "Megan Gaiser, President and CEO of Her Interactive Named to IGDA Women in Games Advisory Board." Women's Health Weekly, 23 Apr. 2009, p. 363. Gale OneFile: Contemporary Women's Issues, https://link.gale.com/apps/doc/A198058892/CWI?u=cuny_statenisle&sid=CWI&xid=fe500208. Accessed 16 Nov. 2019. Theredproject (talk) 03:05, 17 November 2019 (UTC)
Anna Anthropy
[edit]Hi - I saw that you edited this article and noted that you added the following material:
- "Rise of the Videogame Zinesters" is a call to arms for anyone who's ever dreamed of making their own games. Anthropy’s guide to game design encourages budding designers to bring their unique backgrounds and experiences to their creations and widen the playing field of an industry that has for too long catered to an adolescent male consumer base.
This was written in very non-neutral prose, so it comes across as having a specific viewpoint. Even if this is something that many others may agree with, having a specific viewpoint will still come across as having a bias if it's written in Wikipedia's voice. We can quote other people and attribute these viewpoints to them, but it can't be written as if Wikipedia was making the statement. It can also come across as promotional, even if this wasn't your intent.
As far as "an homage" or "a homage" goes, both are correct per things like this, this, or this, as it will depend on how people pronounce it, what country you're in (in the UK it's always "a homage"), and how it's commonly written. This was changed back to the former version, but if you want to change it back that's fine. As far as putting things in italics goes, you shouldn't put quotes in italics, as it can come across (at least on Wikipedia) as putting an emphasis on the words. With books, you don't have to put the title in quotation marks if it's already in italics.
I hope this all helps! Shalor (Wiki Ed) (talk) 19:37, 14 October 2019 (UTC)
Copyright problem on Megan Gaiser
[edit]Your additions to the above article include passages copied verbatim or nearly verbatim from a non-free source. This was detected by automatic plagiarism detection software. For copyright reasons, most of your contribution was deleted. Please review the Plagiarism and Copyright training module before proceeding further. Thanks. — Diannaa 🍁 (talk) 11:54, 4 November 2019 (UTC)
- Hello, I received a notification that you had copied an external source to Wikipedia. This is seen as a copyright issue and plagiarism, even if you were to include the original source as a citation. Always be careful when writing article content - a good way to avoid doing this is to take notes while reading and write your article from those notes.
- Unless the material is explicitly marked as falling into the public domain or was released under a compatible Creative Commons license, it should be assumed that the content is copyrighted in a way that would prohibit it from being used verbatim elsewhere. It's always best to write things in your own words, as this can help prevent issues like this from arising. I would like for you to review the module on plagiarism and copyright, thanks. Shalor (Wiki Ed) (talk) 14:58, 4 November 2019 (UTC)
Checking in
[edit]I'm not seeing any progress since my last comment. Please annotate your bibliography, and added 1000 words to the article on your sandbox. Feel free to email me if you have questions.
Next step is to peer review one of your classmate’s articles. Like your own, these should be on their sandbox pages. You should be able to see who is assigned each article on the Assigned Articles tab, so click on their username to find their sandbox. Remember, you had a training on this, which you can rely on. Feel free to email me if you have questions. --Theredproject (talk) 23:27, 1 December 2019 (UTC)
Citations, Copyedits, NPOV Oh My!
[edit]Jatejohn91 I just checked and your edits and want to offer a few pieces of guidance that you will need to follow in order to haver your edits successfully posted without being reverted.
- You need to work on your Wikipedia:Neutral point of view
- You need to add citations for every claim. For your purposes, you can think about this as pretty much one citation for every sentence. As we have discussed, you can reuse citations, but you have to have them there.
- You need to copyedit for grammar
Take these two sentences, for example: "Megan Gaiser is a talented visionary, leader, director and mentor who guides leaders to make sense and money. On the creative side of movies and games, she had increased to her spot" The first one is not NPOV. I don't understand what the second one means, what does "she had increased to her spot" mean? Both of them need grammatical attention. And both need citations! You are going to need to work on this before your edits will be accepted. --Theredproject (talk) 22:15, 14 December 2019 (UTC)
Thanks for your work on this. Please note that following some of your citation links results in "The content you are trying to access requires a College of Staten Island login." for most readers. There also is no title included for the reference. Can we find another link in an Internet archive? -LilHelpa (talk) 13:03, 21 December 2019 (UTC)