User:Whatifgames/sandbox
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Race to Hollow Earth is the first of many games soon to be released from What if Games, LLC.
Race to Hollow Earth is a 4X type of board game based on the Hollow Earth Theory.
Game Play: All players choose one action they will take it turn;
- Move/Move & Attack ~ this action allows players to move their meeples/sea vessels to get to better resources, or to secret coordinates to Hollow Earth. Or they can move and attack other players.
- Purchase, Build or Heal the Land ~ this action allows players to buy cards, buy buildings or to change a wasteland back into health land to create more resources.
- Collect Resources ~ this action allows players to collect resources for each of their meeples and buildings.
- Repeat Action OR GOLD ~ this action allows players to repeat any one of their USED action but with a dangerous consequence for all players OR instead of of doing the repeat action players may place a GOLD from the general supply on this action spot, then when the round is over they receive the gold into they supply to be used.
- END of Round ~ this action is only for the last player of each round to use...it gives the last player the power to end the round anytime on their turn.
How to Win or Lose the game...Race to Hollow Earth has 4 ways to win and 2 way that all player could lose the game.
- Control 2 or 3 land masses(depends on player count) ~ If a player controls 2 or land masses at the end of their a round, they win the game.
- Control all Ports ~ If a player has a building on all 6 ports at the end of a round, they win the game.
- Hollow Earth friends ~ If a player gets to Hollow Earth twice and befriends 2 different Hollow Earth residents, they win the game instantly.
- Heal the Land ~ If a players color marker every gets to the #10 spot on the Heal the Land tracker, they win the game instantly.
- Wastelands ~ If ever the Wasteland tracker gets to spot #7 the game ends for all, everyone loses.
- Dero win ~ If ever the Dero meet their win conditions, everyone loses.