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User:TrademarkedTWOrantula/Infinity Field

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Gameplay

[edit]

Snake,[1] Insane, Cruces, Unarmed, Waves, Pacifism modes[2] (there's six of them, and there's a 36 MISSION CAMPAIGN, AND head-to-head multiplayer) - also "Survival", "Infinity", and "Zombie" mode?[1]

Other citations[3]

Power-ups exist (also you can pause the game by letting go of the twin sticks, pretty cool)[4]

multiplayer mode[5]

Reception

[edit]

The game has a "generally favorable" Metacritic score of 86 based on 11 critics.[6]

The game was well received.[10][9][4][7][14][8][1][5][3][11][12][2][13]

Better idea: Read through full review and pull quotes out for each aspect (this is clearly not working)

Gameplay

[edit]
  • Edge:[2]
    • "...strong selection of power-ups with well considered impacts give the standard shooting a new kick."
    • "Insane mode isn’t especially clever; it just gets crazily intense almost straightaway..."
    • "Infinity Field adds more than enough to differentiate its own play style – on top of its sparkling particle effects and awesome beats."
  • Eurogamer:[1]
    • "The game's Survival mode is doubtless where most players will engage most of their epic fury..."
    • "As you might expect [Insane mode]'s monstrously tough, but keeps dragging you back for more."
  • GamePro:[3]
    • "Infinity Field is another such inferno..."
    • "Since brightly glowing enemies attack you from all sides, the gameplay is characterized by immense hecticness."
    • "delight with its fast, fluid gameplay"
    • "When there is a lot of lightning and crashing on the screen, it can be difficult to recognize your own ship."
  • IGN:
    • iPad[7]
      • "it adds a wealth of game modes that keep you on your toes as you tilt through its excellent "campaign" mode."
      • "When you dive into the campaign, don't assume you'll spend a few hours just shooting down enemies. Infinity Field changes things up every stage. [...] This keeps Infinity Field fresh..."
      • "I love the weirdness of Snake mode..."
      • "One of its coolest features, though, is that if you lift either thumb, Infinity Field immediately pauses. Every twin-stick shooter needs to lift this feature."
      • "I also appreciated the mini-map at the bottom of the screen..."
      • "intense campaign mode"
    • iPhone[4]
      • "...it wasn't long before this charming little shooter sucked me right in."
      • "Infinity Field actually feels like it was made specifically for mobile..."
      • "...the gameplay is kept fresh via several unique modes of play."
      • "The campaign mode is chock full of delightful modes and quirky objectives."
      • "The constant cycle of the various game modes throughout the campaign help stave off the monotony of destroying enemies."
      • "As with most Chillingo games, it excels at providing a sublime mobile experience that anyone can jump into."
  • Jeuxvideo.com:[5]
    • "Scoring enthusiasts will find a Survival mode itself subdivided into six game modes. Four of them are not very surprising: [Infinity, Insane, Unarmed, and Cruces]"
    • "Infinity Field remains a formidable shoot 'em up completely calibrated for the iPad and which honors its model, the much regretted Geometry Wars series."
  • Pocket Gamer:
  • TouchArcade:
  • Belfast Telegraph:
  • Multiplayer.it:
  • Slide to Play:

Graphics

[edit]
  • Edge: N/A
  • Eurogamer:[1]
  • GamePro:
  • IGN:
  • Jeuxvideo.com:
  • Pocket Gamer:
  • TouchArcade:
  • Belfast Telegraph:
  • Multiplayer.it:
  • Slide to Play:

Controls

[edit]
  • Edge:[2]
    • "...it has easily the most responsive dual-stick controls of any shooter on iOS thus far..."
  • Eurogamer:[1]
  • GamePro:[3]
    • "The controls of Infinity Field HD are flawless."
    • "The player always has full control with the responsive sticks."
    • noted several functionality features (display elements)
  • IGN:
  • Jeuxvideo.com:
  • Pocket Gamer:
  • TouchArcade:
  • Belfast Telegraph:
  • Multiplayer.it:
  • Slide to Play:

Comparison to Geometry Wars

[edit]
  • Edge:[2]
    • "Infinity Field is hugely influenced by Geometry Wars 2's aesthetic and selection of modes, but it's no clone."
    • "Cruces and Unarmed are less exciting, buzzing too closely to their Geometry Wars equivalents, Waves and Pacifism, while making changes that overcomplicate the formulae."
  • Eurogamer:[1]
  • GamePro:
  • IGN:
  • Jeuxvideo.com:
    • "Up to this point, it must be admitted that Geometry Wars fans will not be surprised, nor will they be surprised to discover the different enemies that await them. [...] But then what is the point of playing Infinity Field when Geometry Wars is already available on the AppStore ? There is simply a huge difference between the two which is due to the presence of bonuses and upgrades."
  • Pocket Gamer:
  • TouchArcade:
  • Belfast Telegraph:
  • Multiplayer.it:
  • Slide to Play:

Soundtrack

[edit]
  • Edge: N/A
  • Eurogamer:[1]
  • GamePro:
  • IGN:
  • Jeuxvideo.com:
  • Pocket Gamer:
  • TouchArcade:
  • Belfast Telegraph:
  • Multiplayer.it:
  • Slide to Play:

References

[edit]
  1. ^ a b c d e f g h i Reed, Kristan (7 March 2011). "Mobile Games Roundup". Eurogamer. p. 1. Archived from the original on 23 February 2024. Retrieved 24 February 2024.
  2. ^ a b c d e f "Infinity Field review". Edge. 8 September 2011. Archived from the original on 12 November 2011. Retrieved 24 February 2024.
  3. ^ a b c d e Ruhk, Thomas (27 February 2012). "Infinity Field HD im Test - Der Rausch der Highscore-Sinne" [Infinity Field HD in the test - the rush of the high score senses]. GamePro (in German). Archived from the original on 24 February 2024. Retrieved 24 February 2024.
  4. ^ a b c d Lee, Stephanie (8 September 2011). "Infinity Field Review (iPhone)". IGN. Archived from the original on 9 June 2019. Retrieved 24 February 2024.
  5. ^ a b c d "Infinity Field". Jeuxvideo.com (in French). 31 January 2011. Archived from the original on 29 May 2013. Retrieved 24 February 2024.
  6. ^ a b "Infinity Field". Metacritic. Archived from the original on 23 February 2024. Retrieved 23 February 2024.
  7. ^ a b c Buchanan, Levi (15 February 2011). "Infinity Field iPad Review". IGN. Archived from the original on 24 February 2024. Retrieved 24 February 2024.
  8. ^ a b Erickson, Tracy (31 January 2011). "Infinity Field". Pocket Gamer. Archived from the original on 7 April 2022. Retrieved 24 February 2024.
  9. ^ a b Nicholson, Brad (8 February 2011). "Infinity Field For iPad Review – A New Take on Geometry Wars?". TouchArcade. Archived from the original on 23 February 2024. Retrieved 24 February 2024.
  10. ^ a b Ford, Eric (29 August 2011). "Infinity Field Review – Forze Field's Retro Shooter Debuts on the iPhone". TouchArcade. Archived from the original on 4 February 2023. Retrieved 24 February 2024.
  11. ^ a b "Games roundup: Resistance 3, Space Marine and Dead Island". Belfast Telegraph. 21 September 2011. Archived from the original on 24 February 2024. Retrieved 24 February 2024.
  12. ^ a b Pugliese, Tommaso (19 September 2011). "Geometry chi?" [Geometry who?]. Multiplayer.it (in Italian). Archived from the original on 1 May 2012. Retrieved 24 February 2024.
  13. ^ a b Rattray, Tim (7 February 2011). "Infinity Field iPad Review". Slide to Play. Archived from the original on 16 December 2014. Retrieved 24 February 2024.
  14. ^ Hayward, Andrew (19 February 2011). "iPad reviews of the week: Grim Joggers, Infinity Field, Pac-Man Battle Royale, Rooms: The Main Building, Resident Evil 4". GamesRadar+. p. 1. Archived from the original on 27 November 2020. Retrieved 24 February 2024.