User:TrademarkedTWOrantula/Infinity Field
Appearance
Gameplay
[edit]Snake,[1] Insane, Cruces, Unarmed, Waves, Pacifism modes[2] (there's six of them, and there's a 36 MISSION CAMPAIGN, AND head-to-head multiplayer) - also "Survival", "Infinity", and "Zombie" mode?[1]
Other citations[3]
Power-ups exist (also you can pause the game by letting go of the twin sticks, pretty cool)[4]
multiplayer mode[5]
Reception
[edit]Reception
Aggregator | Score |
---|---|
Metacritic | 86/100[6] |
Publication | Score |
---|---|
Edge | 8/10 (iPad and iPhone)[2] |
Eurogamer | 9/10 (iPad)[1] |
GamePro | 85/100 (iPad)[3] |
IGN | 8/10 (iPad);[7] 8.5/10 (iPhone)[4] |
Jeuxvideo.com | 16/20 (iPad)[5] |
Pocket Gamer | 4/5 (iPad)[8] |
TouchArcade | 3.5/5 (iPad);[9] 3.5/5 (iPhone)[10] |
Belfast Telegraph | 88% (iPhone)[11] |
Multiplayer.it | 8.3/10 (iPhone)[12] |
Slide to Play | Must Have (iPad)[13] |
The game has a "generally favorable" Metacritic score of 86 based on 11 critics.[6]
The game was well received.[10][9][4][7][14][8][1][5][3][11][12][2][13]
Better idea: Read through full review and pull quotes out for each aspect (this is clearly not working)
Gameplay
[edit]- Edge:[2]
- "...strong selection of power-ups with well considered impacts give the standard shooting a new kick."
- "Insane mode isn’t especially clever; it just gets crazily intense almost straightaway..."
- "Infinity Field adds more than enough to differentiate its own play style – on top of its sparkling particle effects and awesome beats."
- Eurogamer:[1]
- "The game's Survival mode is doubtless where most players will engage most of their epic fury..."
- "As you might expect [Insane mode]'s monstrously tough, but keeps dragging you back for more."
- GamePro:[3]
- "Infinity Field is another such inferno..."
- "Since brightly glowing enemies attack you from all sides, the gameplay is characterized by immense hecticness."
- "delight with its fast, fluid gameplay"
- "When there is a lot of lightning and crashing on the screen, it can be difficult to recognize your own ship."
- IGN:
- iPad[7]
- "it adds a wealth of game modes that keep you on your toes as you tilt through its excellent "campaign" mode."
- "When you dive into the campaign, don't assume you'll spend a few hours just shooting down enemies. Infinity Field changes things up every stage. [...] This keeps Infinity Field fresh..."
- "I love the weirdness of Snake mode..."
- "One of its coolest features, though, is that if you lift either thumb, Infinity Field immediately pauses. Every twin-stick shooter needs to lift this feature."
- "I also appreciated the mini-map at the bottom of the screen..."
- "intense campaign mode"
- iPhone[4]
- "...it wasn't long before this charming little shooter sucked me right in."
- "Infinity Field actually feels like it was made specifically for mobile..."
- "...the gameplay is kept fresh via several unique modes of play."
- "The campaign mode is chock full of delightful modes and quirky objectives."
- "The constant cycle of the various game modes throughout the campaign help stave off the monotony of destroying enemies."
- "As with most Chillingo games, it excels at providing a sublime mobile experience that anyone can jump into."
- iPad[7]
- Jeuxvideo.com:[5]
- "Scoring enthusiasts will find a Survival mode itself subdivided into six game modes. Four of them are not very surprising: [Infinity, Insane, Unarmed, and Cruces]"
- "Infinity Field remains a formidable shoot 'em up completely calibrated for the iPad and which honors its model, the much regretted Geometry Wars series."
- Pocket Gamer:
- TouchArcade:
- Belfast Telegraph:
- Multiplayer.it:
- Slide to Play:
Graphics
[edit]- Edge: N/A
- Eurogamer:[1]
- GamePro:
- IGN:
- Jeuxvideo.com:
- Pocket Gamer:
- TouchArcade:
- Belfast Telegraph:
- Multiplayer.it:
- Slide to Play:
Controls
[edit]- Edge:[2]
- "...it has easily the most responsive dual-stick controls of any shooter on iOS thus far..."
- Eurogamer:[1]
- GamePro:[3]
- "The controls of Infinity Field HD are flawless."
- "The player always has full control with the responsive sticks."
- noted several functionality features (display elements)
- IGN:
- Jeuxvideo.com:
- Pocket Gamer:
- TouchArcade:
- Belfast Telegraph:
- Multiplayer.it:
- Slide to Play:
Comparison to Geometry Wars
[edit]- Edge:[2]
- "Infinity Field is hugely influenced by Geometry Wars 2's aesthetic and selection of modes, but it's no clone."
- "Cruces and Unarmed are less exciting, buzzing too closely to their Geometry Wars equivalents, Waves and Pacifism, while making changes that overcomplicate the formulae."
- Eurogamer:[1]
- GamePro:
- IGN:
- Jeuxvideo.com:
- "Up to this point, it must be admitted that Geometry Wars fans will not be surprised, nor will they be surprised to discover the different enemies that await them. [...] But then what is the point of playing Infinity Field when Geometry Wars is already available on the AppStore ? There is simply a huge difference between the two which is due to the presence of bonuses and upgrades."
- Pocket Gamer:
- TouchArcade:
- Belfast Telegraph:
- Multiplayer.it:
- Slide to Play:
Soundtrack
[edit]- Edge: N/A
- Eurogamer:[1]
- GamePro:
- IGN:
- Jeuxvideo.com:
- Pocket Gamer:
- TouchArcade:
- Belfast Telegraph:
- Multiplayer.it:
- Slide to Play:
References
[edit]- ^ a b c d e f g h i Reed, Kristan (7 March 2011). "Mobile Games Roundup". Eurogamer. p. 1. Archived from the original on 23 February 2024. Retrieved 24 February 2024.
- ^ a b c d e f "Infinity Field review". Edge. 8 September 2011. Archived from the original on 12 November 2011. Retrieved 24 February 2024.
- ^ a b c d e Ruhk, Thomas (27 February 2012). "Infinity Field HD im Test - Der Rausch der Highscore-Sinne" [Infinity Field HD in the test - the rush of the high score senses]. GamePro (in German). Archived from the original on 24 February 2024. Retrieved 24 February 2024.
- ^ a b c d Lee, Stephanie (8 September 2011). "Infinity Field Review (iPhone)". IGN. Archived from the original on 9 June 2019. Retrieved 24 February 2024.
- ^ a b c d "Infinity Field". Jeuxvideo.com (in French). 31 January 2011. Archived from the original on 29 May 2013. Retrieved 24 February 2024.
- ^ a b "Infinity Field". Metacritic. Archived from the original on 23 February 2024. Retrieved 23 February 2024.
- ^ a b c Buchanan, Levi (15 February 2011). "Infinity Field iPad Review". IGN. Archived from the original on 24 February 2024. Retrieved 24 February 2024.
- ^ a b Erickson, Tracy (31 January 2011). "Infinity Field". Pocket Gamer. Archived from the original on 7 April 2022. Retrieved 24 February 2024.
- ^ a b Nicholson, Brad (8 February 2011). "Infinity Field For iPad Review – A New Take on Geometry Wars?". TouchArcade. Archived from the original on 23 February 2024. Retrieved 24 February 2024.
- ^ a b Ford, Eric (29 August 2011). "Infinity Field Review – Forze Field's Retro Shooter Debuts on the iPhone". TouchArcade. Archived from the original on 4 February 2023. Retrieved 24 February 2024.
- ^ a b "Games roundup: Resistance 3, Space Marine and Dead Island". Belfast Telegraph. 21 September 2011. Archived from the original on 24 February 2024. Retrieved 24 February 2024.
- ^ a b Pugliese, Tommaso (19 September 2011). "Geometry chi?" [Geometry who?]. Multiplayer.it (in Italian). Archived from the original on 1 May 2012. Retrieved 24 February 2024.
- ^ a b Rattray, Tim (7 February 2011). "Infinity Field iPad Review". Slide to Play. Archived from the original on 16 December 2014. Retrieved 24 February 2024.
- ^ Hayward, Andrew (19 February 2011). "iPad reviews of the week: Grim Joggers, Infinity Field, Pac-Man Battle Royale, Rooms: The Main Building, Resident Evil 4". GamesRadar+. p. 1. Archived from the original on 27 November 2020. Retrieved 24 February 2024.