User:Putu Suhartawan/sandbox/Pawn (programming language)
Pawn is a high-level programming language commonly used in game development for embedded systems. It was developed by the Dutch company ITB CompuPhase and its first version was released in October 1998.[1]
Pawn is an open-source programming language and is free to use, which has contributed to its popularity among game developers.
Pawn's syntax and structure are similar to the C programming language, but it includes additional features that make it easier for novice programmers to learn and use. Pawn also includes a built-in virtual machine, which allows code to be executed on various platforms without the need for recompilation.[[2]
Example Pawn Program
[edit]A simple "Hello, World!" program in Pawn is not very different from C. Here's a basic example that prints the phrase "Hello, World!":
main(){
print("Hello, World!");
}
Explanation
[edit]The Pawn program above starts with the main function:
main()
This function is executed when the program starts. Inside this function, there is a statement:
print("Hello, World!");
This statement is used to display text on the screen. In this case, it is used to display the message "Hello, World!".
This code is one of the most common examples used in programming language introductions, as it is simple yet sufficient to demonstrate the syntax and basic structure of a program. By understanding this code, one can learn how to create simple programs using the Pawn programming language.
Usage
[edit]Pawn is commonly used in servers and systems that allow users to program their own code, such as in the case of San Andreas Multiplayer and Vice City Multiplayer.
References
[edit]- ^ Riemersma, Thiadmer. "The Pawn language". compuphase.com (in bahasa Inggris). Retrieved 23 September 2016.
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External links
[edit]- Lambert M. Surhone; Miriam T. Timpledon; Susan F. Marseken (2010). Pawn (Programming Language). VDM Publishing. ISBN 978-613-0-91168-3.