User:Matthewrb/sandbox/Blender version history
Appearance
Version 1.X
[edit]Version | Release date[1] | Notes and key changes |
---|---|---|
1.00 | January 1994 | Blender in development.[2] |
1.23 | January 1998 | SGI version released, IrisGL.[2] |
1.30 | April 1998 | Linux and FreeBSD version, port to OpenGL and X11.[2] |
1.4x | September 1998 | Sun and Linux Alpha version released.[2] |
1.50 | November 1998 | First Manual published.[2] |
1.60 | April 1999 | New features behind a $95 lock. Windows version released.[2] |
1.6x | June 1999 | BeOS and PPC version released.[2] |
1.80 | June 2000 | Blender freeware again.[2] |
Version 2.X
[edit]Version | Release date[1] | Notes and key changes |
---|---|---|
2.00 | August 2000 | Interactive 3D and real-time engine.[2] |
2.03 | 2000 | Handbook The official Blender 2.0 guide. |
2.10 | December 2000 | New engine, physics, and Python.[2] |
2.20 | August 2001 | Character animation system.[2] |
2.21 | October 2001 | Blender Publisher launch.[2] |
2.2x | December 2001 | Apple macOS version.[2] |
2.25 | October 13, 2002 | Blender Publisher freely available.[2] |
2.26 | February 2003 | The first truly open source Blender release.[2] |
2.30 | November 22, 2003 | New GUI; edits are now reversible. |
2.32 | February 3, 2004 | Ray tracing in internal renderer; support for YafaRay. |
2.34 | August 5, 2004 | LSCM-UV-Unwrapping, object-particle interaction. |
2.37 | May 31, 2005 | Simulation of elastic surfaces; improved subdivision surface. |
2.40 | December 22, 2005 | Greatly improved system and character animations (with a non-linear editing tool), and added a fluid and hair simulator. New functionality was based on Google Summer of Code 2005.[3] |
2.41 | January 25, 2006 | Improvements of the game engine (programmable vertex and pixel shaders, using Blender materials, split-screen mode, improvements to the physics engine), improved UV mapping, recording of the Python scripts for sculpture or sculpture works with the help of grid or mesh (mesh sculpting) and set-chaining models. |
2.42 | July 14, 2006 | The film Elephants Dream resulted in high development as a necessity. In particular, the Node-System (Material- and Compositor) has been implemented. |
2.43 | February 16, 2007 | Sculpt-Modeling as a result of Google Summer of Code 2006. |
2.46 | May 19, 2008 | With the production of Big Buck Bunny, Blender gained the ability to produce grass quickly and efficiently.[4] |
2.48 | October 14, 2008 | Due to development of Yo Frankie!, the game engine was improved substantially.[5] |
2.49 | June 13, 2009 | New window and file manager, new interface, new Python API, and new animation system.[6] |
2.57 | April 13, 2011 | First official stable release of 2.5 branch: new interface, new window manager and rewritten event — and tool — file processing system, new animation system (each setting can be animated now), and new Python API.[7] |
2.58 | June 22, 2011 | New features, such as the addition of the warp modifier and render baking. Improvements in sculpting.[8] |
2.58a | July 4, 2011 | Some bug fixes, along with small extensions in GUI and Python interface.[9] |
2.59 | August 13, 2011 | 3D mouse support. |
2.60 | October 19, 2011 | Developer branches integrated into the main developer branch: among other things, B-mesh, a new rendering/shading system, NURBS, to name a few, directly from Google Summer of Code. |
2.61 | December 14, 2011 | New Render Engine, Cycles, added alongside Blender Internal (as a "preview release").[10] Motion Tracking, Dynamic Paint, and Ocean Simulator. |
2.62 | February 16, 2012 | Motion tracking improvement, further expansion of UV tools, and remesh modifier. Cycles render engine updates to make it more production-ready. |
2.63 | April 27, 2012 | Bug fixes, B-mesh project: completely new mesh system with n-corners, plus new tools: dissolve, inset, bridge, vertex slide, vertex connect, and bevel. |
2.64 | October 3, 2012 | Green screen keying, node-based compositing. |
2.65 | December 10, 2012 | Over 200 bug fixes, support for the Open Shading Language, and fire simulation. |
2.66 | February 21, 2013 | Rigid body simulation available outside of the game engine, dynamic topology sculpting, hair rendering now supported in Cycles. |
2.67 | May 7–30, 2013 | Freestyle rendering mode for non-photographic rendering, subsurface scattering support added the motion tracking solver is made more accurate and faster, and an add-on for 3D printing now comes bundled. |
2.68 | July 18, 2013 | Rendering performance is improved for CPUs and GPUs, support for NVIDIA Tesla K20, GTX Titan and GTX 780 GPUs. Smoke rendering improved to reduce blockiness.[11] |
2.69 | October 31, 2013 | Motion tracking now supports plane tracking, and hair rendering has been improved. |
2.70 | March 19, 2014 | Initial support for volume rendering and small improvements to the user interface. |
2.71 | June 26, 2014 | Support for baking in Cycles and volume rendering branched path tracing now renders faster. |
2.72 | October 4, 2014 | Volume rendering for GPUs, more features for sculpting and painting. |
2.73 | January 8, 2015 | New fullscreen mode, improved Pie Menus, 3D View can now display the world background.[12] |
2.74 | March 31, 2015 | Cycles got several precision, noise, speed, memory improvements, and a new Pointiness attribute.[12] |
2.75a | July 1, 2015 | Blender now supports a fully integrated Multi-View and Stereo 3D pipeline, Cycles has much-awaited initial support for AMD GPUs, and a new Light Portals feature.[12] |
2.76b | November 3, 2015 | Cycles volume density render, Pixar OpenSubdiv mesh subdivision library, node inserting, and video editing tools.[12] |
2.77a | April 6, 2016 | Improvements to Cycles, new features for the Grease Pencil, more support for OpenVDB, updated Python library and support for Windows XP has been removed.[13] |
2.78c | February 28, 2017 | Spherical stereo rendering for virtual reality, Grease Pencil improvements for 2D animations, Freehand curves drawing over surfaces, Bendy Bones, Micropolygon displacements, and Adaptive Subdivision. Cycles performance improvements.[14] |
2.79b | September 11, 2017 | Cycles denoiser, improved OpenCL rendering support, Shadow Catcher, Principled BSDF Shader, Filmic color management, improved UI and Grease Pencil functionality, improvements in Alembic import and export, surface deformities modifier, better animation keyframing, simplified video encoding, Python additions and new add-ons.[15] |
2.80 | July 30, 2019 | Revamped UI, added a dark theme,[16] EEVEE realtime rendering engine on OpenGL, Principled shader,[17] Workbench viewport[18] Grease Pencil 2D animation tool,[19] multi-object editing, collections, GPU+CPU rendering, Rigify.[20] |
2.81a | November 21, 2019 | OpenVDB voxel remesh, QuadriFlow remesh, transparent BSDF, brush curves preset in sculpting, WebM support.[21] |
2.82 | February 14, 2020 | Improved fluid and smoke simulation (using Mantaflow), UDIM support, USD export[22] and 2 new sculpting tools. |
LTS |
2.83June 3, 2020[23] | Improved performance and user interface with the grease pencil tool, added VR capability, hair simulation uses same physics as cloth simulation, cloth self-collision has been optimized with 15-20% performance increase, bug fixes and usability improvements for fluid systems, new cloth brush added, new clay thumb brush, layer brush was redesigned, voxel remesh can be previewed, voxel mode added for remesh modifier, multiresolution rewritten to resolve artifacts, adaptive sampling for cycles, EEVEE supports more passes to make it more viable for final renders. (This LTS version is now being maintained until 2022.) The current version is 2.83.20 (April 2022), with about 330 bug fixes in comparison to the initial 2.83.0. Cuda 11 support for the last Nvidia Series with Ampere and OptiX support for Maxwell+ are included in the last patches.[24] |
2.90 | August 31, 2020[25][26][27] | Built-in Nishita realistic sky texturing,[28][29] completely rewritten EEVEE motion blur,[30] viewport denoising with OpenImageDenoise,[31][32] new shadow terminator offset which fixes some shading artifacts,[33] the Multires Modifier can now rebuild lower subdivisions levels and extract its displacement,[34][35][36] new scale/translate and squash & stretch pose brushes,[37][38][39] extrude manifold tool removes adjacent faces when extruding inwards,[40][41] bevel custom profile now supports bezier curve handle types,[42] spray direction maps in ocean modifier,[43][41] automatic UV adjustment when editing mesh,[44] updated search UI showing the location for menu items,[45] UI improvements like feature headings and more readable checkbox layouts,[46] reordering the modifier stack,[47] and more stats display options.[48] |
2.91 | November 25, 2020[49] | New more advanced exact boolean solver for more accurate cuts.[50][51]Curves objects now can have a custom bevel profile.[52] Cloth brush improvements with support for collisions[53][54] and posing.[55] New boundary brush[56] and trimming tools.[57] New Volume modifers for converting mesh to volume,[58][59] Volume to mesh[60] and Volume displace.[61] New compound shapes for rigid body physics simulations.[62][63] Improved animation F-curves to be more snappier.[64][65] The properties editor now has a search tool for searching for settings.[66][67][68][69] Search results now improved due to fuzzy search implementation.[70] Library Override improvements.[71] |
2.92 | February 25, 2021[72] | A new modifier for more advanced procedural modelling called Geometry Nodes which connects to a custom node editor.[73] Main functionality is with procedural scattering. New about dialog[74] and other UI tweaks and changes.[75] A new tool for creating primitive objects interactively[76][77] and a new copy modifier operator.[76] A new sculpt brush that's manipulates the geometry based on the silhouette.[78][79] EEVEE support for AOV[80] and cryptomatte passes. Mantalfow fluid simulations now support APIC.[81][82] Colliders can now be disabled with a toggle button.[83] Bone Constraints now have a custom space option[84] NLA strip can now sync length based on the position of the key-frames.[85] New exposure node for the compositor.[86][87] |
LTS |
2.93June 2, 2021[88][89] | Expansion of Geometry Nodes Attributes and Nodes including such as Mesh Primitives. A new spreadsheet editor for viewing attributes.[90] Sculpting improvements.[91] Grease Pencil Line Art modifier, interpolate tool, fill tool improvements. Import and export grease pencils as SVGs and PDFs.[92] EEVEE improvements with volumetrics, ambient occlusion and depth of field.[93] Cycles persistent data and support for Intel Open Image Denoise version 1.3.[94] Python 3.9 support.[95] This LTS version is scheduled to be maintained until 2023. Windows 7 is no longer supported. Windows 8.1 or newer is required.[89] The current version is 2.93.9 (April 2022). More than 200 bug fixes are done to Version 2.93.0. |
Version 3.X
[edit]Version | Release date[1] | Notes and key changes |
---|---|---|
3.0 | December 3, 2021[96][97] | New Asset Browser editor with Pose library.[98][99][100] USD importer.[101] Geometry Nodes Curve support[102][103][104] and new fields system which makes geometry nodes more like working with shaders.[105][106] A new posterize node for the compositor.[107] Dash to Dot grease pencil modifier.[108] Spreadsheet editor improvements.[109] Merging of the Cycles X branch giving performance improvements.[110][111][112] Removal of branched path tracing and OpenCL rendering.[113] Cycles HIP support for AMD graphics cards.[114] EEVEE support for the wavelength node and the attribute node.[115] The VR inspection add-on now supports controller visualisation and navigation functionality such as teleporting, flying and grabbing.[116] Video Sequence editor Thumbnails,[117][118] Transform tools[119][118] and an increase of strip limit from 32 to 128.[120][118][121]Knife tool improvements from the Google Summer of Code.[122][118][123]Modelling performance improvements.[124] A new design for Panels[125] and Nodes,[126] Node Editor overlays for noodle colours and annotations,[127][128] node editors now have a dot grid,[129] Theme changes[130] and other UI tweaks.[131] |
3.1 | March 9, 2022[132][133] | Cycles now has a GPU backend for Metal,[134][135] support for rendering Point Cloud Geometry type,[136] and an new OptiX temporal denoiser.[137] Panoramic cameras now support the Fisheye Lens Polynomial camera model.[138][139] The Subdivision surface modifier now benefits from GPU acceleration.[140] Add node search menu now can be triggered by dragging a noodle in empty space[141] and is also able to search through math operations,[142]compare operations (geo nodes)[143] and group input nodes.[144] There is now a new scene time node for geometry nodes[145] and compositor.[146] A new convert colour space node for compositor.[147] The map range node now supports vectors in both Shader nodes and Geometry Nodes.[148] Geometry Nodes now has a execution time overlay,[149] an extrude mesh node,[150] a new merge by distance node which handles functionality from the weld modifier.[151] A new shrink wrap modifier for grease pencil.[152] A new faster wavefront obj exporter.[153][154]
Alpha Version available since 27 October 2021,[155] Beta version available since 28 January 2022 |
3.2 | June 8, 2022[156] | HIP support for linux (unconfirmed for 3.2)[157].Cycles Manifold Next Event Estimation Sampling which allows for faster and improved caustic rendering.[158] Cycles Light Groups.[159] Cycles Metal GPU backend now supports AMD GPUs.[160]New curve pen tool.[161] Curve Sculpt mode (unconfirmed).[162][163] Proxies have now been fully removed.[164] Asset Browser Collection support.[165] Combine and separate XYZ nodes for compositor.[166] A new Sharpen Less kernel for the filter node in the compositor.[167] Return of custom named attributes, currently under experimental tag.[168]
Alpha version available since 28 January 2022 |
3.3 | September 7, 2022[169] | TBC |
Legend: Old version, not maintained Old version, still maintained Latest version Latest preview version Future release |
References
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