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Gameplay

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Development

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https://www.nintendolife.com/news/2022/07/random-mario-kart-64-nearly-had-a-no-item-mode-to-appeal-to-f-zero-fans

Release

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Reception

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Mario Kart 64 received "generally favorable reviews" according to the review aggregator Metacritic.[19] It was also commercially successful, selling 9.87 million copies worldwide—the second bestselling N64 game.[20]

Critics debated the game's presentation and visuals. Supporters felt the game adequately used the power of the N64 (critics from GamePro and Electronic Gaming Monthly),[5][21] made the game stand out from others in the racing genre and in the Mario series (GameSpot's Trent Ward),[7] and was an improvement over its 16-bit predecessor (NintendoLife's Corbie Dillard and a reviewer from GameRevolution).[15][8] Carine Barrel from the French Officiel Nintendo Magazine enjoyed the game's colourful and fluid visuals, adding that its overall presentation likened a "magical" experience.[22] Detractors of the graphics felt they lacked detail (Tom Gulse from Computer and Video Games and Peer Schneider from IGN),[3][10] weren't a big enough improvement over Super Mario Kart (AllGame's Scott McCall and Neil West from Next Generation),[2][17] and failed to fully benefit from the N64's power (Francois Caron of Jeuxvideo.com).[12] The use of 2D sprites was a common critique,[12] West arguing that it made the game look 16-bit.[17]

Mario Kart 64's track design and gameplay polarised critics. The game was panned for being un-innovative (Schneider),[10] too easy (Caron),[12] and simple and monotonous (Ward and Nick Ferguson from Edge).[23][7][23] Computer and Video Games's Ed Lomas[3] and N64 Magazine's Jonathan Nash felt that success was too dependent on getting the right power-ups.[13] Morley disliked Mario Kart 64's wide, motorway-like track design, saying that it did not provide an "adrenaline filled" experience which players might have hoped for.[24] Critics also found fault in the game's use of rubberband difficulty balancing, recognising that it gave the enemy AI an unfair advantage.[24][10][13] Technical issues such as poor collision detection and lag in the four-player "Battle Mode" were also noted.[6][17][13]

The gameplay did have supporters, who noted its large amount of courses (West, GamePro, and Electric Playground),[17][6][21] found its track designs more detailed and impressive than Super Mario Kart (Schneider and Dillard),[10][15] and thought it had a lot of replay value (Caron and GamePro).[12][21] Hyper's David Wildgoose and Jonathan highlighted the flexible turning control with the multiple-angled joystick, calling it "perfect" and true to real-life karts.[9][13] Jonathan enjoyed the amount of focus and fast reflexes required for the player.[13] Wildgoose reported having many unexpected moments while playing the game due to its "ingeniously fiendish AI" and the boxes containing different power-ups each time they're collected.[9] Reviewers, even those lukewarm towards the graphics, positively noted touches such as the 180-degree turns in Bowser's Castle, the cows in Moo Moo Farm, and the sliding penguins in Sherbet Land as highlights, as well as smoke puffs coming out of karts.[9][13] Critics found the multiplayer mode to be better than the single player,[23] with Schneider calling it "multi-player mayhem at its best".[10] Electronic Gaming Monthly named it a runner-up for "Multiplayer Game of the Year" (behind Saturn Bomberman) at their 1997 Editors' Choice Awards.[25]

Legacy

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helped spawn several sequels which have been brought out across generations of Nintendo consoles. Mario Kart 64 placed 17th in Official Nintendo Magazine's 100 greatest Nintendo games of all time[26] and 49th in Electronic Gaming Monthly's 1997 list of the 100 best console games of all time.[27]

Notes

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References

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  1. ^ "Mario Kart 64 aggregate score". Metacritic. Archived from the original on 13 January 2019. Retrieved 10 June 2021.
  2. ^ a b McCall, Scott. "Mario Kart 64 – Review". AllGame. Archived from the original on 10 December 2014. Retrieved 13 April 2017.
  3. ^ a b c Lomas 1997, p. 61.
  4. ^ Ferguson 1997, p. 74.
  5. ^ a b Boyer 1997, p. 44.
  6. ^ a b c "Mario Kart 64 review". Electric Playground. Greedy Productions Ltd. Archived from the original on 9 February 2005. Retrieved 15 June 2021.
  7. ^ a b c Ward, Trent (6 February 1997). "Mario Kart 64 review". GameSpot. San Francisco. Archived from the original on 3 May 2019. Retrieved 10 June 2021.
  8. ^ a b "Mario Kart review". GameRevolution. AtomicOnline. 6 June 2004. Archived from the original on 14 May 2006. Retrieved 15 June 2021.
  9. ^ a b c d Wildgoose, David (June 1997). "Mario Kart 64". Hyper. No. 44. pp. 38–41. Retrieved June 21, 2021.
  10. ^ a b c d e f Schneider, Peer (20 February 1997). "IGN: Mario Kart 64 Review". IGN. Archived from the original on 13 April 2008. Retrieved 3 May 2022.
  11. ^ Thomas, Lucas M. (30 January 2007). "Mario Kart 64 VC Review". IGN. Archived from the original on 10 August 2018. Retrieved 17 January 2014.
  12. ^ a b c d e Caron, Francois (12 August 2009). "Test du jeu Mario Kart 64 sur N64". Jeuxvideo (in French). Paris: Webedia. Archived from the original on 1 May 2021. Retrieved 9 June 2021.
  13. ^ a b c d e f g Nash, Jonathan (April 1997). "Mario Kart 64". N64 Magazine. No. 1. pp. 66–73. Retrieved June 21, 2021.
  14. ^ Nash, Jonathan (July 1997). "Mario Kart 64". N64 Magazine. No. 4. Future Publishing. pp. 30–45.
  15. ^ a b c "Mario Kart 64 on Virtual Console". NintendoLife. Brighton: Gamer Network. Archived from the original on 25 April 2021. Retrieved 25 September 2011.
  16. ^ https://www.nintendolife.com/reviews/n64/mario-kart-64
  17. ^ a b c d e West 1997, p. 113.
  18. ^ White, Shaun; McComb, Dave (July 1997). "Mario Kart 64". Official Nintendo Magazine. No. 58. pp. 24–35. Retrieved June 21, 2021.
  19. ^ https://www.metacritic.com/game/nintendo-64/mario-kart-64
  20. ^ https://www.gameinformer.com/b/news/archive/2014/06/02/mario-kart-8-speeds-to-over-1-2-million-sales-in-opening-weekend.aspx
  21. ^ a b c Dr. Zombie 1997, p. 76.
  22. ^ Barrel 1997, p. 27.
  23. ^ a b c Ferguson 1997, pp. 75–76.
  24. ^ a b Morley, Ross (9 March 2003). "Mario Kart 64 (Nintendo 64) Review – Page 1 – Cubed3". Cubed3. Archived from the original on 28 September 2018. Retrieved 9 June 2021.
  25. ^ "Editors' Choice Awards". Electronic Gaming Monthly. No. 104. Ziff Davis. March 1998. p. 94.
  26. ^ "20-11 Official Nintendo Magazine". Official Nintendo Magazine. Archived from the original on 25 February 2009. Retrieved 25 February 2009.
  27. ^ "100 Best Games of All Time". Electronic Gaming Monthly. No. 100. Ziff Davis. November 1997. p. 129. Note: Contrary to the title, the intro to the article explicitly states that the list covers console video games only, meaning PC games and arcade games were not eligible.
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Mario Kart DS https://www.pastemagazine.com/games/games-done-quick/summer-games-done-quick-2024-this-years-best-speedruns