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Refik Anadol
Born (1985-11-07) November 7, 1985 (age 39)
Istanbul, Turkey
NationalityTurkish-American
Alma mater
  • Bilgi University
  • UCLA
Known forKnown for field
Notable workNotable works
StyleStyle
MovementMovement
AwardsAwards
Websiterefikanadol.com

data from smell-sound-vision-memory- history - Intro - use quote In a 2023 interview with the New York Times, he said “understanding and engaging with a machine as a friend, as a co-creator, as a collaborator.” [1]

Infinity Room is part of a series of Temporary Immersive Environment Experiments, Archive Dreaming, WDCH Dreams, Machine Hallucinations, MOMA, RAS Studios, Christie's

RAS


Different data used - ozawa heartbeat,


Uses Open Source data

First nature based open AI model [2]

data painter and data sculptor; apt but not complete descriptions of what he does, which is immersive, site-specific public art, run through with themes of time and memory, and made physical through data harvesting, machine-learning and artificial intelligence. His work tends to challenge the viewer’s perception of architectural space and blur lines between physical and digital.

To put it simply: Anadol collaborates with machine intelligence in order to make the invisible visible; dipping a brush into “data universes” to create radical visualizations that explore “synergies between art and technology, and architecture and institutional memory”.

From cultured = the artist positions A.I. alternately as a collaborator, and as a digital paintbrush.

Early life and education

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Anadol was born and raised in Istanbul and grew up in a family of teachers.[1] He taught himself basic programming on a Commodore 64 his mother gave him for his eighth birthday. In addition to coding, he played video games and became interested in where games created within a machine at an earlier time came from. The same year, he saw Bladerunner for the first time. He was transfixed by a scene during which a replicant discovers that her memories are an implanted component of her machine mind.[3] In a 2024 interview with the Financial Times, he said: "Since that moment, one of my inspirations has been that question: 'What can a machine do with someone else's memories?" [4][3]

Anadol attended Istanbul Bilgi University, where he received a BA in photography and video in 2009 and an MFA in visual communication in 2011. In 2014 he earned an MFA in design media arts at UCLA. He was mentored by Casey Reas, Jennifer Steinkamp, and Christian Moeller.[5]

Career

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2008 - 2012: Data painting, Quadrature and Quadrangle, Istanbul Biennial

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Initially focused on public art, Anadol first used embedded media to intervene in built space while a graduate student at Bilgi. Bringing a projector outside, he used the concrete wall of a campus building as a canvas, transforming it into a “sea of movement, seemingly dissolving concrete materiality into fluid waves of images.” The success of the project, which showed how large-scale video projection can "transform, create, expand, amplify and interpret spaces," inspired him to use light as material and data as pigment. In 2008 he coined the term “data painting" to express his idea that colors can represent data. [6]

In 2010, for his thesis project, he created Quadrature with Alican Aktürk, a fellow graduate student, at the SantralIstanbul Art and Culture Center's main gallery building. [7]A live audio-visual performance that examined the relationship between architecture and media, Quadrature used video projection techniques to manipulate footage of quadrilaterals. He followed Quadrature with Quadrangle at SANAA School of Design in Essen, Germany, using the entire 360 degrees of the building as a canvas. [6]

In 2011, he was invited to create a media installation at the Istanbul Biennial on the heavily-trafficked İstiklal Avenue. He created a site-specific large scale interpretation of sounds he recorded during different times of day, and used nine projectors to project reinterpreted images. The work was titled Augmented Structures v1.0. [6]

Anadol moved to Los Angeles in 2012 to attend UCLA's design media arts program. The first place he went after arriving in Los Angeles was Frank Gehry's Walt Disney Concert Hall. [6]

2013-2017: Visions of America: Amériques, Winds of Boston, Google AMI, Infinity Room. Archive Dreaming

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In 2013, at Microsoft Research's annual Design Expo, Anadol presented his idea to use the external walls of Walt Disney Concert Hall as a canvas. His presentation brought him to the attention of Gehry Technologies, and with the support of Gehry and his team, Anadol was offered the use of the original 3D model of the concert hall. For his 2014 thesis project, with assistance from architects and UCLA researchers, [8]he created a site-specific architectural video installation inside the concert hall that accompanied a Los Angeles Philharmonic performance of Edgard Varèse's Amérique. Titled Visions of America: Amériques, Anadol used algorithmic sound analysis to listen and respond to the music in real time. He tracked Ozawa's heartbeat with sensor and used a 3-D camera system to integrate Ozawa's movements.[6]

He created Infinity Room at the Zorlu PSM for the 2015 Istanbul Biennial. Rather than creating an illusion with mirrors, Anadol used pixel and 3D projection mapping to blend digital and physical (worlds) to transform every surfaces of the room into an abstract infinite moving space. Infinity Room was later exhibited at South by Southwest. [9]

In 2014, after graduating from UCLA with his second MFA, he was awarded a Google Artists and Machine Intelligence Artist Residency. The first artist-in-residence, Anadol focused on using AI as an artistic tool. [10] [11]

In 2017 he created the data painting Winds of Boston, a 6' x 13' foot video installation in the lobby of a Boston office building, using software he created to read, analyze and visualize wind speed, direction, and gust patterns along with time and temperature at 20-second intervals over a one-year period at Logan International Airport. [12] Later in the year, he used AI to generate infinite new outputs based on a massive dataset for Archive Dreaming, an immersive installation at Salt Research, a contemporary gallery and library in Instanbul. Inspired by Jorge Luis Borges' The Library of Babel, Anadol used AI and machine learning to look at and discover interactions and correlations between 1.7 million items culled from 40,000 publications covering Turkish contemporary and modern art, architecture, and economics from 1997 to 2010. Archive Dreaming, which could be controlled by users with a joystick, dreamed of unexpected correlations among documents when idle. [13]

2018- 2021: Melting Memories, WDCH Dreams, Machine Hallucinations

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[14]

After his uncle was diagnosed with Alzheimer's, Anadol created Melting Memories. Working in conjunction with thez scientists from the neuroscape laboratory at the University of California, San Francisco, he used brainscans of an anonymous Alzheimer's disease dataset to create AI-algnerated visuals related to memory, health, degeneration and decay, [15] Melting Memories was projected on the walls of Pilevneli Gallery in Istanbul in 2018; it was Anadol's second solo exhibition at the gallery. [16][17]

WDCH Dreams (placeholder)

Anadol was commisioned by the Los Angeles Philharmonic to create an installation for the celebration of the orchestra's centenial anniversary in 2018. Working in conjunction with RAS and Google AI expert Kenrik MacDowell, he created WDCH Dreams. It was projected across the steel sails of Walt Disney Concert Hall using 42 large-scale projectors with 50K visual resolution, 8-channel sound and 1.2M luminance. Data points were culled from the orchestra's archives, including 587,763 images, 1,880 videos, 1,483 metadata files, and 17,773 audio files. [3] [18] Because Gehry gave him access to the 3D architechtural files of Walt Disney Concert Hall, [19] Anadol knew the exact contours of the building. [19]

WDCH Dreams debuted in September 2018. A 12-minute performance in three parts staged every 30 minutes over ten nights, "Centennial Memories,” the first piece, used 44.5 terabytes of historical data from the Phil's archives. It was followed by "Consciousness", which processed every note the orchestra has ever publicly played, using billions of data points to generate connections; and "Dream," which merged "Centennia Memories" and "Consciousness" to create hallucinations that were described in the New York Times as "a sort of combinatorial fantasia." [20]

Anadol began thinking about the work that would become the Machine Hallucinations series while in residence at Google. With Machine Hallucinations: NYC publicly available images of New York City, including 300 million photos, and 113 million additional raw data points.


completed and exhibited at Archehouse in Manhattan. Anadol and his studio used the neural network and various modifications to process a gargantuan d.A custom algorithm crawled the internet to find images of New York on social media, search engines, digital maps, and library sites. Anadol said they all were taken from the public domain es. Anadol said this choice had to do with privacy concerns, but also with his desire to focus on architecture and the cityscape Another kind of algorithm used to generate dynamic media, known as a recurrent neural network, absorbed recorded sounds from the cityscape—subway sounds, local radio stations, traffic noises—and composed the soundtrack.

After processing the plethora of audio and visual data, the StyleGAN algorithm was then programmed to “dream”—basically, to spit back visual associations it learned as it reviewed images. This process, popularized by Google engineers, can have surreal results, as when computers thought that dumbbells had arms because they were often found in images with arms. The dreamstate in Machine Hallucination is more abstract—colors and forms coming in waves and patterns, shifting like an Etch-a-Sketch. To the side of the main space, a small room screens hour-long unedited “machine dreams” made from the dataset.

2022 - present: Echoes of the Earth, Unsupervised, LNM, Intuit Dome, Sphere

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The Sphere, Las Vegas (placeholder)

In early 2024, Anadol's Echoes of the Earth opened at the Serpentine Galleries n London. The exhibit, which drew more than 66,000 visitors in 47 days, used 135 million publicly available coral images to generate underwater landscapes and openly available data from the Natural History Museum in London and the Smithsonian Institution to generate rainforests. [10] [21] [22]




Collaborations

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(Bulgari DIOR Rolls Royce Hennessey)

Selected exhibitions and museum collections

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Anadol's first major gallery exhibition was at the Jeffrey Deitch Gallery in February 2023. [23]

Major talks and appearances

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NFT collections (and auction)

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trend-defying Winds of Yawanawa NFT collection raised $3 million for the Yawanawa people. The collection merged weather data gathered directly from their village in the Amazon rainforest with the works of young Yawanawa artists resulting in a mesmerizing play of traditional shapes, forms, textures and colors.(Important Memory for Humanity - Inspiration 4 Winds of Yawanawa)

Selected awards and recognition

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[1]

UCLA Art+Architecture Moss Award

Lorenzo il Magnifico Lifetime Achievement Award for New Media Art

Microsoft Research’s Best Vision Award

IF Gold Award

University of California Institute for Research in the Arts Award

SEGD Global Design Award

Google’s Artists and Machine Intelligence Artist Residency Award.

References

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  1. ^ a b c "Can a Building Dream, Learn, and Hallucinate? A Conversation with Refik Anadol". Archinect. Retrieved September 1, 2024.
  2. ^ Schrader first=Adam (January 16, 2024). "Refik Anadol Launches the First Open-Source Nature-Based A.I. Model". Artnet News. Retrieved September 20, 2024. {{cite web}}: Missing pipe in: |last= (help)
  3. ^ a b c "Seeing the invisible: a conversation with Refik Anadol | Semi Permanent". www.semipermanent.com. Retrieved September 23, 2024.
  4. ^ Kurcfeld, M. (2024, Mar 06). "AI-generated worlds of natural wonder: Refik Anadol's work, now on show in London, uses artificial intelligence to create hallucinatory dreamscapes", Financial Times, retrieved September 1, 2024.
  5. ^ "Refik Anadol, M.F.A. '14". UCLA Alumni. Retrieved September 23, 2024.
  6. ^ a b c d "Big (Beautiful) Data: The Media Architecture of Refik Anadol". PBS SoCal. July 14, 2016. Retrieved September 20, 2024.
  7. ^ "Buildings that Dream: Inside the Mind of a Revolutionary Digital Artist | Art & Object". www.artandobject.com. Retrieved November 10, 2024.
  8. ^ "Art + Architecture: Refik Anadol at Walt Disney Concert Hall". Archinect. Retrieved September 25, 2024.
  9. ^ "Inside 'Infinity Room,' a dazzling SXSW art installation". Engadget. March 13, 2017. Retrieved September 24, 2024.
  10. ^ a b Nayeri, Fareh (June 3, 2024). "Can A.I. Rethink Art? Should It?". New York Times. Retrieved September 9, 2024.
  11. ^ Haigney, Sophie (September 18, 2019). "Refik Anadol Trains AI to Dream of New York City". ARTnews.com. Retrieved September 26, 2024.
  12. ^ Rose, Frank (September 14, 2018). "Frank Gehry's Disney Hall Is Technodreaming". New York Times. Retrieved September 19, 2024.
  13. ^ Holmes, Kevin (May 25, 2017). "1.7 Million Documents Become an Explorable 'Library of Babel'". VICE. Retrieved September 24, 2024.
  14. ^ "NEW DIGITALS: 25 YOUNG & EMERGING", Cheung, Ysabelle, Chung, Julee Woo Jin, Chu, Chloe, Lai, Ophelia, Masters, HG, (Nov/Dec2018) ArtAsiaPacific, 10393625, Issue 111
  15. ^ "NEW DIGITALS: 25 YOUNG & EMERGING", Cheung, Ysabelle, Chung, Julee Woo Jin, Chu, Chloe, Lai, Ophelia, Masters, HG, (Nov/Dec2018) ArtAsiaPacific, 10393625, Issue 111
  16. ^ Hencz, Adam (August 19, 2022). "Refik Anadol: Digitized Memories and Machine Hallucinations". Artland Magazine. Retrieved November 7, 2024.
  17. ^ "NEW DIGITALS: 25 YOUNG & EMERGING", Cheung, Ysabelle, Chung, Julee Woo Jin, Chu, Chloe, Lai, Ophelia, Masters, HG, (Nov/Dec2018) ArtAsiaPacific, 10393625, Issue 111
  18. ^ "Refik Anadol | "WDCH DREAMS"". www.flaunt.com. Retrieved November 7, 2024.
  19. ^ a b "Does the Walt Disney Concert Hall dream of electric symphonies?". KCRW. September 25, 2018. Retrieved November 8, 2024.
  20. ^ Rose, Frank (September 14, 2018). "Frank Gehry's Disney Hall Is Technodreaming". New York Times. Retrieved November 8, 2024.
  21. ^ Diehl, Travis (December 15, 2022). "MoMA's Daydream of Progress". The New York Times. ISSN 0362-4331. Retrieved September 2, 2024.
  22. ^ "The latest canvas for Refik Anadol's AI-generated art? The new Sphere in Las Vegas". Los Angeles Times. August 31, 2023. Retrieved August 9, 2024.
  23. ^ Vankin, Deborah (February 18, 2023). "Why everyone is talking about Refik Anadol's AI-generated 'living paintings'". Los Angeles Times. Retrieved September 23, 2024.
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https://refikanadol.com/