User:FrostFairBlade/sandbox/Masaaki Yuasa
Life and career
[edit]Masaaki Yuasa was born on March 16, 1965 in Fukuoka, Japan. Yuasa was interested in animation growing up, with Hayao Miyazaki's The Castle of Cagliostro making a lasting impression on him.[1] After attending Kyushu Sangyo University and completing a degree in oil painting, he got his first job with Ajia-do Animation Works in 1987.[1][2] Yuasa worked as a key animator on the 1992 film Chibi Maruko Chan: My Favorite Song.[3]
Process
[edit]- adaptability is important - sometimes images/VA performances shape final product, as opposed to animating to the music[3]
- has used Flash animation - Yuasa: "To control all the details, it’s better to work in a more compact environment, and flash helps to provide access to all the data and control all the small details, keeping everything close to me. The vector lines are more beautiful when using flash, the movements much smoother, so it’s interesting to work with it."[4]
- Yuasa: "When the tools change, I adapt. And since I have my own studio now, I want all my employees to be just as flexible."[4]
Screenplays
[edit]- On working with screenplays he wrote vs. other people - Yuasa: "The process, the approach is the same. There is a text, whether I wrote it or someone else did, and I try to imagine the world in the text. When I work with another screenwriter, I try to find good points in that person and qualities which I don’t have and then showcase them."[4]
- Yuasa: "Whether or not it’s an adaptation, how I interpret or feel about something is the most important thing."[5]
Source of ideas
[edit]- Yuasa: "I always remember things that I find interesting and I think about whether I want to put it in my work. [...] I prefer working like I’m going to whip up the most delicious meal with the ingredients I have right then rather than make something that’s really dense."[5]
- See Influences
Influences
[edit]- Tex Avery[6] - characters over-exaggerate emotions[7]
- Older artists and subjects[5]
- Painters - Jakuchu (Edo-period painter), Varo (surrealism)
- Tamio Okuda - "Musuko" - inspired a sequence in Mind Game (2004)
- The Beatles - Yellow Submarine[2]
- Salvador Dali[6]
- is largely inspired by everyday life - "I often derive inspiration even from really modest visuals; a commercial, a cut from a movie, a movement from an anime as well as nameless flowers and grasses blooming on the road, clouds, stars, and moons in the sky. I’m also inspired with what I’m currently interested in and feeling. My humble wish for creating anime is to have common images, conversations, and scenes sublimed into art works.”[6]
Style
[edit]- Film critic Emily Yoshida: Yuasa is "one of the most exciting, multitalented, and prolific creators working in animation right now"[2]
- Mind Game (2004) - Yuasa: "a look that was a bit wild and patchy"[8]
Themes
[edit]- Yuasa: "I want to depict freedom [...] I use a lot of my imagination. I am always trying to build what interests me into stories, and I keep thinking about that every day."[2]
- Yuasa: "The basic theme that I focus on is that the world is an interesting place, and I want people to be aware that while we are living in the same place, we are experiencing life in a different way."[2]
Potential Links
[edit]https://www.awn.com/animationworld/masaaki-yuasa-speaks-many-colors
- Influences; Process; Themes
https://www.cbr.com/masaaki-yuasa-anime-devilman-crybaby/
- Career; brief overview of works
- Career; Genius Party - "Happy Machine" (2007), Kick-Heart (2013), Ping Pong: The Animation (2014), Adventure Time - "Food Chain" (2014), The Night is Short, Walk on Girl (2017)
https://www.otakuusamagazine.com/masaaki-yuasa-animes-wild-beating-heart/
- Mind Game (2004), Kaiba (2008), Kick-Heart (2013), Ping Pong: The Animation (2014), Lu Over the Wall/The Night is Short, Walk on Girl (2017), Devilman Crybaby (2018)
https://www.japantimes.co.jp/culture/2018/10/25/films/masaaki-yuasa-anime-discerning-fan/
- Career; Process; Mind Game (2004), TV (Kemonozume, Kaiba (2008), The Tatami Galaxy (2010), Ping Pong: The Animation (2014), Adventure Time - "Food Chain" (2014)), Lu Over the Wall/The Night is Short, Walk on Girl (2017), Devilman Crybaby (2018)
https://www.nan-ban.com/en/chronicles/the-infinite-anime-of-masaaki-yuasa
- Career; brief overview of selected works
- Career
- Career; Process (ideas),
https://www.filminquiry.com/beginners-guide-masaaki-yuasa-director/
- Mind Game (2004), Lu Over the Wall/The Night is Short, Walk on Girl (2017);
https://manga.tokyo/interview/the-night-is-short-walk-on-girl-interview-with-director-masaaki-yuasa/
- The Night is Short, Walk on Girl (2017)
https://www.filmedinether.com/features/masaaki-yuasa-always-riding-his-own-wave/
- Career; Style (music)
https://offscreen.com/view/an-interview-with-masaaki-yuasa
- Mind Game (2004), Lu Over the Wall/The Night is Short, Walk on Girl (2017); Style
- Career; Mind Game (2004), Kick-Heart (2013), Lu Over the Wall/The Night is Short, Walk on Girl (2017)
http://www.animac.cat/magazine_en/interview-with-japanese-film-director-and-animator-masaaki-yuasa
- Kick-Heart (2013); Process
https://www.animationmagazine.net/events/oiaf-masaaki-yuasas-double-exposure/
- Process; Influences
https://variety.com/2019/film/asia/annecy-winner-japan-masaaki-yuasa-inu-oh-next-project-1203237936/
- Inu-Oh (2021)
https://web.archive.org/web/20160817063600/http://www.fpsmagazine.com/feature/050718yuasa.php and https://web.archive.org/web/20160817063441/fpsmagazine.com/feature/050718yuasa-2.php
- Career (Asia-do, Studio 4°C), themes
- Career (Asia-do, Studio 4°C)
TIFF screening announcement
[edit]https://2018.tiff-jp.net/news/en/?p=14334
- Career
- Career (brief summary)
Supplementary
[edit]https://washiblog.wordpress.com/2014/06/08/this-months-most-valued-person-masaaki-yuasa/
https://www.nishikata-eiga.com/2011/09/masaaki-yuasa-at-japan-media-arts_14.html
References
[edit]- ^ a b Townsend, Emru (2005-07-18). "Interview: Masaaki Yuasa". Frames per Second. Archived from the original on 2016-08-17. Retrieved 2020-02-27.
- ^ a b c d e Narigon, Nick (2018-10-12). "Animation Director Masaaki Yuasa Takes Us Inside His Flamboyantly Surreal Worlds". Tokyo Weekender. Retrieved 2020-01-01.
{{cite web}}
: CS1 maint: url-status (link) - ^ a b Hadfield, James (2018-10-25). "Masaaki Yuasa: Anime for the discerning fan". The Japan Times. Retrieved 2020-01-02.
- ^ a b c St-Hilaire, Frédéric (June 2018). "An Interview with Masaaki Yuasa: Fantasia 2017". Offscreen. 22 (6). ISSN 1712-9559.
- ^ a b c "An Interview With Anime Film Director Yuasa Masaaki | Tokyo Otaku Mode News". otakumode.com. 2018-10-12. Retrieved 2020-01-02.
{{cite web}}
: CS1 maint: url-status (link) - ^ a b c Robinson, Chris (2017-12-05). "Masaaki Yuasa Speaks in Many Colors". Animation World Network. Retrieved 2020-02-27.
{{cite web}}
: CS1 maint: url-status (link) - ^ Inoa, Christopher L. (2019-11-18). "Masaaki Yuasa: Always Riding His Own Wave". Filmed in Ether. Retrieved 2020-01-02.
- ^ Donati, Giacomo. "The infinite anime of Masaaki Yuasa | Nanban". www.nan-ban.com. Retrieved 2020-01-02.
{{cite web}}
: CS1 maint: url-status (link)