User:Frecklefoot/InfoxomList
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Titles and authors
[edit]Interactive fiction
[edit]Since Infocom's titles used their cross-platform Z-machine, they released their games for nearly every home computer platform available, so listing them here would be redundant. In general, they released all their games for Apple II, Atari 8-bit, Commodore 64, DOS and Macintosh. When newer platforms appeared, such as the Amiga and Atari ST, they would release their successful older titles for them as well as their newer ones moving forward. When older platforms declined in popularity, such as the TRS-80, they would stop publishing their games for them.
Enchanter trilogy |
Planetfall series |
Zork series |
# | Name | Year | Implementer | Description |
---|---|---|---|---|
17 | A Mind Forever Voyaging | 1985 | Steve Meretzky | An unusual title for Infocom, a game with a serious tone, a political theme and only one puzzle |
34 | Arthur: The Quest for Excalibur | 1989 | Bob Bates | One of Infocom's few graphic adventure games, young King Arthur must retrieve the stolen "sword in the stone" or lose his right to kingship |
19 | Ballyhoo | 1986 | Jeff O'Neill | Loitering after a circus show, the player stumbles into investigating a kidnapping case and has to deal with irate circus workers who resent the player's intrusion |
29 | Beyond Zork: The Coconut of Quendor | 1987 | Brian Moriarty | The last canonical Zork game, it introduced new features not present in the previous games, such as an on-screen map and RPG elements |
30 | Border Zone | 1987 | Marc Blank | Drew on the real-world tension of the Cold War, branded with the tagline "Action and international intrigue behind the iron curtain", this game included realtime aspects, a feature not present in any other Infocom game
Bureaucracy (1987, Infocom & Douglas Adams) |
24 | Bureaucracy | 1987 | Douglas Adams | Inspired by a real-life experience of humor author, Douglas Adams, when trying to change his address with his bank |
Infocom staff | ||||
- | Circuit's Edge | 1989 | Westwood Studios | Not one of Infocom's canonical games, a hybrid text adventure/RPG with some graphics developed by an external developer just for DOS |
13 | Cutthroats | 1984 | Michael Berlyn | The player tries to undertake a dive to liberate sunken treasure, but needs the help of islanders, some who may not be trustworthy |
Jerry Wolper | ||||
3 | Deadline | 1982 | Marc Blank | One of the first murder mystery text adventures, this was Infocom's first game to include "feelies" which, in this case, acted as a form of copy protection |
9 | Enchanter | 1983 | Marc Blank | The first game in the Enchanter trilogy, this fantasy game featured an advanced parser that understood over 700 words |
Dave Lebling | ||||
14 | The Hitchhiker's Guide to the Galaxy | 1984 | Douglas Adams | A fan classic, this game is noted for its complexity and humor, and true to the comedic sci-if series of books whose name it bears |
Steve Meretzky | ||||
23 | Hollywood Hijinx | 1986 | Dave Anderson | The player stands to inherit a fortune if they can find trinkets specified in a wealthy relative's will in her memorabilia-laden mansion in the span of one night |
Liz Cyr-Jones | ||||
10 | Infidel | 1983 | Michael Berlyn | The player must find an undiscovered pyramid and plunder its riches |
33 | James Clavell's Shogun | 1989 | Dave Lebling | Based on Clavell's 1975 novel, Shōgun |
35 | Journey | 1989 | Marc Blank | In a Middle-earth like setting, the player must find a wizard to save the land from an evil presence. The first Infocom game which required no typing. |
21 | Leather Goddesses of Phobos | 1986 | Steve Meretzky | Infocom's first "sex farce", including selectable gender and "naughtiness" |
- | Leather Goddesses of Phobos 2 | 1992 | Steve Meretzky | A sequel to 1986's Leather Goddesses of Phobos, this entry is a graphic adventure game developed only for DOS. |
- | Mini-Zork I: The Great Underground Empire | 1987 | Marc Blank | Free, scaled-down, single load tape version of Zork. Covermounted on UK's ZZAP!64 magazine. |
Dave Lebling | ||||
22 | Moonmist | 1986 | Stu Galley | A mystery game, it's the earliest known video game to feature a gay character |
Jim Lawrence | ||||
27 | Nord and Bert Couldn't Make Head or Tail of It | 1987 | Jeff O'Neill | A game based on wordplay puzzles instead of an adventure story |
8 | Planetfall | 1983 | Steve Meretzky | The first game in the Planetfall series. A sci-fi adventure, Meretzky's first game, though his most popular title |
28 | Plundered Hearts | 1987 | Amy Briggs | Infocom's only game in the romance genre |
- | Return to Zork | 1993 | Doug Barnett | A graphic adventure, the last Zork game published under the Infocom label |
12 | Seastalker | 1984 | Stu Galley | Infocom's only game with a "Junior" rating, the game was noted for its ease |
Jim Lawrence | ||||
21 | Sherlock: The Riddle of the Crown Jewels | 1988 | Bob Bates | Developed by Challenge, Inc., an interactive fiction game featuring the eponymous detective by Sir Arthur Conan Doyle |
11 | Sorcerer | 1984 | Steve Meretzky | Second game in the magic-themed "Enchanter trilogy" |
19 | Spellbreaker | 1985 | Dave Lebling | Third game in the magic-themed "Enchanter trilogy" |
5 | Starcross | 1982 | Dave Lebling | Infocom's first sci-if title |
25 | Stationfall | 1987 | Steve Meretzky | The second and last game in the Planetfall series |
15 | Suspect | 1984 | Dave Lebling | Infocom's third and last murder mystery |
6 | Suspended: A Cryogenic Nightmare | 1983 | Michael Berlyn | A sci-fi title, the player has to repair damaged computers to prevent their own death |
26 | The Lurking Horror | 1987 | Dave Lebling | Infocom's only horror title, the Amiga version included sound effects, a first for an Infocom interactive fiction game. |
7 | The Witness | 1983 | Stu Galley | Like Deadline, the game that inspired it, a praised murder mystery |
20 | Trinity | 1986 | Brian Moriarty | Cold War commentary, the player visits a mystical realm with various doorways. |
18 | Wishbringer: The Magick Stone of Dreams | 1985 | Brian Moriarty | An easier game than most Infocom titles, the player must defeat The Evil One within a few hours. |
1 | Zork: The Great Underground Empire | 1980 | Various | The first and most popular Infocom game, widely considered one of the best and most important video games ever. |
- | Zork: The Undiscovered Underground | 1997 | Michael Berlyn | A free promotional product to coincide with the release of Zork: Grand Inquisitor. |
Marc Blank | ||||
G. Kevin Wilson | ||||
2 | Zork II: The Wizard of Frobozz | 1981 | Various | A sequel to Zork, this game is actually part of the original game developed on a mainframe but was too large for microcomputers of the era. Originally published by Personal Software. |
4 | Zork III: The Dungeon Master | 1982 | Various | A sequel to Zork II, this entry of the series was needed in part because of all the new material Dave Lebling added to Zork II that wasn't included in the original mainframe computer game. |
- | Zork Grand Inquisitor | 1997 | - | Published by Activision and not Infocom but part of the Zork series, a graphic adventure game that garnered average reviews. |
- | Zork: Nemesis | 1996 | - | Published by Activision and not Infocom, a graphic adventure game that garnered some praise for lavish graphics, but also some criticism for a lack relevance to the Zork setting |
32 | Zork Zero: The Revenge of Megaboz | 1988 | Steve Meretzky | The ninth game in the Zork series, the events take place before all the other canonical games in the series. It also features a graphical interface, maps, an in-game hint system, and several mini-games. |
# | title | implementer | description |
Other titles
[edit]- BattleTech Games
- BattleTech: The Crescent Hawk's Inception (1988, developed by Westwood Studios)
- BattleTech: The Crescent Hawk's Revenge (1991, developed by Westwood Studios)
- Other Games
- Fooblitzky (1985, Marc Blank, Mike Berlyn, Poh Lim & Paula Maxwell)
- Quarterstaff: The Tomb of Setmoth (1988, Scott Schmitz, Ken Updike & Amy Briggs)
- Mines of Titan (1988, Louis Castle & Brett Sperry)
- Tombs & Treasure (1989, developed by Nihon Falcom)
- Infocomics
- Lane Mastodon vs. the Blubbermen (1988, Steve Meretzky)
- Gamma Force in Pit of a Thousand Screams (1988, Amy Briggs)
- ZorkQuest: Assault on Egreth Castle (1988, Elizabeth Langosy)
- ZorkQuest II: The Crystal of Doom (1988, Elizabeth Langosy)
Collections
[edit]- The Zork Trilogy (1986; contained Zork I, Zork II & Zork III)
- The Enchanter Trilogy (1986; contained Enchanter, Sorcerer & Spellbreaker)
- The Lost Treasures of Infocom (1991; contained 20 of Infocom's interactive fiction games)
- The Lost Treasures of Infocom II (1992; contained 11 interactive fiction games)
- The Zork Anthology (1994; contained Zork I, Zork II, Zork III, Beyond Zork & Zork Zero)
- The Mystery Collection (1995; contained Deadline, Lurking Horror, Moonmist, Sherlock: The Riddle of the Crown Jewels, Suspect and The Witness. Zork Zero and Planetfall were a bonus in some packages)
- The Adventure Collection (1995; contained Border Zone, Plundered Hearts, Cutthroats, Trinity and Infidel)
- The Comedy Collection (1995; contained Bureaucracy, Hollywood Hijinx and Nord and Bert Couldn't Make Head or Tail of It)
- The Fantasy Collection (1995; contained Spellbreaker, Enchanter, Sorcerer, Seastalker and Wishbringer)
- The Science Fiction Collection (1995; contained Suspended, A Mind Forever Voyaging, Starcross, Stationfall and Hitchhikers Guide to the Galaxy)
- Classic Text Adventure Masterpieces of Infocom (1996; contained 33 Infocom games plus six winners of the 1995 Interactive Fiction Competition, which was not affiliated with Infocom)
- Zork Special Edition (1997; contained Zork I, Zork II, Zork III, Beyond Zork, Zork Zero, Return to Zork, Zork: Nemesis, and Planetfall)
- Zork Classics: Interactive Fiction (2000)
- The Zork Legacy Collection (2002; contained The Zork Anthology, Return to Zork, and Zork Nemesis)
- Lost Treasures of Infocom (2012; In-App purchases for most of the titles)