User:FaulkSniper
Unification War (browser game)
Unification War takes place 1000 years after the collapse of the United World Council, an agency devoted to governing the laws and safety of the universe. The fall of the UWC occurred when the agency forced out many criminal federations, causing them to ally and kill off all of the UWC leaders. Now, in 11000 AD, the universe is slowly becoming encompassed by greed and power. Even those unwilling to go to war are forced to for their own survival. The universe now awaits for the arrival of the Ultimate Empire, who is destined to unify the shattered empires of the universe.
Features
[edit]Unification War is a Massively Multiplayer Online game. Therefore, players interact with all other players within the server, which includes over 1,500,000 registered players.[1] The game features an in-game chat system, allowing quick communication among players, as well as a forum for posting information and questions.
Three servers are available to play on, including paces suitable for different playing styles. "Real Time" is fast-paced and provides lots of action, while "Hourly" sets a pace for those looking for a more recreational type of play, and "Daily" is recommended for those players only able to log on to the server once a day.
Players can choose from 6 possible races to play as, each with unique characteristics that can affect the play style a player may choose to pursue.
The game provides 5 types of economies, called infrastructure, that can be developed to further increase the success of an empire. These can be focused on or an empire can choose to develop more than one at once, leading to different economic possibilities.
10 types of resources can be gathered to be used for building star ships for use in exploration or conquering.
101 unique star ships are available to be researched and built.
Gameplay
[edit]Gameplay in Unification War is based solely on text. All actions in the game are taken by either typing in a number, or clicking a hyperlink to perform some task or navigate the game’s user interface.
All actions that take place within Unification War require time to perform, so Unification War developed a turn-based system. The system stores time as “units” called turns that can be used by the player to accomplish any task. One turn is considered one game day for the player’s empire. This means that each turn used causes your empire to grow and produces resources. Turns are generated at a rate based on the server being played on.
A player begins the game with an empire, which contains a system. This system contains planets, which can be assigned to different economical aspects called infrastructure that will benefit the empire’s growth in different ways. A player will also be able to research new technologies using turns accumulated, which can lead to the development of new ships, buildings, and mega projects. Ships can be used for exploration or for attacking other empires, while buildings provide places for ministers to live. Ministers provide benefits to economies and provide military bonuses. Mega projects provide the empire with unique ways of developing. As players grow, an empire will be able to create new systems, research more ships and projects, develop their minister to further provide economic and military bonuses, and begin to interact with some of the over one million other players in Unification War.
Infrastructure
[edit]Infrastructure defines the economy the player choose to pursue in Unification War. More planets assigned to a given type of infrastructure increase the benefits.
Housing
[edit]This increases the population of the given system, providing the empire with money in the form of taxes. The greater the population, the more taxed income the empire receives. Food is required to feed the population, and if sufficient food is not provided, the population starves, reducing the income produced by 90%. This form of income does not use up turns, and thus produces money whenever a turn is used to do any task.
Commerce
[edit]This produces a flat rate of income based on how many planets are assigned to the commerce infrastructure. This type of income does not rely on turns, and thus will produce money even when turns are spent on other tasks. This form of income does not use up turns, and will produce money whenever a turn is used to do any task.
Industry
[edit]This type of infrastructure relies heavily on agriculture and housing to produce income. Industry works by using raw materials produced from planets assigned to agriculture, and creates consumer goods at a rate based on how many planets are assigned to industry. These goods can either be sold to other players, or will be used by the player’s population, assuming planets are assigned to housing, which will create income as a result. This form of income does not use up turns, and will produce money as long as consumer goods are available and whenever a turn is used to do any task.
Agriculture
[edit]Agriculture produces food based on how many planets are assigned to the infrastructure. Food can be used to feed a population or sold to other players. Agriculture will also produce raw materials, which can also be sold to other players, or used in the industry infrastructure to produce consumer goods. This form of income does not rely on turns, and will produce food whenever a turn is used to do any task.
Mining
[edit]Mining produces different materials based on what the system randomly chose and produces an amount based on how many planets are assigned to mining. The materials that can be mined include:
• Terran Metal
• Red Crystal
• White Crystal
• Rutile
• Composite
• Strafez Organism
These materials are used when constructing ships, and sell for a high amount. Likewise, regardless of what is mined, the mining infrastructure will also produce ore, which sells at a premium price and is necessary for the temple mega projects. Mining requires the use of turns dedicated to the act of mining, and thus hinders the development of other areas of a player’s empire.
Systems
[edit]Each empire in Unification War begins with one system. This system has unique characteristics that make it better at certain economical aspects, while falling short on others.
• Sol - This system is good for exploring more planets, making it good for players starting out, as they can explore a lot of planets that can be used to increase income from a given infrastructure.
• Eden - This system provides a larger boost in the amount of population that can be sustained by planets compared to other systems. Thus, given the same planets assigned to Eden compared to another system, Eden will produce a larger population.
• Farm - This system provides more food to your population in the same way that Eden sustains a greater population. The player will receive a greater amount of food for the same amount of planets assigned to agriculture than other systems will.
• Rich - This system gives a larger bonus when using consumer goods on this system. Thus, the player will receive more money for each consumer good that this system uses for its population.
• Capital - This system produces a higher flat income from commerce infrastructure than other systems will.
• Heavy - This system will produce a greater amount of minerals than other systems will.
• Dark - This system will provide greater defensive bonuses to inner systems than others will. See battles for more information on defensive bonuses.
Races
[edit]Terran
[edit]Aspha Miner
[edit]Collective
[edit]Ministers
[edit]How Battles Work
[edit]Federations
[edit]Donations
[edit]Players interested in greater options can donate real money to the owners of Unification War. When donating, players have two options available to them. The first option is to upgrade their account to paid status, which opens up new races, systems, and features. Included in this is the ability to start a new federation, new missions available, 3 new races to play, as well as bonuses to turn generation, turn storage, planet exploration and artifact digging. Also, turn usage and planet assignment numbers are increased, allowing for more efficient use of time. Finally, additional CPU intensive features not available to free players are allowed.
The second option available to those who donate is to gain donation points, which can be redeemed for special projects or additional artifacts.
Additional Opportunities
[edit]Unification War provides information and links regarding alternative ways to pay for a paid account, as well as ways of making real money through the game through advertising, joint-business relationships, and jobs in the gaming community. Users with personal web pages or web sites can include advertising about Unification War, which when clicked by others, deposits a negotiable credit that can be withdrawn. Unification War promotes this by offering rates better than other advertising companies.[2]
Users interested in marketing can create a partnership with Unification War, marketing the game on their web site and splitting the profits with the owners of Unification War. For this opportunity to make profit, the user's web site must meet requirements set by a domain rating web site called Alexa.[3]
Unification War also provides a link to various jobs related to the field of gaming, as well as short descriptions of what those jobs entail. Clicking on the hyperlink associated with the interested job gives a more detailed explanation of what the job entails as well as a link to applying for the job.[4]
Reception
[edit]Although many of the players reside in Malaysia, Unification War has spread to all parts of the world since 2003. It has received media attention through newpaper and gaming magazines in Malaysia, as well as numerous gaming websites.[5][6]