User:Erich666/Books/AnotherIntroRT
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Another Introduction to Ray Tracing
[edit]- High Level View
- 3D computer graphics
- Rendering
- Ray casting
- Ray tracing
- 3D projection
- Light
- Light
- Radiance
- Photometry
- Shadow
- Umbra
- Distance fog
- Material Properties
- Shading
- Diffuse reflection
- Lambertian reflectance
- Gouraud shading
- Oren–Nayar reflectance model
- Phong shading
- Blinn–Phong shading model
- Specular reflection
- Specular highlight
- Retroreflector
- Texture mapping
- Bump mapping
- Bidirectional reflectance distribution function
- Physics of reflection
- Rendering reflection
- Reflectivity
- Fresnel equations
- Transparency and translucency
- Rendering transparency
- Refraction
- Total internal reflection
- List of refractive indices
- Schlick's approximation
- Bidirectional scattering distribution function
- Object Intersection
- Line–sphere intersection
- Line-plane intersection
- Point in polygon
- Efficiency Schemes
- Spatial index
- Grid
- Octree
- Global Illumination
- Global illumination
- Rendering equation
- Distributed ray tracing
- Monte Carlo method
- Unbiased rendering
- Path tracing
- Radiosity
- Photon mapping
- Metropolis light transport
- Other Topics
- Anti-aliasing
- Ambient occlusion
- Caustics
- Subsurface scattering
- Motion blur
- Beam tracing
- Cone tracing
- Ray tracing hardware
- Ray Tracers
- 3Delight
- Amiga Reflections
- Autodesk 3ds Max
- Anim8or
- ASAP
- Blender
- Brazil R/S
- BRL-CAD
- Form-Z
- Holomatix Rendition
- Imagine
- Indigo Renderer
- Kerkythea
- LightWave 3D
- LuxRender
- Manta Interactive Ray Tracer
- Maxwell Render
- Mental ray
- Modo
- OptiX
- PhotoRealistic RenderMan
- Picogen
- Pixie
- POV-Ray
- Radiance
- Real3D
- Realsoft 3D
- Sunflow
- TurboSilver
- V-Ray
- YafaRay