User:CasualCycloneTracker180897
Hello there! I am CasualCycloneTracker180897. The origin of the numbers in my username come from Hurricane Milton's operational analysis from the NHC. I enjoy tracking tropical systems around the world, as well as some mathematical topics.
Testing Wikipedia things
[edit]Tropical cyclone things
[edit]Hurricane page
[edit]Meteorological history | |
---|---|
Formed | January 1, Undefined |
Dissipated | December 31, Undefined |
Category 5 major hurricane | |
1-minute sustained (SSHWS/NWS) | |
Highest winds | 200 mph (325 km/h) |
Lowest pressure | 879 mbar (hPa); 25.96 inHg |
Overall effects | |
Areas affected | One volcanic island |
Test hurricane was a hurricane that never existed and never will. The analysis isn't real and never will be. It began as a tropical wave off the coast of an undisclosed and undefined location. It formed on January 1st as a minimal tropical storm. It then explosively strengthened within an unusually short period of 6 hours, peaking with maximum 1-minute sustained winds of 200 mph (325 km/h) and a minimum central pressure of 879 mbar/hPa (25.96 inHg). It managed to retain this intensity for 364 days and 12 hours before abruptly dissipating on December 31.
It had affected a previously undiscovered volcanic island that had very recently formed on July 1st, coincidentally midway through the year.
My cyclone scale
[edit]This scale was designed in miles per hour. Conversions to other units are rounded. The sustained wind speed measurement is in 1-minute sustained, for easy conversions between the Saffir-Simpson scale and this one.
Category | Abbreviation | m/s | knots | mph | km/h | SSHWS equivalent |
---|---|---|---|---|---|---|
Depression | D | ≤16 | ≤32 | ≤37 | ≤60 | TD |
Storm | S | 17-27 | 33-53 | 38-61 | 61-99 | TD, TS |
Severe Storm | SS | 28-34 | 54-68 | 62-78 | 100-126 | TS, C1 |
Cyclone | C | 35-47 | 69-93 | 79-107 | 127-172 | C1, C2 |
Strong Cyclone | SC | 48-62 | 94-121 | 108-139 | 173-224 | C2, C3, C4 |
Violent Cyclone | VC | 63-72 | 122-149 | 140-172 | 225-277 | C4, C5 |
Extreme Cyclone | EC | ≥77 | ≥150 | ≥173 | ≥278 | C5 |
Score
[edit]Here is a little part of a score of mine:
Mathematics
[edit]I know a little of calculus, a lot of arithmetic, much of algebra, a moderate amount of geometry, etc. I will not be solving equations on request, and I do mathematics often as a recreational activity.
The antiderivative of (or simply 1, assuming ) is equivalent to x plus the constant of integration.
The antiderivative of the sign of x is equivalent to the absolute value of x plus the constant of integration.
The absolute value of x can also be represented as x times the sign of x.
Given the circumference of a circle, this equation can be used to find the diameter of said circle.
This parametric equation can be used to render a circle in a graphing calculator, given the radius and origin, separated into two numbers and .
- , assuming
Chemistry
[edit]A dihydrogen monoxide molecule is made up of two hydrogen atoms and one oxygen atom.
An insulin molecule is uhh... oh dear... 257 carbon atoms, 383 hydrogen atoms, 65 nitrogen atoms, 77 oxygen atoms, and 6 sulfur atoms.
The lithium-7 isotope, as a neutral atom, has 3 protons, 4 neutrons, and 3 electrons.
Code
[edit]Roblox (Modified Lua)
[edit]Given a selected anchored Part, move it upwards at an exact speed given an amount of studs per second.
local part = workspace.Part -- Replace this if you want
local speed = 1 -- This can be changed to any real number
game:GetService("RunService").Heartbeat:Connect(function(delta) -- Parameter delta is the difference in time between the previous frame and current frame, referred to as "delta time" in documentation
if part:IsA("Part") then
if part.Anchored == true then
part.Position += Vector3.new(0, delta * speed, 0)
end
end
end)
Given a set of waypoints, move a BasePart along each waypoint in order given a speed.
local part = workspace.Part -- Replace this if you want
local speed = 24 -- This can be changed to any real number
local waypoints = {
Vector3.new(32, 0, 0);
Vector3.new(32, 32, 0);
Vector3.new(32, 32, 32);
} -- This is a set of 3-dimensional coordinates that the BasePart will move to
local tweenService = game:GetService("TweenService")
for _, v in pairs(waypoints) do
local origin = part.Position
local move = tweenService:Create(part, TweenInfo.new((origin - v).Magnitude / speed, Enum.EasingStyle.Linear), {Position = v})
move:Play()
move.Completed:Wait()
end