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A replica is a copy closely resembling the original concerning its shape and appearance. An inverted replica complements the original by filling its gaps. It can be a copy used for historical purposes, such as being placed in a museum. Sometimes the original never existed. Replicas and reproductions can be related to any form of licensing an image for others to use, whether it is through photos, postcards, prints, miniature or full size copies they represent a resemblance of the original object. One definition of "replica" has emerged that defines one as a copy of an original object that can only be made by the original company[citation needed] (or corporate descendant) of the firm that made the original object; any other sort of copy of an original object would be called a "reproduction" instead[citation needed].
"Not all incorrectly attributed items are intentional forgeries. In the same way that a museum shop might sell a print of a painting or a replica of a vase, copies of statues, paintings, and other precious artifacts have been popular through the ages"..[1]
However, replicas have often been used illegally for forgery, counterfeits, fakes especially of money and coins, but also commercial merchandise such as designer label clothing, luxury bags and accessories, and luxury watches. In arts or historic cars, the term "replica" is used for a non-original recreation, sometimes hiding its real identity.
Because of gun ownership restrictions in some locales, gun collectors often create non-functional legal replicas of illegal firearms. Such replicas are also preferred to real firearms when used as a prop in a stage performance, generally for safety reasons.
A prop replica is an authentic-looking duplicate of a prop from a video game, movie or television show.
Background
[edit]"Replicas represent a copy or forgery of another object and we often think of forgeries we think of paintings, but in-fact anything that is collectible and expensive is an attractive item to forge".[2]
Replicas have been made by people to preserve a perceived link to the past. This can be linked to an historical past or specific time-period or just to commemorate an experience. Replicas and reproductions of artifacts help provide a material representation of the past for the public.
Replicas of Artifacts and Art
[edit]Replicas of artifacts and arts have a purpose within museums and research. They are created to help with preserving of original artifacts. In many cases the original artifact may be too frail and be to much at risk of further damage on display posing a risk to the artifact from light damage, environmental agents, and other risks greater than in secure storage.[3]
Replicas are created for the purpose of experimental archaeology where archaeologists and material analysts try to understand the ways that an artifact was created and what technologies and skills where needed for the people to create the artifact on display.[4]
Another reason for the creation of replica artifacts, is for museums to be able to send originals around the globe or allow other museums or events to educate people on the history of specific artifacts. Replicas are also put on display in museums when further research is being conducted on the artifact but further display of the artifact is important for public access and knowledge. [5]
Authenticity and Replicas
[edit]Replicas and their original representation can been seen as fake or real depending on the viewer. Good replicas take a lot of education related to understanding all the processes and history that goes behind the culture and the original creation. To create a good and authentic replica of an object there as to be a skilled artisan or “forger” to create the same authentic experience that the original object provides.[6]This process takes time and lots of money to be done correctly for museum standards.[7]
Authenticity or real feeling presented by an object can be “described as the experience of an ‘aura’ of an original”.[8] An aura of an object is what an object represents through its previous history and experience. [9]
Replicas work well in museum settings because they have the ability to look so real and accurate that people can feel the authentic feelings that they are supposed to get from the originals. Through the context and experience that a replica can provide in a museum setting people can be fooled into seeing it as ‘original’.[10]
For luxury goods the same authentic feel has to be present for consumers to want to buy a “fake” designer bag or watch that provides them with the same feelings and desired experiences, but as well achieve the look of higher class.
Examples of Replicas
[edit]Replicas and reproductions are also for purely consumption and personal value. Through souvenirs people can own their very own physical representation of their experience or passions. People can buy on-line full size replicas (museum-quality) of the Rosetta Stone[11] or prints and museum-quality copies of the Mona Lisa and other famous pieces of art.[12]
For example, Difference Engine No. 2, designed by Charles Babbage in the 19th century, was reconstructed from original drawings studied by Allan Bromley in the 1980s and is now on display at the Science Museum in London, England. A second example is Stephenson's Rocket where a replica was built in 1979, following the original design fairly closely, but with some adaptations.
In China the terra-cotta warriors can be recreated to be personalized for customers. The “Talented craftspeople use their hands and proper tools reproducing every masterwork precisely in the same manner as the royal craftsmen did 2200 years ago. They are made from the same local clay as the originals and constructed essentially in the same ancient method.”[13] These warriors can come in a variety of sizes and provide a very realistic and authentic experience with their own personal warrior.
Knock-off brand label fashions and accessories like Louis Vuitton, Coach, Chanel, and Rolex are major labels that get copied.
Issues and Controversies
[edit]Controversies with replicas (museum context) are associated with who owns the past?
With works of art museums assert their intellectual property rights for replicas and reproduction of images which many museums use commercial licensing for providing access to images. Issues are arising with more images being available on the internet and it being free access.[14]
Artists can claim copyright infringement related to displays of their work their work in a context they did not approve of which can be the creation of replicas of their pieces.[15]
With replica artifacts the copies to be “museum-quality” have to reach a high standard and can cost a lot of money to be produced.[16]
Replica artifacts (copies) can provide an authentic view but represents more of the subjectivities of what people expect and desire from their museum experiences and the cultures they learn about.[17]
With copies of retail and other counterfeit goods there is a legal issue related to copyright and trademark ownership.
References
[edit]- ^ Hamma, Kenneth. "Public Domain Art in an Age of Easier Mechanical Reproducibility". D-Lib Magazine. Retrieved March 20 2012.
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(help) - ^ Hamma, Kenneth. "Public Domain Art in an Age of Easier Mechanical Reproducibility". D-Lib Magazine. Retrieved March 20 2012.
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(help) - ^ Goff, Kent J. "Reproductions of Original Artifacts in Museum Programming and Exhibits". Retrieved 21 March 2012.
- ^ Goff, Kent J. "Reproductions of Original Artifacts in Museum Programming and Exhibits". Retrieved 21 March 2012.
- ^ Goff, Kent J. "Reproductions of Original Artifacts in Museum Programming and Exhibits". Retrieved 21 March 2012.
- ^ Goff, Kent J. "Reproductions of Original Artifacts in Museum Programming and Exhibits". Retrieved 21 March 2012.
- ^ Knell, Simon (1994). Care of Collections. London: Routledge. p. 296. ISBN 0203974719, 9780203974711.
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value: invalid character (help) - ^ Holtorf, Cornelius (2005). From Stonehenge to Las Vegas:Archaeology as Popular Culture. Altamira press. p. 115. ISBN 0-7591-0267-8.
- ^ Holtorf, Cornelius (2005). From Stonehenge to Las Vegas:Archaeology as Popular Culture. Altamira press. pp. 112–129. ISBN 0-7591-0267-8.
- ^ Holtorf, Cornelius (2005). From Stonehenge to Las Vegas:Archaeology as Popular Culture. Altamira press. pp. 112–129. ISBN 0-7591-0267-8.
- ^ "Rosetta stone replicas".
- ^ "Mona Lisa posters".
- ^ "Factory Tour Lintong, Xi'an: How to make Xian Qin Terracotta Warrior Statues Soldiers?".
- ^ Hamma, Kenneth (November 2005). "Public Domain Art in an Age of Easier Mechanical Reproducibility". D-Lib Magazine. 11 (11). doi:10.1045/november2005-hamma. Retrieved 21 March 2012.
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: CS1 maint: date and year (link) CS1 maint: unflagged free DOI (link) - ^ Bamberger, Alan. "Copyright Infringement, Reproduction Rights, and Artist Careers". The art business. com. Retrieved 21 March 2012.
- ^ Goff, Kent J. "Reproductions of Original Artifacts in Museum Programming and Exhibits". Retrieved 21 March 2012.
- ^ Holtorf, Cornelius (2005). From Stonehenge to Las Vegas:Archaeology as Popular Culture. Altamira press. p. 121. ISBN 0-7591-0267-8.