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User:Beeb.beep2/Taiwan Mahjong

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台灣麻將
Hàn-jī麻將
Pe̍h-ōe-jīmôa-chhiok
Tâi-lômuâ-tshiok

Taiwan Mahjong is a common mahjong game in Taiwan and is calculated by the number of units. Taiwan Mahjong is unique that the game had 16 different cards instead of the 13 cards. In the early 20th century, it was transformed from the 16-tile Mahjong in Fujian Province. Since then,

  • There are flower cards in the north and no flower cards in the south (now there is no distinction). Sixteen cards: The player takes 16 cards at the beginning of the game, and the dealer takes 17 cards. The placement of the cards: between the two. For example, if you eat 30,000 or 40,000 to eat 50,000, put 50,000 between 30,000 and 40,000. (Let others know which one they are eating.) Lianzhuang & Lazhuang: Lianzhuang, that is, make one time in a row. One is added every time the village is connected. "Drawing" means doubling the number of consecutive dealers, for example: even 1 draw 1 + dealer = 3 sets, even 2 draws 2 + dealer = 5 sets, even 3 draws 3 + dealer = 7 sets, even {\displaystyle N} Pull {\displaystyle N} +Bookmaker= {\displaystyle 2N+1} station. Move the wind (grab position)
The four people first randomly decide their seats. Then pick out the East, South, West, and North from the cards, and cover them to disrupt them. By throwing three dice, the player decides who will draw the cards first. The person who draws the cards first is in the east position, and then the player draws the cards counterclockwise in turn. 5, 9, 13, and 17 points are drawn by the thrower himself. 6, 10, 14, 18 points are drawn by the dice thrower. 3, 7, 11, and 15 points are drawn by the opponents who throw the dice. The 4, 8, 12, and 16 points are drawn by the thrower. Those who are drawn "East" sit in the east wind position.
  • Pile of cards
After the cards were shuffled, the four people piled 144 cards into four "walls" of two (high) by eighteen (bottom). PS. If you don't play flower cards, the bottom is seventeen.
  • Qizhuang (Dazhuang)
After the pile of cards is completed, the player sitting in the east wind position throws three dice to determine who is the first dealer. And starting from the dealer, counting from the rightmost of the eighteen tiles in front of the house (clockwise), two tiles (four tiles) are taken at a time, and the four players take turns to complete the matching four times. At this time, everyone has sixteen cards in his hand. Example: If the dice rolls 11 points, the player in the west wind position will be the bank, and the banker will take the twelfth and thirteenth tiles from the front (leave the eleven tiles on the right).
After opening the door, the dealer has a total of 17 cards in his hand. Check whether there are "flower cards" in the cards. If so, they must show them all at the "hand front" at once, and then take the corresponding number from the Ling shang cards to make their own hand. Continue to hold seventeen cards, called "applique". After the dealer has finished making up cards, it indicates that the player can make up flowers in order. If the replacement card is made up to the "flower card", it must be "post-filled" and the procedure is the same as that of the flower card.
  • Flow
If the game is in progress until there are "eight tiles" (sixteen cards) left on the wall and there are no other cards on the wall, the game is over, commonly known as "Tie Ba Tun" or "Huang Yi Zhuang".
  • Mate
Da Xianggong: If the player has more cards than the standard number of cards (16 cards) when the player is not a Hu card, it is called Da Xianggong. After the great minister, neither draw nor call. (Eat, touch, bar) Xiaoxianggong: The player's number of cards is less than the standard number of cards, which is called Xiaoxianggong. Xiao Xianggong couldn't make a draw, but he could still call a card.
  • Face: Three-card engraved or straight. Hu card requires five sides and one look. Engraved: Face composed of three identical cards. Straight: A face made up of three consecutive cards. Such as four, five or six million. Match: Two cards with one card difference to become face. The completed face is also called a ride. Seeking birds from all sides: When the hand has completed four faces but lacks eyes, as long as the cards are drawn to form eyes (also known as birds), you can draw. It belongs to the form of a hand in the draw. Yan Zhang: Two to four to fifty thousand cards in the hand, twenty thousand is a Yan Zhang, because four to fifty thousand is already a match, at this time twenty thousand is not very useful.

Calculation

If the banker involves winning or losing, it must add [2n+1] table, n=the number of consecutive bankers, so the normal situation has the following characteristics:

2. Loser:

Ronghu situation non-gunner: 0

Player loses player:-(bottom + number of units)

Player loses banker:-(base + number of units + [2n+1])

Banker loses player:-(base + number of units + [2n+1])

  1. When Rong hu, non-gunners do not need to pay (it has nothing to do with winning or losing) Since the time of the draw, the winning side has won three times as much money as the Rong hu of the same hand (not counting the banker’s streak) There is no problem of sharing compensation when being touched by oneself, all losers will lose [1 base + number of units] take-off (not counting the situation of the dealer's chain) Both the base and the number of units are calculated by adding and subtracting from the score of the negative party instead of multiples and exponents

2. Loser:

Ronghu situation non-gunner: 0

Player loses player:-(bottom + number of units)

Player loses banker:-(base + number of units + [2n+1])

Banker loses player:-(base + number of units + [2n+1])

  • Eating cards: The cards thrown by the previous house and the two cards in your hand make a straight, then you can take the cards. Touch the cards: Any one of the cards thrown out of the house and its own pair to make up a chi, you can touch the cards. Kongpai: It is divided into Ming Kong and Concealed Kong, and Ming Kong is further divided into Big Ming Kong (Ban Kong) and Small Ming Kong (Add Kong), as follows. Kung: If the cards thrown by any company and their own engravings are used to make a hole, you can touch the kong (any one) (you can also touch the kong first). Add Kong: If you already have a set of engravings, and then draw in that card to make the engravings become holes, you can add Kongs. Concealed Kong: If you already have a set of Kongs, you can conceal the Kong. The priority of hit (kong) cards is higher than that of take cards.
  • Face: Three-card engraved or straight. Hu card requires five sides and one look. Engraved: Face composed of three identical cards. Straight: A face made up of three consecutive cards. Such as four, five or six million. Match: Two cards with one card difference to become face. The completed face is also called a ride. Seeking birds from all sides: When the hand has completed four faces but lacks eyes, as long as the cards are drawn to form eyes (also known as birds), you can draw. It belongs to the form of a hand in the draw. Yan Zhang: Two to four to fifty thousand cards in the hand, twenty thousand is a Yan Zhang, because four to fifty thousand is already a match, at this time twenty thousand is not very useful.
Suit Folds Visibility Requirements Example
No-fold win
(屁胡)
0 Any Any hands that does not form any suit mentioned below (except for closed hand). This is an equivalent to a hand without a yaku.
Dealer's streak
(莊家連N拉N)
1+2n Any The consecutive streak by the dealer (where n means the number of consecutive games minus one). In the event of a non-dealer winning by a self-drawn tile, only the dealer is accounted for this hand on payment; if the dealer wins, this hand is included for all players as payment. For example, if the player was the dealer for three consecutive hands, the folds for this hand is 5. Four consecutive hands means 7 folds, and so on.
Ready hand declaration
(宣告聽牌)
1 Any The player then declares a ready hand when the player is one tile away from completing the winning hand. Upon declaration, the player may not allowed to change their hand composition except when forming closed quads; they must discard only the tiles that do not need at this point. They can still draw flower tiles for additional points if necessary.
Self-drawn
(自摸)
1 Any The player wins by a self-drawn tile.
Closed hand
(門清)
1 Closed A hand that was won without opening or melding (closed quads are allowed).
Self-drawn closed hand
(門清自摸)
1 Closed A combination of a self-drawn and closed hand, and an additional fold is incremented thus the awarded folds for this hand is 3. Another term for this hand are called 不求人 and 門清一摸三, which literally means a "fully closed hand".
Dragon set
(三元刻)
1 Any Any triples or quads of a dragon tile.
Round wind set
(圈風刻)
1 Any Any triples or quads matching the round of play. Example: If the round is a North, any north wind set is awarded.
Seat wind set
(門風刻)
1 Any Any triples or quads matching the player's seat. Example: If the player's seat is a South, the south wind set is awarded.
Bonus tile
(正花)
1 Any A player acquiring the flower tile that corresponds to the player's seat. The East player's tiles are 春 and 梅, the South player's tiles are 夏 and 蘭, the West player's tiles are 秋 and 菊, and the North player's tiles are 冬 and 竹. The numbering in the tile are often used for better identification as such. The flower tiles are:

Edge-tile
(單邊)
1 Any A player wins by a single-wait for the inner side of outermost two numbered tiles. (3 waiting for a 123 sequence; 7 waiting for a 789 sequence) waiting for a
Middle-tile
(崁張/中洞)
1 Any A player wins by a single-wait for the middle of two numbered tiles. (for example, 5 waiting for a 456 sequence) waiting for a
Pair-wait
(獨聽)
1 Any A player wins by a single-wait for another single tile that completes a pair.
Quad-robbing
(搶槓)
1 Any A player wins after the opponent forms a quad and the tile used for the quad that completes the hand.
Dead wall tile
(槓上開花)
1 Any A player wins by drawing a tile from the dead wall, acquired after either forming a quad or by a bonus tile. The hand is considered as either a discard or a self-drawn tile, depending if the quad is melded from an opponent discard or formed by the player itself, or if a bonus tile is picked.
Last tile
(海底撈月)
1 Any A player wins by the last-tile, either a discard or a self-drawn tile.
Bonus tile set
(花槓)
2 Any A player acquires all four tiles of a bonus tile set (season or flower).
Partially-full melded
(半求人)
1 Open The hand must have openly melded for all five sets (except closed quads), and won by a self-drawn tile. Pair-waiting and self-drawn tile do not apply since that there is only one tile by default.
Fully melded
(全求人)
2 Open The hand must have openly melded for all five sets (except closed quads), and won by an opponent's discard. Pair-waiting do not apply since that there is only one tile by default.
All sequences
(平胡)
2 Any A hand must be all sequences, without any honor tiles or flower tiles, not won via an edge-waiting tile or a tile that forms a pair, and must not be a self-drawn tile. Closed-hands are optional depending on ruleset.
Three concealed triplets
(三暗刻)
2 Any A hand containing three concealed triplets or closed quads, all acquired by the player without melding or a discard. Closed quad:

Current Hand:

All triplets
(碰碰胡)
4 Any A hand containing all triplets and quads. The hand can also be closed but only via a discarded tile.

+Pair of

Half-flush
(混一色/湊一色)
4 Any A hand containing tiles from only one suit, plus honors of any kind.

+Pair of

Minor three dragons
(小三元)
4 Any Two triplets (or quads) of dragons, plus a pair of the third dragon. This hand do not stack with two dragon tile sets. +將牌:
First-round ready
(地聽)
4 Closed The player declares a ready hand within the first round (all without melding and closed quads). If the declaration is made and had discarded a winning tile prior, this first-round ready hand will be nullified, but can still be eligible for winning.
Bonus tile bonus
(配牌花胡)
4 Any If the hand is completed at the point of drawing its eighth tile, an additional four folds is awarded plus other points for any hands that allow (except for self-drawn).
Four concealed triplets
(四暗刻)
5 Any A hand containing four concealed triplets or closed quads, all acquired by the player without melding or a discard.
Five concealed triplets
(五暗刻)
8 Closed A hand with five closed triplets/quads. A hand waiting for two waits could only be won via self-draw; a single-waiting tile require to complete the hand can be won either through a discard or self-draw. This hand also overlaps all triplets.
Flush
(清一色)
8 Any A hand containing tiles from only one suit.

+Pair of

Minor four winds
(小四喜)
8 Any A hand consisting of three triplets (or quad) of winds, and a pair of the fourth wind. Round or seat wind sets may be considered. +Pair of
Major three dragons
(大三元)
8 Any A triplet (or quad) of each type of dragon tile.
Eight pairs
(哩咕哩咕)
8 Closed A hand completely composed of eight pairs, either with seven pairs and a triplet, or an eighth pair with one additional tile.
Seven bonus tiles
(七搶一)
8 Any The hand does not require to be complete, but at any point the opponent draws their eighth bonus tile or the player acquired seven bonus tiles, whichever comes first, the opponent who draws the eighth tile is considered as a discarded tile and points is paid to the winning player.
Complete bonus tiles
(八仙過海)
8 Any The player acquires all eight bonus tiles at any point, regardless of the hand. The hand is considered as self-drawn tile. All eight bonus tiles:
First-discard ready
(天聽)
8 Closed The dealer declares a ready hand on the first turn. If the declaration is made and had discarded a winning tile prior, this first-discard ready hand will be nullified, but can still be eligible for winning.
All honors
(字一色)
16 Any A hand composed exclusively of wind and dragon tiles. This hand do not stack with all-triplets or any honor tile sets, and depending on the ruleset, this hand may also stack with either a minor three dragons or minor four winds hand, but it is optional.
Major four winds
(大四喜)
16 Any A triplet (or quad) of each type of wind tile. Round or seating wind sets do not stack.
Blessing of man
(人胡)
8 or 16 Closed When a player has yet to have a turn, but they call an opponent's discard to win. It must also be the first called tile of the hand.
Blessing of earth
(地胡)
16 Closed A hand won by any non-dealer on the first tile they draw, regardless of its contents, and without declaring any open-meld, including closed quads. Bonus tiles drawn in the initial drawing and supplemented via the dead wall must complete the hand in order to count.
Blessing of heaven
(天胡)
24 Closed A hand won by the dealer on the very first draw, regardless of its contents, and without closed quads. Bonus tiles drawn in the initial drawing and supplemented via the dead wall must complete the hand in order to count.
Suit Folds Requirements Example
Bonus tile
(見花見台)
1 One for any bonus tile acquired regardless of seating.
Wind set
(見風見台)
1 One for any completed wind triplets/quad regardless of seating.
Open quad
(明槓)
1 One for any open quads.
Closed quad
(暗槓)
2 Two for any closed quads.
No honors/bonus tiles
(無字無花)
2 A completed hand without any honor or bonus tiles.

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