User:Beavs320/Digital media in education
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Digital media in education refers to the use of interactive multimedia in the classroom setting.[1] Digital media involves incorporating multiple digital softwares, device,and platforms as a tool for learning.[2] Digital media in education is growing rapidly in today's age compete with books as the leading means of communication in the classroom.[3]
How Digital Media Is Used In Education
[edit]Digital media takes several different forms, such as email, video, websites, photos, and slideshows. In a study done by Alison Cook-Sather, students tend to be more comfortable with communicating by e-mail.[4] Emails allow direct communication with a student and teacher outside the classroom. For example, in an article by Jon M. Wargo and Kara Clayton, U.S. secondary students amplified by a global political climate of fear, oppression, and increased nationalism, used multimodal composition, and video production in particular, as a means to participate in politics and voice their opinion.[5] Through video production students were able to create a message and display it to a larger audience. The study showed that presenting information in the form of a video production increased student interactions with the assignment.[5] Students felt more in control of their work, and production process allowed for them to voice their own opinions. Through the internet and websites like Google Classroom, Canvas, Blackboard, Slack, Discord, students, ands professors can obtain and share information and assignments in one place. this use of digital media in education allows students to access more useful information, communicate and, find opportunities all inside there classes. As time has passed different forms of digital media, such as laptops, video, and online research have been incorporated into daily education.
Benefits and Implication of Digital Media in Education
[edit]The main benefits of digital media in an education is that, it can increase student engagement. In addition, it helps students work through difficult concepts. Digital instruction helps show difficult topics that are often hard to understand.[6] When students use digital technology in a course, all the students in the classroom have the opportunity to hone those digital skills.[3] The main implications of digital media in an education is that, it allows teachers and students the opportunity to engage in dialogue based on mutual respect and reciprocity. Secondly, there is a link between the virtual and the actual based on the fundamental human relationship at the foundation of all teaching and learning[7]
Opportunity through digital media
[edit]New programs and classes are being added to curriculum every year. For instance, the University of Connecticut launched a digital media and graphic design major in 2015. This includes various classes such as web design, digital culture, animation, and more.
Digital media allows people to showcase their work to social media platforms like Facebook, Twitter, and Instagram. Student’s work can also reach a larger crowd and receive comments and opinions via Reddit, YouTube, Vimeo. Pages like these allow public display of anyone’s ideas and work. Students looking for work or internships to strengthen their resumé also will find opportunity online through sites such as Linkedin.
Covid-19 effect on Education
[edit]Covid-19 has changed the way Digital media is used in the class room. With this virus people wonder if this type of learning is going to become the new normal. Eddie M. Mulenga and José M. Marbán Study students in Zambia during the pandemic to find how they adapted in the subject of Mathematics. [8] Zambia was no different from a lot of the countries response pulling in-person class and going fully virtual. there student were not ready or prepared to use and navigate the unfamiliar platforms and saw engagement to the content fall off.[8]
References
[edit]- ^ Kraidy, Ute (October 2002). "Digital Media and Education: cognitive impact of information visualization". Journal of Educational Media. 27 (3): 95–106. doi:10.1080/1358165020270302. ISSN 1358-1651.
- ^ "TEACHING WITH DIGITAL MEDIA CONTENT". Instructional Technology Group. 2016-04-15. Retrieved 2020-10-28.
- ^ a b Marner, Anders (2013-06-01). "Digital media embedded in Swedish art education – A case study". Education Inquiry. 4 (2): 355–373. doi:10.3402/edui.v4i2.22078.
- ^ Cook‐Sather, Alison (October 2006). "'Change based on what students say': preparing teachers for a paradoxical model of leadership". International Journal of Leadership in Education. 9 (4): 345–358. doi:10.1080/13603120600895437. ISSN 1360-3124.
- ^ a b Wargo, Jon M.; Clayton, Kara (2018-10-02). "From PSAs to reel communities: exploring the sounds and silences of urban youth mobilizing digital media production". Learning, Media and Technology. 43 (4): 469–484. doi:10.1080/17439884.2018.1534859. ISSN 1743-9884.
- ^ "TEACHING WITH DIGITAL MEDIA CONTENT". Instructional Technology Group. 2016-04-15. Retrieved 2020-02-18.
- ^ Potter and McDougall, John and Julian (2017). "Digital Media, Culture and Education". Digital Media, Culture and Education. doi:10.1057/978-1-137-55315-7. ISBN 978-1-137-55314-0. ProQuest 1993303617.
- ^ a b Mulenga, Eddie M.; Marbán, José M. (2020-04-18). "Is COVID-19 the Gateway for Digital Learning in Mathematics Education?". Contemporary Educational Technology. 12 (2): ep269. doi:10.30935/cedtech/7949. ISSN 1309-517X.