Traveller Double Adventure 6: Divine Intervention/Night of Conquest
Designers | |
---|---|
Publishers | Game Designers' Workshop |
Publication | 1982 |
Genres | Science-fiction |
Systems | Classic Traveller |
Traveller Double Adventure 6: Divine Intervention/Night of Conquest is two tabletop role-playing game adventures, written by J. Andrew Keith, William H. Keith, and Lawrence Schick for Traveller, and published in tête-bêche format by Game Designers' Workshop in 1982.
Plot summary
[edit]Divine Intervention/Night of Conquest is a double adventure in which the player characters must trick the ruler of a religious dictatorship located in the Spinward Marches, and a group of traders are caught up in an attack on a trading planet in the Reavers' Deep Sector.[1]
Reception
[edit]William A. Barton reviewed Divine Intervention/Night of Conquest in The Space Gamer No. 59.[1] Barton commented that "both adventures should give referees and players at least one good session of Traveller play each, though Night of Conquest is unquestionably the stronger of the two."[1]
Andy Slack reviewed Night of Conquest/Divine Intervention for White Dwarf #39, giving it an overall rating of 9 out of 10, and stated that "Double Adventure 6 is one (or rather two) of the classic Traveller scenarios."[2]
See also
[edit]Classic Traveller Double Adventures
References
[edit]- ^ a b c Barton, William A. (January 1983). "Capsule Reviews". The Space Gamer (59). Steve Jackson Games: 40, 42.
- ^ Slack, Andy (March 1983). "Open Box". White Dwarf. No. 39. Games Workshop. p. 15.