Jump to content

Tony Hawk's

From Wikipedia, the free encyclopedia
(Redirected from Tony Hawk's (Series))

Tony Hawk's
Genre(s)Extreme sports
Developer(s)Neversoft (1999–2007)
Vicarious Visions (2001–2007, 2020)
Robomodo (2009–2015)
Publisher(s)Activision (1999–2015, 2020)
Other
Platform(s)PlayStation
PlayStation 2
PlayStation 3
PlayStation 4
PlayStation 5
PlayStation Portable
Nintendo 64
GameCube
Wii
Nintendo Switch
Game Boy Color
Game Boy Advance
Nintendo DS
Dreamcast
Xbox
Xbox 360
Xbox One
Xbox Series X/S
Windows
Macintosh
N-Gage
Mobile
iOS
Android
First releaseTony Hawk's Pro Skater
September 29, 1999
Latest releaseTony Hawk's Pro Skater 1 + 2
September 4, 2020

Tony Hawk's is a series of skateboarding video games published by Activision and endorsed by the American professional skateboarder Tony Hawk. From 1999 to 2007, the series was primarily developed for home consoles by Neversoft with generally annual releases. In 2008, Activision transferred the franchise to Robomodo, which released several additions before Activision and Hawk's license expired in 2015, leaving the future of the series uncertain.[1] In 2020, the series returned under Activision with a remake of the original two games in the series developed by Vicarious Visions.

Starting with Tony Hawk's Pro Skater in 1999,[2] the series was one of the best-selling video game franchises of the early 2000s. Three more Pro Skater games were released from 2000 to 2002, after which the developers took a more story-oriented approach with the releases of Underground, Underground 2 and American Wasteland from 2003 to 2005. Project 8 in 2006 and Proving Ground in 2007 were the last games in the series developed by Neversoft. After that, developer Robomodo took the franchise in a different direction with the peripheral-supported spin-offs Ride and Shred, released in 2009 and 2010 to critical reviews and poor sales. Robomodo tried to revive the series with the back-to-the-roots Pro Skater HD in 2012 and Pro Skater 5 in 2015. The series spawned several other spin-offs, such as Downhill Jam in 2006 and Motion in 2008, and several ports and re-releases.

Neversoft's first five Tony Hawk's received critical acclaim for their unique gameplay, varied soundtracks, and expansion over their predecessors. Tony Hawk's Pro Skater 2 and Pro Skater 3 are critically ranked among the best games released for the PlayStation and PlayStation 2, respectively.[3][4][5] Later entries drew less favorable reviews; Ride and Pro Skater 5 were named "Worst Games of the Year" by several outlets.[6][7][8] After this, Activision let the licensing deal expire while holding all publishing rights.[1][9] Fans continued to support the series through an online multiplayer fangame called THUG Pro, which uses Underground 2's engine in an all-encompassing collection of levels from the series.[10]

The first game bearing the Tony Hawk's name not to be published by Activision, Tony Hawk's Skate Jam, was released in December 2018 for iOS and Android.[11] A second high-definition remake of the first two games, Tony Hawk's Pro Skater 1 + 2, published by Activision and developed by Vicarious Visions (who previously developed ports of several Tony Hawk's games), was released on Xbox One, PlayStation 4, and Windows in 2020.

Games

[edit]

Games in bold indicate main installments.

Year Title Developer
Primary Additional
Handheld Other
1999 Pro Skater Neversoft (PlayStation) Natsume Co., Ltd. (GBC)
Ideaworks3D (N-Gage, Mobile)[12]
Treyarch (Dreamcast)
Edge of Reality (N64)
2000 Pro Skater 2 Vicarious Visions (GBA)
Natsume Co., Ltd. (GBC)
LTI Gray Matter (Windows, iOS)
Aspyr (Mac/Pocket PC)
Treyarch (Dreamcast)
Edge of Reality (N64)
2001 Pro Skater 3 Neversoft (PS2, GCN, Xbox) Vicarious Visions (GBA)
HotGen (GBC)
Shaba Games (PlayStation)
Gearbox Software (Windows)
Edge of Reality (N64)
Beenox (Mac)
Pro Skater 2x Treyarch (Xbox)
2002 Pro Skater 4 Neversoft (PS2, GCN, Xbox) Vicarious Visions (GBA, Mobile[13])
Semi Logic Entertainments (Zodiac)[14]
Vicarious Visions (PlayStation)
Beenox (Windows, Mac)
2003 Underground Vicarious Visions (GBA)
Jamdat (Mobile)
Beenox (Windows)
2004 Underground 2 Vicarious Visions (GBA)
Jamdat (Mobile)
Shaba Games (Underground 2: Remix: PSP)
2005 American Wasteland Neversoft (PS2, GCN, Xbox, X360) Vicarious Visions (American Sk8land: DS, GBA)
Jamdat (Mobile)
Aspyr (Windows)
2006 Downhill Jam Toys for Bob (Wii) Vicarious Visions (DS)
Visual Impact (GBA)
Fishlabs[15] (Mobile)
SuperVillain Studios (PS2)
Project 8 Neversoft (X360, PS3) Page 44 Studios (PSP)
InfoSpace (Mobile)
Shaba Games (Xbox, PS2)
2007 Proving Ground Vicarious Visions (DS)
In-Fusio (Mobile)
Page 44 Studios (Wii, PS2)
2008 Motion Creat Studios (DS)
2009 Vert Glu Mobile (Mobile)
Ride Robomodo (X360, PS3) Buzz Monkey Software (Wii)
2010 Shred Robomodo (X360, PS3, Wii) Buzz Monkey Software (Wii)
2012 Pro Skater HD Robomodo (X360, PS3, Windows) Disruptive Games (online multiplayer)
2014 Shred Session Big Bit (iOS, Android; pulled after soft launch)
2015 Pro Skater 5 Robomodo (XONE, PS4) Disruptive Games (online multiplayer)
Fun Labs (X360, PS3)
2018 Skate Jam[11] Maple Media (iOS, Android)
2020 Pro Skater 1 + 2[16] Vicarious Visions (Windows, PS4, PS5, XONE, XSX/S) Turn Me Up Games (Switch)[17] Beenox (additional work)[18]

Gameplay

[edit]

The Tony Hawk's series was originally developed as a classic arcade game. The goal of most modes of the game is to achieve a high score.[19] To do this, the player has to successfully perform and combine aerials, flips, grinds, lips, and manuals, with successful executions adding to the player's score. The point value of the trick is based on time maintained, degrees rotated, number of tricks performed in sequence, performing tricks on specific landmarks on the map, and the number of times the tricks have been used.[20] Successful tricks also add to the player's special meter, which, once full, allows for the execution of special tricks which are worth a great deal more than normal tricks. Bails (falling off the skateboard due to poor landing) cause no points to be awarded for the attempted trick and reset the special bar to empty. The controls of the game developed further the more the series progressed. While the original Tony Hawk's Pro Skater featured a fairly limited set of moves, later entries allowed the player to switch between moves during the same grind or manual sequence, perform transfers, hold on to and drive various vehicles, walk on foot and scale walls, slowing time, or performing more advanced tricks by pressing buttons repeatedly, for example a double or triple kickflip instead of a normal one.[21] Later entries, such as American Wasteland, allowed the player to also use a BMX, whereas Motion and Shred featured snowboarding.

The first three Pro Skater games centered around an arcade mode, in which the player is tasked with achieving a high score, perform certain tasks and collect a number of objects in a limited amount of time. If the player completes enough of these objectives in one level, they unlock other levels and acquires currency, with which they can improve their character. Also, there are competition levels, in which the player does not have to collect any objects, but perform an excellent score with minimal bails in order to progress.[22] Starting with Pro Skater 2, it was also possible to create a custom character and design individual skateparks. Furthermore, all games until Pro Skater 5 featured local multiplayer, while it was possible to compete in online multiplayer since Tony Hawk's Pro Skater 3. From the first Pro Skater onward, it was possible to access all levels without having to perform tasks and without a time limit. This concept was later used in career mode from Pro Skater 4 onwards.[23] Non-player characters give tasks to the player, who could otherwise freely explore the levels without time constraints. Starting with Underground, the series replaced the career mode with a proper story mode. In Underground, Project 8, and Proving Ground, the story centered around the player character turning into a professional skateboarder.[24] In Underground 2, the only direct sequel in the series, on the other hand, the player embarks on a destruction tour around the world, orchestrated by Tony Hawk and Bam Margera.[25] In American Wasteland, which was the first entry to feature one consecutive open world instead of separate levels, the player character intends to rebuild an old skatepark in Los Angeles.[26]

After Activision moved the series from Neversoft to Robomodo, the developer significantly changed the general outlet and gameplay of the franchise. Tony Hawk: Ride and its successor, Tony Hawk: Shred introduced a peripheral skateboard which replaced the controller. Aiming to provide a realistic skateboarding experience, turning, leaning, hopping, and other actions on the peripheral device were directly translated into the movements of the in-game character via infrared sensors. This resulted in the abandonment of open levels, which were replaced by linear levels that had the character skate on pre-set paths. A similar attempt was made with the Nintendo DS game Tony Hawk's Motion, which used a peripheral device that recognized the leaning of the DS system and had the skater move accordingly.

Skaters

[edit]

The below table includes all playable professional skateboarders from the main series of games. It does not include playable characters such as Officer Dick, Darth Maul and Gene Simmons who are either fictional characters or based on real people who are not professional skateboarders.[27]

Pro skater THPS THPS2 THPS3 THPS4 THUG THUG2 THAW THP8 THPG THPS5
Bob Burnquist Yes Yes No Yes Yes Yes Yes Yes Yes No
Kareem Campbell Yes Yes Yes Yes Yes No No No No No
Rune Glifberg Yes Yes Yes Yes Yes No No No No No
Tony Hawk Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Bucky Lasek Yes Yes Yes Yes Yes No No No No No
Chad Muska Yes Yes Yes Yes Yes Yes No No No No
Andrew Reynolds Yes Yes Yes Yes Yes No Yes No Yes Yes
Geoff Rowley Yes Yes Yes Yes Yes No No No No No
Elissa Steamer Yes Yes Yes Yes Yes No No No No No
Jamie Thomas Yes Yes Yes Yes Yes No No No No No
Steve Caballero No Yes Yes Yes Yes No No No No No
Rodney Mullen No Yes Yes Yes Yes Yes Yes Yes Yes No
Eric Koston No Yes Yes Yes Yes Yes No No No No
Bam Margera No No Yes Yes Yes Yes Yes Yes Yes No
Mike Vallely No No No Yes Yes Yes Yes Yes No
Paul Rodriguez No No No No Yes No Yes Yes No No
Arto Saari No No No No Yes No No No Yes No
Natas Kaupas No No No No No No No No No
Ryan Sheckler No No No No No Yes Yes Yes No
Wee Man No No No No No No No No No
Tony Alva No No No No No No Yes No No No
Jason Ellis No No No No No No No No No
Daewon Song No No No No No No Yes Yes Yes No
Tony Trujillo No No No No No No Yes No No No
Stevie Williams No No No No No No Yes Yes Yes No
Lyn-z Adams Hawkins No No No No No No No Yes No No
Dustin Dollin No No No No No No No Yes Yes No
Christian Hosoi No No No No No No No No No
Nyjah Huston No No No No No No No Yes Yes Yes
Jason Lee No No No No No No No No No
Kevin Staab No No No No No No No No No
Bryce Kanights No No No No No No No No Yes No
Jeff King No No No No No No No No Yes No
Lance Mountain No No No No No No No No Yes No
Jereme Rogers No No No No No No No No Yes No
Vanessa Torres No No No No No No No No Yes No
Lizzie Armanto No No No No No No No No No
Letícia Bufoni No No No No No No No No No
Chris Cole No No No No No No No No No Yes
David González No No No No No No No No No Yes
Riley Hawk No No No No No No No No No Yes
Jaws Homoki No No No No No No No No No
Ishod Wair No No No No No No No No No
Total 10 13 13 15
(1 unlockable)
17 10
(3 unlockable)
13
(1 unlockable)
10
(3 unlockable)
17 10

Development

[edit]

Background

[edit]
Tony Hawk, the series' namesake, in 2006

To capitalize on the growing popularity of skateboarding as a sport, Activision approached small developer Neversoft to develop a skateboarding game. According to an interview with one of the developers in 2018, Activision originally wanted a skateboard racing game similar to Sega's arcade game Top Skater, but after Neversoft showed them what their engine was capable of, the racing idea was abandoned in favor of a more free-flowing approach.[28] Activision signed professional skateboarder Tony Hawk as the face of the skateboarding game Tony Hawk's Pro Skater. The game had been in development long before Hawk was signed as the face of the brand; as such, his name and likeness were included late in development.[29] Originally, Hawk signed a licensing contract valid until 2002, which was then renewed until 2015, following the success of the Pro Skater series.[30] Mitch Lasky, at that time the senior vice president of Activision, stated in an interview with GameSpot that the game as well as the character were meant "to reflect Tony's signature style – an intense mix of acrobatics and hard-core technical skating". Hawk himself was involved in the development of the game and his in-game persona, remarking that "[he had] always wanted to help create a video game that represented the reality and excitement of professional skateboarding".[31] Hawk, along with other skaters featured in the game, was animated for the game using motion capture[2] and voiced his character.[32]

Neversoft era (1999–2007)

[edit]

In early 1998, Activision approached by developer Neversoft to develop a skateboarding racing game, in order to capitalize on the growing popularity of the sport. The idea of a racing game was abandoned in development after Neversoft showed the adaptability of the control engine to various maneuvers.[28] Members of the team were fans of Sega's Top Skater, which they played at a local arcade, and that served as a basic influence on the game's original concept, but Top Skater had a racing element, which the team moved away from as they began studying real-life skaters.[33] To make the gameplay seem as real as possible, company founder Joel Jewett had a halfpipe built in his backyard and started skateboarding with his coworkers.[34] Also, motion capture was used to make the skateboarding moves seem as realistic as possible.[2] To distance the franchise from other games, the developers opted for licensing modern rock songs, in contrast to the classic music usual for video games at that time.[34] The first game was developed within a year by a 12-person team,[34] and Tony Hawk was added as the face of the franchise late in development.[29] A month before the release of Tony Hawk's Pro Skater for PlayStation in 1999, Hawk successfully performed a 900 at that year's X Games, which resulted in huge press coverage of the sport and helped boost sales.[34] Also, the inclusion of the game on the Jampack demo for the PlayStation generated further hype, as players were overwhelmed by the unique gameplay.[28] The huge success of the game prompted Neversoft to vastly expand its production staff in order to be able to release Tony Hawk's games on a yearly basis.[34] Neversoft held true to that ambition and released Pro Skater 2 and Pro Skater 3 in 2000 and 2001, respectively. Both games retained mostly the same gameplay as their predecessor, along with some improvements. The two games were the most critically acclaimed games for their respective consoles and still rank among the highest rated games of all time.[3][4][5] Furthermore, Pro Skater 3 was the first PlayStation 2 game to feature online gameplay. Also, Tony Hawk's Pro Skater 2x, a compilation of the first two games, was released as a launch title for the Xbox in 2001. 2002 saw the release of Pro Skater 4; by this time, the franchise was among the best-selling video game franchises in the world.[35] This was reflected in the manpower Activision and Neversoft invested in the franchise, as the employees working on the game had grown from 12 for the first entry to 150[34] and there were significantly more skaters featured, all of which received considerable royalties.[36]

With the 2003 release of the fifth entry in the series, Underground, the developers used storytelling and exploration to distance their product from the plotless, task-based format of the previous Tony Hawk's games, which led Neversoft president Joel Jewett to describe Underground as an adventure game.[37] It follows the player character and their treacherous friend, Eric Sparrow, on their quest to become professional skateboarders. The game was created with a theme of individuality: it stars an amateur skater in a true story mode, whereas each previous Tony Hawk's game had starred professional skaters and had lacked a plot.[37] One reason for only allowing the player to use a custom character was that certain criminal acts completed in the plot would not reflect well on real-world skaters.[38] Previous games in the series had included character-creation features as well, but Neversoft heavily expanded customization in Underground by implementing face-scanning for the PlayStation 2 version.[37][39] Regarding the customization options, especially the park editor, producer Stacey Drellishak stated that Neversoft was "trying to create the most customizable game ever".[38] Levels in the console versions of Underground were significantly larger than those of earlier Tony Hawk's games. Neversoft expanded each level until it ceased to run correctly, then shrunk it slightly.[39] Most of the levels were modeled closely after real-world locations; the designers traveled to locales representative of each city in the game and took photographs and videos as reference.[40] Neversoft wanted the player to become familiar with the basic game mechanics quickly and to notice Underground's differences from previous Tony Hawk's games, who all stuck to roughly the same pattern, immediately. To accomplish this, they introduced the player to foot travel and the ability to climb along ledges in the first few missions of the game.[41] While Neversoft wanted to keep Underground realistic and relatable for the most part, they added driving missions as an enjoyable diversion and to push the boundaries of freedom in skateboarding games,[40] but these missions were intended not to take away from the main experience of skateboarding.[41] Because Pro Skater 4 had received criticism for its difficulty, Neversoft added four difficulty settings to Underground's story mode.[42]

Tony Hawk's Underground 2, released a year after its predecessor, was the only direct sequel in the series. While it still featured a story mode, it took a stark departure from Underground and focused on a "World Destruction Tour" orchestrated by Tony Hawk and Bam Margera. As such, the game tried to capitalize on the immense popularity of Jackass and its related media by also focusing on destruction and self-deprecating pranks.[43] One later review referred to the game being "more of a Jackass game than the Jackass game".[44] This was reflected by the Jackass stars Jason "Wee-Man" Acuña, Stephen "Steve-O" Glover, Margera and his father Phil featuring heavily in the game. Due to some fans being displeased with the absence of the goal-oriented approach of the Pro Skater era, a "Classic Mode" showcasing the old gameplay was included from this entry onwards.[43] The PlayStation Portable exclusive Tony Hawk's Underground 2: Remix contained different levels and a slightly different story and was released in the spring of 2005. Former developer Chris Rausch recalled that at the time of Underground and Underground 2, the control sheme of the series had reached its limit and Activision instructed Neversoft to develop each new entry around one single new gimmick, such as a story mode or vehicle controls in the Underground subseries, or the open world of American Wasteland.[28]

In 2005, American Wasteland was released on the PlayStation 2, Xbox, GameCube, Xbox 360 (as a launch title) and later on PC. The game's story mode is set in the city of Los Angeles, where the player character is trying to renovate a run-down skatepark. While the game was advertised with featuring one huge comprehensive open world in story mode, the game's world was actually composed of several levels, resembling different areas of Los Angeles, which were connected through loading tunnels to make them appear consecutive.[45] Similar to Underground 2, the game includes a classic mode separate from the story mode, which mostly recycles levels of the PSP-exclusive Underground 2: Remix, released earlier that year. Furthermore, the game implemented BMX controls similar to the Mat Hoffman's Pro BMX games, which were also released by Activision. Also similar to its predecessor, the game was accompanied by American Sk8land, a handheld game for Nintendo DS and Game Boy Advance consoles with slightly different story and levels.

The promise of an open world skateboarding game was fulfilled with the next entry in the series, Project 8, released in late 2006. While the PS2 and Xbox versions did not feature said open world, the seventh generation of video game consoles, such as the PlayStation 3 and Xbox 360 could support larger content. Once again, the game's story centered on the player character aspiring to become a professional skateboarder, this time by advancing through a rank system to become a part of Tony Hawk's new fictional skateboarding team, the namegiving "Project 8". Unlike in previous entries, the classic mode was embedded in the different areas of the open world. The game did not appear on Nintendo's then-new Wii console, which instead saw the release of the then-exclusive spin-off game Downhill Jam, a downhill racing game featuring a mostly fictitious cast. The game was also released on PS2 half a year later.

The next game in the main series, 2007's Proving Ground featured a largely similar concept to Project 8, with an open world and the player able to choose three career paths as a skater. Baltimore, Philadelphia, and Washington, D.C., were established as the three open world areas, with each containing three skateable areas, which also featured an integrated classic mode. The game was the first and only entry of the series to compete with rival skateboarding series Skate, which also featured an open world but with more advanced controls and a less arcade-style approach. Skate outsold Proving Ground on a 2:1 ratio, resembling its lackluster reception.[46] With the franchise suffering from product fatigue and appearing to be past its prime, Activision decided to dedicate most of Neversoft's laborforce to the Guitar Hero and Call of Duty franchises.[47][48] This development would more and more marginalize Neversoft, which was defunct and completely merged with Infinity Ward by 2014.[48][49] The control of the Tony Hawk's franchise had passed on to Chicago studio Robomodo by 2008.

Robomodo era (2008–15)

[edit]

To combat product fatigue and be able to compete with rival EA's Skate series, Activision decided to reboot the series with the new developer Robomodo.[50][51] Due to this, no new entry in the main series was released in 2008, but the Nintendo DS exclusive spin-off Motion already hinted at the new franchise's new direction, as it featured tilt and motion controls.[52] Furthermore, the game featured the option to snowboard for the first time in the series' history.

In 2009, Robomodo released their first entry in the series, Tony Hawk: Ride, which relied on a peripheral-supported controller shaped like a skateboard. The game did not rely on a plot or an open world any longer and featured a completely different control system, with the player railing down a predetermined route, trying to use the skateboard controller to perform tricks on predetermined obstacles. Activision promoted the game as the next step in the evolution of skateboarding video games, but the game sold poorly and critical reception was negative, with most critics calling the game's $120 price outrageous and the controls non-functioning.[50][51] GameTrailers named it "Most Disappointing Game of 2009",[7] while GamesRadar named it "Worst Game of the Year".[53] Despite the game's poor reception, a sequel called Shred was released a year later. The game used the same mechanics and concept as its predecessor and reintroduced snowboarding, while aiming at a younger audience.[54] Just like its predecessor, the game was a critical and commercial failure, selling merely 3000 copies in its first week of release in the US.[55][56] A former developer of Neversoft stated that the idea of a peripheral-supported game came from Activision itself, who were eager to develop peripheral devices for every one of their franchises following the success of Guitar Hero.[28] In a 2012 interview, Hawk defended the idea of peripheral-supported games, stating that the original series had become "diluted" and unable to compete with Skate, which made developing games with the then-popular peripheral devices necessary. Furthermore, he blamed biased critics and rushed development for the commercial failure of the games.[57]

Because all games in the series released since American Wasteland failed to achieve commercial success, Activision decided to put the franchise on hold. When Robomodo was tasked with developing a new game, it was decided to return to the franchise's roots and develop a port of the original Pro Skater series. Tony Hawk's Pro Skater HD was released in the summer of 2012 via download only and featured a collection of popular levels from Pro Skater 1-3. Critical reception towards the game was mixed, as while critics felt that it captured the appeal of the original games, the content was described as sparse, while the game was said to not deliver updated gameplay mechanics and feel dated.[58][59] In 2014, the endless runner Shred Session soft launched for mobile devices in a handful of territories but was later pulled from the market, postponed indefinitely and later shelved.[60]

After having only produced spin-offs and ports since inheriting the franchise in 2008, Activision announced in mid-2015 a traditional entry in the series developed by Robomodo for PlayStation 3, Xbox 360, PlayStation 4, and Xbox One. To point out its return to the series' roots and heyday, it was named Tony Hawk's Pro Skater 5. According to Hawk, Robomodo consulted with some former Neversoft employees to ensure that the gameplay felt like the original Pro Skater games.[61] Because the licensing deal between Activision and Tony Hawk was set to expire by the end of 2015, the game was hastily developed within a few months and released unfinished with little promotion.[62][63] After initial footage received negative feedback by fans and commentators alike for its completely outdated graphics, Robomodo made a complete departure from the attempted realistic look to a cel-shaded style two months prior to the game's release. Even though Activision marketed this as a conscious stylistic decision unrelated to the feedback and solely owing to allow a consistent frame rate,[64][65] the end results did not save the game from being panned by critics upon release in September 2015. Most critics noted that the graphics were inferior even to the games released on the PlayStation 2, while the gameplay barely resembled previous releases and the fact that the game was rendered almost unplayable by numerous bugs. Furthermore, the simplistic, bland environments and missions, as well as the complete absence of NPCs were noted, while some critics pointed out that better levels could have been designed with the Create-a-Park feature of previous games, whereas most levels were simply inferior copies of levels from the original games.[66][67][68] The game was so rushed to release that it was unplayable without an 8GB day one patch, with only the tutorial and park creator being accessible.[66][69] Pro Skater 5 has the fourth-lowest average score of any PlayStation 4 game[70] and the fifth-lowest average score of any Xbox One game[71] and was named the "Worst Video Game of 2015" by Entertainment Weekly.[8] Edge described it as "an insult to its history, to its licensed skaters and sponsors, to modern hardware, and to anyone who plays it".[72] By the end of the year, the license had run out and was not renewed. Robomodo went out of business soon thereafter for unknown reasons.

Hiatus and return (2016–2020)

[edit]

The initial licensing deal between Hawk and Activision expired in December 2015.[1] In January 2017, Hawk said in an interview that he was in early talks to continue the franchise without Activision[73][74] and that he was interested in using virtual reality for his next game.[1] That November, Hawk stated that while he would agree to support the future installments under the Pro Skater moniker, Activision owned all rights to the license and thus controlled whether future games would be made.[9] Meanwhile, fans of Neversoft's original series continued to preserve its levels through THUG Pro, an online multiplayer fangame made using Underground 2's engine.[10]

The first game bearing his name and not to be published by Activision, Tony Hawk's Skate Jam, was released for iOS and Android in December 2018.[11]

In 2020, Vicarious Visions remastered the first two Pro Skater games for Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox Series X/S and Xbox One as Tony Hawk's Pro Skater 1 + 2. It was released on September 4, once again published by Activision. All levels and skaters from the original games returned in the remaster, and improvements to the skater and park creation tools were added to allow these to be shared online in multiplayer modes. In addition to new songs, the majority of the music from the original games returned as well, with a few exceptions due to licensing issues.[16][75] Hawk claimed that remasters of Pro Skater 3 and 4 were planned for development following the release of 1 + 2, but these were cancelled due to Vicarious Visions being merged with Blizzard.[76]

Reception

[edit]
Aggregate review scores
As of December 15, 2021.
Game GameRankings Metacritic
Tony Hawk's Pro Skater (DC) 94%[77]
(PS1) 94%[78]
(N64) 92%[79]
(NGE) 77%[80]
(GBC) 63%[81]
(PS1) 92[82]
Tony Hawk's Pro Skater 2 (DC) 95%[83]
(PS1) 95%[84]
(iOS) 90%[85]
(GBA) 90%[86]
(N64) 87%[87]
(PC) 86%[88]
(GBC) 71%[89]
(PS1) 98[3]
(DC) 97[90]
(GBA) 95[91]
(PC) 91[92]
(N64) 84[93]
(iOS) 84[94]
Tony Hawk's Pro Skater 3 (PS2) 93%[95]
(GC) 91%[96]
(Xbox) 91%[97]
(PC) 90%[98]
(GBA) 88%[99]
(PS1) 81%[100]
(N64) 81%[101]
(GBC) 63%[102]
(PS2) 97[5]
(Xbox) 93[103]
(GC) 91[104]
(PC) 90[105]
(GBA) 90[106]
(PS1) 87[107]
Tony Hawk's Pro Skater 2x (Xbox) 83%[108] (Xbox) 78[109]
Tony Hawk's Pro Skater 4 (PS2) 93%[110]
(GC) 89%[111]
(Xbox) 89%[112]
(PC) 88%[113]
(GBA) 89%[114]
(PS1) 83%[115]
(PS2) 94[116]
(GC) 91[117]
(Xbox) 90[118]
(PC) 88[119]
(GBA) 85[120]
Tony Hawk's Underground (PS2) 91%[121]
(GBA) 88%[122]
(GC) 86%[123]
(Xbox) 85%[124]
(PS2) 90[125]
(GC) 89[126]
(GBA) 86[127]
(Xbox) 85[128]
Tony Hawk's Underground 2 (PC) 86%[129]
(PS2) 84%[130]
(GC) 84%[131]
(PSP) 83%[132]
(Xbox) 83%[133]
(GBA) 70%[134]
(PC) 85[135]
(PS2) 83[136]
(PSP) 83[137]
(Xbox) 83[138]
(GC) 82[139]
(GBA) 70[140]
Tony Hawk's American Wasteland (NDS) 84%[141]
(Xbox) 79%[142]
(PS2) 78%[143]
(GC) 77%[144]
(X360) 75%[145]
(PC) 71%[146]
(GBA) 69%[147]
(NDS) 84[148]
(Xbox) 77[149]
(PS2) 77[150]
(GC) 76[151]
(X360) 75[152]
(PC) 69[153]
(GBA) 64[154]
Tony Hawk's Downhill Jam (NDS) 77%[155]
(Wii) 69%[156]
(GBA) 64%[157]
(PS2) 60%[158]
(NDS) 76[159]
(Wii) 69[160]
(PS2) 59[161]
Tony Hawk's Project 8 (X360) 81%[162]
(PS3) 77%[163]
(PS2) 70%[164]
(PSP) 69%[165]
(Xbox) 66%[166]
(X360) 81[167]
(PS3) 76[168]
(PS2) 69[169]
(PSP) 68[170]
(Xbox) 67[171]
Tony Hawk's Proving Ground (NDS) 78%[172]
(PS3) 72%[173]
(X360) 72%[174]
(PS2) 66%[175]
(Wii) 58%[176]
(NDS) 79[177]
(PS3) 73[178]
(X360) 72[179]
(PS2) 65[180]
(Wii) 57[181]
Tony Hawk's Motion (NDS) 41%[182] (NDS) 39[183]
Tony Hawk: Ride (X360) 52%[184]
(Wii) 51%[185]
(PS3) 49%[186]
(Wii) 47[187]
(X360) 46[188]
(PS3) 44[189]
Tony Hawk: Shred (Wii) 68%[190]
(PS3) 67%[191]
(X360) 61%[192]
(PS3) 56[193]
(X360) 53[194]
Tony Hawk's Pro Skater HD (X360) 69%[195]
(PS3) 67%[196]
(PC) 50%[197]
(PS3) 67[198]
(X360) 66[199]
Tony Hawk's Pro Skater 5 (XONE) 39%[200]
(PS4) 33%[201]
(XONE) 39[202]
(PS4) 32[203]
Tony Hawk's Pro Skater 1 + 2 (PS5) 90[204]
(XBSX) 89[205]
(PS4) 89[206]
(XONE) 88[207]
(PC) 88[208]
(NS) 85[209]

Critical reception

[edit]

Tony Hawk's Pro Skater was critically acclaimed. IGN gave the N64 version of the game a 9.1 out of 10 praising the gameplay for "genius control, combo system and design" despite little criticism with sound stating "the punk tracks are dumbed down and looped".[210] It also gave the PlayStation version an outstanding rating (9.4 out of 10) again praising the gameplay and the graphics stating it is "simple but amazing in terms of animations, physics, and size of levels".[211] Pro Skater 2 was met with critical acclaim and commercial success, greatly surpassing its predecessor. According to Metacritic, it holds a score of 98/100, making it one of the highest rated video games of all time across all consoles and platforms. Pro Skater 2 along with Soulcalibur, and Grand Theft Auto IV are ranked second behind The Legend of Zelda: Ocarina of Time.[3][212] Jeff Gerstmann of GameSpot praised the PlayStation version, awarding it 9.9/10, saying "as most major publishers' development efforts shift to any number of next-generation platforms, Tony Hawk 2 will likely stand as one of the last truly fantastic games to be released on the PlayStation".[213] The PlayStation version of the game received a score of 10 out of 10 from the magazine Game Informer, while the rest of the other versions for other consoles received lower scores. In Japan, Famitsu magazine scored the Game Boy Advance version of the game a 33 out of 40[214] and the PlayStation version of the game a 28 out of 40.[215] In the final issue of the Official UK PlayStation Magazine, the game was chosen as the 7th best game of all time.[216] Game Informer named it the fourth best game ever made in 2001. The staff praised the game for its growth over its predecessor and its impact on its genre.[217] Similarly, the PS2 version of Pro Skater 3 earned a rare perfect 10 score from GameSpot, one of only eleven games to ever receive said score.[218][219] It was also awarded the best sports game award at E3 2001. IGN rated the game 9.7/10, stating that the game "should go down in history as one of the best twitch-fests on PS2".[220] The game is currently the top rated PS2 game on the review aggregate website Metacritic, with an average score of 97/100, tying with Grand Theft Auto III.[5] Famitsu gave the game a 30/40.[221] As for Pro Skater 4, IGN gave the Xbox version a 9/10, stating that "Tony Hawk 4 is by far the best skateboarding title around and head and shoulders above its 'me-too' competition".[222] The PlayStation 2 version received the highest score from IGN, with a 9.3/10, commenting that though the graphics haven't changed from its predecessor, the maps are much larger than in Pro Skater 3, along with praising the increased difficulty.[223]

Underground was released to critical acclaim: with scores for the PlayStation 2 at 90/100 on Metacritic.[125] GameZone's Michael Knutson stated that Underground is "one of the best skating games around" and that players of every skill level would enjoy it.[224] Eurogamer's Tom Bramwell concurred that "as a 'pick-up-and-play' sort of game, THUG is endlessly rewarding" and called it the best entry in series.[225] The story was especially well received. Joe Rybicki of Official U.S. PlayStation Magazine said that the title, as an extreme-sports game, has a real story with "honest-to-goodness characters".[226] IGN's Douglas Perry called it "a kick, albeit relatively lightweight in nature". He especially praised the pervasive sense of humor in the narrative and in the portrayal of real-world skaters.[227] Knutson called the story "unique" and said that it blends well with the gameplay.[224] The alternate gameplay modes were received very well. Knutson lauded the game's high degree of customization; he summarized that "everything is expounded a hundred fold: from create-a-skater to create-a-park mode, it is simply amazing". He singled out the level editor as one of the deepest he had ever seen.[224] GameSpy's Bryn Williams identified the level editor as an "extremely well-designed" feature that contributed to the overall "brilliance" of the full product.[228] Leeper said that each customization mode is "intuitive and user-friendly", and both he and Rybicki especially enjoyed the trick-creation feature.[229][226] Reviewers for Famitsu magazine praised the story mode, whose open world format they compared to the Grand Theft Auto series.[230] Knutson and Perry enjoyed the multiplayer, particularly the online Firefight mode.[224] Williams thought similarly and stated that "the most notable disappointment" of the game was the lack of online play for non-PlayStation 2 owners.[228] Harris found the board customization of the Game Boy Advance version to be poorly implemented, though in-depth.[231] Despite his praise for the customization modes, Leeper admitted that his greatest enjoyment still came from "seeking out great lines and beating my scores".[229] While it still got fairly high reviews, critics criticized the story of Underground 2 and some critics noted that the gameplay had not been significantly upgraded from Underground. Silverman and Perry were unimpressed with the short selection of moves introduced in Underground 2.[232] GameSpot agreed, but concluded that "while not all of these changes are all that great, the core gameplay in THUG2 is still very strong".[233] In contrast, Bramwell felt that the Sticker Slap and additional flip and grab tricks were meaningful, enjoyable additions.[234] The addition of Classic mode, was praised by 1UP.com, who considered it superior to the Story mode in terms of levels, while adding that "gamers weaned on PS1 Hawks will shed a tear, while newer fans will get a lesson on how things started".[235] American Wasteland's reception was largely similar to that of Underground 2, with the exception that most critics were fond of the game's story. Chris Roper of IGN praised Neversoft's decision to "go back to its roots and make a game about skating" as opposed to "the chaos and destruction of the Underground games". Jeff Gerstmann of GameSpot stated that the saving grace of the game is a story mode that follows a 'ragtag group of misfits' who struggle to save the place they call home from evil real estate moguls' plot, and that "along the way, the characters become a little endearing". Reviews for Neversoft's entries started to dip with the release of Project 8. In the GameSpot review of the PlayStation 3 version, Project 8 was criticized for its lack of online play on Sony systems and unstable frame rate, with critics noting that the series was becoming more and more stale.[236] Proving Ground was met with mixed to positive reviews upon release. On Metacritic, both the PlayStation 3 and Xbox 360 versions had an average score of 73/100 and 72/100,[178][179] the PlayStation 2 version had an average score of 65/100,[180] and the Wii version had an average score of 57/100.[181] All of these scores are considered "mixed or average" by the site. The PlayStation 2 and Nintendo Wii versions were criticized for not having the same mechanics that are in the PlayStation 3 and Xbox 360 versions. The Nintendo DS version received generally favorable reviews from critics. On Metacritic it received an average score of 79/100 based on 21 reviews.[177]

As Robomodo began producing Tony Hawk's games, the reviews immediately dropped deep into negative. Tony Hawk: Ride received negative reviews from critics. The Metacritic average score of 47/100,[187] 46/100,[188] and 44/100[189] for the PlayStation 3, Wii, and Xbox 360 versions respectively indicates "generally unfavorable reviews". GameTrailers gave Tony Hawk: Ride a score 4.6[237] and named it Most Disappointing Game of 2009,[7] while IGN gave the game a 5.0.[238] Both G4TV[239] and Giant Bomb[240] rated it 1/5. GameSpot gave it a 3.5/10,[241] with the only positive emblem the game received being that the peripheral was "sturdy". GamesRadar gave the game 4/10.[242] They also named it the worst game of the year, using its skateboard peripheral as the trophy for the "Anti-Awards" feature.[6] Game Informer gave it a 5.75, remarking that "as a skateboarder and as a gamer, Tony Hawk: Ride is a curious idea but a letdown in practice. The huge level of frustration is not worth the time it takes to master the awkward gameplay idiosyncrasies".[243] Unlike its predecessors, Pro Skater HD was able to at least attain mixed reviews. IGN's Nic Vargas gave the game a score of 8/10, praising its purist gameplay whilst lamenting the lack of certain modes such as park creator and split screen multiplayer.[244] The reviewer from GameTrailers gave the game a score of 7.4 and wrote that Pro Skater HD "isn't flawless, but... it at least gets off on the right foot".[245] Lucas Sullivan of GamesRadar felt that old-school fans of the franchise will be disappointed by what the game lacks, and gamers who never player the original games on PS1 will find the mechanics and level design sparse.[246] Destructoid gave the game 4.5/10, stating that the execution isn't handled as well as the original games, as well as some of the design choices the developer made.[58] G4TV gave the game a 4.5/5 and praised the console versions' online multiplayer and soundtrack.[247] Official Xbox Magazine gave Pro Skater HD an 8/10. They praised the game's new big head mode.[248] Pro Skater 5 reverted to catastrophic reviews again and was bashed by critics upon release in September 2015. Most critics noted that the graphics were inferior even to the games released on the PlayStation 2, while the gameplay barely resembled previous releases and was rendered almost unplayable by numerous bugs. Furthermore, the simplistic, bland environments and missions and complete absence of NPCs were noted, and some critics pointed out that better levels could have been designed with the Create-a-Park feature of previous games, while most levels were simply inferior copies of levels from the original games.[66][67][68] The game was so rushed to release that it was unplayable without an 8GB day one patch, with only the tutorial and park creator being accessible.[66][69] Pro Skater 5 has the fourth-lowest average score of any PlayStation 4 game[70] and the fifth-lowest average score of any Xbox One game[71] and was named the "Worst Video Game of 2015" by Entertainment Weekly.[8] Edge even went so far to call Pro Skater 5 "an insult to its history, to its licensed skaters and sponsors, to modern hardware, and to anyone who plays it".[72]

Commercial reception

[edit]

The PlayStation version of Tony Hawk's Pro Skater received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[249] indicating sales of at least 300,000 copies in the United Kingdom.[250] In the United States, Tony Hawk's Pro Skater 2's computer version sold 320,000 copies and earned $8.0 million by August 2006, after its release in October 2000. It was the country's 58th best-selling computer game between January 2000 and August 2006. Combined sales of all Pro Skater computer games released between January 2000 and August 2006 had reached 440,000 units in the United States by the latter date.[251] Also in the United States, the game's Game Boy Advance version sold 680,000 copies and earned $24 million by August 2006. During the period between January 2000 and August 2006, it was the 38th highest-selling game launched for the Game Boy Advance, Nintendo DS or PlayStation Portable in that country.[252] The game's PlayStation version received a "Platinum" sales award from the ELSPA.[250] By July 2006, the PlayStation 2 version of Tony Hawk's Pro Skater 3 had sold 2.1 million copies and earned $77 million in the United States. Next Generation ranked it as the 14th highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. Combined sales of Tony Hawk console games released in the 2000s reached 10.7 million units in the United States by July 2006.[253] Its PlayStation 2 version also received a "Platinum" sales award from the ELSPA.[250]

In Europe, the PlayStation 2, Xbox, and GameCube versions of Underground were respectively the fifth, sixth, and eighth-best selling games for those consoles the week after the game's release.[254][255][256] It would remain uninterrupted in the top twenty of every week until January 24, 2004, for the Xbox and GameCube[257][258] and February 21 for the PlayStation 2, inclusive.[259] As of December 2007, the PlayStation 2 edition of the game had sold 2.11 million copies in the United States.[260] The GameCube version made Nintendo's Player's Choice list by selling 250,000 copies in the United States.[261] Its PlayStation 2 version also received a "Platinum" sales award from the ELSPA.[250] Skate outsold Proving Ground on a 2:1 ratio, resembling its lackluster reception.[46]

In the first month of its U.S. release, Tony Hawk: Ride sold 114,000 copies.[262] During its first week on sale in the United States, Tony Hawk: Shred sold 3,000 copies.[263][264] Due to this, former developer Chris Rausch described Shred as the game that had killed the series and he expected no new game for release in the foreseeable future.[28]

Tony Hawk's Pro Skater 1 + 2 became the fastest selling game in the franchise according to Activision, selling 1 million copies within the first two weeks.[265] In the United Kingdom the game was the biggest launch in the franchise since Underground.[266]

The brand brought in about $715 million in revenue by 2004.[267]

Legacy and fandom

[edit]

During a period of series inactivity caused by the lapse of Activision's contract with Hawk, the Tony Hawk's fanbase largely sustained itself through THUG Pro, a fan-made total conversion mod of Tony Hawk's Underground 2 for Microsoft Windows and macOS that features levels of every game in the series for use in online multiplayer.[268]

A documentary about the Pro Skater series was developed by former Neversoft employee and producer of the series, Ralph D'Amato. The documentary, Pretending I'm a Superman: The Tony Hawk Video Game Story, features interviews from former Neversoft employees as well as skaters featured throughout the series, including Hawk himself and is directed by Ludvig Gür.[269] The documentary came about after D'Amato had taken Gür, who was visiting him in California in 2016, to meet Hawk briefly but which turned out to be several hours discussing the possibility of documentary, which was further developed after more online calls and emails. The documentary's name is based on the song "Superman" by the band Goldfinger which was featured on the first game's soundtrack.[270] The film was released on August 18, 2020.[271]

References

[edit]
  1. ^ a b c d Mangalindan, JP (December 1, 2016). "Tony Hawk wants his next video game to use VR". Yahoo Finance. Archived from the original on January 28, 2017. Retrieved January 28, 2017.
  2. ^ a b c Fielder, Lauren (August 26, 1999). "Female Skater Joins Tony Hawk". GameSpot. Archived from the original on June 29, 2015. Retrieved April 17, 2010.
  3. ^ a b c d "Tony Hawk's Pro Skater 2 Reviews". Metacritic. Archived from the original on January 21, 2021. Retrieved October 1, 2011.
  4. ^ a b Jeff Gerstmann, GameSpot (October 29, 2001). "Tony Hawk's Pro Skater 3 Review". Gamespot. Archived from the original on February 5, 2012. Retrieved January 4, 2011.
  5. ^ a b c d "Tony Hawk's Pro Skater 3 Reviews". Metacritic. Archived from the original on September 27, 2011. Retrieved October 1, 2011.
  6. ^ a b "The Anti-Awards 2009". January 7, 2010. Archived from the original on February 27, 2023. Retrieved April 5, 2016.
  7. ^ a b c "GameTrailers Game of the Year Awards 2009 - Most Disappointing Game". GameTrailers. Archived from the original on January 17, 2012. Retrieved December 26, 2009.
  8. ^ a b c EW Staff (December 11, 2015). "The 10 Best (And 3 Worst!) Video Games of 2015". Entertainment Weekly. Archived from the original on December 13, 2015. Retrieved December 13, 2015.
  9. ^ a b Watercutter, Angela (November 15, 2017). "Twitter aksed Tony Hawk how to do a 540 McTwist. Tony Hawk answered". Wired. Archived from the original on December 31, 2017. Retrieved December 30, 2017.
  10. ^ a b Hester, Blake (January 25, 2018). "Tony Hawk Pro Skater Fans Are Keeping the Series Alive With Mods". Vice. Archived from the original on March 27, 2018. Retrieved March 26, 2018.
  11. ^ a b c "'Tony Hawk's Skate Jam' is the New Tony Hawk Mobile Game, Coming December 13th – TouchArcade". December 3, 2018. Archived from the original on December 5, 2018. Retrieved December 4, 2018.
  12. ^ "Tony Hawk's Pro Skater 3D at Gamespot". Archived from the original on June 21, 2020. Retrieved July 16, 2020.
  13. ^ "Tony Hawk's Pro Skater 4 Mobile (IGN)". Archived from the original on July 17, 2020. Retrieved July 16, 2020.
  14. ^ "Tony Hawk's Pro Skater 4 (Zodiac) at Moby Games". Archived from the original on November 16, 2020. Retrieved July 16, 2020.
  15. ^ "Fishlabs silver award". March 6, 2009. Archived from the original on July 17, 2020. Retrieved July 16, 2020.
  16. ^ a b Conduit, Jessica (May 12, 2020). "'Tony Hawk's Pro Skater 1 and 2' HD remaster lands in September". Engadget. Archived from the original on May 12, 2020. Retrieved May 12, 2020.
  17. ^ Turn Me Up Games [@TurnMeUpGames] (June 24, 2021). "We did it. Two iconic games. One tiny cart. #THPS 1+2 is now available for #NintendoSwitch! Grind rails, stack combos, or build a Skate Park from the safety of a bus, train, and/or toilet. You COULD skate while you skate -- but we don't recommend it" (Tweet). Retrieved June 29, 2021 – via Twitter.
  18. ^ Beenox [@BeenoxTeam] (May 12, 2020). "#THPS is finally back! Congratulations to Vicarious Visions for announcing Tony Hawk's Pro Skater 1 and 2, happy to be a part of the supporting team on the game. Star-struckSparkles" (Tweet). Retrieved May 12, 2020 – via Twitter.
  19. ^ Tony Hawk's Pro Skater 4 (PlayStation 2) instruction manual, pp. 11-12
  20. ^ Tony Hawk's Pro Skater 4 (PlayStation 2) instruction manual, p. 6
  21. ^ Tony Hawk's Underground 2 (PlayStation 2) instruction manual, pp. 4–8
  22. ^ Tony Hawk's Pro Skater 3 (PlayStation 2) instruction manual, p. 8
  23. ^ Tony Hawk's Pro Skater 4 (PlayStation 2) instruction manual, p. 8
  24. ^ Tony Hawk's Underground (PlayStation 2) instruction manual, p. 11
  25. ^ Tony Hawk's Underground 2 (PlayStation 2) instruction manual, p. 10
  26. ^ Tony Hawk's American Wasteland (PlayStation 2) instruction manual, p. 10
  27. ^ Zwiezen, Zack (July 7, 2019). "The Best, Worst And Weirdest Guest Skaters From The Tony Hawk Games". Kotaku. Archived from the original on June 6, 2022. Retrieved June 6, 2022.
  28. ^ a b c d e f "Talking to the Original Designer of Tony Hawk's Pro Skater". GameBrain. January 1, 2018. Archived from the original on December 17, 2021. Retrieved January 10, 2018.
  29. ^ a b Barton, Matt (March 10, 2009). "The History of Tony Hawk's Pro Skater: Ollies, Grabs, and Grinds". Gamasutra. Archived from the original on March 3, 2016. Retrieved April 18, 2016.
  30. ^ Calvert, Justin (July 24, 2002). "Tony Hawk signs new deal with Activision". Gamespot. Archived from the original on October 21, 2020. Retrieved April 18, 2016.
  31. ^ Mullen, Michael (January 14, 1999). "Tony Hawk Takes Air". GameSpot. Archived from the original on February 27, 2023. Retrieved April 17, 2010.
  32. ^ "Tony Hawk's Pro Skater — Credits — allgame". Allgame. Archived from the original on November 14, 2014. Retrieved April 18, 2010.
  33. ^ "The Making of Tony Hawk's Pro Skater". Retro Gamer. No. 131. 2014. pp. 84–7.
  34. ^ a b c d e f Lien, Tracey (July 22, 2014). "The studio that made Tony Hawk's Pro Skater closed, here's its billion-dollar story". Polygon. Archived from the original on May 29, 2016. Retrieved May 21, 2016.
  35. ^ Kohn, David (December 10, 2002). "Tony Hawk Takes Off". CBS News. Archived from the original on January 22, 2017. Retrieved May 22, 2016.
  36. ^ Ian Michna (September 2, 2014). "The Andrew Reynolds Interview". Jenkem. Archived from the original on September 5, 2014. Retrieved November 16, 2014.
  37. ^ a b c Perry, Douglass C. (October 6, 2003). "Tony Hawk's Underground: Hands-On". IGN. Archived from the original on June 6, 2014. Retrieved June 4, 2014.
  38. ^ a b "Still Tony from the Block: Skating gets back to its roots in Tony Hawk's Underground". Electronic Gaming Monthly. No. 172. November 2003. pp. 100–101.
  39. ^ a b Wiley, Mike (August 29, 2003). "TONY HAWK'S UNDERGROUND: IN-DEPTH LOOK". IGN. Archived from the original on June 6, 2014. Retrieved May 22, 2016.
  40. ^ a b "Notes from the Underground". Computer and Video Games. August 4, 2003. Archived from the original on December 8, 2003. Retrieved May 22, 2016.
  41. ^ a b "THUGged out! New Tony Hawk's revealed". Computer and Video Games. August 4, 2003. Archived from the original on July 5, 2007. Retrieved September 28, 2014.
  42. ^ Padilla, Raymond (October 6, 2003). "Tony Hawk's Underground: Sporting the legendary THPS trick system and a heavier story, Neversoft is set to deliver gaming's first skateboarding adventure". GameSpy. Archived from the original on October 6, 2014. Retrieved September 28, 2014.
  43. ^ a b Perry, Douglass C. (October 7, 2004). "TONY HAWK'S UNDERGROUND 2". IGN. Archived from the original on April 8, 2014. Retrieved May 22, 2016.
  44. ^ Hunt, Iain (May 22, 2014). "Jackasses in the Underground". Stickskills. Archived from the original on June 24, 2016. Retrieved May 22, 2016.
  45. ^ McGarvey, Sterling (October 19, 2005). "The History of Tony Hawk's Pro Skater: Ollies, Grabs, and Grinds". GameSpy. Archived from the original on December 22, 2016. Retrieved December 21, 2016.
  46. ^ a b Miller, Ross (January 2, 2008). "Skate outsells Tony Hawk 'nearly' 2 to 1". Joystiq. Archived from the original on January 28, 2015. Retrieved December 21, 2016.
  47. ^ McWhertor, Michael (February 11, 2010). "Activision Takes Axe To Guitar Hero's Neversoft, Shuts Down Luxoflux". Kotaku. Archived from the original on August 24, 2016. Retrieved December 21, 2016.
  48. ^ a b Klepek, Patrick (May 3, 2014). "Infinity Ward, Neversoft Merging into Single Super Studio". Giant Bomb. Archived from the original on December 15, 2020. Retrieved December 21, 2016.
  49. ^ Phillips, Tom (July 10, 2014). "Tony Hawk studio Neversoft bids farewell, burns eyeball effigy". Eurogamer. Archived from the original on July 13, 2014. Retrieved July 11, 2014.
  50. ^ a b Chester, Nick (December 9, 2009). "Review: Tony Hawk: Ride". Destructoid. Archived from the original on February 18, 2019. Retrieved December 28, 2017.
  51. ^ a b "Tony Hawk: Ride Review". IGN. November 20, 2009. Archived from the original on December 29, 2017. Retrieved December 28, 2017.
  52. ^ slateman (August 21, 2008). "Hawk DS News". GameSpy. Archived from the original on September 14, 2008.
  53. ^ "The Anti-Awards 2009". GamesRadar. January 7, 2010. Archived from the original on February 27, 2023. Retrieved December 28, 2017.
  54. ^ Sharkey, Mike (August 16, 2010). "Activision Details Tony Hawk: Shred". Gamespy. Archived from the original on September 7, 2015. Retrieved December 28, 2017.
  55. ^ Purchese, Robert (November 17, 2010). "Tony Hawk Shred sold how many?". Eurogamer. Archived from the original on December 28, 2017. Retrieved December 28, 2017.
  56. ^ Kane, Darryl (November 17, 2010). "Tony Hawk: Shred Bombs In North America". Gaming Union. Archived from the original on November 23, 2010. Retrieved December 28, 2017.
  57. ^ Hinkle, David (August 3, 2012). "Tony Hawk says Ride was 'a bit rushed', still thinks critics didn't give his board a chance". Engadget. Archived from the original on December 29, 2017. Retrieved December 28, 2017.
  58. ^ a b Pinsof, Allistair (July 18, 2012). "Review: Tony Hawk's Pro Skater HD". Destructoid. Archived from the original on July 22, 2012. Retrieved July 23, 2012.
  59. ^ Gerstmann, Jeff (July 18, 2012). "Tony Hawk's Pro Skater HD Review". Giant Bomb. Archived from the original on July 19, 2012. Retrieved July 18, 2012.
  60. ^ Hodapp, Eli (November 7, 2014). "'Tony Hawk's Shred Session' Postponed Indefinitely, New Console and Mobile 'Tony Hawk' Game Coming in 2015". TouchArcade.com. Archived from the original on January 29, 2015. Retrieved November 7, 2014.
  61. ^ Jayne, Jeremy (June 16, 2015). "Talking To Tony Hawk About Tony Hawk Pro Skater 5 – E3 2015". GameSpot. Archived from the original on September 10, 2018. Retrieved June 16, 2015.
  62. ^ Maiberg, Emanuel (September 30, 2015). "SkaterGate: Did Activision Rush Tony Hawk Pro Skater 5' for Legal Reasons?". Vice. Archived from the original on December 30, 2017. Retrieved December 30, 2017.
  63. ^ Tamburro, Paul (September 30, 2015). "Activision May Have Left Tony Hawk's Pro Skater 5 to Die Because its License Expires in 2015". CraveOnline. Archived from the original on January 23, 2018. Retrieved December 30, 2017.
  64. ^ Albert, Brian (August 5, 2015). "Tony Hakw's Pro Skater 5 Has A New Artstyle". IGN. Archived from the original on December 8, 2019. Retrieved October 19, 2015.
  65. ^ Pereira, Chris (August 13, 2015). "This Is Why Tony Hawk's Pro Skater 5 Changed Visual Style". GameSpot. Archived from the original on February 9, 2020. Retrieved October 19, 2015.
  66. ^ a b c d "10 Games That Were Broken on Release". October 14, 2015. Archived from the original on October 16, 2015. Retrieved October 17, 2015.
  67. ^ a b "Writing About Games:Tony Hawk's Pro Skater 5". Archived from the original on November 17, 2015. Retrieved October 19, 2015.
  68. ^ a b "Tony Hawk's Pro Skater 5 Panned Upon US Release". Archived from the original on November 17, 2015. Retrieved October 19, 2015.
  69. ^ a b Fahey, Mike (September 29, 2015). "Behold, The Terrible Tony Hawk's Pro Skater 5". Kotaku. Archived from the original on December 19, 2019. Retrieved December 30, 2017.
  70. ^ a b "Best PlayStation 4 Video Games of All Time". Metacritic. Archived from the original on July 26, 2016. Retrieved July 26, 2016.
  71. ^ a b "Best Xbox One Video Games of All Time". Metacritic. Archived from the original on November 19, 2015. Retrieved October 26, 2015.
  72. ^ a b "Tony Hawk's Pro Skater 5". Edge. No. 286. Bath: Future Publishing. December 2015. pp. 118–119.
  73. ^ "Tony Hawk says new game is in the works, without Activision's involvement". January 30, 2017. Archived from the original on February 2, 2017. Retrieved February 1, 2017.
  74. ^ Makuch, Eddie (January 31, 2017). "Tony Hawk Working On New Game Without Activision". Archived from the original on December 31, 2017. Retrieved February 1, 2017.
  75. ^ Makuch, Eddie (May 12, 2020). "Tony Hawk's Pro Skater 1 + 2 Remasters Releasing This Year, Won't Have Microtransactions". GameSpot. Archived from the original on May 13, 2020. Retrieved May 12, 2020.
  76. ^ "'Tony Hawk's Pro Skater 3+4' cancelled due to Vicarious Visions merger". NME. June 21, 2022. Archived from the original on July 19, 2022. Retrieved July 19, 2022.
  77. ^ "Tony Hawk's Pro Skater Reviews". GameRankings. Archived from the original on April 4, 2011. Retrieved October 1, 2011.
  78. ^ "Tony Hawk's Pro Skater Reviews". GameRankings. Archived from the original on August 4, 2012. Retrieved October 1, 2011.
  79. ^ "Tony Hawk's Pro Skater Reviews". GameRankings. Archived from the original on September 17, 2011. Retrieved October 1, 2011.
  80. ^ "Tony Hawk's Pro Skater Reviews". GameRankings. Archived from the original on April 20, 2018. Retrieved December 15, 2021.
  81. ^ "Tony Hawk's Pro Skater Reviews". GameRankings. Archived from the original on April 11, 2013. Retrieved October 1, 2011.
  82. ^ "Tony Hawk's Pro Skater Reviews". Metacritic. Archived from the original on July 29, 2012. Retrieved October 1, 2011.
  83. ^ "Tony Hawk's Pro Skater 2 Reviews". GameRankings. Archived from the original on October 2, 2011. Retrieved October 1, 2011.
  84. ^ "Tony Hawk's Pro Skater 2". Gamerankings. Archived from the original on July 27, 2014. Retrieved July 1, 2014.
  85. ^ "Tony Hawk's Pro Skater 2". Gamerankings. Archived from the original on May 20, 2019. Retrieved December 15, 2021.
  86. ^ "Tony Hawk's Pro Skater 2 Reviews". GameRankings. Archived from the original on September 17, 2011. Retrieved October 1, 2011.
  87. ^ "Tony Hawk's Pro Skater 2 Reviews". GameRankings. Archived from the original on September 15, 2011. Retrieved October 1, 2011.
  88. ^ "Tony Hawk's Pro Skater 2 Reviews". GameRankings. Archived from the original on August 30, 2011. Retrieved October 1, 2011.
  89. ^ "Tony Hawk's Pro Skater 2 Reviews". GameRankings. Archived from the original on September 17, 2011. Retrieved October 1, 2011.
  90. ^ "Tony Hawk's Pro Skater 2 Reviews". Metacritic. Archived from the original on September 28, 2011. Retrieved October 1, 2011.
  91. ^ "Tony Hawk's Pro Skater 2 Reviews". Metacritic. Archived from the original on September 26, 2011. Retrieved October 1, 2011.
  92. ^ "Tony Hawk's Pro Skater 2 Reviews". Metacritic. Archived from the original on September 26, 2011. Retrieved October 1, 2011.
  93. ^ "Tony Hawk's Pro Skater 2 Reviews". Metacritic. Archived from the original on October 12, 2011. Retrieved October 1, 2011.
  94. ^ "Tony Hawk's Pro Skater 2 Reviews". Metacritic. Archived from the original on December 15, 2021. Retrieved December 15, 2021.
  95. ^ "Tony Hawk's Pro Skater 3 Reviews". GameRankings. Archived from the original on October 3, 2011. Retrieved October 1, 2011.
  96. ^ "Tony Hawk's Pro Skater 3 Reviews". GameRankings. Archived from the original on September 13, 2011. Retrieved October 1, 2011.
  97. ^ "Tony Hawk's Pro Skater 3 Reviews". GameRankings. Archived from the original on February 16, 2012. Retrieved October 1, 2011.
  98. ^ "Tony Hawk's Pro Skater 3 Reviews". GameRankings. Archived from the original on February 28, 2011. Retrieved October 1, 2011.
  99. ^ "Tony Hawk's Pro Skater 3 Reviews". GameRankings. Archived from the original on June 28, 2010. Retrieved October 1, 2011.
  100. ^ "Tony Hawk's Pro Skater 3 Reviews". GameRankings. Archived from the original on September 12, 2011. Retrieved October 1, 2011.
  101. ^ "Tony Hawk's Pro Skater 3 Reviews". GameRankings. Archived from the original on September 17, 2011. Retrieved October 1, 2011.
  102. ^ "Tony Hawk's Pro Skater 3 Reviews". GameRankings. Archived from the original on October 24, 2010. Retrieved October 1, 2011.
  103. ^ "Tony Hawk's Pro Skater 3 Reviews". Metacritic. Archived from the original on September 30, 2011. Retrieved October 1, 2011.
  104. ^ "Tony Hawk's Pro Skater 3 Reviews". Metacritic. Archived from the original on December 10, 2011. Retrieved October 1, 2011.
  105. ^ "Tony Hawk's Pro Skater 3 Reviews". Metacritic. Archived from the original on September 26, 2011. Retrieved October 1, 2011.
  106. ^ "Tony Hawk's Pro Skater 3 Reviews". Metacritic. Archived from the original on April 3, 2011. Retrieved October 1, 2011.
  107. ^ "Tony Hawk's Pro Skater 3 Reviews". Metacritic. Archived from the original on November 26, 2011. Retrieved October 1, 2011.
  108. ^ "Tony Hawk's Pro Skater 2x Reviews". GameRankings. Archived from the original on July 16, 2011. Retrieved October 1, 2011.
  109. ^ "Tony Hawk's Pro Skater 2x Reviews". Metacritic. Archived from the original on April 4, 2011. Retrieved October 1, 2011.
  110. ^ "Tony Hawk's Pro Skater 4 Reviews". GameRankings. Archived from the original on November 2, 2013. Retrieved October 1, 2011.
  111. ^ "Tony Hawk's Pro Skater 4 Reviews". GameRankings. Archived from the original on October 25, 2013. Retrieved October 1, 2011.
  112. ^ "Tony Hawk's Pro Skater 4 Reviews". GameRankings. Archived from the original on November 2, 2013. Retrieved October 1, 2011.
  113. ^ "Tony Hawk's Pro Skater 4 Reviews". GameRankings. Archived from the original on October 25, 2013. Retrieved October 1, 2011.
  114. ^ "Tony Hawk's Pro Skater 4 Reviews". GameRankings. Archived from the original on November 3, 2013. Retrieved October 1, 2011.
  115. ^ "Tony Hawk's Pro Skater 4 Reviews". GameRankings. Archived from the original on June 26, 2013. Retrieved October 1, 2011.
  116. ^ "Tony Hawk's Pro Skater 4 Reviews". Metacritic. Archived from the original on September 15, 2013. Retrieved October 1, 2011.
  117. ^ "Tony Hawk's Pro Skater 4 Reviews". Metacritic. Archived from the original on April 24, 2014. Retrieved October 1, 2011.
  118. ^ "Tony Hawk's Pro Skater 4 Reviews". Metacritic. Archived from the original on April 30, 2013. Retrieved October 1, 2011.
  119. ^ "Tony Hawk's Pro Skater 4 Reviews". Metacritic. Archived from the original on August 27, 2013. Retrieved October 1, 2011.
  120. ^ "Tony Hawk's Pro Skater 4 Reviews". Metacritic. Archived from the original on April 30, 2013. Retrieved October 1, 2011.
  121. ^ "Tony Hawk's Underground Reviews". GameRankings. Archived from the original on April 14, 2014. Retrieved October 1, 2011.
  122. ^ "Tony Hawk's Underground Reviews". GameRankings. Archived from the original on January 22, 2012. Retrieved October 1, 2011.
  123. ^ "Tony Hawk's Underground Reviews". GameRankings. Archived from the original on January 26, 2012. Retrieved October 1, 2011.
  124. ^ "Tony Hawk's Underground Reviews". GameRankings. Archived from the original on April 13, 2014. Retrieved October 1, 2011.
  125. ^ a b "Tony Hawk's Underground Reviews". Metacritic. Archived from the original on January 23, 2015. Retrieved October 1, 2011.
  126. ^ "Tony Hawk's Underground Reviews". Metacritic. Archived from the original on May 21, 2014. Retrieved October 1, 2011.
  127. ^ "Tony Hawk's Underground Reviews". Metacritic. Archived from the original on May 9, 2014. Retrieved October 1, 2011.
  128. ^ "Tony Hawk's Underground Reviews". Metacritic. Archived from the original on November 17, 2014. Retrieved October 1, 2011.
  129. ^ "Tony Hawk's Underground 2 Reviews". GameRankings. Archived from the original on December 9, 2019. Retrieved October 1, 2011.
  130. ^ "Tony Hawk's Underground 2 Reviews". GameRankings. Archived from the original on December 9, 2019. Retrieved October 1, 2011.
  131. ^ "Tony Hawk's Underground 2 Reviews". GameRankings. Archived from the original on December 9, 2019. Retrieved October 1, 2011.
  132. ^ "Tony Hawk's Underground 2 Remix Reviews". GameRankings. Archived from the original on May 31, 2012. Retrieved October 1, 2011.
  133. ^ "Tony Hawk's Underground 2 Reviews". GameRankings. Archived from the original on December 9, 2019. Retrieved October 1, 2011.
  134. ^ "Tony Hawk's Underground 2 Reviews". GameRankings. Archived from the original on December 9, 2019. Retrieved October 1, 2011.
  135. ^ "Tony Hawk's Underground 2 Reviews". Metacritic. Archived from the original on April 30, 2013. Retrieved October 1, 2011.
  136. ^ "Tony Hawk's Underground 2 Reviews". Metacritic. Archived from the original on February 12, 2013. Retrieved October 1, 2011.
  137. ^ "Tony Hawk's Underground 2 Remix Reviews". Metacritic. Archived from the original on October 6, 2011. Retrieved October 1, 2011.
  138. ^ "Tony Hawk's Underground 2 Reviews". Metacritic. Archived from the original on April 30, 2013. Retrieved October 1, 2011.
  139. ^ "Tony Hawk's Underground 2 Reviews". Metacritic. Archived from the original on November 27, 2011. Retrieved October 1, 2011.
  140. ^ "Tony Hawk's Underground 2 Reviews". Metacritic. Archived from the original on April 28, 2014. Retrieved October 1, 2011.
  141. ^ "Tony Hawk's American Sk8land Reviews". GameRankings. Archived from the original on April 26, 2012. Retrieved October 1, 2011.
  142. ^ "Tony Hawk's American Wasteland Reviews". GameRankings. Archived from the original on May 27, 2012. Retrieved October 1, 2011.
  143. ^ "Tony Hawk's American Wasteland Reviews". GameRankings. Archived from the original on November 26, 2012. Retrieved October 1, 2011.
  144. ^ "Tony Hawk's American Wasteland Reviews". GameRankings. Archived from the original on August 2, 2012. Retrieved October 1, 2011.
  145. ^ "Tony Hawk's American Wasteland Reviews". GameRankings. Archived from the original on November 26, 2012. Retrieved October 1, 2011.
  146. ^ "Tony Hawk's American Wasteland Reviews". GameRankings. Archived from the original on November 20, 2012. Retrieved October 1, 2011.
  147. ^ "Tony Hawk's American Sk8land Reviews". GameRankings. Archived from the original on May 16, 2013. Retrieved October 1, 2011.
  148. ^ "Tony Hawk's American Sk8land Reviews". Metacritic. Archived from the original on October 23, 2011. Retrieved October 1, 2011.
  149. ^ "Tony Hawk's American Wasteland Reviews". Metacritic. Archived from the original on November 27, 2011. Retrieved October 1, 2011.
  150. ^ "Tony Hawk's American Wasteland Reviews". Metacritic. Archived from the original on January 21, 2012. Retrieved October 1, 2011.
  151. ^ "Tony Hawk's American Wasteland Reviews". Metacritic. Archived from the original on September 3, 2012. Retrieved October 1, 2011.
  152. ^ "Tony Hawk's American Wasteland Reviews". Metacritic. Archived from the original on October 23, 2011. Retrieved October 1, 2011.
  153. ^ "Tony Hawk's American Wasteland Reviews". Metacritic. Archived from the original on May 17, 2013. Retrieved October 1, 2011.
  154. ^ "Tony Hawk's American Sk8land Reviews". Metacritic. Archived from the original on November 27, 2011. Retrieved October 1, 2011.
  155. ^ "Tony Hawk's Downhill Jam Reviews". GameRankings. Archived from the original on June 8, 2011. Retrieved October 1, 2011.
  156. ^ "Tony Hawk's Downhill Jam Reviews". GameRankings. Archived from the original on December 9, 2010. Retrieved October 1, 2011.
  157. ^ "Tony Hawk's Downhill Jam Reviews". GameRankings. Archived from the original on April 9, 2010. Retrieved October 1, 2011.
  158. ^ "Tony Hawk's Downhill Jam Reviews". GameRankings. Archived from the original on October 1, 2010. Retrieved October 1, 2011.
  159. ^ "Tony Hawk's Downhill Jam Reviews". Metacritic. Archived from the original on January 13, 2012. Retrieved October 1, 2011.
  160. ^ "Tony Hawk's Downhill Jam Reviews". Metacritic. Archived from the original on April 8, 2011. Retrieved October 1, 2011.
  161. ^ "Tony Hawk's Downhill Jam Reviews". Metacritic. Archived from the original on February 23, 2011. Retrieved October 1, 2011.
  162. ^ "Tony Hawk's Project 8 Reviews". GameRankings. Archived from the original on January 21, 2012. Retrieved October 1, 2011.
  163. ^ "Tony Hawk's Project 8 Reviews". GameRankings. Archived from the original on December 27, 2010. Retrieved October 1, 2011.
  164. ^ "Tony Hawk's Project 8 Reviews". GameRankings. Archived from the original on May 9, 2011. Retrieved October 1, 2011.
  165. ^ "Tony Hawk's Project 8 Reviews". GameRankings. Archived from the original on January 19, 2012. Retrieved October 1, 2011.
  166. ^ "Tony Hawk's Project 8 Reviews". GameRankings. Archived from the original on March 12, 2011. Retrieved October 1, 2011.
  167. ^ "Tony Hawk's Project 8 Reviews". Metacritic. Archived from the original on October 23, 2011. Retrieved October 1, 2011.
  168. ^ "Tony Hawk's Project 8 Reviews". Metacritic. Archived from the original on November 23, 2011. Retrieved October 1, 2011.
  169. ^ "Tony Hawk's Project 8 Reviews". Metacritic. Archived from the original on November 3, 2011. Retrieved October 1, 2011.
  170. ^ "Tony Hawk's Project 8 Reviews". Metacritic. Archived from the original on October 22, 2010. Retrieved October 1, 2011.
  171. ^ "Tony Hawk's Project 8 Reviews". Metacritic. Archived from the original on November 27, 2011. Retrieved October 1, 2011.
  172. ^ "Tony Hawk's Proving Ground Reviews". GameRankings. Archived from the original on October 19, 2012. Retrieved October 1, 2011.
  173. ^ "Tony Hawk's Proving Ground Reviews". GameRankings. Archived from the original on June 18, 2012. Retrieved October 1, 2011.
  174. ^ "Tony Hawk's Proving Ground Reviews". GameRankings. Archived from the original on September 13, 2011. Retrieved October 1, 2011.
  175. ^ "Tony Hawk's Proving Ground Reviews". GameRankings. Archived from the original on March 12, 2011. Retrieved October 1, 2011.
  176. ^ "Tony Hawk's Proving Ground Reviews". GameRankings. Archived from the original on June 27, 2011. Retrieved October 1, 2011.
  177. ^ a b "Tony Hawk's Proving Ground Reviews". Metacritic. Archived from the original on January 13, 2012. Retrieved October 1, 2011.
  178. ^ a b "Tony Hawk's Proving Ground Reviews". Metacritic. Archived from the original on November 23, 2011. Retrieved October 1, 2011.
  179. ^ a b "Tony Hawk's Proving Ground Reviews". Metacritic. Archived from the original on December 13, 2011. Retrieved October 1, 2011.
  180. ^ a b "Tony Hawk's Proving Ground Reviews". Metacritic. Archived from the original on January 13, 2011. Retrieved October 1, 2011.
  181. ^ a b "Tony Hawk's Proving Ground Reviews". Metacritic. Archived from the original on September 8, 2010. Retrieved October 1, 2011.
  182. ^ "Tony Hawk's Motion Reviews". GameRankings. Archived from the original on April 12, 2010. Retrieved October 1, 2011.
  183. ^ "Tony Hawk's Motion Reviews". Metacritic. Archived from the original on March 12, 2011. Retrieved October 1, 2011.
  184. ^ "Tony Hawk: Ride Reviews". GameRankings. Archived from the original on July 21, 2011. Retrieved October 1, 2011.
  185. ^ "Tony Hawk: Ride Reviews". GameRankings. Archived from the original on September 14, 2010. Retrieved October 1, 2011.
  186. ^ "Tony Hawk: Ride Reviews". GameRankings. Archived from the original on January 24, 2012. Retrieved October 1, 2011.
  187. ^ a b "Tony Hawk: Ride Reviews". Metacritic. Archived from the original on August 16, 2012. Retrieved October 1, 2011.
  188. ^ a b "Tony Hawk: Ride Reviews". Metacritic. Archived from the original on December 12, 2011. Retrieved October 1, 2011.
  189. ^ a b "Tony Hawk: Ride Reviews". Metacritic. Archived from the original on October 23, 2011. Retrieved October 1, 2011.
  190. ^ "Tony Hawk: Shred Reviews". GameRankings. Archived from the original on December 4, 2010. Retrieved October 1, 2011.
  191. ^ "Tony Hawk: Shred Reviews". GameRankings. Archived from the original on January 23, 2012. Retrieved October 1, 2011.
  192. ^ "Tony Hawk: Shred Reviews". GameRankings. Archived from the original on January 23, 2012. Retrieved October 1, 2011.
  193. ^ "Tony Hawk: Shred Reviews". Metacritic. Archived from the original on October 29, 2010. Retrieved October 1, 2011.
  194. ^ "Tony Hawk: Shred Reviews". Metacritic. Archived from the original on October 23, 2011. Retrieved October 1, 2011.
  195. ^ "Tony Hawk's Pro Skater HD Reviews". GameRankings. Archived from the original on July 20, 2012. Retrieved October 1, 2011.
  196. ^ "Tony Hawk's Pro Skater HD Reviews". GameRankings. Archived from the original on July 29, 2012. Retrieved October 1, 2011.
  197. ^ "Tony Hawk's Pro Skater HD Reviews". GameRankings. Archived from the original on July 28, 2012. Retrieved October 1, 2011.
  198. ^ "Tony Hawk's Pro Skater HD Reviews". Metacritic. Archived from the original on July 21, 2012. Retrieved October 1, 2011.
  199. ^ "Tony Hawk's Pro Skater HD Reviews". Metacritic. Archived from the original on July 1, 2012. Retrieved October 1, 2011.
  200. ^ "Tony Hawk's Pro Skater 5 Reviews". GameRankings. Archived from the original on September 30, 2015. Retrieved October 1, 2011.
  201. ^ "Tony Hawk's Pro Skater 5 Reviews". GameRankings. Archived from the original on September 11, 2015. Retrieved October 1, 2011.
  202. ^ "Tony Hawk's Pro Skater 5 Reviews". Metacritic. Archived from the original on July 25, 2015. Retrieved October 1, 2011.
  203. ^ "Tony Hawk's Pro Skater 5 Reviews". Metacritic. Archived from the original on July 18, 2015. Retrieved October 1, 2011.
  204. ^ "Tony Hawk's Pro Skater 1 + 2". Metacritic. Archived from the original on June 18, 2021. Retrieved July 8, 2021.
  205. ^ "Tony Hawk's Pro Skater 1 + 2". Metacritic. Archived from the original on August 18, 2021. Retrieved July 8, 2021.
  206. ^ "Tony Hawk's Pro Skater 1 + 2 for PlayStation 4 Reviews". Metacritic. CBS Interactive. Archived from the original on September 6, 2020. Retrieved September 3, 2020.
  207. ^ "Tony Hawk's Pro Skater 1 + 2 for Xbox One Reviews". Metacritic. CBS Interactive. Archived from the original on September 6, 2020. Retrieved March 30, 2020.
  208. ^ "Tony Hawk's Pro Skater 1 + 2". Metacritic. Archived from the original on September 14, 2020. Retrieved September 4, 2020.
  209. ^ "Tony Hawk's Pro Skater 1 + 2". Metacritic. Archived from the original on July 9, 2021. Retrieved July 8, 2021.
  210. ^ IGN Reviews Archived 2012-05-20 at the Wayback Machine Tony Hawk's Pro Skater (N64 version)
  211. ^ IGN Reviews Archived 2012-03-07 at the Wayback Machine Tony Hawk's Pro Skater (PS1 version)
  212. ^ "Game Releases by Score". Metacritic. Archived from the original on December 22, 2017. Retrieved July 1, 2014.
  213. ^ "Tony Hawk's Pro Skater 2 Review - Gamespot". GameSpot. Archived from the original on July 12, 2010. Retrieved November 23, 2017.
  214. ^ ゲームボーイアドバンス - SK8 トニーホークのプロスケーター2. Weekly Famitsu. No.915 Pt.2. Pg.116. 30 June 2006.
  215. ^ "トニー・ホーク プロスケーター2 まとめ [PS] / ファミ通.com". Kadokawa Dwango. Archived from the original on August 20, 2018. Retrieved March 5, 2017.
  216. ^ Official UK PlayStation Magazine issue 108, page 28, Future Publishing, March 2004
  217. ^ Cork, Jeff (November 16, 2009). "Game Informer's Top 100 Games of All Time (Circa Issue 100)". Game Informer. Archived from the original on February 19, 2016. Retrieved December 10, 2013.
  218. ^ Gerstmann, Jeff (October 29, 2001). "Tony Hawk's Pro Skater 3 for PlayStation 2 Review". GameSpot. Archived from the original on November 12, 2020. Retrieved January 19, 2014.
  219. ^ "Game Reviews, Video Game Reviews – Gamespot". Archived from the original on November 28, 2019. Retrieved January 19, 2014.
  220. ^ Smith, David (October 31, 2001). "Tony Hawk's Pro Skater 3 Review". IGN. Archived from the original on April 10, 2008. Retrieved April 9, 2012.
  221. ^ プレイステーション2 – トニー・ホーク プロスケーター3. Weekly Famitsu. No.915 Pt.2. Pg.94. 30 June 2006.
  222. ^ Boulding, Aaron (October 25, 2002). "Tony Hawk's Pro Skater 4 Review". IGN. Archived from the original on December 3, 2019. Retrieved May 4, 2013.
  223. ^ Smith, David (October 23, 2002). "Tony Hawk's Pro Skater 4". IGN. Archived from the original on November 16, 2020. Retrieved May 4, 2013.
  224. ^ a b c d Knutson, Michael (November 11, 2003). "Tony Hawk's Underground by Activision Inc". GameZone. Archived from the original on April 13, 2005. Retrieved June 2, 2014.
  225. ^ Bramwell, Tom (December 1, 2003). "Tony Hawk's Underground: Tony's back, and this time he's you!". Eurogamer. Archived from the original on December 22, 2004. Retrieved June 1, 2014.
  226. ^ a b Rybicki, Joe (January 2004). "Tony Hawk's Underground". Official U.S. PlayStation Magazine. No. 76.
  227. ^ Perry, Douglass (October 28, 2003). "Tony Hawk's Underground: Neversoft takes its game to the people. The full review". IGN. Archived from the original on October 17, 2008. Retrieved June 1, 2014.
  228. ^ a b Williams, Bryn (October 27, 2003). "Tony Hawk's Underground (GCN)". GameSpy. Archived from the original on August 13, 2006. Retrieved June 1, 2013.
  229. ^ a b Leeper, Justin. "In Hawk We Trust". Game Informer. Archived from the original on March 2, 2008. Retrieved October 7, 2014.
  230. ^ "30 Point Plus: トニー・ホーク プロスケーター2003". Famitsu. No. 1284. July 25, 2013. p. 45.
  231. ^ Harris, Craig (October 27, 2003). "Tony Hawk's Underground: It's a remarkable feat to make a great design even better... but they've done it". IGN. Archived from the original on April 26, 2004. Retrieved June 4, 2014.
  232. ^ Perry, Douglass C. (October 7, 2004). "Tony Hawk's Underground 2". IGN. Archived from the original on April 8, 2014. Retrieved September 6, 2017.
  233. ^ "Tony Hawk's Underground 2". GameSpot. Archived from the original on March 4, 2009. Retrieved September 6, 2017.
  234. ^ Bramwell, Tom (August 10, 2004). "Tony Hawk's Underground 2". Eurogamer. Archived from the original on September 7, 2017. Retrieved September 6, 2017.
  235. ^ "Tony Hawk's Underground 2 Review for Xbox". 1UP.com. October 29, 2004. Archived from the original on March 18, 2015. Retrieved December 10, 2012.
  236. ^ "Tony Hawk's Project 8 Review". GameSpot. Archived from the original on April 14, 2018. Retrieved April 13, 2018.
  237. ^ "GameTrailers". YouTube. Archived from the original on November 24, 2009. Retrieved November 22, 2009.
  238. ^ "Tony Hawk: Vert - IGN.com". Archived from the original on September 20, 2017. Retrieved February 4, 2018.
  239. ^ "G4TV". www.g4tv.com. Archived from the original on February 5, 2018. Retrieved February 4, 2018.
  240. ^ "Tony Hawk: RIDE (Game) - Giant Bomb". Giant Bomb. Archived from the original on February 5, 2018. Retrieved February 4, 2018.
  241. ^ "Tony Hawk Ride". GameSpot. Archived from the original on April 14, 2018. Retrieved April 13, 2018.
  242. ^ "Tony Hawk: Ride review". November 24, 2009. Archived from the original on February 27, 2023. Retrieved February 4, 2018.
  243. ^ Tony Hawk: Ride review, Game Informer 201:82.
  244. ^ Vargas, Nic (July 18, 2012). "Tony Hawk's Pro Skater HD Review". IGN. Archived from the original on July 21, 2012. Retrieved July 23, 2012.
  245. ^ "Tony Hawk's Pro Skater HD - Review". July 19, 2012. Archived from the original on July 21, 2012. Retrieved July 23, 2012.
  246. ^ Sullivan, Lucas (July 18, 2012). "Tony Hawk's Pro Skater HD review". GamesRadar. Archived from the original on March 1, 2014. Retrieved July 23, 2012.
  247. ^ Rubens, Alex (July 18, 2012). "Tony Hawk's Pro Skater HD Review - Xbox 360". G4TV. Archived from the original on March 21, 2013. Retrieved July 23, 2012.
  248. ^ Rudden, Dave (July 18, 2012). "Tony Hawk's Pro Skater HD review". Official Xbox Magazine. Archived from the original on July 21, 2012. Retrieved July 23, 2012.
  249. ^ "ELSPA Sales Awards: Platinum". Entertainment and Leisure Software Publishers Association. Archived from the original on May 15, 2009.
  250. ^ a b c d Caoili, Eric (November 26, 2008). "ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK". Gamasutra. Archived from the original on September 18, 2017.
  251. ^ Edge Staff (August 25, 2006). "The Top 100 PC Games of the 21st Century". Edge. Archived from the original on October 17, 2012.
  252. ^ Keiser, Joe (August 2, 2006). "The Century's Top 50 Handheld Games". Next Generation. Archived from the original on October 10, 2007.
  253. ^ Campbell, Colin; Keiser, Joe (July 29, 2006). "The Top 100 Games of the 21st Century". Next Generation. Archived from the original on October 28, 2007.{{cite web}}: CS1 maint: multiple names: authors list (link)
  254. ^ "PS2 Top 20". GamesIndustry.biz. November 22, 2003. Archived from the original on November 29, 2014. Retrieved November 13, 2014.
  255. ^ "XBox Top 20". GamesIndustry.biz. November 22, 2003. Archived from the original on November 29, 2014. Retrieved November 13, 2014.
  256. ^ "GameCube Top 20". GamesIndustry.biz. November 22, 2003. Archived from the original on November 29, 2014. Retrieved November 13, 2014.
  257. ^ "XBox Top 20". GamesIndustry.biz. January 24, 2004. Archived from the original on November 29, 2014. Retrieved November 13, 2014.
  258. ^ "GameCube Top 20". GamesIndustry.biz. January 24, 2004. Archived from the original on November 29, 2014. Retrieved November 13, 2014.
  259. ^ "PS2 Top 20". GamesIndustry.biz. February 21, 2004. Archived from the original on November 29, 2014. Retrieved November 13, 2014.
  260. ^ "US Platinum Videogame Chart". The Magic Box. December 27, 2007. Archived from the original on April 21, 2007. Retrieved June 4, 2014.
  261. ^ "Player's Choice". Nintendo.com. Archived from the original on February 20, 2007. Retrieved November 13, 2014.
  262. ^ McWhertor, Michael (December 11, 2009). "Tony Hawk Ride Grinds Up 114,000 In Sales". Archived from the original on February 6, 2018. Retrieved February 4, 2018.
  263. ^ Robert Purchese (November 17, 2010). "Tony Hawk Shred sold how many?". Eurogamer. Archived from the original on December 28, 2017. Retrieved December 28, 2017.
  264. ^ "Tony Hawk: Shred Bombs In North America". GamingUnion.net. Archived from the original on November 23, 2010. Retrieved November 17, 2010.
  265. ^ Saed, Sherif (September 15, 2020). "Tony Hawk's Pro Skater 1+2 becomes the fastest ever THPS to reach 1 million sales". VG247. videogaming247 Ltd. Archived from the original on September 16, 2020. Retrieved December 16, 2020.
  266. ^ Dring, Christopher (September 10, 2020). "Tony Hawk's Pro Skater 1 + 2 is the biggest UK launch for the series since 2003". Gamesindustry.biz. Gamer Network. Archived from the original on December 2, 2020. Retrieved December 16, 2020.
  267. ^ "ESPN title out early to get jump on Madden". Fort Worth Star-Telegram. August 24, 2004. p. 28. Archived from the original on February 27, 2023. Retrieved September 18, 2021 – via Newspapers.com.
  268. ^ Plunkett, Luke (January 13, 2014). "Fans Are Making The Ultimate Tony Hawk Game". Archived from the original on October 14, 2014. Retrieved March 25, 2017.
  269. ^ Gerardi, Matt (March 20, 2017). "Get Involved, Internet: Help fund a Tony Hawk's Pro Skater documentary". Archived from the original on February 4, 2018. Retrieved February 3, 2018.
  270. ^ Bengel, Chris (June 5, 2020). "'Pretending I'm a Superman': How 'Tony Hawk's Pro Skater' became the subject of an anticipated documentary". CBS Sports. Archived from the original on July 4, 2020. Retrieved June 7, 2020.
  271. ^ Rochlin, Jason (August 18, 2020). "Tony Hawk's Pro Skater Documentary Out Today". Game Rant. Archived from the original on August 7, 2022. Retrieved September 2, 2020.

Further reading

[edit]
[edit]