The Running Man (video game)
The Running Man | |
---|---|
Developer(s) | Emerald Software |
Publisher(s) | Grandslam Entertainments |
Platform(s) | Amiga Amstrad CPC Atari ST Commodore 64 ZX Spectrum |
Release |
|
Genre(s) | Beat 'em up |
Mode(s) | Single-player |
The Running Man is a 1989 beat 'em up video game based on the 1987 film of the same name. It was developed by Emerald Software and published by Grandslam Entertainments for Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum.
Gameplay
[edit]The Running Man is a side-scrolling beat 'em up game based on the 1987 film of the same name.[1][2][3] Set in Los Angeles in 2019, the player takes control of former policeman Ben Richards, who was framed for the murder of innocent civilians. He is chosen by host Damon Killian to compete for his survival on the television game show known as The Running Man. The player can crawl, kick, and run. The game is played across five levels, each one featuring a primary enemy. The first four enemies are "stalkers", who are tasked with killing Richards. As in the film, the stalkers include Subzero, Buzzsaw, Dynamo, and Fireball.[4][5][6][1][7] The final enemy is Killian, who is confronted by Richards in the TV studio.[3][6] Other enemies throughout the game include dogs and guards.[7] Energy can be regained by kicking the dogs.[1][5][8] In between levels is a time-limited puzzle game, which restores full energy if it is solved. The puzzle game presents two images side by side, with the left one being jumbled. The player is tasked with arranging the image on the left side to match the image shown on the right.[3][5][1][8]
Development and release
[edit]The Running Man was developed by Emerald Software and published by Grandslam Entertainments.[9] The game includes an introduction sequence that makes use of digitized images. The sequence is set before Richards starts The Running Man as he tells Killian "I'll be back", suggesting he will succeed in surviving the game.[3][4][5][1][8] The Amiga version of the game was released as a two-disk set, with the introduction sequence getting its own disk of the two.[1] For the ZX Spectrum version, each character has a minimum of 20 frames, and some use up to 30; to overcome memory constraints, special encoding methods were used.[10] The game was released in Europe in 1989, for Amiga, Amstrad CPC, Atari ST, Commodore 64 (C64), and ZX Spectrum.[6][11][12]
Reception
[edit]Publication | Score |
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Crash | 80% (ZX Spectrum)[4] |
Computer and Video Games | 47% (Amiga)[3] |
Sinclair User | 74/100 (ZX Spectrum)[13] |
Your Sinclair | 90/100 (ZX Spectrum)[5] |
Zzap!64 | 40% (Amiga)[6] 44% (C64)[6] |
Commodore User | 79% (Amiga)[1] |
The Games Machine | 53% (Amiga)[8] 51% (Atari ST)[11] 60% (ZX Spectrum)[11] |
Power Play | 31/100 (Amiga)[12] |
ST/Amiga Format | 73% (Amiga)[2] |
Publication | Award |
---|---|
Your Sinclair | YS Megagame[14] |
Tony Dillon of Commodore User wrote that the game "is fun for a while", but considered it an average beat em' up.[1] Julian Rignall of Computer and Video Games also considered it "a barely average beat 'em up", expressing disappointment with the game considering its film license.[3] Gordon Hamlett of Your Amiga considered it a "substandard" beat 'em up,[7] while Zzap!64 wrote that the game consisted of repetitive beat-'em up action with few moves to choose from.[6]
Crash praised the game and considered it to be a good film tie-in, while mentioning its difficulty, particularly during the puzzle aspect.[4] Mark Higham of ST/Amiga Format said that because the game has only five levels, the game has "ridiculously" hard difficulty and short length.[2] Rignall also criticized the difficulty, saying that it goes as relatively easy at the start and later through much more difficult levels and opponents, resulting in frustration and annoyance.[3] Hamlett wrote that when a dog knocks the player down and inflicts damage, there is a fair chance that it will turn and do the same again before the players have a chance to respond.[7] Some were critical that only a small portion of the screen is used for gameplay.[3][7]
The graphics received some praise,[4][5][1][13] along with the sound.[5][1][8] The game's introduction sequence was mostly praised.[3][4][5][1][8] Dillon wrote that it was the most impressive part of the game.[1] Rignall considered the sequence to be among the best he had seen on a computer, but was negative to the graphics overall.[3] Zzap!64 criticized the game's "dull" graphics and gameplay, but praised the intro sequence.[6] Higham felt that the graphics and gameplay speed needed improvement; although praising intro sequence with sampled music and digitised images, he concluded that those features are not enough to recommend this game.[2]
Several critics disliked the controls and sluggish gameplay.[8][11][6][13][7] Reviewing the Amiga version, The Games Machine wrote that the game has frustrating gameplay and poor controls.[8] The Games Machine later wrote that the Atari ST version plays just as badly as the Amiga game. The magazine wrote that the ZX Spectrum version had slightly improved control but negatively noted that it was still the same basic game.[11] Hamlett criticized the Amiga version for its poor joystick response.[7] Zzap!64 stated that the C64 version had slightly better playability than the Amiga version but that it was just as sluggish.[6]
References
[edit]- ^ a b c d e f g h i j k l Dillon, Tony (April 1989). "Running Man". Commodore User. United Kingdom. pp. 28–29.
- ^ a b c d Higham, Mark (May 1989). "Running Man". ST/Amiga Format. United Kingdom. p. 78.
- ^ a b c d e f g h i j Rignall, Julian (May 1989). "Reviews: Running Man". Computer and Video Games. United Kingdom. p. 28.
- ^ a b c d e f "The Running Man". Crash. United Kingdom. July 1989. pp. 42–43.
- ^ a b c d e f g h "The Running Man". Your Sinclair. United Kingdom. June 1989. p. 62. Archived from the original on 2016-04-10.
- ^ a b c d e f g h i "The Running Man". Zzap!64. United Kingdom. September 1989. p. 70.
- ^ a b c d e f g Hamlett, Gordon (September 1989). "The Running Man". Your Amiga. United Kingdom. p. 16.
- ^ a b c d e f g h "Can American TV shows get any worse...? The Running Man". The Games Machine. United Kingdom. June 1989. p. 40.
- ^ "Pics, Pecs & Pixels". The One. United Kingdom. March 1989. pp. 100, 102.
- ^ "Blueprint". Sinclair User. United Kingdom. April 1989. pp. 74–75.
- ^ a b c d e "Version Updates". The Games Machine. United Kingdom. July 1989. p. 43. Archived from the original on 2016-05-05.
- ^ a b "Running Man (Amiga)". Power Play (in German). Germany. July 1989. p. 47.
- ^ a b c Dillon, Tony (April 1989). "Running Man". Sinclair User. United Kingdom. pp. 8–9.
- ^ Game review, Your Sinclair magazine, Dennis Publishing, issue 42, June 1989, page 62
External links
[edit]- 1989 video games
- Video games based on adaptations
- Video games set in 2019
- Side-scrolling beat 'em ups
- Amiga games
- Amstrad CPC games
- Atari ST games
- Commodore 64 games
- Grandslam Interactive games
- ZX Spectrum games
- Video games about death games
- Video games developed in Ireland
- Video games set in Los Angeles
- Single-player video games
- Emerald Software games