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The Omega Stone: Riddle of the Sphinx II

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The Omega Stone
Developer(s)Omni World Studios[a]
Publisher(s)DreamCatcher Interactive
Director(s)Jeffrey S. Tobler
Karen E. Tobler
Programmer(s)Thomas Carton
Michael Creighton
Jeffrey S. Tobler
Composer(s)Jeffrey S. Tobler
Platform(s)Windows, Mac OS X
ReleaseMarch 18, 2003 (Win)[1]
March 9, 2004 (Mac)[2]
Genre(s)Adventure
Mode(s)Singleplayer

The Omega Stone is a Microsoft Windows puzzle adventure game developed by American studio Omni World Studios. It was the sequel to the game Riddle of the Sphinx: An Egyptian Adventure and was released by DreamCatcher Interactive on March 18, 2003.

Gameplay

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Plot

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In The Omega Stone, players embark on an adventure to solve an ancient mystery, visiting locations such as the Great Sphinx of Giza, Stonehenge, Easter Island and even the ruins of Atlantis in the process. You travel to these sites with the use of passes where you investigate the area for clues on the location of 5 "Omega Discs". The locations of these, in addition to those already mentioned, include beneath the Bermuda Triangle (although where is unknown), inside the manor of an English Lord, inside the pyramid of Chichen Itza and a within a Druidic Compound.

Development

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Reception

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The game received "average" reviews according to the review aggregation website Metacritic.[3] According to PC Data, The Omega Stone's sales in North America totaled 29,400 units by the end of 2003.[12]

Notes

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  1. ^ Ported to Mac OS X by TransGaming.

References

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  1. ^ "Omega Stone Ships - Release". 2004-08-13. Archived from the original on 2004-08-13. Retrieved 2023-05-12.
  2. ^ "Riddle of the Sphinx II: The Omega Stone ships for OS X". Macworld. Archived from the original on 2023-05-12. Retrieved 2023-05-12.
  3. ^ a b "Riddle of the Sphinx 2: The Omega Stone Critic Reviews for PC". Metacritic. CBS Interactive. Archived from the original on 2023-11-15. Retrieved 2013-10-20.
  4. ^ Arbour, Tom (2003-05-01). "The Omega Stone review". Adventure Gamers. Archived from the original on 2012-10-19. Retrieved 2013-10-20.
  5. ^ Cook, Denice (August 2003). "The Omega Stone: Riddle of the Sphinx II" (PDF). Computer Gaming World. No. 229. Ziff Davis. p. 86. Archived (PDF) from the original on 2022-06-25. Retrieved 2018-03-26.
  6. ^ Dulin, Ron (2003-04-01). "The Omega Stone: Riddle of the Sphinx II Review". GameSpot. CBS Interactive. Archived from the original on 2004-12-23. Retrieved 2019-01-09.
  7. ^ Rausch, Allen (2003-04-20). "The Omega Stone - Riddle of the Sphinx II". GameSpy. Ziff Davis. Archived from the original on 2008-01-05. Retrieved 2013-10-20.
  8. ^ Winterburn, Christina (2009-06-05). "The Omega Stone: Riddle of the Sphinx II Review". Gamezebo. Archived from the original on 2022-12-14. Retrieved 2022-12-14.
  9. ^ Hollingshead, Anise (2003-03-26). "The Omega Stone: Riddle of the Sphinx II - PC - Review". GameZone. Archived from the original on 2007-11-04. Retrieved 2013-10-20.
  10. ^ "The Omega Stone: Riddle of the Sphinx II". PC Gamer UK. Future plc. October 2003.
  11. ^ Humphries, Scott (July 2003). "The Omega Stone". PC Gamer. Vol. 10, no. 7. Future US. p. 93. Archived from the original on 2006-10-18. Retrieved 2013-11-24.
  12. ^ Sluganski, Randy (March 2004). "Sales December 2003 - The State of Adventure Gaming". Just Adventure. Archived from the original on April 11, 2004.
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