The following is an archived discussion of the DYK nomination of the article below. Please do not modify this page. Subsequent comments should be made on the appropriate discussion page (such as this nomination's talk page, the article's talk page or Wikipedia talk:Did you know), unless there is consensus to re-open the discussion at this page. No further edits should be made to this page.
The result was: promoted by Cwmhiraeth (talk) 09:09, 2 October 2021 (UTC)
... that many of the settings of Crash Bandicoot 4: It's About Time were created before any story was written or any game design was built? Source: "With no script to work off of and no preexisting game design, illustrators were given free rein to visualize levels, imagine different ways that Crash might interact with his environment, and create exciting and fun gameplay moments." Neilson, Micky, The Art of Crash Bandicoot 4: It's About Time, p. 52
ALT1:... that Activision teased the video game Crash Bandicoot 4: It's About Time by sending jigsaw puzzles to members of the press? Source: "And now, Activision has sent members of the press a 200-piece puzzle with the message, “A little something to help you pass the TIME,” signed by “Your Favorite Bandicoot,” suggesting a new Crash Bandicoot game announcement is imminent." (Source)
Overall: New enough having just been made a GA and thus long enough and well sourced. No plagiarism issues and QPQ. Hooks are cited and I like ALT1 better of the two. Passing! - Favre1fan93 (talk) 02:13, 20 September 2021 (UTC)