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Template:AMD Radeon RX 5000

From Wikipedia, the free encyclopedia
Model
(Code name)
Release Date
& Price
Architecture
& fab
Transistors
& die size
Core Fillrate[a][b][c] Processing power[a][d]
(GFLOPS)
Memory TBP Bus
interface
Config[e] Clock[a]
(MHz)
Texture
(GT/s)
Pixel
(GP/s)
Half Single Double Size
(GB)
Bandwidth
(GB/s)
Bus type
& width
Clock
(MT/s)

Radeon RX 5300
(Navi 14)[1][2]
Aug 28, 2020
OEM
RDNA
TSMC N7
6.4×109
158 mm2
1408:88:32
22 CU
1327
1645
116.8
144.8
42.46
52.64
7,474
9,265
3,737
4,632
233.5
289.5
3 168 GDDR6
96-bit
14000 100 W PCIe 4.0
×8
Radeon RX 5300 XT
(Navi 14)[3][4]
Oct 7, 2019
OEM
1670
1845
146.7
162.4
53.44
59.04
9,405
10,390
4,703
5,196
293.9
324.7
4 112 GDDR5
128-bit
7000
Radeon RX 5500
(Navi 14)[5][6][7]
224 GDDR6
128-bit
14000 150 W
Radeon RX 5500 XT
(Navi 14)[8][9][10][11]
Dec 7, 2019
$169 USD (4GB)
$199 USD (8GB)
1717
1845
151.1
162.4
54.94
59.04
9,670
10,390
4,835
5,196
302.2
324.7
4
8
130 W
Radeon RX 5600
(Navi 10)[12][13]
Jan 21, 2020
OEM
10.3×109
251 mm2
2048:128:64
32 CU
1375
1560
176.0
199.7
88.00
99.84
11,264
12,780
5,632
6,390
352.0
399.4
6 288 GDDR6
192-bit
12000 150 W PCIe 4.0
×16
Radeon RX 5600 XT
(Navi 10)[14][15]
Jan 21, 2020
$279 USD
2304:144:64
36 CU
198.0
224.6
12,672
14,377
6,336
7,188
396.0
449.3
288
336
12000
14000
160 W
Radeon RX 5700
(Navi 10)[16][17][18][19][20]
Jul 7, 2019
$349 USD
1465
1725
210.9
248.4
93.73
110.4
13,501
15,900
6,751
7,949
421.9
496.8
8 448 GDDR6
256-bit
14000 180 W
Radeon RX 5700 XT
(Navi 10)[21][22][18][19][20]
Jul 7, 2019
$399 USD
2560:160:64
40 CU
1605
1905
256.8
304.8
102.7
121.9
16,435
19,510
8,218
9,754
513.6
609.6
225 W
Radeon RX 5700 XT
50th Anniversary Edition
(Navi 10)[23][24][25][20]
Jul 7, 2019
$449 USD
1680
1980
268.8
316.8
107.5
126.7
17,203
20,276
8,602
10,138
537.6
633.6
235 W
  1. ^ a b c Boost values (if available) are stated below the base value in italic.
  2. ^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. ^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. ^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. ^ Unified shaders : Texture mapping units : Render output units and Compute units (CU)