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Template:AMD Radeon PRO series

From Wikipedia, the free encyclopedia
Model
(Code name)
Release Date
& Price
Architecture
fab
Transistors
& die size
Core Fillrate[a][b][c] Processing power[a][d]
(GFLOPS)
Memory TBP Bus interface Graphic output
ports
Config[e] Clock[a]
(MHz)
Texture
(GT/s)
Pixel
(GP/s)
Half Single Double Size Bandwidth
(GB/s)
Bus type
& width
Clock
(MT/s)
Radeon Pro Duo
(Fiji)[1][2]
Apr 26, 2016
$1,499 USD
GCN 3
TSMC 28 nm
8.9×109
596 mm2
4096:256:64
64 CU
1000 2× 256.0 2× 64.00 2× 8,192 2× 8,192 2× 512.0 2× 4 GB 2× 512 HBM
2× 4096-bit
1000 350 W PCIe 3.0 ×16 3× DP 1.2
1× HDMI 1.4a
Radeon Pro Duo
(Polaris 10)[3][4]
Apr 24, 2017
$999 USD
GCN 4
GloFo 14 nm
5.7×109
232 mm2
2304:128:32
36 CU
1243 2× 179.0 2× 39.78 2× 5,728 2× 5,728 2× 358.0 2× 16 GB 2× 224 GDDR5
2× 256-bit
7000 250 W 3× DP 1.4a
HDMI 2.0b
Radeon Pro SSG
(Fiji)[5][6][7]
Jul 26, 2016
prototype only
$9,999 USD
GCN 3
TSMC 28 nm
8.9×109
596 mm2
4096:256:64
64 CU
1050 268.8 67.20 8,601 8,601 537.6 4 GB
+ 1 TB SSD
512 HBM + SSG
4096-bit
1000 200 W 4× DP 1.2?
Radeon Pro SSG
(Vega 10)[8][9][10][11][12]
Aug 8, 2017
$6,999 USD
GCN 5
GloFo 14 nm
12.5×109
495 mm2
4096:256:64
64 CU
1440
1500
368.6
384.0
92.16
96.00
23,593
24,576
11,796
12,288
737.2
768.0
16 GB
+ 2 TB SSD
484 HBM2 + SSG
2048-bit
1890 230 W 6× miniDP 1.4a
Radeon Vega Frontier Edition
(Vega 10)[13][14][15]
Jun 27, 2017
$999 USD
1382
1600
353.8
409.6
88.4
102.4
22,643
26,214
11,321
13,107
707.6
819.2
16 GB HBM2
2048-bit
300 W 3× DP 1.4a
HDMI 2.0b
Radeon Vega Frontier Edition
(Liquid-cooled)
(Vega 10)[16][14][17]
Jun 27, 2017
$1,499 USD
375 W
  1. ^ a b c Boost values (if available) are stated below the base value in italic.
  2. ^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. ^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. ^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. ^ Unified shaders : Texture mapping units : Render output units and Compute units (CU)