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Places for improvement, from the failed Good Article Review (11/4/2012):

  • This article lacks reliable sources, contains bare URLs, is not referenced correctly, and has a number of inconsistency.
  • Add more "Wikipedia"-type information, it is certainly wrote like an essay
  • Suggest you read reliable sources and citing guidelines for this article
  • Expand it
  • Add external links related if possible
  • Need more specific categories

Please do fix the above concerns and suggestions, get the article also copy-edited, and perhaps also a peer review.


Alright, since this talk page is dead, and no one has responded, I am just going to implement the changes I have come up with to improve this article. I notice that much of the research on this subject also addresses virtual teams, so aspects of virtual collaboration that are results of virtual team functions (like certain disadvantages) will not be included. Lwatanab 3 November 2012

Needs citations

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The material seems quite reasonable but would really benefit from third party in-line reliable source citations.FeatherPluma (talk) 07:46, 26 February 2012 (UTC)[reply]

Update according to recent article

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I find this article[1] about this topic. I'd like to add or update sections like framework or background basing on this article. DongYangW (talk) 15:24, 5 October 2017 (UTC)[reply]

References

Update the Disadvantage Section

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First disadvantage-Technology Limit, refers to the article which is not reachable by the user due to muliple page redirect issue. Moreover the rather than Technology Limit as a disadvantage, a more precise disadvantage can be-Poor interpersonnal Relationship as Virtual collaboration due to poor context and emotion depiction fails to incorporate friendliness and strong relationship among the users undergoing VC.

Moreover there are various other disadvantage of Virtual collaboration from a HCI perspective which are not mentioned here. I would like to state some of them: Poor statisfaction, less cohesion, Poor conflict management, Poor team potency & less Constructive Controversy.[1] DivyaGandhi (talk)

References

  1. ^ O’Neill, T.A., Hancock, S.E., Zivkov, K., Larson, N.L., Law, S.J.(2016).Team Decision Making in Virtual and Face-to-Face Environments. Group Decision and Negotiation, 25(5), 995-1020.

Update the application section

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First, this section refers to some press materials to categorize and to explain applications. Wikipedia does not recommend editors to use that kind of elements which are not reliable. Therefore, it is suggested using original books or journals published by reputable publishers. For instance, I found a report (D.W.F van Krevelen and R.Poelman, 2010)[1] that classifies applications as six components: 1)Personal Information Systems, 2)Industrial and Military Applications, 3)Medical Applications, 4)AR for Entertainment, 5)AR for the Office, and 6)Education and Training, which is a similar categorization to the ISMAR 2007 symposium. This reference might be a more trustworthy source to address the problem.

Moreover, the wiki article grouped the ‘Wikis’ into one of the applications. According to a reference used in the section of this wiki article, however, the ‘Wikis’ is defined as a software for the education, teaching, and training[2]. Therefore, it might be better to divide the section into the application part as a root category and the supporting tools and software as a sub-category for the applications.

In sum, I suggest that the application should be composed of the six categorizations, and the 'Wikis' belongs to Education and Training section as a sub-category, supporting tools and software. kyurisong (talk) 14:09, 13 October 2017 (UTC)[reply]

References

  1. ^ Van Krevelen, D. W. F., & Poelman, R. (2010). A survey of augmented reality technologies, applications and limitations. International Journal of Virtual Reality, 9(2), 1.
  2. ^ Todorov, D. (2009, April). Virtual teams: Wikis and other collaboration tools. In Meeting on the Management of Statistical Information Systems (MSIS 2009).

Update the Types Section

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In the beginning, the structure of this section is not coherence, while it is recommended by Wikipedia that the author should consider writing in clear structure. To illustrate my point, We may say that there two main methods of virtual collaboration: Synchronous and Asynchronous. And under these two methods, we may say that Audio-conferencing and Video-conferencing are using "belong to" Synchronous method in their communication since the users of Audio-conferencing and Video-conferencing are sharing information instantaneously.

Furthermore, in my view, there is an overlap between the definition of virtual collaboration and CMC. Therefore, I would like to highlight how the concept of virtual collaboration and Computer-mediated communication (CMC) are overlapped. In the current status of this article, the reader might be confused about the difference between the virtual collaboration and CMC when he/she read the definition of the CMC, especially when he/she know that in the CMC there are also two main methods of communication: Synchronous and Asynchronous.

Since Wikipedia highly recommend the authors to rely on a reliable source, in my contribution, I will use two main references: Challenges in virtual collaboration: Videoconferencing, audioconferencing, and computer-mediated communications [1] and Computer mediated communication[2]

To sum up, my changes should be reflected on: (1) re-structure the section based on the two methods: Synchronous and Asynchronous. (2) highlight how the concept of virtual collaboration and Computer-mediated communication (CMC) are overlapped. (3) Provide more recent applications as an example of each method. Aaabuabat (talk) 19:58, 17 October 2017 (UTC)[reply]

References

  1. ^ Wainfan, L., & Davis, P. K. (2004). Challenges in virtual collaboration: Videoconferencing, audioconferencing, and computer-mediated communications. Rand Corporation.
  2. ^ Thurlow, C., Lengel, L., & Tomic, A. (2004). Computer mediated communication. Sage.