Talk:Unreal Engine/Archive 2
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Archive 1 | Archive 2 |
Lineage 2
This is also a game written on the unreal engine, am just not sure if it was the Unreal engine 1 or the Unreal engine 2, added it too the intro —Preceding unsigned comment added by 62.51.156.229 (talk) 12:58, 11 April 2008 (UTC)
- It's U2, as can be seen on the list of Unreal Engine games. The official name is Lineage II, with roman numerals. I am changing the article to reflect this. --Drabant (talk) 11:00, 5 May 2008 (UTC)
Ubisoft/Wii?
What's the source for the suggestion that a version of UE3 will be produced for Wii games? I marked it as "citation needed", but I'm very very skeptical that it's true.
I think that it was in an issue of gameinformer. I'm not sure exactly, I'll try and check. Supposedly, after working with the engine on 2.5 (Red Steel), Ubisoft wanted to be able to use 3 on the Wii.
- Can the Wii even handle most of the advantages that 3 brings to the table over 2.5?
- Red Steel 2 used LyN, Ubisoft's own engine. CHRONOSome 19:26, 14 May 2010 (UTC)
This statement has no citation and is incorrect
"The third generation Unreal Engine was designed specifically for DirectX 9/10 PCs and next-generation consoles (currently the Xbox 360 and Playstation 3)."
firstly, the ps3 is not a direct x next gen console... its openGL based. secondly please cite where somebody says this engine was designed specifically for direct X pc's?
- Try reading it as "designed specifically for (DirectX 9/10 PCs) and (next-generation consoles)", not "designed specifically for DirectX 9/10 (PCs and next-generation consoles)". Kaleja 20:06, 28 May 2007 (UTC)
- Kaleja is Right, I think. Perhaps the sentence needs editing. The Engine is designed for Directx 9/10Pc's (perhaps it should be mentioned that the engine is still based on direct x 9 principles?) and the newest consoles as of 2007
- The PS3 isn't OpenGL based anyway. It has OpenGL ES support but developers don't use it, preferring libgcm. Dewy94 (talk) 07:07, 16 November 2010 (UTC)
Duke Nukem Forever
Holy vaporware, Batman. I doubt this "game" will ever release. Unless there's some solid citations to suggest that it may release using any version of the Unreal Engine, then we'll keep that in the article, otherwise.. buh bai Duke. Torinir ( Ding my phone My support calls E-Support Options ) 00:26, 15 September 2006 (UTC)
- Oh, undoubtedly one of the many unreleased versions of DNF used the unreal engine, before they decided to rewrite it yeat again. I'd remove. Nysin 00:33, 15 September 2006 (UTC)
- I think my grandkids will gave grandkids before DNF releases. :-p Torinir ( Ding my phone My support calls E-Support Options ) 00:37, 15 September 2006 (UTC)
User:3d engineer reversion again
Yet again, more reversions from this guy bringing apparent original research into the article. Reverted back to last entry. Torinir ( Ding my phone My support calls E-Support Options ) 02:32, 15 September 2006 (UTC)
Brothers In Arms
The new game just added is an example of the unsourced accretion that I want to stop from occurring before it gets any traction. However, I suspect that nearly no one wandering by to contribute a game will think of doing adding a citation, and instant-reverts seem harsh and probably unproductive, so long as one's not dealing with the 3d engineer/etc group. Thus, I intend to attach a {{fact}} tag to it, and if not responded to, remove it within a few days. Nysin 14:52, 18 September 2006 (UTC)
- I do see a lot of citable notes that say BiA3 will be running on UE3. [3] [4] [5] to link a few... Torinir ( Ding my phone My support calls E-Support Options ) 16:29, 18 September 2006 (UTC)
- Both BiA2 citations look good, though I'd be wary of adding not-yet-released games (BiA3, I guess?) regardless of whether their engines have been announced. Nysin 16:53, 18 September 2006 (UTC)
- Normally I would be as well, but there's dozens of gaming news articles mentioning that the game will be on UE3. I didn't get any details, but I think some mentioned it was an official announcement. Torinir ( Ding my phone My support calls E-Support Options ) 16:57, 18 September 2006 (UTC)
Move back to Unreal Engine
I wanted to try and move the article back to Unreal Engine, but couldn't because of the existing redirect. I'm concerned that reverting the move might alter any changes to the article. Torinir ( Ding my phone My support calls E-Support Options ) 20:41, 18 September 2006 (UTC)
From the Move Log:
09:19, August 2, 2006 Unico master 15 (Talk | contribs) moved Talk:UnrealEngine to Talk:Unreal Engine Technology (revert) 09:19, August 2, 2006 Unico master 15 (Talk | contribs) moved UnrealEngine to Unreal Engine Technology (revert)
Torinir ( Ding my phone My support calls E-Support Options ) 20:47, 18 September 2006 (UTC)
- Oh, hang on, I'll move it. —Bunchofgrapes (talk) 21:20, 18 September 2006 (UTC)
- Done. If you could fix the swarm of double redirects that created (see [6]), that would be appreciated. —Bunchofgrapes (talk) 21:22, 18 September 2006 (UTC)
- Looks like the double-redirects are fixed now. :) Torinir ( Ding my phone My support calls E-Support Options ) 21:52, 18 September 2006 (UTC)
- I went through a few just now, and came across [7]. That should probably just be deleted. Any page which links to UE1.5 (which seems to very dubiously exist) deserves to get its wikilink broken. Nysin 21:53, 18 September 2006 (UTC)
- Nah, I doubt that anyone would use it, except perhaps Unico master 15 and 3d engineer, but just in case... fixed the double redirect. Torinir ( Ding my phone My support calls E-Support Options ) 22:01, 18 September 2006 (UTC)
Unconfirmed games queue
- Hm. This one's probably not UE1, but it doesn't hint at a version number in that Gamespot article. Nysin 07:30, 20 September 2006 (UTC)
- From the screenshots I saw on the GS article, I'd say UE 2.0. UE 1 would have a blockier look and more primitive lights. Torinir ( Ding my phone My support calls E-Support Options ) 09:00, 20 September 2006 (UTC)
- Your perceptions of relative blockiness between UE1 and UE2.x can't really act as a reliable source here, however. Nysin 01:33, 21 September 2006 (UTC)
- Pong! Been busy lately with other things. Torinir ( Ding my phone My support calls E-Support Options ) 19:30, 5 October 2006 (UTC)
- Okay, I'm not really comfortable with this in any specific version category sans unspecified (per comments on your perceptions not being a RS). Your opinion? Nysin 00:03, 1 November 2006 (UTC)
- The game is using Unreal 2.x because Unreal 1 and 3 were not ported to the original Xbox by Secret Level. - RobertHeadley
- Cite for those engine versions not being ported? If you can provide that (and link from the article) I have no problem with this. Nysin 03:47, 27 November 2006 (UTC)
- See comment about HP. Nysin 07:31, 20 September 2006 (UTC)
- [10] From the system requirements and the statement that it was the "state of the art" Unreal Engine, I'd say UE 2.5. The system req's match that of UT2004, a known 2.5 release. (and which predates this game's release) Torinir ( Ding my phone My support calls E-Support Options ) 09:04, 20 September 2006 (UTC)
- Yeah, that's really kind of a fragile matching method for my taste. Nysin 23:57, 26 September 2006 (UTC)
- Using a forum post seems dubious, and the first link only talks about "next generation" - take to be UE2? Nysin 07:35, 20 September 2006 (UTC)
- Yeah, next-gen + 2003 date is UE 2.0 Torinir ( Ding my phone My support calls E-Support Options ) 09:09, 20 September 2006 (UTC)
- Well, but eventually "next-gen" becomes UE3.x. Not by 2003, granted, but again, this is precisely the sort of OR that'd be unfortunate to add. Nysin 15:11, 23 September 2006 (UTC)
The GoPostal.com link will accomodate P2:AW as well.
- Tom Clancy's Ghost Recon 2 (GameCube Version, PS2 Version) — (2005) Ubisoft
- I get redirected to a blank page with the URL [15]. Nysin 00:00, 27 September 2006 (UTC)
- Tribes: Vengeance — (2004) Irrational Games
- WarPath — (2006) Digital Extremes
- I must be missing something. The only mention of "Unreal" I can find is
in a user comment. Is there something more solid here? Nysin 00:03, 27 September 2006 (UTC)The Direct Action developers can be solidly beaten at this Unreal engine mod by any 9-year-old with a SpongeBob mouse.
- The game was a major flop for GrooveGames, which is why the review at GameSpot was so... ineloquently written. Torinir ( Ding my phone My support calls E-Support Options ) 20:27, 26 October 2006 (UTC)
Found an interesting source of info
UE history article on BeyondUnreal. [22] And another one at TeamXBox. [23]
The BU article only talks about UE1, but it mentions a number of released titles on UE1, as well as some info about the engine itself. The TeamXBox article talks about all the versions up to UE3. Torinir ( Ding my phone My support calls E-Support Options ) 17:40, 20 September 2006 (UTC)
- Very nice. Nysin 01:31, 21 September 2006 (UTC)
From addition to the Unreal Engine 3 section
Red Steel confirmed to use UE3 [24] Torinir ( Ding my phone My support calls E-Support Options ) 03:07, 20 September 2006 (UTC)
- Yup, added. Nysin 07:13, 31 October 2006 (UTC)
red steel is Unreal 2.5 not 3 the link to gamespot goes to EA not UbiSoft. stop posting a link to EA it's UBI and Unreal 2.5 end of story. http://www.wiichat.com/nintendo-wii-gaming/2814-red-steel-new-screenshots-info.html The associate producer of Red Steel Jean-Baptiste Duval, said in an interview with Australian video game magazine Hyper that the game runs on a modified Unreal Engine 2.5. He said that much of the Ubisoft staff had worked on the engine and knew its strengths and weakness.
unreal 2.5 not 3.0.
Anonymous editors please note
The neutral point of view is a requirement. Edits that express opinions cannot be considered NPOV and may be reverted. Also, original research is not permitted in articles and will be reverted on sight. If you cannot cite reliable sources to back up your edits, then it cannot be included in the article. All the information that is in the current version is sourced and cited and should not be removed. If you have information to add, make sure that it has a reliable source before adding it to the article. Thanks. Torinir ( Ding my phone My support calls E-Support Options ) 19:38, 22 September 2006 (UTC)
UE2 and UE3 Features
UE2 Features and UE3 Features should be added to the article, I think. :D Torinir ( Ding my phone My support calls E-Support Options ) 15:43, 23 September 2006 (UTC)
- Oh yeah, and UE1 Features as well. :o Torinir ( Ding my phone My support calls E-Support Options ) 15:44, 23 September 2006 (UTC)
- [25] and [26] are trivially (directly linked from the first page) accessible from [27], whic is listed. The UE1 link I don't think is though, so probably should be added. Nysin 15:58, 23 September 2006 (UTC)
- While true, it would add to the article's content and might raise the quality a fair bit. Torinir ( Ding my phone My support calls E-Support Options ) 16:03, 23 September 2006 (UTC)
- I'd at least include some details about UnrealKismet (Visual UScript?) and compare it to standard UScript coding. Details about UEd (in its various forms) would also lend some flavour to the article as a whole. It might make the difference between being a Start class and being a GA class article. Torinir ( Ding my phone My support calls E-Support Options ) 02:37, 27 September 2006 (UTC)
- (kicking back indent) I noticed in the UE2 features page, Epic tauts that the UE2 engine supports up to 64 players, yet I know that UT2kx has a hard coded limit of 32 players. Strange. Torinir ( Ding my phone My support calls E-Support Options ) 02:53, 27 September 2006 (UTC)
- Added UE1, UE2 and UE3 pages, since I agree it helps somewhat. I'd be amenable to adding information about UnrealKismet and/or UScript (and, actually, organising the existing engine information differently, since it's just sort of a list of lists at the moment, many of the entries of which are the same or quite similar). Nysin 17:00, 27 September 2006 (UTC)
- Agreed. I think we could also expand features of the various engines, and compare/contrast the evolution of the UE's capabilities. This article has the potential to be a GA or even FA if it's done right. Torinir ( Ding my phone My support calls E-Support Options ) 20:38, 30 September 2006 (UTC)
- Said expansion and comparison sounds good. From its current state, even GA seems a bit ambitious, but worth aiming for. Nysin 15:04, 2 October 2006 (UTC)
Some things that may be worth mentioning in the article
"The biggest strength of the Unreal technology, relative to third-party and homegrown tools, is that it provides a complete solution that has stood the tough test of real-world game development. While there are certainly some quality third-party game components on the market, such as QSound, Motivate!, and Caviar, they all provide only a small part of the overall 3D game-development equation. The saying "God is in the details" is very applicable to game engine development: a cool rendering algorithm can only be exploited if it integrates seamlessly into an engine's collision, visibility, networking, AI, and file management subsystems. All of Unreal's components have been designed together; they provide a consistent programming interface; and they fully interoperate."
"As a technology developed in conjunction with a leading-edge, high-detail game, the tradeoffs that Unreal makes on detail versus realism are fundamentally sound and taylored to real-world constraints. For example, some people may criticise Unreal's cyllindrical actor collision system as being low-tech compared to an IK-based system. However, this decision was made with an accute awareness of all the ramifications it had on the overall product: cyllindrical collision makes AI, player control programming, and network predication much simpler, and it keeps performance up. A collision system designed in isolation could easily be more advanced than Unreal's, and it would probably cause countless headaches when making it work with the rest of the codebase and making it run at a decent frame rate on 1998-1999 PC's."
From the UE1 features page. I think that the article needs to mention the fact that some components were simplified to maintain performance, such as the collision detection system. Torinir ( Ding my phone My support calls E-Support Options ) 14:10, 2 October 2006 (UTC)
- Indeed. Well, at some point the actual engine descriptions apparently got emptied out (I missed where, but I don't mourn them particularly - they weren't very good), so whatever it should say it most likely doesn't, in general. Nysin 15:05, 2 October 2006 (UTC)
- I'll start adding in engine features and trade-offs, but it's going to be very "basic." I won't claim to be the greatest writer around. Torinir ( Ding my phone My support calls E-Support Options ) 18:14, 2 October 2006 (UTC)
Unreal Engine 4
The statement by Mark Rein stating that UE 4 has been in development over the past 2 years contradicts what was stated by Tim Sweeny at GDC. Sweeny stated that UE 3 is intended to be maintained until ~2010, and they are not planning to being work on UE 4 tech until 2008 at the earliest. I'm not really sure if a source can be acquired for this information, though.
Also, in that same statement it claims that Sweeny is the "lead programmer" while his current title is listed as "technical director" in the article specifically about him. I'll go ahead and make that minor change, and see if I can dig up any source on the timeline for UE4 that is legally sourcable. - Sanjay12 07:37, 26 October 2006 (UTC)
Split of the game list
The game list is getting pretty large, and it will only get larger as someone adds all the UE3 games to the list. I'd suggest splitting it off. It will also off-load any discussions about the verifiability of whether or not a game uses Unreal to that talk page, as opposed to this one which is farily large.
Speaking of that, does anyone know how to archive the talk page? It's really a pain to navigate it, and several of the discussions at the top are pretty old at this point. Sanjay12 10:01, 26 October 2006 (UTC)
- Archived much of the older discussions. Link to the archive is at the top of the page. Torinir ( Ding my phone My support calls E-Support Options ) 19:57, 26 October 2006 (UTC)
- I'd be fine (indifferent really) with splitting off the games list, though I'm not sure it's become unmanageably large yet. Nysin 06:58, 31 October 2006 (UTC)
- Eventually it will, however. It may even qualify as a Category, rather than a list article. Torinir ( Ding my phone My support calls E-Support Options ) 18:43, 31 October 2006 (UTC)
- Well, but as a category it won't be able to have citations, or? As a list-article with the citations it does now, it sounds fine. Nysin 23:53, 31 October 2006 (UTC)
- It wouldn't likely survive an AFD vote. As new games are released using UE, the list will quickly become unmanageable. Articles for most of the games will already be created, and the UE reference can be added on each article page. New games can be quickly sorted in a category, making categorization more toward an ideal. Torinir ( Ding my phone My support calls E-Support Options ) 00:28, 1 November 2006 (UTC)
- In which case it'd make sense to start devolving the citations on those games to the articles themselves (some probably have them, but I haven't noticed that most game articles which list an engine justify that claim). A bit unfortunate, since it's easier to track a single article than dozens, but if the lists here will probably become categories, I'm not sure I see the viable alternative. Nysin 09:29, 1 November 2006 (UTC)
- (kicking back indent) Many of the games are redlinks at this time. Categorization would work to an extent, but the redlinked games should stick around in the UE article. That way it's somewhat maintainable. If a game gets an article here, migrate its entry from article to category. Torinir ( Ding my phone My support calls E-Support Options ) 20:35, 1 November 2006 (UTC)
- Yes, I also believe the game list should be a new article, perhaps even category, so I favor the latter (category), but a list article could still work. Perhaps I could go creating articles for some of the red links... --Illyria05-- 19:23, 7 December 2006 (UTC)
- Whether as a list or a category, I think it should be split off as well. There's more list than article at the moment. Torinir ( Ding my phone My support calls E-Support Options ) 01:38, 8 December 2006 (UTC)
- I'm amenable to a solution which manages to keep the references on the games actually being whatever UE version they claim around; that's still my primary concern. If that's dealt with, I'm (still, as much as I was a month ago) amenable to this. Nysin 07:34, 8 December 2006 (UTC)
- I support splitting the list off and putting a link to it from the article. --Muna 12:30, 24 December 2006 (UTC)
- I'm amenable to a solution which manages to keep the references on the games actually being whatever UE version they claim around; that's still my primary concern. If that's dealt with, I'm (still, as much as I was a month ago) amenable to this. Nysin 07:34, 8 December 2006 (UTC)
- Whether as a list or a category, I think it should be split off as well. There's more list than article at the moment. Torinir ( Ding my phone My support calls E-Support Options ) 01:38, 8 December 2006 (UTC)
- Yes, I also believe the game list should be a new article, perhaps even category, so I favor the latter (category), but a list article could still work. Perhaps I could go creating articles for some of the red links... --Illyria05-- 19:23, 7 December 2006 (UTC)
I also agree that this should be split into separate article containing lists of UE3 Games with a prominent link to it Acasperw 12:44, 21 September 2007 (UTC)
Can someone check this GamaSutra ref?
I did a search for info on Sweeney stating that UE3 was to be sustainable to 2010, and I'm wondering if this article at GamaSutra is applicable. My workplace proxy blocks their site, for obvious reasons. Torinir ( Ding my phone My support calls E-Support Options ) 19:29, 28 October 2006 (UTC)
- Nope, that doesn't make a reference to that statement. --Sanjay12 19:53, 29 October 2006 (UTC)
- OK. It was the only thing that offered any citable evidence of the statement. If there is a video of the GDC that could be referenced, it'll go a long way to providing a good citation. Torinir ( Ding my phone My support calls E-Support Options ) 18:57, 30 October 2006 (UTC)
Reverted User:3d engineer's recent changes.
One more time... THERE IS NO UNREAL ENGINE 1.5. The last UE1 release is 436. End of discussion. And UE2.5 ended with 3371, which released and fixed support for the Logitech keyboard (G5?) with the display on it. Torinir ( Ding my phone My support calls E-Support Options ) 21:24, 16 November 2006 (UTC)
3371 is not being. when is the 3371? UT2004(UE2.5) final patch is a 3369 ok?
Unreal 1(UE1) = 226 Unreal Tournament(UE1.5) = 300~436 Unreal Warfare(UE2) = 500~927 Unreal Engine 2(UE2) = 1107~2227 Unreal Tournament 2004(UE2.5) = 2500~3369 Unreal Engine 3(UE3) = 3500~current version of the build 4606. (Gears of War using build 4503) —Preceding unsigned comment added by 3d engineer (talk • contribs)
- What part of WP:NOR do you not understand? No original research is the start and end of this discussion. Epic does not acknowledge an Unreal Engine 1.5, nor an Unreal Warfare build. The only officially recognized versions are 1, 2, 2.X (XBox build of UE2), 2.5 and 3. Torinir ( Ding my phone My support calls E-Support Options ) 04:35, 17 November 2006 (UTC)
UE1(Unreal 1 codebase) UE1.5(Unreal Tournament codebase) http://unreal.epicgames.com/Bugs.htm Next Patch Status There will be another Unreal 1 patch. It will contain fixes for the bugs reported. By popular demand, our focus on future Unreal 1 patches will be making bug fixes and small, incremental improvements. So, we've split off the Unreal 1 codebase from the Unreal Tournament codebase, and won't be major new features added to the Unreal 1 codebase, just fixes.
We don't have a date for the next patch, but we expect to have it in the next few weeks. The version number will be 225.
Unreal 1 codebase is not decal system and new fast renderer, UT codebase is a vast improving
- Once again, it does NOT call it Unreal Engine 1.5. It's still UE1, albeit with a new renderer. As far as Epic's official versions of the engine, there's no UE 1.5. Please cite where Epic calls it UE 1.5 before putting it into the article. Thanks. Torinir ( Ding my phone My support calls E-Support Options ) 19:05, 4 December 2006 (UTC)
- Hey, Torinir, I have seen some game pages on Wikipedia that say they are using UE1.5 as their engine, should I change it to say UE1, UE1.0, or what? --Illyria05-- 21:11, 24 December 2006 (UTC)
Unico Master 15's vandalism
Unico Master has contributed some error correction, but I notice that he has actually removed references. Maybe someone should do something about this? RobertHeadley 12:39, 28 December 2006 (UTC)
- ok, reverted the changes. Fixing the one typo that I see Unico Master changed. RobertHeadley 12:42, 28 December 2006 (UTC)
Platforms: +PSP?
Since Brother in Arms: D Day is a PSP game using Unreal Engine, shouldn't we add PSP to the list of the platforms? --83.237.202.105 22:06, 2 February 2007 (UTC)
Interesting Info. Possible Add.
Tim Sweeny, the maker of ZZT, Also helped in creating the first Unreal Engine. I found that out online, Hercules meets Tim Sweeny -- Interactive Fantasies, a ZZT "company" fan base for the now abandonware/freeware of ZZT. --Nerketur 20:21, 10 February 2007 (UTC)
- Er, Mr. Sweeny FOUNDED Epic Games. Kenimaru 06:37, 10 August 2007 (UTC)
UE3: include info on multithreading/multi-core support
As UE3 is (one of) the first game-engines that specifically takes advantage on multi core CPUs (the way of the future),
shouldnt it be included in the info?
http://www.beyondunreal.com/daedalus/singlepost.php?id=10539
http://www.amd.com/us-en/Corporate/VirtualPressRoom/0,,51_104_543~117412,00.html?redir=dtqc01
http://www.anandtech.com/cpuchipsets/showdoc.aspx?i=2377&p=3
- Good finds. I'm at work, so I can't confirm anything here. Torinir ( Ding my phone My support calls E-Support Options ) 17:34, 24 May 2007 (UTC)
DirectX 10?
In the first page of the article, you say it supports DirectX 10. I can't find anything that backs up that statement. At one point, they said that DirectX 10/Vista hardware was their target hardware for the PC, but they have never listed DirectX 10 renderer support.
http://www.unrealtechnology.com/html/technology/ue30.shtml
As you can see, they only list Directx9. From what I can see, they only support shader model 3 based HLSL shaders, and to truly support DX10 shader standards, they would have to support SM4.0 shaders.
the engine supports the full feature set of OpenGL and DX upto 10+. Markthemac 02:47, 13 August 2007 (UTC)
Lawsuits against Epic and UE 3 by Silicon Knights
I'm dropping a note here because we can't really know how this will turn out and integrating it into the article will be difficult but Silicon Knights is suing Epic over its inability to deliver on time and help with UE 3. [28] This will have a huge impact as this article states that many developers are using it right now. -Revth 01:16, 20 July 2007 (UTC)
- Hmmm... I wonder if UE3 is delayed for that reason... Torinir ( Ding my phone My support calls E-Support Options ) 18:24, 26 July 2007 (UTC)
nope delay was due to game optimizations for the consoles Markthemac 02:46, 13 August 2007 (UTC)
LineAge 3 and Unreal Engine 3
is it true that LineAge 3 isn't using the Unreal Engine 3 anymore ? from http://www.l3source.com/
He (NC Soft representative Kim) then stated, they will NOT be using the Unreal 3 Engine, but creating their own.
--87.169.59.208 01:55, 5 August 2007 (UTC)
Gamespy
I don't know much of the tech side, but can someone add a paragraph about Gamespy Online being put in so the PlayStation 3 and PC can play online together. --Playstationdude 17:32, 20 August 2007 (UTC)
Bullet Lag?
It seems someone [29] added 'Bullet Lag' to the InfoBox title. Removing it. -Subbu 11:33, 21 September 2007 (UTC)
Haha; that's pretty damn funny. -Mr. Pig 21:29, 14 November 2007 (UTC)
Advantages/Disadvantages
Just wondering if there were any advantages or disadvantages of using the unreal engine opposed to its competition. —Preceding unsigned comment added by Wei phoenix (talk • contribs) 03:43, 8 November 2007 (UTC)
Square-Enix and Star Ocean 4
Would it be wise to add Star Ocean 4 to the games list for the newest Unreal Engine? Also, I believe Square-Enix bought the Unreal Engine. --76.201.147.205 (talk) 21:08, 20 December 2007 (UTC)
Unreal Engine 3 and SMP
Article makes no mention of Unreal Engine 3 and supposed good support for SMP. Shouldn't this be mentioned in here somewhere, being that Epic made such a big deal about it during development? --Deuxsonic (talk) 03:44, 3 February 2008 (UTC)
smp today is considered common practice, due to the gaming consoles Markthemac (talk) 03:56, 20 April 2009 (UTC)
texture pop in
should this be included in the description of the third iteration of the engine? -130.126.129.161 (talk) 21:09, 28 April 2008 (UTC)
Harry Potter not an RPG.
"RPGs with Mass Effect and Harry Potter and the Sorcerer's Stone." ... the UnrealEngine1-based Harry Potter was not an RPG. —Preceding unsigned comment added by 75.181.37.52 (talk) 08:20, 10 December 2008 (UTC)
"developed for DX9/10 PCs"
This is a bit of a misnomer considering nearly no UE3 games actually support DX10, even UT3 doesn't actually support it. —Preceding unsigned comment added by 70.177.182.57 (talk) 15:29, 10 July 2009 (UTC)
I know this is an old comment, but nonetheless, the engine does support DX10 and there are games that use it. Even Gears of War for PC, if I remember correctly. --216.159.88.16 (talk) 16:21, 5 October 2010 (UTC)
trend of releasing technology for free mentioned in the UE3 UDK article
I might have missed something, but I don't know what this is about: "Because of the new trend in the engine market of removing the barrier between the masses and the utilization of expensive technology by distributing it for free..." Right now this sounds a little uncertain, and should be "citation needed", or some other examples should be provided. (That would be awesome!) I'm very intrigued what other expensive (modding?) software was released for free lately. - DAud IcI (talk) —Preceding undated comment added 19:01, 11 January 2010 (UTC).
Unveiled at CES 2010
"On December 2009, Epic demoed UE3 running on Apple's 3rd generation iPod touch. They said that this will also support iPhone 3GS, and also an unknown mobile platform set to be unveiled at CES 2010.[10]"
Is that the Ipad? —Preceding unsigned comment added by 58.107.241.15 (talk) 07:02, 3 February 2010 (UTC)
Most likely. I seem to remember seeing Mark Rein say something about UE3 on the iPad after it was announced --216.159.88.16 (talk) 20:10, 15 April 2010 (UTC)
Invented and innacurate information
"the first generation Unreal Engine integrated rendering"
Rendering is a requirement of all graphics engines. It's like saying "The latest version of windows features desktopping".
In the "versions" section this statement is NOT true "Unreal was also the first to use a real client–server model in the engine architecture".
Quake was released in 1996 and pioneered the client/server topology. Unreal came out in 1998. —Preceding unsigned comment added by 205.209.70.85 (talk) 22:44, 26 July 2010 (UTC)
Should Games using the Unreal Engine be listed at the beginning of the article?
When I started reading the article, I felt like I was looking at a list of games that are run using the Unreal Engine. And I was just wondering, do you really need to list 16 different games that use unreal technology? It's distracting to see a list of games that use the engine, when I just want to know what the engine is capable of, it's history, etc.
Besides, I thought the List_of_Unreal_Engine_games is for listing games that run on unreal technology. Anyone else have an opinion on this? Nomardll769 (talk) 05:59, 25 October 2010 (UTC)
- To be honest, I think the section on UE games in this article should be removed and a link to the list put in its place. Torinir ( Ding my phone My support calls E-Support Options ) 06:02, 25 October 2010 (UTC)
- Done I also completely overhauled the article, up for discussion in a forthcoming section here. Kiranerys-talk 07:14, 15 June 2011 (UTC)
Recent overhaul of article--discussion
Hello, I recently overhauled the article, changing some things around and removing fluff and various redundancies. I welcome discussion here, positive or negative. ThanksKiranerys-talk 07:21, 15 June 2011 (UTC)
Error in the Unreal Engine 1 section
In the section for unreal engine 1 it says that it was released in 1998. It later says that in 2009 a developer was able to replace the default renderer "nearly 10 years after the release". Unless I missed something, 2009 was 11 years after 1998. 63.152.109.56 (talk) 19:43, 2 September 2012 (UTC)wompshmack
- Quite right, I've removed it. Next time be bold! ··gracefool☺ 08:20, 13 September 2012 (UTC)
Does UE3 really support Mac via OpenGL?
The article states that OS X support was added to the engine in 2011. However, while a couple of mobile games have been apparently been released on iOS using UE3, the list of unreal engine games does not mention a single game developed using UE3 that can be played on OS X proper. Is the list of games incomplete on that score, or is UE3's OS X support still so feature-incomplete compared to the Xbox and Windows versions that no game built using it has ever been ported to OS X, and none has been developed for Mac as well as PC? If there are games for OS X, then the list of games should be updated to reflect that. On the other hand, if, a year after support was added, there are still no UE3 games for OS X, and none in development, it seems that the OS X support is either not worth mentioning in the article, or is currently notable only for its failure, in which case its lack of adoption should be mentioned. Verbatim9 (talk) 21:35, 18 November 2012 (UTC)
When UE3 was released?
When UE3 was released? — Preceding unsigned comment added by 24.222.243.97 (talk) 20:37, 29 March 2013 (UTC)
Logo
Can we add UE's logo? I would do it myself but I don't know much about the whole copyright/Commons thing... Thanks! Bubbathemonkey (talk) 01:02, 19 April 2013 (UTC)
UE4 Supporting Wii U?
A lot of articles mentioned that UE4 supports Wii U. Here are some sources: http://www.nintendolife.com/news/2013/03/epic_games_developers_can_use_unreal_engine_4_for_wii_u_titles http://www.screwattack.com/news/unreal-engine-4-will-be-wii-u-after-all http://news.softpedia.com/news/Unreal-Engine-4-Can-Be-Made-to-Work-on-Wii-U-PlayStation-3-Xbox-360-Epic-Games-Says-341716.shtml
It has mentioned that last interview when they said that they don't support Wii U. However, they "regret" what they said and mentioned that it can support Wii U. Shouldn't we add Wii U on the Unreal Engine 4 section? — Preceding unsigned comment added by EncycloAgainstWiki (talk • contribs) 10:37, 7 April 2014 (UTC)
- UE4 does not include support for the Wii U, none of those articles say that it does; it would be inaccurate for us to imply that it does in the article. If you license UE4 Epic has said you're allowed to modify it yourself to run on Wii U (i.e. the license will not prohibit it) and the hardware should be capable of fully supporting it. The engine as it is certainly doesn't support the platform however, and modifying it to run on the console isn't a trivial or supported effort. UE4 also doesn't support Xbox 360, PS3, or other platforms, but could conceivably be ported to those as well [30] -- Consumed Crustacean (talk) 20:43, 24 August 2014 (UTC)
Virtual reality
According to Polygon and Engadget, Unreal Engine 4 will support Samsung’s Gear VR and Google’s Project Tango by the end of October 2014. [31][32] UE4 already supports the Oculus Rift and Sony's Project Morpheus.[33][34] Shouldn't we mention this in the article? Hakken (talk) 11:44, 12 October 2014 (UTC)
Target Platform, rather than Platform
I can't seem to get the hang of editing the infobox's. Could another editor please update "Platform" to "Target Platform"? This will differentiate the difference between the development tools and the target platforms to build content for. Mr Pendulum (talk) 14:27, 24 June 2015 (UTC)
No technical details?
This is an article about a 3D engine, but there is nothing here about how the engine actually works. The article about the Quake engine for example explains very clearly what made it work and what set it apart. — Preceding unsigned comment added by 82.139.82.82 (talk) 18:50, 6 August 2015 (UTC)
- This article is pretty much abandoned. Feel free to edit. Hakken (talk) 07:13, 7 August 2015 (UTC)
Unreal 1 was NOT the first game to use the engine released per say...
The first game released was MicroProse's Star Trek - The Next Generation: Klingon Honor Guard...! — Preceding unsigned comment added by 174.100.18.19 (talk) 19:52, 4 July 2015 (UTC)
- Source? Hakken (talk) 10:02, 5 July 2015 (UTC)
- The article gives it an earlier release date than Unreal, but there's no source provided, and I'm not finding anything to corroborate it (IGN's summary repeats that date, but they could well have pulled it from here...) -- Consumed Crustacean (talk) 03:10, 6 July 2015 (UTC)
- Unreal is definitely the first game using the engine.[35] Hakken (talk) 08:36, 22 November 2015 (UTC)
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Fair use rationale for File:Unreal Engine 3 Samaritan Demo Screenshot.jpg
File:Unreal Engine 3 Samaritan Demo Screenshot.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
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-- Marchjuly (talk) 13:11, 2 August 2018 (UTC)
Geomerics enlighten
Why did reference number 55 about Geomeric Enlighten go to a page about sbobet? Herman42 42 (talk) 13:24, 16 June 2020 (UTC)
weak article
This article has tremendous amounts of detail but is remarkably uninformative, it doesn't seem to want to say what it *is* exactly. You figure out quickly it has to do with 3-D video games, but it doesn't say much about how this works-- does it do human motion capture ala rotoscoping, does it do physical simulations from first principles, does it use "sampling" of images and then fill in motion for them, etc.
I suspect the trouble here is the authors can't get inside the mindset of someone who doesn't already know what it does.
Maybe there's a need for a more general page that explains what the tech in general, of which the Unreal Engine is just one example? — Preceding unsigned comment added by 2600:1700:5B20:15A0:1E2:A3E4:F709:CF33 (talk) 18:57, 29 October 2021 (UTC)
- WP is not meant to be a how-to guide, nor do we have enough coverage from third-party sources to know exactly how it does some of its features. The best we can do is link to the general articles about these topics in general in terms of how they are typically done, absent the improvements Unreal makes. --Masem (t) 19:54, 29 October 2021 (UTC)
- I agree inasmuch as it isnt clear what a Unreal and/or a game engine is and therefore even unclearer what Unreal is; is it a language, a framework, an IDE or a 3D computer graphics software tool set (like Blender_(software))? --Gerlindewurst73 (talk) 00:34, 2 February 2023 (UTC)
See Also
Maybe add links to other known commercial GEs, such as Unity, Cry or Valve's Source? — Preceding unsigned comment added by 31.5.99.168 (talk) 22:36, 18 May 2023 (UTC)
4.27.1 and iOS 15
Hello, version 4.27.1 of the Unreal Engine was just released. It fixes severe compatibility issues with the recently launched iOS 15. Please add it to the article. --179.26.62.142 (talk) 19:32, 12 October 2021 (UTC)
- Yes exactly we are facing it too Koushik shanbhag (talk) 08:13, 24 May 2023 (UTC)
- Yes exactly we are facing it too Koushik shanbhag (talk) 08:15, 24 May 2023 (UTC)
Notice: intention to split Unreal Engine to multiple articles.
There is a discussion ongoing to split this article into one article for each engine. Please see this discussion in WikiProject Video games and give your input there (or here).
The drafts for these articles can be found here:
Draft:Unreal Engine 1 Draft:Unreal Engine 2 Draft:Unreal Engine 3 Draft:Unreal Engine 4 Draft:Unreal Engine 5
UE1: added one extra section on licensing. 995 words
UE2: added section on dx8 and GPU support, multiplatform. ~450-> 678 words.
UE3: Added a lot of info mainly about multithreading and DX9 ~450->752 words.
UE4: Added section about PBR materials and the new UI toolkit. 851->1,087 words
UE5: Added more detail to Nanite automatic LoD and Lumen's tradeoffs.
And here is the draft for the main article: Draft:Unreal Engine 4,569-> 1,433 words
J2UDY7r00CRjH (talk) 03:05, 14 July 2024 (UTC)
- I made the switch. If you are going to revert these changes, please consider leaving a comment here first. There is a lot of additional detail I added in the new articles and if you do a simple revert it will be lost. Also, the state of the article before the change was not B quality in my opnion. Note the following from WP:Article size:
An article longer than one or two pages when printed should be divided into sections to ease navigation (see Wikipedia:Manual of Style and Wikipedia:Layout for guidance). For most long articles, division into sections is natural anyway. Readers of the mobile version of Wikipedia can be helped by ensuring that sections are not so long or so numerous as to impede navigation.
- The history page before the split was 8 pages long (using the print tool on the page). Note that mobile readers cannot jump to subsections. Also note that UE5 was about 2 pages on it's own. See my other rationals in the wikiproject discussion. J2UDY7r00CRjH (talk) 20:10, 18 July 2024 (UTC)
- Please make sure to include an attribution template for each split using something like the {{Copied}} template. Also since most of the images were non free, make sure the correct new article is properly identified on each image's rational on its file page. Masem (t) 20:15, 18 July 2024 (UTC)
- Does that go in the talk page or the main article? The documentation is unclear to me J2UDY7r00CRjH (talk) 20:20, 18 July 2024 (UTC)
- I put it in the talk page and added a discussion to clarify the documentation here: Template_talk:Copied#Clarify_where_the_template_should_go J2UDY7r00CRjH (talk) 20:34, 18 July 2024 (UTC)
- Should be in the talk page header section. There looks like there is one there on this page for a 2012 move. Make sure you include one on this page for each of the five splits as well as the talk page if each new article. — Masem (t) 20:36, 18 July 2024 (UTC)
- I put it in the talk page and added a discussion to clarify the documentation here: Template_talk:Copied#Clarify_where_the_template_should_go J2UDY7r00CRjH (talk) 20:34, 18 July 2024 (UTC)
- Does that go in the talk page or the main article? The documentation is unclear to me J2UDY7r00CRjH (talk) 20:20, 18 July 2024 (UTC)
- Please make sure to include an attribution template for each split using something like the {{Copied}} template. Also since most of the images were non free, make sure the correct new article is properly identified on each image's rational on its file page. Masem (t) 20:15, 18 July 2024 (UTC)
"Unreal engine" listed at Redirects for discussion
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"Unreal Engine (game engine)" listed at Redirects for discussion
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"UnrealEngine" listed at Redirects for discussion
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"Unreal technology" listed at Redirects for discussion
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"Unreal Engine Technology" listed at Redirects for discussion
The redirect Unreal Engine Technology has been listed at redirects for discussion to determine whether its use and function meets the redirect guidelines. Readers of this page are welcome to comment on this redirect at Wikipedia:Redirects for discussion/Log/2024 July 21 § Unreal Engine Technology until a consensus is reached. CycloneYoris talk! 22:15, 21 July 2024 (UTC)