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Talk:The Space Bar/GA1

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GA Review

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Reviewing

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Reviewer: Anarchyte (talk · contribs) 08:50, 24 June 2018 (UTC)[reply]

This game looks interesting. I'll take a look at this article soon. Anarchyte (work | talk) 08:50, 24 June 2018 (UTC)[reply]

Lead

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  • No need to mention the names of critics in the lead. That information can be saved for the reception section.

Gameplay and plot

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  • What is a node location?
  • I found this concept very difficult to describe. It's something from the Myst games, and the "node" language was used in the FA Myst III, so I thought it might work here. Basically, movement through the game isn't smooth-scrolling. You're clicking through a series of pre-rendered (and panoramic) still images that represent each scene, so there are natural jumps between the screens. I did my best to make this clear while sticking to what the sources actually say about it, which is always limiting in these cases. JimmyBlackwing (talk) 02:56, 26 June 2018 (UTC)[reply]
  • Page-lurker here. Hi! I've written articles on various Myst-like games and I've considered describing them as "static screens" (if you can only see a still image), "Panoramic static screens" (if you can spin the screen around and that's it), and "360° static screens" (if you can move the camera anywhere like those 360° YouTube videos).--Coin945 (talk) 03:10, 26 June 2018 (UTC)[reply]
  • before it escapesbefore they escape
  • Is mentioning Vedj and Zzazzl important? Calling them aliens may suffice. However, if you want to keep it, write that they're races. (i.e. "Seedrot of the Vedj race")

Development

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  • design for Boffo's Hodj 'n' Podjdesign for Boffo's previous game Hodj 'n' Podj
  • GameSpot and Gamasutra should be in italics
  • I understand this rule as a general practice, but I feel like the price mention is justified in this case. Firstly, the price isn't cited to a review—it's part of a news story. Secondly (and most importantly), price was used by publishers in the late 1990s to separate between premium ($50+) and budget releases ($20-35) on store shelves. Especially given SegaSoft's controversial handling of The Space Bar pre-launch, I think how they released it is an important aspect of its coverage. It says something that SegaSoft chose to sell it as a premium title, just as the decision to sell it as a budget game would've been important to note. Game publications were aware of these distinctions at that time, and reporting the price by itself was enough to convey the game's premium/budget status to readers. As a result, I would argue that this is not an instance of WP:DIRECTORY. JimmyBlackwing (talk) 02:56, 26 June 2018 (UTC)[reply]

Reception and aftermath

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  • Publications (such as Adventure Gamers and GameSpot) should be italicized.
  • on the market", he said. Remove "he said".

References

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  • These are fine. I ran IABot to see if there were any additional deadlinks and none were found.

Files

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  • All meet the required criteria. There are not too many and all are tagged as they should be.

Overall

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@JimmyBlackwing: Superb work! I was hard struck to find issues, but those that I did find are mentioned above. Once they're resolved, I'll happily pass this. Anarchyte (work | talk) 07:59, 25 June 2018 (UTC)[reply]

Many thanks! I'll go over the issues soon. JimmyBlackwing (talk) 17:53, 25 June 2018 (UTC)[reply]
I've gone through the article and made the requested tweaks. Two notes above (regarding "node" movement and the price). JimmyBlackwing (talk) 02:56, 26 June 2018 (UTC)[reply]
Great! I've replied to the pricing issue above. Anarchyte (work | talk) 06:39, 26 June 2018 (UTC)[reply]