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Reviewer: —  HELLKNOWZ  ▎TALK 15:44, 2 May 2011 (UTC)[reply]

Rate Attribute Review Comment
1. Well-written:
1a. the prose is clear, concise, and understandable to an appropriately broad audience; spelling and grammar are correct. Comments below
1b. it complies with the Manual of Style guidelines for lead sections, layout, words to watch, fiction, and list incorporation. Comments below
2. Verifiable with no original research:
2a. it contains a list of all references (sources of information), presented in accordance with the layout style guideline.
2b. reliable sources are cited inline. All content that could reasonably be challenged, except for plot summaries and that which summarizes cited content elsewhere in the article, must be cited no later than the end of the paragraph (or line if the content is not in prose).
2c. it contains no original research.
3. Broad in its coverage:
3a. it addresses the main aspects of the topic.
3b. it stays focused on the topic without going into unnecessary detail (see summary style).
4. Neutral: it represents viewpoints fairly and without editorial bias, giving due weight to each.
5. Stable: it does not change significantly from day to day because of an ongoing edit war or content dispute.
6. Illustrated, if possible, by media such as images, video, or audio:
6a. media are tagged with their copyright statuses, and valid non-free use rationales are provided for non-free content.
6b. media are relevant to the topic, and have suitable captions. Comment below
7. Overall assessment.
  •  DoneI think "Game Title" and "Release Date" can be "Game title" and "Release date", since they aren't proper nouns and the first word is already capitalized for table caption. I know though many editors prefer all first caps table captions sometimes. —  HELLKNOWZ  ▎TALK 16:03, 2 May 2011 (UTC)[reply]
  •  Done"The company was housed in the Sony offices in Los Angeles and given the funds to start up the company" -- would the two clauses not be best the other way around (first fund, then house)? —  HELLKNOWZ  ▎TALK 16:03, 2 May 2011 (UTC)[reply]
  •  Done"producer", "designer" and engineer? should be linked. I'm not sure what engineer means though? Game engine? —  HELLKNOWZ  ▎TALK 16:03, 2 May 2011 (UTC)[reply]
  • Engineer is programmer. They're technically different, but colloquially in the industry engineer is sometimes used for programmers that also design the systems they're coding, as opposed to "grunt" programmers who get told what to write. The distinction is meaningless in this case, and I'm pretty sure he picked his own title as TGC isn't consistent in what they call their employees. --PresN 00:03, 3 May 2011 (UTC)[reply]
  • That's the plan! Feel free to nitpick all you want here- light knows you or someone else'll nitpick the heck out of it at FAC. :) --PresN 00:03, 3 May 2011 (UTC)[reply]
  •  Done"were built by SuperVillain Studios;" - built? May be designed/created/developed? Not a typical word for video game dev. —  HELLKNOWZ  ▎TALK 16:16, 2 May 2011 (UTC)[reply]
  •  Done"beyond a design influence and art direction role" -- this asks for a little more explanation, additional info. Basically I am wondering, what "design influence" and "art direction" is exactly. I think could guess pretty close, but a general reader might not. You might also link game design and game art design. —  HELLKNOWZ  ▎TALK 16:16, 2 May 2011 (UTC)[reply]
  •  Done"The final game of Thatgamecompany's three-game contract with Sony, it is being developed by a team of twelve." -- sentence structure. Perhaps "This is the final game of Thatgamecompany's three-game contract with Sony and is being developed by a team of twelve." —  HELLKNOWZ  ▎TALK 16:16, 2 May 2011 (UTC)[reply]
  •  Done" This does not include Santiago, who was replaced as a producer by Robin Hunicke in order to concentrate on her role as the company's president" —  HELLKNOWZ  ▎TALK 16:16, 2 May 2011 (UTC)[reply]
  • Presumably you meant the "this"; changed to "this team"
  •  Done"than are typically shown" -- so what experiences are typically shown and by whom? Is the source vague too? —  HELLKNOWZ  ▎TALK 16:16, 2 May 2011 (UTC)[reply]
  •  Done"meant to convey emotions more than a message" -- so they are also meant to convey a message a little? Also is convey the right word? Video games do not have emotions and could only convey them from some in-game character. Perhaps use "provoke" or a synonym (evoke?:)) like in the lead? —  HELLKNOWZ  ▎TALK 16:31, 2 May 2011 (UTC)[reply]
  • He contradicts himself in that interview; he says that it's a mix of feelings and a message and then spends the rest of the paragraph saying that he's too young to make games with a strong message so he focuses on feelings. Also- evoke is good because I used convey too much, but I would argue that convey is just as applicable as evoke- static objects evoke; dynamic, reactive objects can convey as well. That's a large part of Chen's design ideas- that when the game reacts to what the player is doing it can actively express (convey) emotions to the player, not just have the player react (evoke) to it. Semantics, though. --PresN 00:03, 3 May 2011 (UTC)[reply]
  • Dropping it- they were vague on the details, and the interview was 2 years ago- nothing definite has materialized. They do connect indie game devs to each other, but that's just called being nice- most indie devs network like that. --PresN 00:03, 3 May 2011 (UTC)[reply]
  •  DoneWould games rather have a little 1-3 sentence description and {{main}} links instead of table? That would be mostly my preference though to better make this into a "topic" article. Anycase, does PlayStation 3 need to be linked 3 times? Table isn't sortable so what's the point? —  HELLKNOWZ  ▎TALK 16:31, 2 May 2011 (UTC)[reply]
  • Yeah, changed to text. The other VG GA's either integrate it into History (Bungie), have a separate list and integrate it into History (Key (company)), or do it all in text as there are no separate articles (ABA Games). Most of the text is lifted straight from the relevant articles, though Journey is of course not an FA like the other two. --PresN 00:39, 3 May 2011 (UTC)[reply]
  • Eh, I'd like to but the art style changes between games, and I don't think I can defend it at FAC. I would if I had a free-use one. --PresN 00:03, 3 May 2011 (UTC)[reply]

Sorry for hastily written and a bit abrupt explanations. GAs are not the most popular area and this one's marinating since start of April. Hasty review is better than no review :) Anyway, since I know you'll most likely take this to FAC, might as well pick on small details now. —  HELLKNOWZ  ▎TALK 16:37, 2 May 2011 (UTC)[reply]

Thanks for the review! Gotten through all of the comments. --PresN 00:39, 3 May 2011 (UTC)[reply]
All seems nice for a GA! —  HELLKNOWZ  ▎TALK 07:09, 3 May 2011 (UTC)[reply]