Talk:Spasim/GA1
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Reviewer: Indrian (talk · contribs) 23:46, 9 April 2018 (UTC)
Back in the saddle again. Comments to follow soon. Indrian (talk) 23:46, 9 April 2018 (UTC)
- @Indrian: --PresN 20:03, 23 April 2018 (UTC)
- Man, was that really April 9th? Sorry time got away from me, you will have comments this week. Indrian (talk) 20:42, 23 April 2018 (UTC)
The article is in great shape. I really only have two little nitpicks to point out. First, is Jim Bowery worth red-linking? His entire notability is tied up in this one game, so I am not so sure he will ever have an article. Second, I don't know that we need the phrase "as the PLATO graphical terminals Spasim was developed for did not have support for computer mice" to explain the use of text commands only, as no computers really had mice in the mid 1970s, so the omission is not surprising on PLATO. It would also be nice to have a little more information on how version 2 worked, but I think we may not have the sources to accomplish that. Other than that, I think its ready to promote. I'll just briefly put this On hold so we can address these minor points. Indrian (talk) 14:14, 1 May 2018 (UTC)
- @Indrian: Delinked Bowery, and removed mention of the (lack of) mice. Yeah, I couldn't find much else talking about this game, and doubly so for the second version; although it's interesting, it just doesn't seem to have had much influence- v1 has the potential status as the first 3D FPS of sorts, and direct code lineage to other games, but no one seems to acknowledge v2 as an influence even though the concept of an explicitly anti-competitive FPS is interesting, and Bowery never developed the idea further. Ahead of its time, I guess. --PresN 15:25, 1 May 2018 (UTC)
- Alrighty then, time to promote! Indrian (talk) 19:13, 2 May 2018 (UTC)