Talk:Prey (2017 video game)/Archive 1
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Archive 1 |
Should this be up for deletion?
There is absolutely nothing worth noting about this article, and is not written in an encyclopedic tone. SniperWolf1564 18:43, 1 July 2007 (UTC)
It is signfgant. It gives information about the game. RabisaE
I too feel that the game is well-known enough to the point where a number of people are looking it up, and despite that there's not an expansive amount of info available as of now, to delete the page would be to act as if the game doesn't even exist. --74.141.242.79 (talk) 04:13, 23 March 2012 (UTC)
I understand that around 2007 when Sniperwolf said the article should be deleted, there was not really much information about the game. However, once a game is confirmed in development, there should always be an article about it here on Wiki. Because then it is something that is in existence and everything that is in existence must have an article, otherwise it's, as 74.141 stated, it would be treating the object as if it doesn't exist. This is a database that can be edited countless times, not a book. (Sivos909 (talk) 23:00, 3 April 2012 (UTC))
- It is not, however, a database of everything that is in existence. Everything that is notable may (not must) have an article. Otherwise, it would be treating the object as if people weren’t talking about it all over the place. Which they may not be, when something has just been announced. Plenty of non-notable games etc. get announcements, too. A horribly outdated correction, I know, but a necessary one. —67.14.236.50 (talk) 04:11, 4 July 2017 (UTC)
Merge
I propose that the article be merged until more information is available. It seems pointless to have an extremely short article with only a couple of references, meaning not a lot is known at this time. Therefore we should merge the article until further information has been gathered.--EclipseSSD (talk) 17:35, 20 February 2008 (UTC)
- I agree. Until more details emerge - this should be be merged into Prey (2006 video game). --Magus05 (talk) 00:47, 25 February 2008 (UTC)
2K Games is not officially announced as a publisher on this and 3D Realms never was a publisher but producer. But now their production role has been transferred to Radar Group. 88.85.52.191 (talk) 19:49, 18 March 2008 (UTC)
"Cancelled" vs. "On Hold"
There seems to be some disagreement over whether Prey is *really* cancelled, or if it has been put on hold, waiting to be continued by a different studio.
The IGN article makes it sound as if the decision is final, but an (as of now unsourced) comment on Reddit seems to disagree, and development might continue by a different studio.
In short, I think it would be a good idea to add a few more (independent) sources before throwing in the towel. I understand that so far this is as good as it gets, but I feel like it's a little too rushed, especially considering the state of the Demo that was presented a few years ago. Wheatstack (talk) 23:22, 31 October 2014 (UTC)
I've tacked on CNET's confirmation as well as Human Head Studios response to the news on VG247. That should satisfy anyone if and when we decide to do an AfD on this. ShawnIsHere: Now in colors 00:46, 30 April 2015 (UTC)
Prey 2 revealed
At E3 2016 Bethesda revealed Prey 2 (called Prey) - the page should be edited to reflect this, right? Or should it be written on a new page? 61.105.5.246 (talk) 02:39, 13 June 2016 (UTC)
Plot point edit?
In the plot summary of the first section it states that the station is orbiting the moon. From this video [1] Bethesda states it orbits L2 of the Earth-Moon System. — Preceding unsigned comment added by 162.250.172.23 (talk) 08:14, 27 April 2017 (UTC)
Can this game be considered an open world game?
There's a line that's sourced with an article from a site called Glixel, which I've never heard of before. More importantly, Prey's website states that Arkane is building what it calls an "open space station game". I wanted to get the opinions of other people that are more experts with the game to see whether this warrants inclusion in the category or not, because I'm not really convinced as of this point.Dohvahkiin (talk) 07:33, 22 May 2017 (UTC)
- Glixel is a spinoff from Rolling Stone, so it's reliable. As for being open world, keep in mind that the definition of open world means the player is free to move about all parts of the world, all parts are accessible or can be accessed with the right abilities/etc, in any order, which is the case for Prey. It is not as it sometimes as thought as a singular large map, GTA-style, though those games usually are open-world regardless. --MASEM (t) 13:27, 22 May 2017 (UTC)
- I think you misread that source from Glixel. The developer stated that it's "like" an open world. Furthermore, I've delved deeper into this, and a lot of sources call it a Metroidvania game, which itself has a category. I've also provided a source from GamesRadar, where Raphael Colantonio says that calling it "open world" gives the wrong associations. Furthermore, the definition of a Metroidvania game is that it requires certain items or abilities to progress, which is clearly the case with Prey from what I've seen. In conclusion, Metroidvania seems like a better fit for this, not open world, because it has more in common with that kind of game. One final thing: I understand that it doesn't have to be one large map such as GTA. But you have two conflicting statements from people that worked on the game.Dohvahkiin (talk) 14:33, 22 May 2017 (UTC)
- I do think that Colantonio's statement does reflect that many mistaken think "open world" means a wide, expansive space like GTA, whereas he's clear that with "open space station game" the entire station is available to you, once you have the right tools (in the same manner that in GTA3/4, both open world games, you couldn't progress to certain islands until specific story events and the bridges were opened). But I think they want to stress that they mapped out all the logical space in the station, you could see how the levels fit together and be contained within the shape of Talos I with nearly no inaccessible space within in. Now, that said, I too initially balked at the addition of Open World, but when I read how it is treated, it technically fits. But also keep in mind "open world" is not a genre, it's a gameplay mechanic, whereas the descriptor Metroidvania is more apt as a genre. --MASEM (t) 14:50, 22 May 2017 (UTC)
- I think you misread that source from Glixel. The developer stated that it's "like" an open world. Furthermore, I've delved deeper into this, and a lot of sources call it a Metroidvania game, which itself has a category. I've also provided a source from GamesRadar, where Raphael Colantonio says that calling it "open world" gives the wrong associations. Furthermore, the definition of a Metroidvania game is that it requires certain items or abilities to progress, which is clearly the case with Prey from what I've seen. In conclusion, Metroidvania seems like a better fit for this, not open world, because it has more in common with that kind of game. One final thing: I understand that it doesn't have to be one large map such as GTA. But you have two conflicting statements from people that worked on the game.Dohvahkiin (talk) 14:33, 22 May 2017 (UTC)
- So, in essence, the game could be a Metroidvania game, but have open world gameplay. I think I understand a little better now, it just doesn't sound like a typical open world game, and there aren't many sources that refer to it as such (at least not on the Custom Google Engine Wikipedia has for this). It's probably because it's not a typical open world game. I too am conflicted by this, but I do see your point.Dohvahkiin (talk) 15:03, 22 May 2017 (UTC)
Reimagining
According to creative director Colantonio in multiple sources, this game is a “reimagining of the IP,” but according to us, it’s a “reimagining of the 2006 game.” These aren’t the same thing. —67.14.236.50 (talk) 14:49, 4 July 2017 (UTC)
- As the IP consisted of only one game, that's the same thing? -- ferret (talk) 14:55, 4 July 2017 (UTC)
- No, it’s not the same thing; the IP includes all the ideas and concepts that went into the first game, that would have gone into the sequel, that never made it out of production, etc. Have you played both games? To call it a reimagining of the first game itself is misleading. For comparison, Tomb Raider Anniversary was a reimagining of the first game; Tomb Raider 2013 was a reimagining of the franchise (the IP), and had little to nothing in common with the original game itself. —67.14.236.50 (talk) 15:16, 4 July 2017 (UTC)
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